Wint wrote:
I think another shift people are going to have to consider is the Class > Job transition. I've had a hard time trying to define to friends who ask what a Job is versus a Class in the game.
I'm aware that this game is not FFXIV, so I don't cause myself unneeded discomfort trying to fit it in the box. I realize that Yoshi had to use the elements of the old system to build. However, since 2.0 is a new game, I would have preferred if he did away with the Class > Job.
Wint wrote:
I rated you back up, only one person rated you down but since you're still at default Karma it took the thread a way I don't want it to go. This is a good discussion, we could branch out into talking about other class/job combos. People have said they want to see THF come back, what would be a job to spawn from THF, NIN? Assassin? What would be a good class to have NIN evolve from?
I would love to play Ninja, but I have no interest in Thief. Assassin sounds like a very fun class too! Along those lines, how would they implement Samurai? Ronin > Samurai? It seems a bit complicated to just Class > Job all the time. You can just create a THF job with it's own rules.
In the end, a NIN is just going to be a THF with 5 extra abilities. Now, to take into consideration that the cap is only 50, what that would mean for both the classes and jobs in the future. From 30-50, they got 5 new skills every 4 levels. We can expect more class abilities/traits than job in the cap raise, still essentially putting more emphasis on the class.
This added to the notion that Yoshi mentioned alluding to multiple jobs coming from one class, scares the hell out of me. A DRK coming from a GLA is still a bunch of DEF traits and abilities with 5 DRK related abilities. Hardly a 'new' job imo.
Grandlethal wrote:
I know a lot of people would likely frown on this idea, but here it goes anyway:
What if instead of having one progression path, it became a split path (one way or the other, not both). So, for example, you are playing Archer and hit level 25. You notice two unique quests offered at the guild. One offers a quest that will lead you to Bard and the other leads you towards Ranger. One lets you focus on party buffs/support, while the other lets you go all out DD.
This would allow people the ability to pick a path that best suits their playstyle and offer a little more diversity and specialization. Some other possible paths:
Marauder: warrior/dark knight
Cleric: White Mage/Geomancer
Thaumaturge: Black Mage/Time Mage
Gladiator: Paladin/Fencer
I am sure people can think up better combos, but I am sure you get the point. I think this would give each player a little more personality and get rid of everyone having the same jobs available all the time.
I still see a time mage with a lot of elemental spells and 5 time related abilities/spells. Just doesn't sit right. Branching jobs from one class seems like a bad path. I hope he doesn't follow through with that.
I'm really interested in how he would make this work as he is privy to more information than I am.
Edited, Mar 26th 2013 2:43am by GDLYL