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Does anyone on here actually prefer FFXI to XIV?Follow

#152 Aug 24 2014 at 2:44 AM Rating: Default
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Nebo1 wrote:
The player base is uninterested because SC/MB still have nothing that would make them competetive enough to hold tp, coordinate sc, bring a magic DD over a super buffed physical DD spamming immensley powerful WS. People argue that this is a community issue, but really, it's a development issue. They designed the game so that dealing damage with super buffed melee is much better than everything else.


If I weren't Skill chaining with my trusts, I would believe you. However, waiting that extra 3-5 seconds for essentially 3+ free WS damage is worth it. The more DDs you have in the party gaining TP, the easier it is to skill chain. People just don't want to deal with the hassle.
#153 Aug 24 2014 at 8:29 AM Rating: Excellent
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Almalieque wrote:
Nebo1 wrote:
The player base is uninterested because SC/MB still have nothing that would make them competetive enough to hold tp, coordinate sc, bring a magic DD over a super buffed physical DD spamming immensley powerful WS. People argue that this is a community issue, but really, it's a development issue. They designed the game so that dealing damage with super buffed melee is much better than everything else.


If I weren't Skill chaining with my trusts, I would believe you. However, waiting that extra 3-5 seconds for essentially 3+ free WS damage is worth it. The more DDs you have in the party gaining TP, the easier it is to skill chain. People just don't want to deal with the hassle.


A part of me doesn't like how finicky the SC system is nowadays, though.

I'm not sure exactly when this change happened, but.... I like that they give you more time to get your weaponskill in, but I hate the MINIMUM time you have to wait. That's what screws me up sometimes. It used to be that the window was much smaller, but also much sooner. You waited about 1.5-2s before using your own weaponskill after the first was used, but you had... what, 5s window?

Now, you have to wait a bare minimum of 3s or you won't get the skillchain at all. But, you have a much larger window (I swear it is damn near 10 seconds now).

I'd rather they kept the minimum at 2s and gave us the longer window, because I find that there are far too many times where I used my weaponskill a second too soon and that is annoying as all frack.
#154 Aug 24 2014 at 11:27 AM Rating: Decent
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FYI - PUP was originally Necromancer, a Mage, so the initial design was built around mage gear. They simply didn't have time to change everything about it, all they did was respect your undead pets into 'automatons' but they didn't fix the gear selection for awhile.

The "weird design decision" was the fact we didn't get Necromancer because "they would be weaker than other classes during the day and we don't want undead out during the day."

Even though Undead Swarm had no problem high-fiving the sun during Besieged.
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#155 Aug 24 2014 at 4:16 PM Rating: Good
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Theonehio wrote:
FYI - PUP was originally Necromancer, a Mage, so the initial design was built around mage gear. They simply didn't have time to change everything about it, all they did was respect your undead pets into 'automatons' but they didn't fix the gear selection for awhile.


That doesn't really work as an excuse, because it doesn't take a whole lot of time to go through a database and add PUP to a bunch of gear normally given to MNKs. They had the time to slap the PUP label on mage gear, they had the time to slap it on MNK gear (except for Gis and such), too.

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The "weird design decision" was the fact we didn't get Necromancer because "they would be weaker than other classes during the day and we don't want undead out during the day."

Even though Undead Swarm had no problem high-fiving the sun during Besieged.


This would had to hve been a decision that was made EARLY in ToAU's development, because we see PUP NPCs in the story. I doubt they would have had puppetmaster NPCs in the storyline if they were thinking of giving us Necromancer instead of Puppetmaster; if they did start with the Necromancer idea and later changed, did they change these NPCs and their stories too? That sounds like something that woulda came early in ToAU's development stages, IE, they had plenty of time to work out PUP.

And, again.

ToAU came out how long ago, again?

It doesn't take several YEARS to add PUP to some melee-oriented harness-type gear. I remember reading once, some hogwash of how that would 'Make PUP overpowered if they did that' .... yeah, like, SAM and NIN weren't overpowered already at the time?
#156 Aug 25 2014 at 5:16 AM Rating: Default
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lyrailis wrote:
It doesn't take several YEARS to add PUP to some melee-oriented harness-type gear.

