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Someone just finished Mythic Weapon Task and Duties...Follow

#27 Dec 10 2008 at 10:07 AM Rating: Good
Chocoblo wrote:

Then again I guess with enough connections and enough people duping their alexandrite every salvage run, it does seem more likely to happen faster.

Sadly this could be a "trick" deal or it could be a bug. Hopefully it is a bug because fixing it is easier than figuring out SE's retarded tricks.


A lot of these people are sending mules to other servers loaded with gil so that they can buy Alexandrites for 3k, thus making it faster to obtain the 30k rather than trying to buy it all from their respective server.
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#28 Dec 10 2008 at 10:13 AM Rating: Decent
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Other people have mentioned that they 'read somewhere' the mythics were supposed to be obtainable by /casual players'... yet all enybody can dredge up is that they wanted the mythic weaponskills to be obtainable by the average player.
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#29 Dec 10 2008 at 10:18 AM Rating: Good
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His Excellency Soracloud wrote:
Come on SE you just can't expect someone to go through so much sh*t only to be stopped by some "trick."
Yeah they can. It's their business model.
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#30 Dec 10 2008 at 10:19 AM Rating: Excellent
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#31 Dec 10 2008 at 11:15 AM Rating: Decent
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Wow... that just sucks.
$5 says that you need to mainhand the Nyzul weapon (Wightslayer in this case) and use the Nyzul WS to get the finishing shot.

Or... there is another possibility.
Quote:

"Balhran: You feel it, do you not ≺Player Name≻? The quickening of the blood, the life bubbling up within you...
That is the Aftermath! Surrender to it, and know the true power of my weapon!"


Bit of a wild theory here, but there's bound to be a few floating around soon.
Judging from what i read on BG...

~You need to use the Tizona throughout the whole battle.
~You need to use Expaicion a certain number of times to force the weapon to unlock it's final stats. When enough weapon has had enough WS performed it will be able to defeat Balhran. The BLU who tried the fight told his Linkshell that he got a Double Attack effect after performing the WS that steadily grew in strength the more he used it, maybe you have to 'power up' the weapon before it is able to knock Balhran down past 1%.
~Come to think of it... didn't we learn at Fanfest that the Aftermath effect has teirs ranging from 1 to 3 that each use of the WS knocks it up a teir?
100% TP = Teir 1
200% TP = Teir 2
300% TP = Teir 3
Using the WS again while on teir 1 will knock it up to teir 2 and then to 3 if it is used again.
I strongly think that this is the way to defeat him, get upto teir 3 and then use Expaicion, that will finish him.



Edited, Dec 10th 2008 2:43pm by Tatham
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#32 Dec 10 2008 at 11:33 AM Rating: Decent
Edited by bsphil
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RajiFarlander the Irrelevant wrote:
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typical of SE...
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#33 Dec 10 2008 at 11:56 AM Rating: Excellent
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#34 Dec 10 2008 at 12:16 PM Rating: Excellent
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Ferrish wrote:
could be worse, could be ANOTHER 30k alexandrite >.>


Stop giving them ideas! :<

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#35 Dec 10 2008 at 12:21 PM Rating: Good
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The funny thing is, I recall reading in one of the SE interviews that they intended for Mythic weapons to be MORE accessible to the average player than the Relic weapons.


I remember this too, and what a line of *********** I was excited that I might actually get one of them too, since I had ruled out a Relic because I play casually now and don't have 100 million.

Between the 30k Alex and the 100 other hoops to jump thru, Mythics are only accessible to rich HNMLS members who play 12 hour days, much like Relics. With a Zilart Relic you couild at least pay a Dynamis shell to kill the attestation NMs if you had the gil.

I guess SE expected "casual" players to shout in Whitegate and take a pick-up alliance of people into the Beastman strongholds, into Odin's chamber, and into Salvage (lulz). Then, farm silk threads and beehive chips (because all other drops NPCed for too much and therefore need to be nerfed) for fifteen real-life years to buy Alexandrite.

