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#1 Jan 16 2013 at 8:41 AM Rating: Good
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#2 Jan 16 2013 at 8:48 AM Rating: Excellent
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This:

http://kotaku.com/5976364/its-official-final-fantasy-all-the-bravest-comes-to-ios-tomorrow
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#3 Jan 16 2013 at 9:31 AM Rating: Decent
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Well, I know what I'm doing this week.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#4 Jan 16 2013 at 9:51 AM Rating: Excellent
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Yep, I'm refreshing my search in the app store every half hour waiting for this to show up Smiley: grin
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#5 Jan 16 2013 at 12:24 PM Rating: Good
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So basically, each character has one move, and you just tap them each time their turn is up and they perform their one move...I'm not finding this very intriguing :(
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#6 Jan 16 2013 at 12:42 PM Rating: Excellent
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Can you acquire more moves?
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#7 Jan 16 2013 at 12:44 PM Rating: Excellent
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It's a $3.50 iApp with a cash shop to buy random characters.

I don't think I could pass any faster without breaking a few laws of physics first.
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#8 Jan 16 2013 at 12:59 PM Rating: Decent
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Wint wrote:
Can you acquire more moves?


I didn't see anything that specified that you could, but I can't rule it out... still the combat system sounds like a bit of a snooze :(
Just from what I'm reading of this, it seems like a bit of a lore based cash grab.
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#9 Jan 16 2013 at 1:03 PM Rating: Excellent
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lolgaxe wrote:
It's a $3.50 iApp with a cash shop to buy random characters.

I don't think I could pass any faster without breaking a few laws of physics first.


Honestly I figured on a cash shop as soon as I heard about the price. $3.50 is the cheapest I've ever seen an SE app. I'll give the base a try at least.
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#10 Jan 16 2013 at 1:12 PM Rating: Good
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Gah, let us know how it goes. Optimism is waning rapidly.
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#11 Jan 16 2013 at 1:15 PM Rating: Excellent
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Looks kinda fun to me Smiley: tongue

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#12 Jan 16 2013 at 1:22 PM Rating: Excellent
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More info from PSP Fanboy

Quote:
Final Fantasy All The Bravest is a chaotic, combat-focused RPG coming to iOS tomorrow, January 17, priced at $3.99. The New Zealand App Store description describes continuous fights with enemies based on the series' Active Time Battle staple, and as the trailer above shows these fights involve character-stuffed parties, with as many as 40 party members taking on enemies at once. It's a good thing attacking is simply done via taps or drags across multiple characters. Another twist comes via 'Fever,' an event that occurs once every three hours and, when activated, lets you attack without waiting for ATB gauges to fill.

All The Bravest features 20 progress-unlockable characters, all based on series jobs like Thief, Blue Mage, and Knight. There are a further 35 'Premium' series characters such as Cloud from FF7 available via in-app purchases, priced $0.99 each. In a cheeky move, each purchase provides you with a new character at random, meaning it might take more than a few goes if you're after a specific one. You can also purchase additional stages based on areas from Final Fantasy 7, 10, and 13, available as 'World Tickets' for $3.99.

All The Bravest features 30 songs from the series, most of which unsurprisingly are battle themes, as well as leaderboards and social networking options. We've reached out to Square Enix for further details on the game and its release in other regions.
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#13 Jan 16 2013 at 2:13 PM Rating: Good
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#14 Jan 16 2013 at 2:43 PM Rating: Default
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What final fantasy has been reduced too.... A touch screen gimmick lol

Well i hope it sells well, they do need the money Smiley: lol
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#15 Jan 16 2013 at 2:55 PM Rating: Excellent
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Better than all the overpriced ports they're doing. At least it's new(ish) IP. I would rather see them make new games for mobile devices than all these ports that don't translate well.
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#16 Jan 16 2013 at 3:21 PM Rating: Excellent
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Huh. It's like Bubble Pop but with FF characters, then.
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#17 Jan 16 2013 at 4:20 PM Rating: Excellent
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catwho wrote:
Huh. It's like Bubble Pop but with FF characters, then.


