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Does anyone on here actually prefer FFXI to XIV?Follow

#127 Aug 17 2014 at 3:53 PM Rating: Good
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I didn't say I wasn't going to post. I said I wasn't going to post why I liked both games.

The third post alone on this thread is rife with inaccuracies.

Edited, Aug 17th 2014 5:55pm by Trivenity
#128 Aug 17 2014 at 3:59 PM Rating: Default
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Oh, my mistake.
#129 Aug 17 2014 at 4:50 PM Rating: Decent
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Trivenity wrote:
I didn't say I wasn't going to post. I said I wasn't going to post why I liked both games.

The third post alone on this thread is rife with inaccuracies.

Edited, Aug 17th 2014 5:55pm by Trivenity


I am kind of curious about this. I don't want to play another WoW clone, which is why I wont play FF14. I like hearing people compare the two because I never truly hear people say the same thing.
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#130 Aug 17 2014 at 7:21 PM Rating: Excellent
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Whatever dude you dont know me, and i have nothing to prove to you. Your completely wrong in your assumption that i couldnt possibly have been as geared as i say i was. The thing about the truth, is that its true whether you believe it or not.


WUTEVA
YALL DONT KNOW ME

Look, I'm just saying that unless you magically found some way to pack multiple pieces of gear into one slot that the rest of us haven't figured out, there isn't any possible way you were as well geared as you say you were. You were making sacrifices, whether or not you were even aware of it.
#131 Aug 17 2014 at 8:39 PM Rating: Default
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Trivenity wrote:
I didn't say I wasn't going to post. I said I wasn't going to post why I liked both games.

The third post alone on this thread is rife with inaccuracies.

Edited, Aug 17th 2014 5:55pm by Trivenity


The third post?

You mean mine?

What "Inaccuracies" are you claiming are in my post, then? If you're going to say "___ post is wrong!" then I would hope you would say why it is wrong.

Re-reading that post, I don't see anything "inaccurate" about it. Unless, of course, the last 3-4 weeks magically tacked on some kind of casual endgame, or allowed more than 1 person to die in an Endgame fight and still allow success, lol. Or did they overhaul the crafting system so that you don't blow millions of gil in melds and trying to get up to Three-Star crafting?
#132 Aug 18 2014 at 10:08 AM Rating: Decent
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Lyrailis wrote:
Trivenity wrote:
I didn't say I wasn't going to post. I said I wasn't going to post why I liked both games.

The third post alone on this thread is rife with inaccuracies.

Edited, Aug 17th 2014 5:55pm by Trivenity


The third post?

You mean mine?

What "Inaccuracies" are you claiming are in my post, then? If you're going to say "___ post is wrong!" then I would hope you would say why it is wrong.

Re-reading that post, I don't see anything "inaccurate" about it. Unless, of course, the last 3-4 weeks magically tacked on some kind of casual endgame, or allowed more than 1 person to die in an Endgame fight and still allow success, lol. Or did they overhaul the crafting system so that you don't blow millions of gil in melds and trying to get up to Three-Star crafting?


Well number one, right off the bat, you're completely wrong about crafting. I've never blown "millions of gil" to get anything. If you do Tradecraft leves it levels your crafting rather quickly as well. You don't need to "grind it out with annoying recipes" to get anywhere with it. Not to mention you're ******** about master crafting when you claim to "only be in the 40s". You can't touch master crafting until 50. And unlike FFXI, it is less of a grind to level crafts. (Trust me, I know. Look at my crafting levels in sig.) That all took me probably 9 of the 10 or so years I really played FFXI. I've been playing FFXIV since PS4 release, and have all crafts and gathering 50+. I enjoy crafting on both, but months to years is a rather disparate comparison.

Lyrailis wrote:
The part where FFXIV fails for me, is how "hardcore" you have to be to do anything once you reach max level. Crafting? Enjoy your grinds to be able to even touch One-Star or Two-Star items.


There is a trick to everything. Level Botany and Culinarian, and you can easily get the crafting headgear from npc that is better than fully melded crafting headpiece. This really helps. It took me about an hour total of gathering and crafting to do this (after both of those jobs were leveled of course). It would have taken me another hour probably to get master goldsmithing, but I put it aside to start over on a less crowded server.

