Hyanmen wrote:
Trellmichel wrote:
Context is key, so take GW2 vs ARR for instance: Gating is used by both titles and I can bring myself to accepting it as somewhat of a wash. However, I will say that it seems like ARR’s gating might be more of a measure to counteract the risk in having such a short amount of content in the game. SE had to completely revamp the game in a short time span and scope had to suffer. I suspect the gating will gradually be alleviated as more content makes it into the game. Gating is gating, but I do see ARR’s application differently than simply adding gating as part of a larger process requiring many weeks to produce one item (ex: Ascended Weapon)
I don't see how that would make sense. The current content will be replaced by the new content - they will not exist side by side. The old content will be cleared for story and vanity purposes but the actual volume of the relevant content with best rewards that requires gating? I don't see how there would suddenly be more of it in the future unless SE raises the difficulty level (and rewards) of the old content. I haven't heard of any plans that they would do so.
If you're not satisfied with the volume of content for the ilvl70-95 range now I don't see how you would be satisfied later on either.
I’m not sure I understand the point of your rebuttal. I should clarify a few things because I believe there’s a misunderstanding. I’m not personally dissatisfied with the scope of the game because I use all of it – crafting and main/side questing. I've barely touched endgame. I’m nowhere near the point where the amount of content becomes an issue, and given the coming updates, I doubt I ever will be. Despite that, it is only fair to admit that for months now, we've seen a lot of users complain about the lack of endgame scope in the game. I assume it is because some players prefer to focus exclusively on progressing towards endgame. I’m sure SE was aware of this as well when assessing how fast you can get to endgame and how much endgame there was at the launch of the game. It only made sense to utilize time gating to manage retention until more endgame content would be added.
The reason why I’m risking the assumption that gating may be reduced in the future is because I've read that SE is already planning to reduce the difficulty (which is a type a gating in a sense) of current endgame content when newer endgame content comes in. Given this, I think that expecting them to eventually reduce gating too is not exactly a huge leap of faith. I’m not stating it as a fact though.
EDIT: It became apparent later on that I should have defined "reduce" a little better. I've done so below :)
Edited, Feb 20th 2014 12:01pm by Trellmichel
Edited, Feb 20th 2014 8:01pm by Trellmichel