Ok here's the deal, I have been playing WoW since the 1st Stress Test and got it the day it came out. I love the game.
The graphics are very nice with lush environments, armor that looks different with each piece, and decent character models. The gameplay is fun and involving.
Fights only last a few seconds then it's off to the next one which is a good thing as it seems as though you are constantly doing something.
In the end it is still a MMORPG though, which means go kill this mob for this item, or go kill so many of this type of mob etc. What keeps me coming back for more in a MMO is the storyline. If the quests are involved with a storyline then it doesn't seem like a go kill x for y anymore, it feels like you are doing something relevent within the game world. WoW only has this for specific areas, namely the beginning areas of the Human nation Stormwind.
It starts in Northshire Abbey and carries through to Westfall and ends in the instance dungeon Deadmines. This story involves the weakening of a guild of thieves known as the Defias Brotherhood and eventually finding out that their leader Van Cleef is holding a grudge against Stormwind for various reasons, and when you bring about his demise, it feels like a HUGE accomplisment, and you are only level 20 or so at this point. I was thinking at the time "This is awesome, if the rest of the game is like this, it will be very enjoyable." So I kept playing and it never happened again, but I kept chugging along hoping that the next line of quests would involve me in the game world again.
Now at level 49 (almost 50), I am coming to realize it will not happen again in this game, at least not until Blizzard adds more content, and none of the other starting areas has anything remotely similar. It seems that Blizzard put this one epic and involving storyline in and said that one was good enough. Not for me. If I am going to go and kill x number of y mob or go kill x mob for y drops, I want it to mean something in the end, not just some xp and a reward. I want there to be a story behind it that makes my character a part of the world.
So now it comes to this. I had played DAoC in the past, but only got to level 15 at my highest, which was a Elf Void Eldritch. Now at the time I had only ever played EQ so all I knew was grinding and killing mobs over and over again. Now that I know another way to play a MMO, my question is, are there quests that involve you in deep storylines that involve your character in the game?
I looked at the main website for DAoC and there seems to be little Lore for the game there. Are there any other sites that has more lore and background for the game?
I want to come back now that Catacombs is out, but I want to know if my character will be involved in the storyline of the world. On the Catacombs box it says that it EXPANDS on the original story of DAoC. I don't remember seeing a story in the game, did I miss it somewhere? I remember vaguely some quests that involved killing a mob that was terrorizing a town or whatnot, but again it just led to xp and a reward, not an involving storlyine.
I do want to come back to DAoC and give WoW a rest until new content for WoW comes out, but I can't just switch to DAoC if it boils down to no storyline to keep my attention and keeping me interested in finding out what happens next while I am killing x mob for y drop. Please inform me as to whether there is a storyline (or several!) in DAoC. Thanks in advance for any info on this. Btw if there are websites (besides the main one) that has Lore infor please post it :)