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armor stat and the archmage beltFollow

#1 Oct 12 2008 at 6:55 AM Rating: Good
I like the armor stat, it makes me feel good to buff it up on my archmage as high as possible. The tier 1 renown vendors sell this belt:

http://war.allakhazam.com/db/item.html?waritem=700239;mid=1223822588109996368;page=1#m1223822588109996368

Which I am still wearing many ranks later. It seems to be the only Archmage belt in the game with +armor (but maybe I am epic failing at using the search tool).

Now perhaps I am foolish for doing so, but I have passed on probably a dozen green belts since getting this one because the other stat increases weren't that super and 32 armor seemed like alot. The req. level 25 talismans seem to only add 15 armor to put it in perspective (or distort the perspective).

Anyone with more familiarity with WAR itemization able to help clarify my thinking on this?
#2 Oct 12 2008 at 7:22 AM Rating: Excellent
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My guess would be that it's an itemization bug, but I don't know anything more than you do about it.
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#3 Oct 12 2008 at 9:12 AM Rating: Decent
All of the Vengeance belts have armor on them. It isn't a bug from what I see as all of the classes I've played up to that point have had armor on their respective Vengeance belts.

I will point this out though, armor is near useless in this game due to abilities and tactics that can avoid or reduce armor altogether. You'd get more survivability by upgrading to a belt with toughness and wounds on it rather than keeping that belt which will gimp your overall stats if you keep it.

Endgame, I think most squishies are looking at about 1,100 armor count total based on what the sets on WarDB have shown so losing 31 armor points isn't going to be game breaking. Especially when Marauders get a tactic that avoids 50% of armor with all mutation based attacks for just an example.

Edited, Oct 12th 2008 3:54pm by OnimenoJason
#4 Oct 12 2008 at 11:36 PM Rating: Good
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toughness is generally better overall if you want survivability. it affects all kinds of damage, not just physical, and as noted before there are abilities to ignore some or all of your armor (carnage path witch elves get an elixir of complete armor ignore for 7 seconds, and a tactic where frenzies reduce armor on the target by 75% for 3 seconds, for another example).
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#5 Oct 13 2008 at 7:18 AM Rating: Good
Thanks for clarifying. So it would then seem that the purpose of the armor stat on this line of belts is to improve survivability in tier 1 scenarios before classes get all there abilities to bypass armor.

I have a lot of influence to catch up so I am likely to get a decent belt that way in short time.
#6 Oct 13 2008 at 8:59 AM Rating: Excellent
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Throughout Tier 2, I was maximizing my willpower stat to boost my healing. As I got into Tier 3, I got tired of seeing Zealots last for 5 minutes against multiple enemies while I was getting 2-shotted. I started working in Toughness/Wounds/Initiative into my gear. Since I was 15, I've actually gone *down* a bit of willpower (gear-wise), but my survivability has rocketed up. Even a few pieces of gear with one of these three stats on it makes a very noticeable difference.
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