Quote:
In WoW, I believe every race/gender has the following different player combat animations...
Casting (three animations used for different spells)
Two-handed Weapon (two animations each for 5 different weapons, ten total)
One-handed Weapon (two animations each for 5 different weapons, ten total)
Ranged Weapon (one animations for each of 3 different weapons, three total)
Special Attack animations (I think around 7 different ones per race)
Block
Parry
Dodge
Being hit (two animations)
Casting (three animations used for different spells)
Two-handed Weapon (two animations each for 5 different weapons, ten total)
One-handed Weapon (two animations each for 5 different weapons, ten total)
Ranged Weapon (one animations for each of 3 different weapons, three total)
Special Attack animations (I think around 7 different ones per race)
Block
Parry
Dodge
Being hit (two animations)
I'm not sure what you mean by casting animation- white/black magic etc.?
There's white, black, blue magic animation as well as summoning and ninjutsu. They're not 100% unique to each race, but they are sginificantly different.
By two/one-handed animations do you mean that when you hit, there's 2 kinds of animations that you can get when you swing? I'll go by that assumption and change if necessary. And you're talking about weapon types? Mace, club etc.?
Two-handed weapon (three animations each for 6 different weapons)
One-handed weapon (three animations each for 5 different weapons, plus three more for Hand-to-hand weapon)
Ranged weapon (one animation for each of 3 different weapons, three total)
Special attack animations (I don't know, you mean like when you use weapon skill or ability? There's about 12 weapon skills per weapon, so 11*12 = 132, plus ranged weapon skills add about 3~5. There's many duplicates though, so I'd say 100 different total).
Block and parry, dodge has no animation and being hit has a small animation (barely noticeable).
Also the "using ability" animation that is as basic as it gets.
However what I like is the overall smoothness of the animation, the hits connect fully, there's little "skipping" animations, and it feels natural most of the time.
But it's the neat, small things that make me truly prefer XI. When I get the last hit when using hand-to-hand weapon, it is done in a slight slowmotion to make the impact feel stronger.. took me a while to notice it though. If you don't mind one more vid, I'll show you the more recent weapon skills; I'd like you to especially note the animation when monsters die, it feels very natural.
http://www.youtube.com/watch?v=Mg_vPzlemAU&feature=related
EDIT: And the characters are most definitely not rock-solid when standing, although they don't yawn or anything like that =/. We even got dancing animations few months ago ._.
Edited, Jun 16th 2009 6:57pm by Hyanmen


I remember playing this game where the character shrugged every now and then... It bugged the crap out of me! I don't know why, but every time he shrugged, in my head I was like "What's so damn confusing?!" 