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2 hour abilitiesFollow

#1 Jun 16 2009 at 3:42 AM Rating: Good
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Hey all, would you like to see 2hrs get implimented in XIV or not? What abilities did you like/ not like? What would you change about them on the wild assumption classes return with same 2hrs (they wont but its fun to dream lol).
Like: PLD, perfect for a class designed to tank.
Hate: Old DRG ability and DRK
Change: Maybe reduce cooldown to an hour or keep at 2 but impliment your subjob as well . Example RDM/BLM : Chainspell + a weakened manafont (since its subjob 2hr) So instacasting with 50% mana cost.





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