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Backlash WTF?Follow

#1 Oct 14 2008 at 6:11 AM Rating: Good
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I understand that a Sorceress/Bright Wizards/etc can put out some major damage but they are really squishy. So why is it necessary to also have such a severe punishment?

Don't get me wrong, I think it's kind of funny. I was getting owned by an Archmage and I only had a sliver of life left when all the sudden they fell down dead. I looked at the log and it said that they had defeated themselves. Lord knows my sorceress has killed herself plenty.

It just seems over the top. I don't see Shadow Warriors or Squid Herders getting hit the eye by some game imposed penalty that makes arrows misfire on their bows.

It's not the end of the world. Like I said, I even find it funny at times even when it kills me (they should give us rp when we do kill ourselves). It just seems a bit extreme.
#2 Oct 14 2008 at 6:21 AM Rating: Decent
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with a couple of HOTs from a healer, you are fine to play.
#3 Oct 14 2008 at 7:26 AM Rating: Decent
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Every class has a mechanic. It's always one of two things. A gift or a burdern. In the case of those magic users they are given ungodly damage, but it comes at a price. Every class has a mechanic set to control them.
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#4 Oct 14 2008 at 7:31 AM Rating: Decent
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I could see a Squig Herder/Shadow Warrior change coming up. They now build up Butterfingers/Sweaty Palms which increases their crit chance by up to 50%, but also gives up to 50% chance of shooting themselves in the hand, dealing x damage over z seconds.
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#5 Oct 14 2008 at 7:35 AM Rating: Excellent
Sorceress have Dhar Wind which empty their dark magic, I'm sure Bright Wizard have something similar.

Managing your instability is part of the challenge of the game.

And honestly, considering the damage potential of both of these class, just 'being squishies' isn't enough. ;p

Heck, despite the backlash, most people think Bright Wizard are overpowered atm...
#6 Oct 14 2008 at 7:48 AM Rating: Decent
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I saw a Bright Wizard take a Chosen from 50% health to 0% before I could get off my Morale heal.

Can has burst nao?
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#7 Oct 14 2008 at 7:49 AM Rating: Excellent
They're certainly the only class that 'hurts' me on my Black Orc.
#8 Oct 14 2008 at 8:10 AM Rating: Good
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I find this to be a very balancing aspect of the game. Right now, at max Combustion, I get 50% Crit, 100% increased Damage, and 50% Explosion chance. I think I have maybe 4 spells that don't have a chance for Explosion...all of which are buffs. At 23, that's working out to be 460~ish damage an explosion. Couple that with my 3500 hps, it balances out well as I can really get some good output going (AE nuke crits near 1k when max Combustion), but I REALLY have a good chance of killing myself (96 personal Bright Wizard kills....gah!).

If it worked out to be only 50% Crit and 100% increased damage, there would be screams of overpower. Throw a couple of healers on me and I would start working you into a DoT, AE, Fire Cage rotation only having to worry about incoming damage and not blowing myself up. If I had a tank throw Guard on me as well...mmmm....MASS BBQ!! You'd have to send quite a few people at any Bright Wizard/Sorceress in a scenario and hope to hell you could burn them down before the got worked up.

I really like the gameplay aspect of it and man...the damage output is awesome. Killing yourself is....not. It happens and I just roll with it. I figure since I kill take 3-4 mobs of equal or higher level with marginal downtime (rez/heal/run or time between to heal) that's fine with me.

I just wish that the Combustion number would be a bit more obvious as in the heat of battle, I tend to forget to watch it and time Meltdowns (Combustion dumps) to save myself. Maybe flashing OMG DUMP COMBUSTION MORON!!! across the screen would help, but I doubt it. Once those crits start rolling...I'll nuke til I drop.



Vostagg had been slain by Vostagg's spelling in The Bad Lands!

Edited, Oct 14th 2008 11:06am by Jornam
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#9 Oct 14 2008 at 8:13 AM Rating: Good
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Warchief Tyrandor wrote:
They're certainly the only class that 'hurts' me on my Black Orc.

So far they are the only ones to put a real hurting to my BO as well.

I do understand the need for some kind of balance but this seems extreme. I got killed trying to take someone out by some unfortunate backlashes happening in a row. They never even hit me. It seems kind of silly that I must be more concerned about my own spells hurting me than of the player/mob attacking me. A sorceress doesn't seem to have many alternatives for combat. Her melee seems to leave a lot to be desired. A single spell that I cast can end up hitting me for almost 1/2 my health. I love when it does that and the player takes almost no damage because it was resisted.

Is there anything to prevent backlashes or at least decrease their frequency (other than the obvious answer of not casting any spells)? What about lowering the damage they do to the caster?

Like I said, it's kind of funny, but it is still pretty annoying as well. I remember seeing a guild called "I Crit Myself" in WoW. I can honestly say that I have. lol
#10 Oct 14 2008 at 8:15 AM Rating: Decent
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you realise in exchange for having the backlash your getting something like a +50% crit chance, and something like +100% crit damage, so thats why those other classes you mention dont have that damage.

dont want to take the damage? discharge your combustion/dark magic and have reduced damage capabilities.
#11 Oct 14 2008 at 8:28 AM Rating: Good
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MasterOfWar wrote:
dont want to take the damage? discharge your combustion/dark magic and have reduced damage capabilities.