Tune in next week where SE will release an iPhone game where you can place Cloud in a sling shot and send him crashing into a fort housing Sephiroth clones. Smiley: lol
#18 Jan 16 2013 at 5:24 PM Rating: Good
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Wint wrote:
Better than all the overpriced ports they're doing. At least it's new(ish) IP.


A bare-bones "tap the screen" minigame with at least 95% reused assets and micro-transactions doesn't seem better than bringing Bravely Default over here, translating of Bahamut's Lagoon, or porting Secret of Mana...
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#19 Jan 16 2013 at 5:38 PM Rating: Decent
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You know what really annoys me out of this, is not that is an obvious move to milk the fans that will buy anything that says Final Fantasy regardless of how horrible it is.... Is that they have resources to make this ******** games, yet they don't have resources to port Final Fantasy Type-0 which is their best game in the last 10 years hands down.... and would be a excellent introductory game into FFXIV since they share similar themes.
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#20 Jan 16 2013 at 6:27 PM Rating: Good
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Xoie wrote:
catwho wrote:
Huh. It's like Bubble Pop but with FF characters, then.


Tune in next week where SE will release an iPhone game where you can place Cloud in a sling shot and send him crashing into a fort housing Sephiroth clones. Smiley: lol

Sad thing is that I'd pay to play that and love it lol.
#21 Jan 16 2013 at 7:16 PM Rating: Excellent
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KaneKitty wrote:
Wint wrote:
Better than all the overpriced ports they're doing. At least it's new(ish) IP.


A bare-bones "tap the screen" minigame with at least 95% reused assets and micro-transactions doesn't seem better than bringing Bravely Default over here, translating of Bahamut's Lagoon, or porting Secret of Mana...


I would love to see Bravely Default ported. I really don't get that, they would make money hand over fist on that game. XSEED has it right, I buy so many of their games which consist mainly of obscure JP ports Smiley: laugh
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#22 Jan 16 2013 at 7:27 PM Rating: Good
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Xseed is awesome!
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#23 Jan 16 2013 at 8:12 PM Rating: Good
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Star Bucks crap...

Quote:
is not that is an obvious move to milk the fans that will buy anything that says Final Fantasy regardless of how horrible it is.


This has become apparent in many titles, ONE, the gamers opinions no longer matter, or like the kotaku article here states, that we arent informed enough on the title before its released, which is a marketing strategy that works, b/c if something looks even remotely tempting youll go plop $60 on it and bam theyve earned some net, gameplay footage is the obvious choice to selecting games... but people still want hands on... so theyre still selling all these sloppy titles with no drawback,

also, after the game is released, the most important thing we can do is inform within the forums, like how some games don't offer the option to walk.... disgusting but what we usually have are idiots defending the game against the few that aren't afraid to post criticism on a board that developers frequent....

...eh
#24 Jan 16 2013 at 8:23 PM Rating: Excellent
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Ishihara wrote:
Star Bucks crap...

Quote:
is not that is an obvious move to milk the fans that will buy anything that says Final Fantasy regardless of how horrible it is.


This has become apparent in many titles, ONE, the gamers opinions no longer matter, or like the kotaku article here states, that we arent informed enough on the title before its released, which is a marketing strategy that works, b/c if something looks even remotely tempting youll go plop $60 on it and bam theyve earned some net, gameplay footage is the obvious choice to selecting games... but people still want hands on... so theyre still selling all these sloppy titles with no drawback,

also, after the game is released, the most important thing we can do is inform within the forums, like how some games don't offer the option to walk.... disgusting but what we usually have are idiots defending the game against the few that aren't afraid to post criticism on a board that developers frequent....

...eh


Or it could be those "idiots" actually like the game. I know it's shocking that people might have an opinion different than yours, but try to keep an open mind, or you won't do well around here.
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#25 Jan 16 2013 at 9:52 PM Rating: Good
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Wint wrote:
I would love to see Bravely Default ported. I really don't get that, they would make money hand over fist on that game. XSEED has it right, I buy so many of their games which consist mainly of obscure JP ports Smiley: laugh


Oh, they will -- just keep the faith! We got Four Warriors of Light in the West, and Bravely Default is the spiritual successor. We'll certainly be getting that Dragon Quest VII remake, too, so it stands to be a great year for 3DS RPGs.