The ones that tend to ***** beyond that, are the ones who can't buy themselves the next level of craftmanship. Which is the 3 star recipes. You have to actually craft the items yourself. (SE's way of separating the buyers from the actual crafters.) Which to be honest, is simply a matter of wanting to do it. Kind of like wanting a RME on XI. You don't need to be a master craftsman to make money. It just depends if you really want to make those recipes yourself, or buy them from someone.

Lyrailis wrote:
Wanna do some adventuring instead? Have fun doing Hardmodes, the Extreme Modes, and then... whatever's after Extreme. Same battle, just more stuff tacked on, and God Forbid you make a mistake with the twitch-based gameplay elements. One or two people stood in the bad? Have fun dying and re-trying!


This I am curious about. You said (and I'll quote it below) that you're not max level, which is 50. Meaning you're not even able to access the majority of endgame content. There is a ton of stuff to do that is not hardmode or extreme. Crystal Tower is far from hardmode, yet challenging enough when you hit 50. And you make it sound like repeating a fight is a huge chore. You literally just restart it. You don't have to regroup, or shout for more members. You don't lose 30-99 seals. A friend doesn't /blist you for life. It simply restarts. Even in the dungeons, you don't have to fight your way back through it. You simply go to last boss or w/e that killed you.

Lyrailis wrote:
So yeah... lately I've been enjoying FFXI far more than XIV, despite my original impressions upon trying XIV. It was awesome, but once you get max level, it quickly goes from awesome to "meh". Actually, I didn't even get max level. I'm 42 on my highest job, and my crafts are in the 40s as well (with a couple lagging behind due to sucky, annoying recipes being the only way to level).


Again the last part of this is an outright lie, or you have no clue about leves. Grinding on "annoying recipes" is not the only way to level a craft. Grinding at mining/botany nodes is not the only way to level miner/botanist. Grinding at same level monsters is not the only way to level a class/job. There are Leves, Hests, Fates, dungeons, missions, quests, etc. that will all give experience for whatever it is you're doing.

Lyrailis wrote:
I really wanted to like XIV. I really did. But they forgot to include a "casual endgame" like WoW had with 5man dungeons and LFR. Everything appears to be Hardcore (unless it is outdated). Oh, and being asked to spend hours for Atma weapons is just LOL. Yeah, I wanna grind Lv5-20 content for hours on end to get a weapon.... okay.


Wrong. So wrong. There are tons of low man dungeons to do. And they've even added more. Yes, some are called "hardmode" but that's simply a classification to say it's not for level 30. Some of them really aren't that hard if you've geared up your lv50 decently. Not only that, but people shout for raiding and map hunting companies all the time. Have you tried treasure maps? I don't know how long it's been since you've played, but they've also added Hunts, with random occurrences of NMs. You can also continue the story, which they keep adding to as well. But from looking at your levels, I seriously doubt you've gotten into the story, let alone finished it. (You can't at 42)

But there is the part that absolutely baffles me. You're level 42. You can't access the majority of the stuff you're complaining about. You can't even access Atma weapons until after you access Zenith weapons. Which you can't do that until level 50 and having beaten the first part of the main story, and your final job quest. (Neither of which is hard, and can literally be soloed. In fact, it forces you into solo fights to learn your job. If that's not casual enough then wtf?) There are a few fights along the way where you have to party up, but unlike XI, there is Duty Finder. You don't need to shout for 20 hours for people to join you on a mission that 90% of the community hasn't done. (Looking at you SoA) Instead you just sign up for the Duty.

The only part I'll admit to is that Atma farming can be a *****. You can get really lucky, or not. But when compared to XI's RMEs, it is far less of a grind IMO. In essence that is what you're doing with those weapons. They're the relics of XIV. But really, in essence I don't see how you could even get into that being level 42.
#133 Aug 18 2014 at 10:58 AM Rating: Good
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Well number one, right off the bat, you're completely wrong about crafting. I've never blown "millions of gil" to get anything. If you do Tradecraft leves it levels your crafting rather quickly as well. You don't need to "grind it out with annoying recipes" to get anywhere with it. Not to mention you're **** about master crafting when you claim to "only be in the 40s". You can't touch master crafting until 50. And unlike FFXI, it is less of a grind to level crafts. (Trust me, I know. Look at my crafting levels in sig.) That all took me probably 9 of the 10 or so years I really played FFXI. I've been playing FFXIV since PS4 release, and have all crafts and gathering 50+. I enjoy crafting on both, but months to years is a rather disparate comparison.


