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In the spirit of "guessing"Follow

#1 Jul 04 2009 at 4:53 AM Rating: Good
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In the spirit of “guessing” what the “growth” system will be like and how battles will go, I thought I'd take a crack at it. Here are my thoughts.

“Rank/Class” system:

Jobs,abilities & weapons would have a class ranking and over time along with use of a certain weapon and possibly quest advancement would grant more abilities or skills to use with that job.

Example:
Starting out a player chooses warrior as his first job, and a great axe as is first weapon of choice.

Warrior: Rank “F”
Starting Abilities: Rank “F”
Great Axe: Rank "F”

Over time the warrior gets stronger through advancement in the game i.e quests,battles,etc. Uses of his starting abilities get stronger with use and unlock either higher tiers of that same ability or another ability. Uses of the Great Axe would grant special skills and specific job abilities only usable while using a Great Axe. It would be cool if there were maybe “AP” (ability points) given as well to allow application to other skills in a matrix or something, like how FF Tactics did it, and players could set certain sub abilities/skills provided they have unlocked them.

So the player now advances and is something like this:

Warrior: Rank “B”
Abilities: Rank “B”
Great Axe: Rank “B”
New GA abilities: Rank “B”

He decides to change from a Great Axe to an Axe cause now he unlocked the ability to dual wield and wants to use two axes,

Warrior: Rank “B”
Abilities: Rank “B”
Axe: Rank “F”

The players effectiveness of damaging an enemy would NOT decrease, instead his damage/accuracy would NOT be based on his weapon, but on the jobs ranking itself. This way a player could still use any weapon he desired and possibly just gain different skills/abilities/spells from that weapon that would be available to that specific job.

I may have left out some details that could explain further, but this was just a thought I had on a growth system.
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