Seriha wrote:
The elemental staves certainly didn't help RDM's cause, even if it was something as simple as the cure potency on light/apollo's and eventually magian's. Not using them effectively gimped your casting, which more or less ties into my earlier point that melee and magic didn't play nice in XI. That didn't have to be the case, but Tanaka and co. just refused to give a hybrid the tools it needed to actually be a hybrid. Calling it butthurt might be an incredibly passive aggressive way to blow off the issue, but RDM and the other more accepted hybrid classes like DRK, BLU, and PLD could've been better in their own ways.
As for BLM or even super situational gear, I know some really got their jollies out of such and maybe it artificially expanded the game's lifespan in some ways, but I'd also say staff swapping hurt BLM in the long haul, too. Sure, Claustrum sucked, their Mythic was out of reach for pretty much everyone, and Empy wasn't much better than Claustrum. The elemental staves were probably one of the biggest bonehead moves made for XI behind Utsusemi and maybe even allowing in-combat gear swaps on the mechanical end.
But this is all kind of veering off topic now with the closest relation really just being how one might handle new/revised jobs in the XIV sphere. Should probably feel silly I can still get so... passionate over a game I haven't really played in 2.5 years.
Seriha, you'll find that many MMOs have a hard time figuring out just where hybrids should sit.
If you take a look at WoW, there are often complaints from 'pure' classes (like mage for instance) about certain hybrid classes (let's say elemental shaman) perhaps doing their job better and also adding group buffs.
I'm not discrediting your points, though. It's very hard to balance a game around hybrids because they are, by nature, a hard role to balance.
RDMs were in an interesting position in 11 pre-whatever the hell screwed up the entire system (I take it that it was the raise in level cap?). Even before then, RDMs were known for their soloing abilities. I would constantly use my RDM to solo (with sword and shield in hand) stuff that other classes would have had a hard time doing. I consider this a portion of the hybrid role. You wanted hybrid roles in parties and I don't think that was very conducive to 11's idea of parties.
You may think that RDM solo meant kiting things endlessly for hours and you were right in many cases. However, I believe their abilities (that were mostly hybrid) allowed them to perform this kiting successfully where others would fail. BLMs would fail due to too much specialization in the elemental and not enough in the cure department where WHMs could not pull off the offensive part well enough.
Lazy design? Sure. Look at BST and all they had to offer then look at how the design limited them as a result. Same with so many other jobs in that game. At the same time, we did have some hybrid ability that wasn't necessarily expressed within the party itself. Perhaps you don't consider this true hybridization but I think it came close.
On the flip side: look at WoW where hybrids are generally well received. Sometimes, they go a little too far and the hybrids end up being able to do too much which throws off game balance. I don't consider BRD or COR to be hybrids but they're examples of support roles that really threw the game mechanics for a loop.
Granted, a lot of these imbalanced were PVP-related. Still, you can see the opposite side of the coin.
As for FF14....I feel that they did a great job with WHM and SCH for hybridization using cleric stance. Both SCH and WHM are able to put out respectable numbers while sacrificing their primary role's attributes. But, they can switch between this mode very quickly which is nice.
PLD needs a little work. Sword oath is just a scratch on the surface. WAR is actually pretty good at hybrid roles with defiance on and off and DPS equipment.
The other jobs are pure except for BRD. BRD has the potential to become the first support role if the songs are adjusted when they do decide to introduce the other actual support jobs.
I think it's possible and wouldn't mind seeing more complexity in an already bland MMO.
Edited, May 5th 2014 11:16am by HitomeOfBismarck