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FFXIV Official Alpha Video: Combat & Quests

#1 Dec 09 2012 at 6:51 AM Rating: Decent
2,153 posts
So that video pretty much sums up the negative impressionnewcomers to the game *may* get.
As for me, I did like what I see, but I am not a newcomer. I've been following the apparent progress
of this game for over 2 years now, so I am biased to take a second, third, and even forth look at
everything, simply because I am "hooked". However, if this was NOT Final Fantasy, and if it was
NOT a game that allowed me to play with the whole world, I doubt I would be impressed by what
I see, as I usually do not select the games I play by polygon counts and shader complexity.
At this point, I think it's o.k. to wonder about what this game is really going to bring to the table.

- Good graphics? - Definitely.
- Engaging combat? - Umm-humm.
- A good storyline? - Umm-humm.

I guess we'll see. But I remember that - despite the fact that even those games did not manage to
retain their initial success later - when I first saw promotion stuff about TERA, Rift, and SWTOR, the
classes and their mechanics simply looked snappy, interesting, and most of all: unique and fun.
Mercenary. Berserker. Riftstalker. Sith Consular. Templar. And each with it's own cool (sounding)
abilities: Riftwalk. Force lightning. Sattelite strikes. Inventive stuff. Lots of snares, debuffs, decoys,
switches, conditional abilities. Even if it's just the basically same stuff every other MMO has in another
color. And we get: Fire. Water. Stone. Double-stab-speat attack. 3-stab-spear attack. With lots of
explosions that seem in no way related to the actual abilities being used.
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