Forum Settings
       
« Previous 0 Next »
Reply To Thread

Job switching dungeon tacticsFollow

#1 Apr 27 2012 at 3:08 AM Rating: Decent
Scholar
***
2,143 posts
So. As I wrote something positive in a post the day before yesterday (my good deed for the month), I am now free to do what I am best at. Start fire.

There is a heated discussion on the main forums about whether job-switching should be restricted more (e.g., in dungeons;
http://forum.square-enix.com/ffxiv/threads/43037-Prohibit-class-job-changes-inside-dungeons ), and I'd like to hear the opinions
of those who are on the fence on this matter. Right now, it is possible to enter a dungeon as one class/job, and switch to an new
setup for every encounter. A boss has strong AOE attacks? - no problem! Have 6 party members switch to Archer, and one WHM
heals the PLD. The next boss spawns hordes of lesser trash? - no problem, have your 6 Archers switch to WAR and go on a killing
rampage. A room full of annoying timesinks? Switch to 6 Mages and Sleep-ga your way past.


About half of the people argue that this is the reward for persistence: leveling up gives you multiple jobs to use in any situation,
and it is just natural that those who play more should have an easier time clearing the content. A strong point is also that without
the ability to switch, some jobs would be outright ignored, because their contribution to a dungeon would be too low. Also, it increases
the longevity of the game because to be a perfect all-rounder, you have to level and collect all the equipment for all classes.


The other half argues that it takes away from strategic complexity, since you can always choose the "perfect" solution for every
encounter without having to weigh the rough with the smooth of each possible (fixed) setup - similar to the effect of gearswaps
in FFXI. Also, newcomers will either have to level up and gear a lot of jobs they have no interest in playing, or they will be left
behind by the established majority. Most of all however, people will not be able to consistently play their chosen role: A "monk
at heart", who started the game to punch da things until 'em bleeds will find himself forced to be ye haughty pussymage for half
of his in-game career, and our beloved whitemage dramaqueen will sometimes have to switch saber for satin and dismember
a few pink cutesy bunnies herself.


What do you guys think? Is the freedom FFXIV provides your min-maxing dream, a logical reward for your hard work, or is it just
an euphemism for countless hours of doing jobs that simply don't fit the way you imagined your character?


Edited, Apr 27th 2012 5:24am by Rinsui
« Previous 0 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 238 All times are in CDT
ChoochZero, Ravashack, Anonymous Guests (236)