The only problem with the game is question, though, is its name. That needs a touch of localization. I don't see it getting many interested looks with a name like Bravely Default: Flying Fairy, which sounds like the meeting of a confused Korean MMORPG and a saccharine "for girls" game. With a name like that, it may as well be called Harmonic of Lesser: Rainbow Dancers.

Also, it makes me think of Zam every time I hear it, lol. In fact, maybe we should start saying that title instead of "flame shield" around here -- e.g.: "I hate What Yoshida's doing to the game! /BravelyDefault!"
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#26 Jan 16 2013 at 11:40 PM Rating: Decent
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Wint wrote:
Ishihara wrote:
Star Bucks crap...

Quote:
is not that is an obvious move to milk the fans that will buy anything that says Final Fantasy regardless of how horrible it is.


This has become apparent in many titles, ONE, the gamers opinions no longer matter, or like the kotaku article here states, that we arent informed enough on the title before its released, which is a marketing strategy that works, b/c if something looks even remotely tempting youll go plop $60 on it and bam theyve earned some net, gameplay footage is the obvious choice to selecting games... but people still want hands on... so theyre still selling all these sloppy titles with no drawback,

also, after the game is released, the most important thing we can do is inform within the forums, like how some games don't offer the option to walk.... disgusting but what we usually have are idiots defending the game against the few that aren't afraid to post criticism on a board that developers frequent....

...eh


Or it could be those "idiots" actually like the game. I know it's shocking that people might have an opinion different than yours, but try to keep an open mind, or you won't do well around here.


So when someone posts criticisms for the devs to read, and someone comes along and sais deal with it(usually in a rude manner, b/c having the ability to walk or holster your weapon when not needed is an addition only morons or people who hate the game will mention) is that not "their"(being "those idiots" ) way of bashing someones opinion? Yet you think I find it shocking to see that others have opinions. I can respond with my own opinion, disagree but I do understand that it is my opinion.

Edited, Jan 17th 2013 3:49am by Ishihara
#27 Jan 17 2013 at 2:26 AM Rating: Decent
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Let's not forget about Before Crisis. That needs to come state-side, too :/

Edit: So... this game is basically Whack-a-Mole, right? Only when you whack the mole, it attacks an enemy? Way to go, SE.

Edited, Jan 17th 2013 12:26am by Kachi
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#28 Jan 17 2013 at 6:56 AM Rating: Excellent
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Ishihara wrote:
Wint wrote:
Ishihara wrote:
Star Bucks crap...

Quote:
is not that is an obvious move to milk the fans that will buy anything that says Final Fantasy regardless of how horrible it is.


This has become apparent in many titles, ONE, the gamers opinions no longer matter, or like the kotaku article here states, that we arent informed enough on the title before its released, which is a marketing strategy that works, b/c if something looks even remotely tempting youll go plop $60 on it and bam theyve earned some net, gameplay footage is the obvious choice to selecting games... but people still want hands on... so theyre still selling all these sloppy titles with no drawback,

also, after the game is released, the most important thing we can do is inform within the forums, like how some games don't offer the option to walk.... disgusting but what we usually have are idiots defending the game against the few that aren't afraid to post criticism on a board that developers frequent....

...eh


Or it could be those "idiots" actually like the game. I know it's shocking that people might have an opinion different than yours, but try to keep an open mind, or you won't do well around here.


So when someone posts criticisms for the devs to read, and someone comes along and sais deal with it(usually in a rude manner, b/c having the ability to walk or holster your weapon when not needed is an addition only morons or people who hate the game will mention) is that not "their"(being "those idiots" ) way of bashing someones opinion? Yet you think I find it shocking to see that others have opinions. I can respond with my own opinion, disagree but I do understand that it is my opinion.

Edited, Jan 17th 2013 3:49am by Ishihara


There are ways to get your point across without offending pretty much everyone here. I'd like you to stay around, you actually know how to use most of the forum features, but if you keep being combative we can do this the hard way. Your call.
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#29 Jan 17 2013 at 7:03 AM Rating: Good
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I'd just like for their posts to not be so hard to read. As it is, they're not worth reading no matter how right or wrong they are.

