Actually, that does bring up a very very good point. XI's immersion levels surpass most other MMOs because they enforce the feeling of a perpetual living, breathing world that continues to function whether you are there or not. The airships and ferries are just a part of that. The day/night system, the guild schedules, timed spawns, shop hours, even the weather, are all so tightly integrated that you know the world of Vana'diel is just going along without you. The world does not revolve around you, either; you @#%^ing save the world five or six times and still get called a "foreigner" by some grumpy Elvaan in San d'Oria.
XIV 1.0 lacked that level of immersion for a number of reasons. I'm hoping at least some of those are corrected in the new version, especially since these last few updates have finally begun to make me feel the world is perpetual in a way that it didn't before. I mean, all sorts of junk happened in this last patch alone, and suddenly the world really feels like it's ending.
____________________________ All jobs at level 99 Bard 4 Life Hanging out in the Ionosphere these days
::Finale II HNM
Daurdabla 85 completed 3-18-2013 *** Gjallarhorn 95
(Zelduh)'s won the argument by going so far off the deep end that no one is willing to follow.