I don't even mind taking damage.. just don't let me kill myself. Make it so a backlash won't take you under like 10 health or something. If a player/mob even brushes across me I will still fall down dead but it won't be from using my only real offensive abilities.

I understand it's for balance but for me to kill me is just silly. I will still chuckle (or curse when I see the person had a sliver of life left and I ended up killing myself) but it seems a little off.
#12 Oct 14 2008 at 8:31 AM Rating: Decent
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MrTalos wrote:
MasterOfWar wrote:
dont want to take the damage? discharge your combustion/dark magic and have reduced damage capabilities.


I don't even mind taking damage.. just don't let me kill myself. Make it so a backlash won't take you under like 10 health or something. If a player/mob even brushes across me I will still fall down dead but it won't be from using my only real offensive abilities.

I understand it's for balance but for me to kill me is just silly. I will still chuckle (or curse when I see the person had a sliver of life left and I ended up killing myself) but it seems a little off.

thats the point though, its dangerous, being able to kill yourself means its a risk vs reward situation.

ive killed myself plenty of times, it happens, my own fault for not paying attention
#13 Oct 14 2008 at 8:33 AM Rating: Excellent
For what it's worth, it's also quite fitting with the Lore.

While Wizard don't kill themselves that often in the TableTop game, they also usually blow up in conflagration that takes a quarter of the table with them. Heh.
#14 Oct 14 2008 at 8:42 AM Rating: Good
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MasterOfWar wrote:
MrTalos wrote:
MasterOfWar wrote:
dont want to take the damage? discharge your combustion/dark magic and have reduced damage capabilities.


I don't even mind taking damage.. just don't let me kill myself. Make it so a backlash won't take you under like 10 health or something. If a player/mob even brushes across me I will still fall down dead but it won't be from using my only real offensive abilities.

I understand it's for balance but for me to kill me is just silly. I will still chuckle (or curse when I see the person had a sliver of life left and I ended up killing myself) but it seems a little off.

thats the point though, its dangerous, being able to kill yourself means its a risk vs reward situation.

ive killed myself plenty of times, it happens, my own fault for not paying attention

I guess it's just something I have to get accustomed to. Maybe make sure to "dump my load" when the sphere starts filling up rather than waiting until it starts taking me out.

Warchief Tyrandor wrote:
For what it's worth, it's also quite fitting with the Lore.

While Wizard don't kill themselves that often in the TableTop game, they also usually blow up in conflagration that takes a quarter of the table with them. Heh.

lol

That would be something to see if they added it to the game. One dude blowing up his entire army.
#15 Oct 14 2008 at 8:55 AM Rating: Good
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MrTalos wrote:

Warchief Tyrandor wrote:

For what it's worth, it's also quite fitting with the Lore.

While Wizard don't kill themselves that often in the TableTop game, they also usually blow up in conflagration that takes a quarter of the table with them. Heh.


lol

That would be something to see if they added it to the game. One dude blowing up his entire army.


Create a level 1 Order character on a different server and head to Altdorf to take a look at the Bright Wizard College.....or what's left of it!


Bright Wizards also get a tactic to do 50% of Explosion damage to enemies within 30 feet of them when they do blow up. Not sure if Sorceresses get similar, but fun for when I do get rolling.

Edited, Oct 14th 2008 11:49am by Jornam
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#16 Oct 14 2008 at 10:07 AM Rating: Decent
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Warchief Tyrandor wrote:


Heck, despite the backlash, most people think Bright Wizard are overpowered atm...


This.
#17 Oct 14 2008 at 3:46 PM Rating: Decent
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Heck I am a sorc and love backlash. Spec the right way and you can destroy a whole army of the enemy players. I am not trying to brag but I have, with a healer, turned the tide of a scenario simply with my spec and getting the enemy out of control of the middle in the dam scenario. Backlash offers a way to do way more damage then you should really do, but at a great cost. Most fun I have ever had with a class. Go in, blast the crap out everything in a 30 foot radius for 300-800 dam about every 2 secs. Watch my life tick down 500+ hp every 2 secs + the damage others do to me. I mean sure I die, but I bet the healers are franticly trying to figure out what is going on.
#18 Oct 15 2008 at 1:55 AM Rating: Good
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i like using my dhar wind as a finisher. if ive got max dhar, then it hits for a pretty decent amount. with a doombolt/gloomburst combo at 100 dhar followed by a dhar wind, i can drop people fairly quickly if at least one thing crits.

but i only attempt that kind of thing if ive got a healer watching my ass. otherwise im usually dumping my dhar as soon as my life drops under 75% or so. im more useful alive, even if im at reduced damage output.

altho, i will say, there is something decidedly fun about going in with full dhar and two healers and just AoEing to hell and back. one gates of ekrund battle ended with me having something like 25 death blows out of 30-some kills, largely due to an overuse of AoE (and no small amount of dying on my part).
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#19 Oct 15 2008 at 2:32 AM Rating: Decent
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I just passed 100k Dmg Done in T2 on my Sorc using that AOE combo with 2 Healers. Needless to say we won every match and it was a ridiculous amount of fun haha. Never tried it before tonight, but was totally worth it. I'm staying AOE Spec now ;) haha
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