Again this is what differentiates FFXI apart from WoW casual "Joe" play style. The time sinks are there for a reason, as to NOT get that uber item in 1 week, not make 99,99% of the population in a MMO running around in MAXED gear, rather the gear you have, if it窶冱 really hard to get worthwhile once you have it and you feel very special. In WoW there is nothing that stands out. All gear will get rested every 6 months and there is no working towards a goal for long periods of time (relics in FFXI). This is the difference between a hardcore and a causal MMO, time sinks will ALWAYS be a part of a hardcore MMO.
It's kinda funny, because after all these years and all the MMOs developed and released since FFXI, there's still that stubborn group of players who thinks it's better to reward players for wasting time than it is to reward them for skill. Skill is what gets your group their first kill of a certain boss. Dedication and commitment to the team is what gets them their 20th kill. Not knowing any better and thinking they're demonstrating something noteworthy (or worthy of a fantastic reward) is what gets them their 200th kill (with only 50 to go!), despite the fact that they were bored sh*tless with the content at about kill #15.
So you want to learn a tricky boss? How hard is it to learn a tricky boss? A few tries and that窶冱 it. And if you are "Joe" standard player you don窶冲 even try you just wait for the top guilds to release a movie and then copy the strategy. Get real son. Also once again, you gear will get useless after 6 months, what窶冱 the point in getting gear at all if you need to replace it after such a short time ?
You have no idea what you're talking about, so I'll offer you an example. The #1 raiding guild for my faction on the WoW realm I was on before I stopped playing in early March spent two weeks, 4-5 nights/week for 4-6 hours/night trying to down a single raid boss in the hardest of the three hard-mode configurations for that boss before they finally cleared it one night after 14 attempts over the course of 6 hours. That guild is in the top 10% of raiding guilds worldwide. Few tries for a tricky boss? Pffffffffffffffffft.
Also, as to your second point in that paragraph, I'll let you in on a little secret.
Something that WoW and FFXI share in common is that different pieces of gear augment the stats and attributes of the character wearing that gear. Are you with me so far?
kk good...it gets better...
In both WoW and FFXI, if you increase your stats and attributes, it usually has a positive impact on your performance in combat, right? I mean like...if you're dps you can do more damage because you land more hits or you hit harder or your spells are resisted less and hit for more damage, right? Or if you're a tank you end up with more HP which means you can take more damage and maybe you get more defense so that each hit you take does less damage to you so you...you know...live longer. Stuff like that, ya know?
I haven't lost you yet, have I? No? kk good...we're getting to the good stuff...
So let's say you're a newer player fresh to the level cap in an LS full of players just like you and you want to get into the end-game scene so you decide to start with something fairly easy like Roc or Simurgh or something, right? So you tap your resources and you get a spawn timer and you and your LS head out to camp the spawn and huzzah! You arrive to find that yours is the only group camping. (teehee...lucky break!)
<queue intermission music...really long intermission music>
Ooo! Ooo! It popped and you're still the only ones there! Weee!! So you fight...and you fight...and you fight. It was tough, but you've got a good crew and you score the win! Yaaaaaay! Weeeeeeee! Huzzaaaahh!! 3 hour wait for a 30 minute fight but wooooooeeeeeee that was fun! Everyone is all excited, taru /panic dances all over the place. Victory is yours!
Then someone pipes up with enthusiastic glee and says they can't wait to fight Vrtra someday! YES!! Brilliant idea! Except woah..hold on...we just barely eeked by on an entry-level end-game mini-boss kinda thing. We're all at the level cap, so what can we do to get ready for Vrtra?
"We can merit for hours upon hours and days upon days!"
Fantastic idea, taru buddy! What else can we do?
"We can get better gear!"
Brilliant, madam Mithra! Abso-friggin'-lutely brilliant! Where should we start? Sky? YA! Let's start working on farming triggers in Sky! We're on our way! Yahoooooooooooooo! Watch out Vrtra! Here we come!
(I know it's been a few paragraphs since I checked, but are ya still with me? I'd hate to think I confused you somewhere in there. If I have, maybe go back and read it again...I think it's pretty clear up to this point. I'll wait.)
kk...got it now? good...we're getting to the best part...but shhh...remember...it's a secret...
So like...even though there's some status to be had from higher end gear, it also serves a practical purpose, right? The same sort of formula that has existed in RPGs since pre-D&D...you fight the monsters and develop your characters so that you can fight harder monsters and continue developing your characters so that you can fight harder monsters and...you get the idea, right? After years of adventuring you're not still just peasant Bob with a well worn (but sharp!) stick trying to take on a dragon. You've grown, you've developed, you've enhanced your skills and abilities. You've progressed
Know what I mean?
EXCELLENT!! MAYBE NOW YOU'LL UNDERSTAND AND YOU AND YOUR FUNDAMENTALIST COMPADRES CAN STOP ARGUING THE FUNDAMENTALLY RETARDED IDEA THAT THE ONLY REASON TO GET THE GEAR IS TO BE ABLE TO SAY YOU GOT THE GEAR!!
If you play to experience the content...you know, if you PLAY TO PLAY, the idea of replacing gear when the next tier of content comes along is nothing to snivel about whatsoever. You upgrade the gear in the process of running the content as part of your overall character development so that you can take on greater challenges that would demolish less accomplished players.
WoW has repair cost, and FFXI XP. Which of the 2 systems are better? Seems like SE went with the XP loss. It窶冱 a matter of taste and time wise makes no different, because you still need to farm the gold for the repair if you die too much.
Oh, it's a huge difference. For starters, you don't delevel if your gear breaks. Repair costs can add up but a full break (10 deaths from 100% assuming minimal durability loss from other sources) on epic level 80 plate gear (the most expensive to repair) cost me about as much as I could recover in 10-15 minutes worth of daily quests or farming. Ya, I know. Takes longer to break the gear than it does to earn the gold to pay for the repairs. What kind of messed up design philosophy is that?
Oh wait you mean you can get around that in WoW by buying gold for real money?
If you're the kind of guy who needs to buy gold to cover your repair bills in a game like WoW because you can't earn the gold yourself you belong in a home, not in front of a computer. Suck less and you won't bankrupt yourself on repairs is the general motto.
If you are in a party where you have a wipe feast then something is obviously wrong, disband and look for another instead of wiping endlessly. There have never been any areas as dangerous as you describe in FFXI where me and my party have wiped endlessly. I don窶冲 know where you are getting that from. If you are a bad player, sure you will get panelized for it and if you are a good player you don窶冲 suffer the consequences. The bad player will eventually learn and become a good player, that窶冱 pretty natural. If the bad player doesn窶冲 learn, he will never level/skill up and quits the game.
I wasn't referring to dying in an xp party (although anyone who has played FFXI for any length of time likely has at least one story about how they joined an xp party for an hour and walked away with less
xp than when they started.) I was referring to wiping on challenging content. You know...like bosses and stuff. REAL challenging stuff...not just the enormous challenge of waiting around. Of course, I'm talking from the perspective of both a former FFXI and
WoW player, but with my most recent experience having been in WoW where if you gather in a large group for four hours of end-game content, you usually spend the majority of that that 4 hours you know...fighting stuff...where deaths vs. challenging mobs are not uncommon. I appreciate that in FFXI, 3 of those 4 hours can easily be spent doing absolutely nothing waiting for something to happen so ya, obviously if you find a way to die while doing nothing there's something wrong. I understand.