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I don't like WoWFollow

#1 Jul 01 2009 at 2:41 PM Rating: Decent
11,576 posts
I don't like RPGs without a compelling backstory, or in the case of WoW, one where I have to go to a website to learn about most of it instead of experiencing it in-game.

I don't like world PvP. I tried it. Oh, did I ever try it. I even leveled a character to the level cap on a PvP realm just to say that I did...and abandoned that character about a month afterward. I definitely didn't gain respect for the kinds of players who found it entertaining to cruise lowbie zones for hours upon hours killing every opposing faction player in sight. I just didn't understand the entertainment value from a "healthy person" point of view. From a game mechanics point of view, it was no more entertaining than running around with a level capped character one-shotting trash mobs in a level 20-40 zone. I can do it from time to time...farming, sh*ts and giggles, whatever. Hours upon hours? Not so much. Not entertaining for me. I guess if you're the type of person readily entertained by the idea of having the power to inconvenience and irritate people who have little/no recourse, lowbie ganking could be fun. I'll leave those folks to WoW and wish them the best.

I don't like the visual themes in a lot of the WoW zones. There were some zones that I enjoyed a great deal. There were a lot of zones that I just found were "meh" at best, fugly at worst. I give full entitlement to any game developer (MMO or otherwise) to design a graphical theme for their game as they see fit. It didn't always work for me. It wasn't horrible per se, but I might have prefered something a little more...refined.

I don't like the idea that a game so "hollow" from a lore standpoint could garner such an enormous amount of success because they lucked out and glommed on to game mechanics that worked. What a **** shame that it wound up being a mainstream game aimed at the adolescent North American market that got so many things right and wrapped those basic concepts around a game that was ultimately such a disappointment.

I would have been so, so much happier in FFXI with the lore and visual appeal and everything else that made it such a great game if only it hadn't been built around a dated design philosophy that left the vast majority of my time in-game unproductive and ultimately not very entertaining. Instead, I got stuck with WoW if for no other reason than at least I could log on and go.

Here's to an innovative hybrid coming our way within the next year or so and yes, I'm happy that it won't be WoW.

Edited, Jul 2nd 2009 12:55am by AureliusSir
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