PS2 Limitations.
#157 Aug 25 2014 at 5:40 AM Rating: Excellent
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Almalieque wrote:
lyrailis wrote:
It doesn't take several YEARS to add PUP to some melee-oriented harness-type gear.

PS2 Limitations.


Kinda funny how they threw that term around for the longest time, and now, in 2014, they're giving us a lot of stuff we asked for, years after they woulda actually helped things?

I mean, FFXI is still available for/works on PS2, right?

So now we have teleports to everywhere (oh, NOW we can Teleport to Selbina, lol.... to bad nobody uses the dunes anymore LOL), and a lot more storage space (Inventory, Mog Safe, Storage, Locker, Satchel, Sack, Case, Wardrobe for 560!! total slots).

A lot of this kinda stuff they claimed they couldn't do because of "PS2 Limitations".... lol.

Better late than never, though I suppose.

I just hope they don't start pulling the same cr*p with XIV 3, 4, 5 years down the road when PS3 (or even the PS4) is struggling to run XIV while your average gaming PC 3-5 years from now hefts it on one shoulder and is running with it with no problem whatsoever.

Edited, Aug 25th 2014 7:40am by Lyrailis
#158 Aug 25 2014 at 3:30 PM Rating: Good
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I wouldn't be quick to lump something like HP teleports into the PS2 limitation category. A lot of things we didn't get were simply because Tanaka was a stubborn curmudgeon. Nonetheless, as time progresses, people can and do figure out better and more efficient ways to manipulate code and hardware. The fact the PS2 hasn't literally been cut off from the game despite some "features" tailored specifically for it should serve as testament. Still, I think that day is nearing where, should there be another full-fledged expansion, the PS2 might be locked out of access. HD space is probably the biggest enemy there now.
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#159 Aug 25 2014 at 5:10 PM Rating: Good
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Seriha wrote:
I wouldn't be quick to lump something like HP teleports into the PS2 limitation category. A lot of things we didn't get were simply because Tanaka was a stubborn curmudgeon. Nonetheless, as time progresses, people can and do figure out better and more efficient ways to manipulate code and hardware. The fact the PS2 hasn't literally been cut off from the game despite some "features" tailored specifically for it should serve as testament. Still, I think that day is nearing where, should there be another full-fledged expansion, the PS2 might be locked out of access. HD space is probably the biggest enemy there now.


Not to mention, with how Sony's optical drives are prone to failure in their PS1, PSOne, and old PS2 (not sure about the slim version), you'd think that eventually, people would run out of working PS2s. That, and HDDs don't last forever either; surely replacement HDDs for PS2s are getting hard to find.

There'll be a day surely where there are very few working old-style PS2s left to even play the game on anyways. They did discontinue French/German Language Support afterall, surely if enough PS2 users are forced to abandon the PS2, then they might eventually discontinue PS2 support as well.

Any Wal*Mart PC can run XI perfectly fine these days; I'd be willing to bet most Laptops can as well, easily. Hopefully if/when that ever happened, they'd have some kind of voucher/campaign where PS2 users can get a free copy of the install files for PC or something.
#160 Aug 25 2014 at 6:22 PM Rating: Decent
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My PS2 recently kicked the bucket.

It had a good run. :<
#161 Aug 25 2014 at 9:30 PM Rating: Good
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I haven't booted my PS2 up in a while. I suspect it'll work, just might be dusty as hell. My 360, on the other hand, seems to collect dust in the CD tray when closed and if I don't open it from time to time, I have to manually jack the tray open and run an alcohol swab over the rubber belt on the pulley near the front. Frickin' lulz.
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#162 Aug 26 2014 at 7:15 AM Rating: Good
PUP's strength didn't come from the player's gear, but from the puppet's attachments. PUP was expensive to trick out but a well-geared PUP was like having an enmity free black mage.

We'd have one guy bring his uber PUP to Jailor of Love, because he could just set the puppet on JoL and sit back at a safe distance watch while it lobbed off tier IV BLM spells every 30 seconds for 1000+ damage each.

The problem is that 1. PUP was incredibly complex and difficult to master and 2. Some of the attachments were very rare and more expensive than pricey melee gear. I remember one thing (Tranquilizer or somesuch) going for almost 10 million gil at one point. As a result, most pups were merely mediocre, or just outright bad. Only a few transcended to true mastery of the job and parsed with the best DD
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