Having to use rare T4 ZNM triggers, and losing them if you lose the fight, is a deal-breaker in my opinion for this quest. It's a slap in the face, a kick in the nuts, and a rod up the *** all in one. Dear player: Thank you for your money all these years, but **** you anyway. The character isn't really yours, its ours and we can ban you whenever we want. Now, go snap some more pictures and farm that zeni so we can laugh at you again. Kiss our asses, SE.
#36 Dec 10 2008 at 12:26 PM Rating: Good
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Honestly I still stand by what I said in the BG thread about SE not expecting people to be done this quick. Also I think I'd probably quit the game if that happened to me.
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#37 Dec 10 2008 at 1:00 PM Rating: Excellent
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I just feel bad for that player. Geebus McHenry Sandwiches.
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#38 Dec 10 2008 at 1:33 PM Rating: Decent
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SE's big plan to keep people in the game is to give them rediculous goals to get stuff trying to force people to keep paying, thats why they dont raise ranks release final body piece do all job updates together in an appropriate time.

they need to learn to keep people interested is the game they need to add fun enjoyable content, not more time sinks to drag peoples subscriptions on, in time its going to start to backfire, even now alot of people quit.

I play oen or two days a week, then I start playing more when a patch is close hoping for something good, when patch comes its usually just full of fail and more time sinks.

jp need to realize that time sink does not equal challange, its like they feel reward is only given if they manage to frustrate the **** out of you but you keep going.

dumbest developers on planet imo lately.
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#39 Dec 10 2008 at 1:36 PM Rating: Decent
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dumbest developers on planet imo lately.


Yet you keep paying them your fees every month. So, what does that say about you?
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#40 Dec 10 2008 at 1:38 PM Rating: Decent
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because core game was really good, but now they constantly make stupid decisions.

and I make 70k a year, 12.95 won't hurt me to keep my character alive to help people, I use this game as a glorified msn, not as something to pass time and certainly not something that is fun.

Game has gone downhill and continues to go downhill until people stand up and say enoughs enough.
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#41 Dec 10 2008 at 2:20 PM Rating: Default
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He mentioned in the thread it was just at the end. Since no SS and he could have had it filtered, maybe since it was a blu mob that he had stoneskin on? maybe its just that simple. lol
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#42 Dec 10 2008 at 2:25 PM Rating: Decent
Edited by bsphil
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Mohit wrote:
He mentioned in the thread it was just at the end. Since no SS and he could have had it filtered, maybe since it was a blu mob that he had stoneskin on? maybe its just that simple. lol
Uh, no.
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#43 Dec 10 2008 at 2:31 PM Rating: Default
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Since its a blu mob, It could have had a defense buff. It could have done diamond hide or metallic body. If his HPs wasn't full, then he would have done crap dmg on the breath spell. May not have broke stoneskin. His melee attacks would have done zero still and he couldn't get TP. Maybe? It could be broken too like everyone says. It could also just been back luck. Also he was on PS2. The exact % may have been a little off. This may have happened at 2% or 3% or something.
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#44 Dec 10 2008 at 3:43 PM Rating: Decent
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Hope this ends up on G4TV too. Seems like that's the only thing that will get them to reconsider stupid things like this in the game... bad press.

Agree with what was said above. That's not a timesink... that's a waste of time.
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#45 Dec 10 2008 at 4:03 PM Rating: Excellent
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Obviously he needed to divide his pDIF by 0.
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#46 Dec 10 2008 at 4:07 PM Rating: Good
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Yet you keep paying them your fees every month. So, what does that say about you?
Just goes to show the power of a name brand and a few key elements.

Final Fantasy? Chocobos? Classic jobs? Cid? It's like waving crack rocks in front of a junkie.



Those developers... criminal geniuses indeed.
Loris wrote:
Between the 30k Alex and the 100 other hoops to jump thru, Mythics are only accessible to rich HNMLS members who play 12 hour days, much like Relics. With a Zilart Relic you couild at least pay a Dynamis shell to kill the attestation NMs if you had the gil.
The "100 other hoops" I don't mind so much. It actually what I expected of endgame achievements. It's the one thing the devs got right with Mythics. But those Alexandrites... that was simply a cheap shot.

I mean, gimme something that requires more than deep pockets. 200 bolts of lightning to dodge, Chocobo race of 0:0 time limit... anything better than that cheap barrier.



Anyway, I feel for that fella. I wouldn't put it past the developers to have barred Balrahn from defeat until such time as they see fit to make him beatable, the same way they've staggered Mythic requirement introduction. The loss of those pop items is just awful.


I respect the power of experimentation as part of RPG play, but in no game I've played has there ever been a situation where a high-stakes boss battle did not embed clues within the game or it's NPCs. The devs need to get with the program.