Edited, Jan 17th 2013 5:03am by Kachi
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#30 Jan 17 2013 at 7:06 AM Rating: Excellent
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Unfortunately good grammar, sentence structure, even judicial use of the new line are all thrown out the window anymore. Sad really.
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#31 Jan 17 2013 at 9:01 AM Rating: Good
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I think the saying "No accounting for taste" also applies to video games.

****, some people actually liked Duke Nukem Forever.

I like Square Enix's games because they know how to tell a **** good story. What's wrong with that? My Wings of the Goddess static is finally about to finish up the Windy (S) missions, and we got so much sad eye candy between Darkness Descends and Manifest Destiny that I dreamed about it last night. Smiley: crymore

That doesn't make me a fan girl. It just means I look for different things in video games than someone who likes, say, strategic combat.

Edited, Jan 17th 2013 12:02pm by catwho
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#32 Jan 17 2013 at 9:06 AM Rating: Excellent
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catwho wrote:
I think the saying "No accounting for taste" also applies to video games.

****, some people actually liked Duke Nukem Forrver.

I like Square Enix's games because they know how to tell a **** good story. What's wrong with that? My Wings of the Goddess static is finally about to finish up the Windy (S) missions, and we got so much sad eye candy last night between Darkness Descends and Manifest Destiny that I dreamed about it last night. Smiley: crymore

That doesn't make me a fan girl. It just means I look for different things in video games than someone who likes, say, strategic combat.

Edited, Jan 17th 2013 10:01am by catwho


Totally agree. Was playing FFXII last night and I got to the part where

Balthier was telling the story about how he used to be a Judge and how the nethicite destroyed his father Cid

and I was reminded how much I like the story in XII.
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#33 Jan 17 2013 at 9:36 AM Rating: Excellent
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BTW, this game is out now. Only played a few minutes but it's pretty fun so far. I haven't been able to dig into the strategy (if there even is one Smiley: lol) so far, hopefully should have some time over lunch to try a little more.
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#34 Jan 17 2013 at 11:26 AM Rating: Decent
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Pulls up the app store.
#35 Jan 26 2013 at 10:55 PM Rating: Decent
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Wint wrote:
Ishihara wrote:
Wint wrote:
Ishihara wrote:
Star Bucks crap...

Quote:
is not that is an obvious move to milk the fans that will buy anything that says Final Fantasy regardless of how horrible it is.


This has become apparent in many titles, ONE, the gamers opinions no longer matter, or like the kotaku article here states, that we arent informed enough on the title before its released, which is a marketing strategy that works, b/c if something looks even remotely tempting youll go plop $60 on it and bam theyve earned some net, gameplay footage is the obvious choice to selecting games... but people still want hands on... so theyre still selling all these sloppy titles with no drawback,

also, after the game is released, the most important thing we can do is inform within the forums, like how some games don't offer the option to walk.... disgusting but what we usually have are idiots defending the game against the few that aren't afraid to post criticism on a board that developers frequent....

...eh


Or it could be those "idiots" actually like the game. I know it's shocking that people might have an opinion different than yours, but try to keep an open mind, or you won't do well around here.


So when someone posts criticisms for the devs to read, and someone comes along and sais deal with it(usually in a rude manner, b/c having the ability to walk or holster your weapon when not needed is an addition only morons or people who hate the game will mention) is that not "their"(being "those idiots" ) way of bashing someones opinion? Yet you think I find it shocking to see that others have opinions. I can respond with my own opinion, disagree but I do understand that it is my opinion.

Edited, Jan 17th 2013 3:49am by Ishihara


There are ways to get your point across without offending pretty much everyone here. I'd like you to stay around, you actually know how to use most of the forum features, but if you keep being combative we can do this the hard way. Your call.


I just don't think you understand what I tried to say or how I tried to say it, kinda hard to understand you attacking me for taking up for those that criticize games and in return are picked on by people who think they should just shut up, kiss *** and not voice their opinions. Which is what we have here in a way. I don't think I offended anyone on ZAM by saying that I've seen people that I refer to as "idiots" lash out at people who simply ask devs of games to add patches for simple things such as walk or holster. Yet you keep threatening me, sigh. I've posted on Zam for years, and have seen many more heated posts than the ones I make. I think you took offense to me calling them idiots. I'm sure people who post more get more lenience, I've seen people get called worse on this very board, but your attacking me for defending honest gamers. First time for everything I guess.


