This is more of a rant, but bear with me if you feel like to.
Seriously, get over it, everyone is complaining that Mythic weapons are insanely hard to get, and no one will be there in at least 2 years but...
Yet this guy is already there.
Everyone is whining as well that get three ZM4 drops again will be a pain in the 4$$...
Yet I'm sure that he is already trying again and in less than one month(if not in less than 1 week) we will see a new try.
I said "get over it" because is time to accept it, no matter how much you complain, whine or yell, as long as those guys exists SE will have what hey need to prove that those quest are doable and the "player base", or whatever other name you want for this guy, is able to get the items.
If you want your supplier to improve the quality of the product stop taking it from their hands, before they can put it on the shelf. As long as people rush and race to complete the new stuff SE will keep making it harder and more time consuming(or wasting...).
P.D. Amazing effort of this guy, and I feel really sorry for him needing to get the ZM4 drops again, but his playing time and resources are far far
away from the average player scenario.
A lot of people are upset over the flaw within the Mythic Weapons system. I think most of it stems from what appears to be a mistranslation over what was said when comparing Mythics to Relics; that they were supposed to be easier to obtain. Mythic Weapons have you jumping through many hoops just to get past Task & Duties, in which in the CS the Empire apologizes saying that they didn't want to give the task of investigating the Mythic Weapons to just anyone, thus they they have all those "errands" that you have to run. I am "Ok" with the quest Task & Duties because it's more of an investment of time even though I firmly believe that Alexandrites should also drop in Nyzul Isle, but that's another discussion.
The real problem is the Tier 4 ZNM pop items that is required for the final BC fight.
Taken from the ZNM Developer interview:
Up through tier-3, the trigger items for the next tier always drop, but then tier-4 has a low drop rate. What was the reason for setting it this way?
Itou: The final tier monster is a exceptional compared to the others, and we wanted to set it apart. If you can get there easily, the value of it fades. (laughs) Also, the items are tied to the acquisition of Mythic Weapons. If there were tons of these to go around, it wouldn’t be much of a hurdle anymore, hence the low drop rate.
So you are looking at a low droprate, and then you have to choose helping someone upgrade their mythic over a chance to fight PW knowing that if they lose the battle, then the pop is completely wasted
. This is what most of the uproar is about.
Return1 argued with Mellowy and wrote:
Seriously, you won't be @#%^ing happy until SE releases a full sized Bahamut avatar you can @#%^ing ride and use to kill players that annoy you, one shot AV/PW/Shinryuu, and burn the FFXI nations to the @#%^ing ground for fun. All while actually restoring mp used instead of costing any.