Edited, Dec 10th 2008 4:07pm by SunriderRagnarok
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#47 Dec 10 2008 at 4:32 PM Rating: Excellent
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The current "likely" theory on BG is that it's not a fight to the death so much as it is a fight where you have to use the Mythic WS at various levels of TP. The following dialogue is in the .dats for the fight:

TummieGaruda on BG wrote:
Quite the accomplishment.
Never would I have expected you to surpass Zahak.≺Possible Special Code: 00≻

I must confess, your persistence has piqued my interest...≺Possible Special Code: 00≻

Hmph, so be it. Let us see if you are truly worthy of what it is you seek.
A trial by battle you have earned. Your judgement shall be levied by mine own hand!≺Possible Special Code: 00≻

Hahaha! Come, then, and bear witness to the power of myth!≺Possible Special Code: 00≻

You feel it, do you not ≺Player Name≻? The quickening of the blood, the life bubbling up within you...
That is the Aftermath! Surrender to it, and know the true power of mine arm!≺Possible Special Code: 00≻

So, you think you understand now, do you? Foolish upstart!
You still have no grasp of what lies in your hands.≺Possible Special Code: 00≻

Hmph, I see your spirit is true. You have tasted the Aftermath and shall not soon forget it.
Bathe yourself in its might, and let the myth of ≺Player Name≻ begin.≺Possible Special Code: 00≻
≺Possible Special Code: 00≻≺Possible Special Code: 00≻

From that .dat it looks like you might need to use the WS (Expiacion in this case) at 100, 200, and 300 TP to get each level of Aftermath. Doesn't seem terribly unreasonable for BLU, but if it's like that for ALL jobs... lol.
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#48 Dec 10 2008 at 4:39 PM Rating: Decent
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That's exactly what i think, use the WS at different TP levels to win the fight.
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Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds, and shall find, me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll.
I am the master of my fate:
I am the captain of my soul.

Invictus -- William Ernest Henley
#49 Dec 10 2008 at 5:04 PM Rating: Good
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Sounds like the guys at BG are onto something. Makes total sense to have to use the WS at 100, 200, and 300 TP. Just like alot of things in FFXI, once its figured out its routine (assuming this is it). Sadly, that BLU is the one who bears the cost of figuring it out.

I just wish SE would learn from things and stop being so vague. I think a quest or NPC should explain everything in the game, or at the very least give non-cryptic clues to the strategy. I'm not saying add a guy that says "Hey dumbass, use the Nyzul Weaponskill at 100, 200, and 300 TP" but a quest exploring the history and lore of the weapons that you can do and while reading the story, you get clues to "build its power" by doing stronger and stronger weaponskills. How hard would that be? Instead, players have to break into the program and read the .dats to figure stuff out.

In 2004, Kirin was an epic battle and no one knew how to beat it til it was figured out.
In 2006, Absolute Virtue kicked everyone's *** (and still does) because gathering pop items takes time and fighting him was a rare occurance. Basically, few opportunites to fight him meant few chances to develop strategies. Weeks of farming combined with instant Aeroga IV after an already hour-long fight caused players to throw up their hands in frustration. No, the video didn't help.
In 2008, ZNM sounded great, until 5% pop rates on T4 and Pandemonium Warden ruined it all. Combine that with T4 pops in the Mythic quest and we have instant fail.

Give us a **** quest so we can figure it out ahead of time. Losing pops that take weeks to get is crushing and heartbreaking for the average player. Even this BLU will likely take a few weeks to get the T4 pops again so he can retry. Thats if he has a kind LS that let him have the pops and the drop rate doesn't cockblock him. Poor guy.

#50 Dec 10 2008 at 5:13 PM Rating: Excellent
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I think that's all anyone wants. NPCs scattered around and/or easily accessable dialog that give hints (even if they're cryptic) on how to beat these ******* before we go wasting pop items on them.
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#51 Dec 10 2008 at 5:59 PM Rating: Good
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More proof that SE has no intention of updating the Relics to keep them on top.

I think after they got done designing their sadistic torture device quest series they realized they'd come up with something 3x harder than obtaining a Relic and at that point they just said "aw to **** with it" and decided to make the mythics the new "ultimate" weapons.



Edited, Dec 10th 2008 10:05pm by Lobivopis
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I thought of it first:

http://ffxi.allakhazam.com/forum.html?forum=10&mid=130073657654872218#20
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