Louiscool wrote:
Have the system in place where everyone can cap within the same amount of time, and adjust as you go based on data received.
I'll agree that SE isn't likely to come up with an elaborate system of tracking or even just monitoring progress, but if everyone can end up on the same level fairly easily then why bother? Everyone would end up on the same or a close enough level of performance that they all deserve the same chance at loot so why would this be different from just saying "Everyone has x% chance of getting loot if they complete the event"? It's basically the same as just having a flat drop rate for everyone who participates in the event.

