Kakinashi wrote:
For me, I don't see how that can be exciting. Running around killing everything you see is pretty much the same thing as being leeched. If we get everyone running around killing everything, people will start spreading out and that whole notion of MMORPG, traveling and working together with your friends/party member will start to fade out.
Um, not really. I assume you never did higher level EXP parties in FFXI. You typically did groups of 3-4 people, and you had to work together. If one person went off on their own, they would die and the entire party would wipe. You had to protect each other's backs in order not to die.
There was a ton of teamwork, and it was really social; likewise, you weren't killing things randomly, you were focus attacking single targets, just like in FFXI.
But you were traveling through the map as you did so, instead of sitting in a camp. This was more due to the way monsters spawned in Ragnarok Online. Due to the way spawning worked in that game, it would make camping a very poor way to gain EXP.
EDIT: Private Servers for Ragnarok Online, due to frequently having heavy multiplers on EXP, often wound up with people not ever doing EXP parties, so if you played on a Ragnarok Online Private Server, you may have no idea what I was talking about. In the official servers, you eventually reached the point where it was significantly less efficient (And hell, less fun), to try and level without a party.
EDIT EDIT: Part of why EXP Parties were hell-o-alotta fun in Ragnarok Online, was due to the greater ease of building a party. You didn't need a rigid structure to build a strong party. Every class had abilities to bring to a group, and almost any combination of 3-4 classes could party well together, even if they did not have a healer in the group. This made finding and making groups very easy, and a lot of fun.
EDIT EDIT EDIT: I <3 RO, really do. I miss it :(
Edited, Jul 2nd 2009 8:52pm by Karelyn