Edited, Jan 27th 2013 12:02am by Ishihara
#36 Jan 26 2013 at 11:19 PM Rating: Excellent
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Quote:
I just don't think you understand what I tried to say or how I tried to say it, kinda hard to understand you attacking me for taking up for those that criticize games and in return are picked on by people who think they should just shut up, kiss *** and not voice their opinions. Which is what we have here in a way. I don't think I offended anyone on ZAM by saying that I've seen people that I refer to as "idiots" lash out at people who simply ask devs of games to add patches for simple things such as walk or holster. Yet you keep threatening me, sigh. I've posted on Zam for years, and have seen many more heated posts than the ones I make. I think you took offense to me calling them idiots. I'm sure people who post more get more lenience, I've seen people get called worse on this very board, but your attacking me for defending honest gamers. First time for everything I guess.


If you can't make your point without ad hominem attacks, you can't make your point.

You can state and defend a position without attacking the people who disagree with you. Use facts, not insults. Talk about the product and not the people.

For myself, I'm extremely critical of most new games. But I try never to be unfair about it, and I never go after the people who disagree with me or my positions.

If you want to be critical of something and have anyone take you seriously, you have to do so without making it personal.

Btw...
Quote:
I've posted on Zam for years
Quote:
12 posts
Smiley: dubious
Not saying you're lying or anything, but this seems like an odd claim with the facts at hand.

Edited, Jan 26th 2013 11:20pm by Callinon
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#37 Jan 27 2013 at 1:36 PM Rating: Good
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As an interesting note, Eurogamer published an article yesterday about how Final Fantasy: All the Bravest is one of the worst examples of barren gameplay and exploitative micro-transactions ever created. They make a really good argument for their position, too.

Vote with your wallets, chaps, because as long as you buy in to this kind of stuff, it will keep being made.
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"... he called to himself a wizard, named Gallery, hoping by this means to escape the paying of the fifteen hundred crowns..." (Machen 15)

"Thus opium is pleasing... on account of the agreeable delirium it produces." (Burke para.6)

"I could only read so much for this paper and the syphilis poem had to go."
#38 Jan 27 2013 at 3:17 PM Rating: Excellent
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KaneKitty wrote:
As an interesting note, Eurogamer published an article yesterday about how Final Fantasy: All the Bravest is one of the worst examples of barren gameplay and exploitative micro-transactions ever created. They make a really good argument for their position, too.

Vote with your wallets, chaps, because as long as you buy in to this kind of stuff, it will keep being made.


I just beat it and had a blast playing it.
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#39 Jan 27 2013 at 3:39 PM Rating: Decent
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Can I ask how much you spent in the process?
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Hyrist wrote:
Ok, now we're going to get slash fiction of Wint x Kachi somehere... rule 34 and all...

Never confuse your inference as the listener for an implication of the speaker.

Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#40 Jan 27 2013 at 6:11 PM Rating: Excellent
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The original $3.99. I haven't bought anything yet. The game is meant to be played in 30-60 second bursts, not a long term session. If you're impatient there are tons of ways to blow your money and keep going, but it's definitely not necessary. I'm contemplating paying for one of the unlockable worlds, if they're as large as the initial world, they might be worth $3.99. I hit level 67 and have unlocked 36 character slots so far, and have 62% completion.
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#41 Jan 29 2013 at 5:30 AM Rating: Decent
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IGN's review pretty much said it all for me. 2.5/10. There is no strategy at all, check the video out. Glad some of you enjoyed it but if youre thinking about purchasing this you should probably watch gameplay videos first.


To be fair though this game is really cheap so if youre a hardcore Final Fantasy Fan then you'll probably still like it cause..Its Final Fantasy :P But I think people were hoping for an experience more like the older games. And who knows, perhaps they will make a second version that fits that role. I do think the touch screen part is neat but there is so much more potential.


