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Stats for an Ironbreaker...Follow

#1 Oct 06 2008 at 10:29 AM Rating: Decent
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I've been looking for information regarding the stats that I should be concentrating on for an ironbreaker. I'm assuming toughness and strength.

Am I correct in my assumption? Does anyone have more information or can they point me in the right direction?
#2 Oct 06 2008 at 12:37 PM Rating: Excellent
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158 posts
What role would you like to be playing?

Ironbreakers will likely want Weapon Skill, Initiative, Armor, Wounds, and some Resists along with the Toughness and Strength you've already listed.

Tank-types will value the Toughenss/Armor/Initiative, while the DPS types will likely focus more on the Strength and the Weapon Skill.

I'm not an IB, so the relative value of each of these stats is not something I'm really qualified to rate, however.

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#3 Oct 06 2008 at 2:41 PM Rating: Good
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As Snout said, it depends somewhat on your playstyle, however heres an overview:

For PvE, you'll be wanting to keep 2 sets of gear, one thats completely toughness/armour based, and includes a shield and 1 handed axe. The 2nd thats all strength, and includes a 2handed axe.

The reason for this is simple, while your questing, you want to kill the mobs as quickly as possible, and str/2hander is defineatly the way to go there. Stage 1 PQ mobs also fall into this catagory.

For boss fights, lair fights, dungeon fights, PQ hero fights etc, you'll be wanting your toughness gear and a shield.

Since PvE really is easy mode, you really don't need to focus on the other stats that much unless your only ever going to solo.


For PvP,it changes a bit as you rank up.

Toughness is still your primary stat, however it really starts to become based on your playstyle/mastery path.

You can forget Ballistics and Intelligence, they offer you nothing.

Regardless of your path/style, you'll need as much toughness/wounds/armour as your gear will allow. You are after all a tank. Armour is pretty obvious, it directly reduces the amount of melee damage you take. Toughness helps mitigate all incoming damage, and more wounds = more time for your healers to react to the enemy turning thier attentions to you. For tier 1, 2 and probably the start of 3 this is pretty much your bread and butter.

After that you need to start thinking about what your setup to do.

Strength helps increase your damage, but lets face it, who cares? Your role unless you have alot of tanks is a CC one, not a DD one. The reason you want strength is because it helps reduce your opponents chance to block or parry and attack. Nothing is more annoying than an enemy blocking your knockback. Try and get this stat as high as possible without sacrificing your toughness and wounds.

Weapon Skill helps you parry attacks and penetrate your opponents armour, however while the parry is nice, if your group is relying on you to DPS the bad guys down then your probably in trouble.

Inititive may seem like a wasted stat, but the higher it is, the lower your opponents chance to critically hit you is. Less crits = you stay alive longer = your group stays up longer. It also serves the dual purpose of helping you detect those pesky stealthed witch elves that are lurking near your healers faster.

Willpower is primarily for healers, however its also your magic defense stat. A higher willpower helps increase the chance you will disrupt an incoming enemy spell. Disrupt btw means you resist it, and take no damage. This becomes important because you can take a fair beating from other melee, but sorcs and shamans will hurt you bad the higher rank you get.

Which leads me to your defensive stats, i.e Resists. These may seem worthless, but are actually very important for the same reason willpower is, namely your weakness is magic damage. Higher resists mean you take less damage from the sorcs and shamans, which again means you live longer. How you balance the 3 resists is up to you, but Sorcs do more corporeal damage than anything else, and Shamans do mostly elemental damage.

Don't forget as you rank up that you get several tools to help you there, including a tactic and an ability that both boost your corporeal resistance.

You'll also need to start thinking about your weapons. If you put enough points into the Vengeance Mastery Path, then you'll pick up at least Cave In, which is our best single target knockdown and also one of our better damage moves. It does require you to be using a great weapon though, so start looking out for one with lots of wounds, toughness and a bit of strength if your lucky. Grudge born fury is also a greataxe required skill, is one of our better damage skills for when you do need to hurt someone, and also has possibly the coolest animation of any of our attacks.

Basically you need to find your mix based on what you face most. Since PvP is fluid and your likely to face all types, ignore the lesser stats at your own peril.

I'm finding that as I edge closer to 40, my toughness hasn't increased much for the last few ranks, but my wounds and resistances have jumped up alot, and I'm starting to consider gear for its all roundedness, rather than just being the toughness junkie I was for the earlier tiers.

Hope this helped a bit.

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#4 Oct 06 2008 at 6:20 PM Rating: Decent
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has anyone found a cap or a point of lowered returns on toughness or armor reducing damage taken? i don't have enough blue gear to really test this to any degree (yet!) and was looking for feedback.
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#5 Oct 06 2008 at 6:29 PM Rating: Good
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From memory your max Physical Dmg reduction (armour) caps out at 75%. Your stats wil say higher than that because your enemies stats will reduce it in the combat rolls.

For example, my current Ironbreaker is rank 39, Toughness is about 820 which is around minus 170ish DPS?
My armour is 3511, which is 81.8% Physical Dmg reduction, however with buffs from myself, a WP and a RP I can get around 130% Phys Dmg reduction.

Hero Mobs in places like Bastion Stair still hit me pretty hard though, so they obviously have huge str/weaponskill numbers.
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Morgrim - Ironclaw Server
Dwarf, Ironbreaker
Rank 40, Renown Rank 31
Immortal Guard Guild
--------------------------
Loaar - Retired
Galka, Pheonix, Serene LS
RDM 75 / PUP 75 / NIN 75





#6 Oct 07 2008 at 12:58 AM Rating: Decent
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3,507 posts
thanks, that was about along the lines of what i was expecting. at level 18 chosen with my new gear i'm sitting at 3880 hp and 65% damage reduction.
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shintasama wrote:
gigasnail wrote:
if everyone else followed your example, there'd be world peace and cake for all. you will find i am a generous god.

Don't listen to this! Giga is a cruel tentacle raping god!

lolgaxe wrote:
I voted for giga because I, for one, welcome our tentacled overlords.

His Excellency SillyXSara wrote:
We like our Bisexuals with tits, thank you.
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