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Thinking of coming back to DAoC, was wondering...Follow

#1 Sep 07 2006 at 11:08 PM Rating: Decent
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168 posts
Wanted to know how alive things are in DAoC land these days? Has it slowed down massively since the heydays of the game and gonna die rather soon, or does it still go strong enough all things considered like the time it has been around. Essentially looking for a new game to play with these days and my mind keeps coming back to DAoC but I have been affraid that it was dieing off and was not going much further. Would like to know some honest opinions on the matter from fans, current players, and also people that might not like the game for what ever reason. Hope someone can shed some light on this topic.

Cheers
#2 Sep 08 2006 at 5:23 PM Rating: Good
Well, I think its still strong on two of the clusters with both of them compromising between 1k and 2k players per day at peak hours. I'd suggest you start out on the classic servers without TOA, but thats just my opinion. Its less of a time sink and easier to find people lower levels looking for groups.
#3 Sep 12 2006 at 11:28 AM Rating: Decent
I just came back after about a 2 year break. Got tired of WoW... wasn't into the whole raid thing. I am having a great time. A lot has changed.
#4 Sep 14 2006 at 7:35 PM Rating: Decent
I, too, was thinking of re-joining DAoC... I left just after release of DR due to stagnant population/guild problems on Devon server. since then population has seemed to increase slightly, and what im wondering, is if it would be worth coming back also... ive tried just about every other MMO out there, and DAoC is the one i remember being the most fun.... oh, and one more thing- honestly, how do all 3 realms compare in fairness (ie population, relic overpowering, class nerfing ect...)? any input is appreciated! thanks-
#5 Sep 25 2006 at 12:00 PM Rating: Decent
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311 posts
right now Hib is the FoTM realm. They do well or dominate on almost every cluster.

Realm switching is one of the biggest problems brought on by clustering. It is very common for people to have toons on different realms on the same cluster. Hibernia is almost unquestionably the best siege/keep defense realm out there, so because relics are based on that, Hibernia usually has the most relics (usually over 50% of the total relics on all clusters). People tend then to switch over to Hibernia because of the relic bonuses they more than often have.

Overall though, I would not say Hibernia is stronger than the other realms, except in siege situations. Albion's population is still near or greater than Hibernia's on most clusters, even if many of Albion still PvE instead of RvR. Midgard is the preferred server of 8-mans, but is the underpopulated realm which suffers an inferiority complex because of the many large scale nerfs to their classes (quite simply, no idea how Midgard keeps getting such ridiculously over the top abilities which forces nerfs).

I would say Midgard groups are the best in roaming 8-mans, albion is the best open field realm (for say large scale zerging), and Hibernia is the best keep/siege realm that often has a large portion of its population camping towers or bridges b/c it excels at that so much.
#6 Sep 27 2006 at 10:58 PM Rating: Decent
I came back to Daoc after a while and I must say that I'm still mainly disappointed. There have been some nice changes in graphics, quests fixing and general interface but it's still definitely behind main competitors : lots of bugs, some of them have been there for YEARS and not solved yet (like pets still seeing stealthers even if they stealth no matter what their level) and general los issues and other glitches (pets wandering through closed doors, ...). All these issues are shamelessly exploited by hordes of cheaters. Even if some of them have apparently been banned there are still a lot out there and personally i can't stand being ganked over and over by some dumb cheater just because mythic is unable to detect their exploit.
Buff bots also are a major pain as many high-ranked player use them and make quite some difference. It's just allowed cheating and i sure will never pay a 2d account to keep my bot. They should be disabled on ALL servers like on classic, just reducing buff range effectiveness would make them mostly useless.
And for info there also are battle grounds now in Wow if you don't like raids ;)

Edited, Sep 28th 2006 at 12:05am PDT by ThorynHiberniaOrcanie

Edited, Sep 28th 2006 at 7:08am PDT by ThorynHiberniaOrcanie
#8 Sep 28 2006 at 10:49 PM Rating: Good
That's why there are classic servers and then there are TOA servers. Not everyone likes to play the same kind of game play. It's all a matter of opinion. If you dont like it, reroll on a classic server.
#9 Oct 01 2006 at 10:52 AM Rating: Decent
As I was saying buff effectiveness should be reduced on non-classoc servers, too ... nothing to do with Toa, i like it well enough (even if there are quite some problems with Toa stuff).
#10 Oct 08 2006 at 3:33 PM Rating: Good
Why should they be reduced? As is if the buffer isnt in your group, you dont get the buffs. There is a distance factor and if you get to far away from the buffer you lose the buffs. This then requires the buffer to be an active player. No reason to reduce the buffers utilities.
#11 Oct 18 2006 at 6:36 AM Rating: Decent
As i said (again) this should also be applied to 'normal' (non classic) servers. Like it is now buffs are effective at any distance (just endurance is distance limited) and regardless if the buffbot is grouped or not.
#12 Oct 18 2006 at 10:24 AM Rating: Good
Thats why you roll on the classic server. Thats what they were created for.
#13 Oct 22 2006 at 5:16 AM Rating: Decent
As I said above (again and again) i think this should applied to all server (also those with Toa content). That means on the same server (cluster) * Toa = yes , reduced buff effectiveness = yes *.
Sorry katie but this is going around for a while so if you still don't understand what i mean maybe you should try reading this thread from the beginning ;)