Edited, Jan 29th 2013 9:41am by aadrenry
#42 Jan 29 2013 at 5:58 AM Rating: Good
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Well I'm glad I never heard of it; left very little room to be disappointed that it's such a failure of a game.
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Good games are subjective like good food is subjective. You're not going to seriously tell me that there's not a psychological basis for why pizza is great and lutefisk is revolting. The thing about subjectivity is that, as subjects go, humans actually have a great deal in common.
#43 Jan 29 2013 at 10:25 AM Rating: Decent
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I remember the good old days when you paid for a game and you got access to everything. No additional DLC to buy, no cash-shops, and no sub-fees even. I yearn for simpler times.

As for ATB itself... not really doing it for me, but the base game is $3.50 which is about the price of a coffee... so meh.

Now, for the matter of awesome SE android/iphone apps: https://play.google.com/store/apps/details?id=com.square_enix.chocobo_wall01&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5zcXVhcmVfZW5peC5jaG9jb2JvX3dhbGwwMSJd
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#44 Jan 29 2013 at 2:59 PM Rating: Good
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KaneKitty wrote:
As an interesting note, Eurogamer published an article yesterday about how Final Fantasy: All the Bravest is one of the worst examples of barren gameplay and exploitative micro-transactions ever created. They make a really good argument for their position, too.

Vote with your wallets, chaps, because as long as you buy in to this kind of stuff, it will keep being made.


Honestly I don't think so. Capcom selling you data on the disk you already bought is worse.
#45 Jan 29 2013 at 3:14 PM Rating: Excellent
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Theonehio wrote:
KaneKitty wrote:
As an interesting note, Eurogamer published an article yesterday about how Final Fantasy: All the Bravest is one of the worst examples of barren gameplay and exploitative micro-transactions ever created. They make a really good argument for their position, too.

Vote with your wallets, chaps, because as long as you buy in to this kind of stuff, it will keep being made.


Honestly I don't think so. Capcom selling you data on the disk you already bought is worse.



Maybe, but when I read that article and saw the word "timelock" my brain automatically translated that to "paid JP midnight".

Really?

Neither is a good example of the f2p model done well, but I think SE took the crown with a paid jp midnight.
#46 Jan 29 2013 at 3:45 PM Rating: Decent
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Torrence wrote:
Theonehio wrote:
KaneKitty wrote:
As an interesting note, Eurogamer published an article yesterday about how Final Fantasy: All the Bravest is one of the worst examples of barren gameplay and exploitative micro-transactions ever created. They make a really good argument for their position, too.

Vote with your wallets, chaps, because as long as you buy in to this kind of stuff, it will keep being made.


Honestly I don't think so. Capcom selling you data on the disk you already bought is worse.



Maybe, but when I read that article and saw the word "timelock" my brain automatically translated that to "paid JP midnight".

Really?

Neither is a good example of the f2p model done well, but I think SE took the crown with a paid jp midnight.


Yeah I don't care for any of it honestly, on one side you know you're getting nickle and dimed, otherside the less informed doesn't know their $60 game only comes with a fraction of the game actually there and you'll be dumping another $20-$30 unlocking data on that disk.

**** I don't think anyone would have known about that if people weren't so keen on data mining. ATB though I guess just proves how the market is changing. I said it before, DLC is going to degrade into the basic of features one day, luckily gamers are GENERALLY smart enough to stray away from stuff like that. I just can't wait for the day a company tries to sell DLC that unlock the ability to shoot our guns in a FPS or jump in a platformer.

I know an indy game did that and it was cute how they did it, but I KNOW a company will seriously try to do it.
#47 Jan 29 2013 at 3:48 PM Rating: Excellent
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To be honest if you play the game like you would any of the other games it's compared with (the zynga crap) where you can pay to keep playing, then it's not doing anything unusual. It's meant for small burst of play. I never once felt tempted to pay to have my forces restored, I just stopped and waited for them to build back up. It would send me a notification when my party was back to full strength and then I'd fight on. You only really lose everyone on boss battles, normal fights I usually had 5-10 people left and so could continue on (your party is restored at the beginning of each fight).
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The greatest trick the devil ever pulled was to convince the world he didn't exist.
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Guide to Setting Up Mumble on a Raspberry Pi
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