Izuul wrote:
I've been playing WoW for the last year now after having played FFXI off-and-on for about 4 years prior. Alot of this has already been mentioned by here are some of my thoughts on the subject...
1) Get rid of some of the tedious grinding and at least make soloing an option. I don't want groups to become totally unnecessary and unappealing b/c i enjoyed XP groups, but being able to solo at maybe 50% effectiveness would at least give you something to do while LFG or if you are only online for like an hour.
Agree here, and SE have confirmed this really, no point in bring it up.
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However, spending weeks trying to skill-up Greatsword on my Drk when i hit lvl 65 was retarded. Having to find skill-up groups to auto-attack for hours b/c i cant even survive against mobs close to my lvl made it even more retarded. Elements like that were completely unnecessary and need to be fixed.
Yes, I have to agree, and again this issue will be solved now that you can solo XP.
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2)Need instances. They aren't perfect, but they beat the hell out of fighting other groups for respawns. All that creates is frustration and tension b/t groups.
I agree that you could have some kind of instance based dungeons, but you can at the same time make outdoor areas larger and divided the areas into group based mobs and solo based mobs (aka normal and elite mobs). Also adjust the respawn time so that you don’t need to wait ages to make another pull.
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3) Tweak the combat system. It had alot of potential and alot of great elements (skillchains were great, alot of the abilities were very good), but, as others have said, was a bit too slow at times. This certainly doesn't mean that you need the lightning-fast-paced combat of WoW, but something in the middle would be nice.
This have been brought up before, but whatever changes you want to make, you need to take into account that FF14 servers are placed in Japan and that the inputted game mechanism should not be affected by your latency/ping. If it’s affected then the NA/EU player will be at a huge disadvantage.
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I expect to get arguments over this one, but i always thought that threat generation for tanks was too difficult as well. Yeah, some really skilled tanks (esp ones with full merits) were very good at holding aggro, but a whole lot more were not. And yes, walking the threat line is part of DDing, but it sucks when all of your DD have to wait until the mob is almost dead to fire off WSs b/c its an automatic threat-pull if they don't. It was also frustrating to get that double attack, double crit proc only to pull aggro with it, have no threat dump, and die b/c you *won* the RNG lottery.
I’m not much into threat holding in FFXI since I quit the game 2004, but if that’s how it is now, as you describe it, then yes, raise the bar a bit so that tanks can hold aggro a bit better.
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4)Keep the 1-toon system where you can just switch jobs! Nothing is more annoying than having to make a dozen different alts over multiple accounts in WoW just to play each class. Keeping up with the names of everybodies alts is just a nightmare. Also, it really sucks having to go back and get gear on your alts that you already have on your main but can't use b/c its bound to one toon.
Agree.
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5) Do not make ALL of the best gear only accessible from the current highest raid instance or from crafting recipes that only drop from said raid instance. This is another thing that FFXI has over WoW with their BCNMs, KSNMs, Assaults etc. However, it is cheesy having such an awesome item like the Leeping Boots drop from a lvl 10 lizard in a newby starting zone.
Not really, it adds flavor to the game, the point being made here is "variation and diversity". If you don’t like the way Leeping Boots is being obtained, others might like how it is obtained. There are also people that hate how you need to get the seals for BCNM/KSNM, but they have to live with it as well, you need to have a diversified game to suit many different type of game play. Some will suit YOUR game play and some not.
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6) More class flexibility. WoW has gotten this one about as right as anybody has. One class being able to both tank or DPS just by respeccing is really nice. It also gives every class at least one spec that is viable to level with. And the skill-tree also enables you to spec for soloing, spec for max-DPS, spec for raid-optimizing buffs etc. I was never a hater of the SJ system like some, so if SE can figure out how to attain some of the class flexibility of WoW via the SJ system then more power to them.
They will need to do something about this I agree, if they want to implement solo xp level up. I think the problem is that you have 20 classes to make talenttrees for and that might be a daunting task to accomplish.
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7) Make travelling easier, and give some way to summon party members. I think it's a bit TOO easy to get around in WoW and it makes the game feel too small, but FFXI had the exact opposite problem. It really sucked when you wanted to invite somebody to your party, but couldn't b/c it would take them an hour to get to you. Need to find a happy median here where the world still feels large like a world, but it's not so extremely time-consuming to get around.
Agree here.
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8) Keep the world dangerous! It's just way too easy in WoW. You can basically point yourself in the right direction, hit autorun, and go AFK without dying.
Agree.
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I loved the tension of running through a zone in FFXI knowing that i was in danger all of the time. My first trip to Jeuno through Jugner Forest and Batllia Downs is still one of my most memorable FFXI moments. However, it would be nice to be able to fend off at least one even-level mob, or be able to occasionally escape something tougher when you are detected. That's back to adding at least some kind of soloability though.
I think they will address this in FF14, since it will be more solo friendly then FF11.
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9) Completely different crafting system. WoWs is way too easy while FFXI's was way too gimmicky and frustrating, and perhaps a bit too time-consuming and tedious as well. Having to wait until a new moon on firesday while facing SW and then praying you got lucky on skillups was a bit too ridiculous when it took so long to gather together all of the items for the crafting session.
I don’t have a comment on this one :D
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10) More inventory space! Even with all of the gobbie bags, i still found myself getting full all of the time while trying to do things like craft. I don't care how they go about implementing it, just give us more bag space.
If you can have 20 classes on the same toon, this defiantly warrants more inventory space and also a very customized one that you can divide into type, level, class and so on. You can also have a system that gives you more inventory space the more you level up jobs to 75, this way people that really have benefit for it gets the extra inventory space needed.