Edited, Oct 22nd 2006 at 6:17am PDT by ThorynHiberniaOrcanie
#14 Oct 22 2006 at 8:23 PM Rating: Good
No no. I'm wondering why you seem to think that it should be applied to all servers if there were servers created for people who want to play the way you say and servers created for those who want to continue on in the old fashion. Why change the entire game play at this late stage? Please use coherent thoughts this time. Thanks.
#15 Oct 23 2006 at 8:05 AM Rating: Good
Here, go read this.

Quote:
- All concentration buffs have a range limit of 5000 units and will be available only to the buffer and his groupmates. Anyone outside of the group cannot receive concentration buffs. The range limit also applies to player pets.


So this negates your arguement.
#16 Nov 02 2006 at 2:10 AM Rating: Decent
As stated in version notes :

===================================
Dark Age of Camelot
Version 1.77 Release Notes
Classic ruleset Server

===================================

NEW SERVER TYPE

With this version, we have the possibility to introduce a Classic ruleset server. This kind of server utilizes a ruleset with two main features : no access to Trials of Atlantis content, and a "ranged buff" system. As this version is focused on the new server type, we will only have a handful of tweaks and fixes for the other ruleset servers. We will resume with our standard version procedures with Version 1.78.

- Trials of Atlantis zones will not be available, nor will Artifacts or Master Levels. You will be able to play Trials of Atlantis races.

- All concentration buffs have a range limit of 5000 units and will be available only to the buffer and his groupmates. Anyone outside of the group cannot receive concentration buffs. The range limit also applies to player pets.


So that's exactly what negates YOUR argument lol

Edited, Nov 2nd 2006 at 2:16am PST by ThorynHiberniaOrcanie
#17 Nov 03 2006 at 8:39 AM Rating: Good
You really are an idiot. Yes, that rule set applies to CLASSIC servers. Classic servers being Lamorak, Gareth and ect. That's what I've been saying. You don't want people to be able to use buffbots on any server. Thats just dumb. Thats why they made the classic servers, so that people can not run buffbots. Thanks for playing. YOU ARE AN IDIOT!
#18 Nov 05 2006 at 1:49 AM Rating: Decent
No comment (giving up) ...........

Edited, Nov 5th 2006 at 1:52am PST by ThorynHiberniaOrcanie
#19 Nov 07 2006 at 8:32 PM Rating: Decent
Ya me too (Nydawth, Midgard, Gawaine) I dont like WoW much and my mind just KEEPS wandering back to DAoC. I miss it. I may Try Warhammer when it comes out.
Any how I was also afraid that Dark Age was dying off. It was when I left and I would really like some info on it. PLZ text on this or cont. me!
#20 Nov 07 2006 at 8:32 PM Rating: Default
Except Katie. Your input is NOT needed. THX
#21 Nov 10 2006 at 2:15 PM Rating: Decent
Okay, so I've started back up playing DAOC again last night. It was about 12:30am (right after midnight) and I could not find one single player around and playing PVE content. I havent played my 50 thane since the first expansion, I think. Alot, I'm sure, has changed. I'm on the MLF server and are the servers supposed to be completely empty to PVE players? Can someone give me an idea what clustered servers provide?
#22 Nov 10 2006 at 4:52 PM Rating: Good
Unfortunantly there are only two servers (non classic) with high population anymore. That time of night is going to be even less people on. If you are looking to start again, I highly suggest starting on Gareth which has no TOA. It has a higher population and because you cant /level to 20 on there, it makes for a lot more people leveling up in PVE.
#23 Nov 13 2006 at 4:49 PM Rating: Good
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311 posts
I'm really surprised there is nobody to be found in PvE lands for you. Now, if you would have said this a month ago, I would not have been surprised. But they recently changed it (temporarily, it may end soon) so that xp is doubled in the classic lands. Everyone I know has created an alt or is out leveling artifacts or doing something occasionally because of this. Anyone leveling before usually did it in TD's, but now, classic land xp groups are very popular.

This game however is not a PvE game, and without the xp double bonus, classic lands and SI lands will be barren soon again. ToA lands and the new area, lair of hte minotaur, will be popular because of the items they drop.

TD's will be the way people use to level quickly b/c unfortunately for new people, that is what the main population base wants....i.e. when they want to level a new toon,t hey want to do it as fast as possible.

With each expansion, the game gets bigger and bigger and items become better and better..this leaves items in the old worlds not useful, so nobody goes there.

As Katie said, classic servers give new players the best chance. Bossiney is by far most popular cluster (nearly twice as big as any other), has people that level in the old lands (because ToA does not exist), has the most casual players (players that did not like having to have leet gear to compete from ToA), and has the most new players.
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