Getting to 50 isn't really where the expense lies (and in fact can make you money if you're smart about things). It's more about materia melds, and depending on server this can cost you millions of gil, just to get one craft melded, depending on luck.

Until you blow some bucks on that, the best you will ever be able to craft are 1-stars. Even with the best available gear to you sans melds, the game doesn't even let you attempt anything tougher.
#134 Aug 18 2014 at 11:56 AM Rating: Good
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Zafire wrote:
I am kind of curious about this. I don't want to play another WoW clone, which is why I wont play FF14. I like hearing people compare the two because I never truly hear people say the same thing.


Well since you asked...

I never played WoW, so I don't know how much of a "clone" anything would be to it. But here is what interested me in both games.

FFXI

This was my absolute first MMO. I had never played one before it, and seldom played one while I was playing it. Most were kind of crap when compared to it IMO. I got it back when it came out on PS2, and have played it on 360 and PC as well. (At one point I had a 2nd character to dual box with.) At first I really liked the character models and the somewhat realistic nature of things. I looked at WoW before choosing, and to be honest WoW looked cartoonish to me. They even called their characters "toons" which kind of turned me off of it.

I always liked the atmosphere of FFXI. It was kind of neat being the traditional fantasy game, but with subtle little hidden technology that was beyond the scope for medieval fantasy. I started out as a RDM, in the hopes I could become a RNG/RDM. But to my despair, I learned rather quickly that enspells did not work on ranged weapons. Luckily I found that out before getting RNG, as RDM could use bows. So I changed to RNG/NIN and slowly leveled that up. Found some great friends along the way.

Eventually I started crafting. Loved it for the most part, but steadily began to hate how the skillups dwindled. It became more of a job than anything, but I still enjoyed it. Despite it being a grind, I slowly leveled woodworking, as it supported my job as a bow RNG.

I liked sky, though it was boring a lot of times. I usually had to sit for hours and scan for Zipacna. Which usually got me into trouble, as I would entertain myself by saying in linkshell Zipacna... is not up. By the time ToAU came out, my friends and I experimented in creating our own linkshell, but constant drama pushed us all away at some point, and I played around with my new love COR.

I loved the stories, as I've loved the stories in all FF games. Though CoP was challenging, I loved trying to beat it merely to see more of the story. That made it all worthwhile to me.

However, around the time of Abyssea, I had grown disenchanted with all things "big group". It was a lot of drama. A lot of fighting for who lots what. A lot of corruption in leadership, either favoring themselves or favoring someone close to them. It turned the whole game into a career, which made me feel like a work horse most of the time.

So, with a small group of friends, and a few dual boxes, we set out to conquer Abyssea content. Which was fun for me. And it started getting me into leveling more jobs to 99, as it was far easier and far less of a grind.

Then the dark days came. Voidwatch... Crappy droprates. Crappy gear. Crappy content. Crappy 18 person content. From there it began a cycle of bringing back big group content, and a constant stream of ilvl creeping. I had COR, so I never had a gripe like some of being left out. It just didn't feel like "good" content to me though.

It brought back more of the shouting for hours to get the perfect group. More drama. More lotting restrictions a la dynamis when it was big group. It felt like they tried to bring back some form of dynamis, but make it "new". Then quickly after it became low man content, but by then I had no point to doing it. There was better gear outside of Delve, and somewhat easier to obtain.

So simplified:
1. Liked the story. Still like the story, but will not play until SoA is done.
2. Liked the challenges, until they became filled with drama.
3. Liked the design styles; characters, architecture, etc.
4. Did not like the grinding of everything. Anyone who played pre-ToAU knows what I'm talking about.
5. Do not like the ilvl creeping now, where gear is replaced by next update.
6. Do not like the job balance.
7. Do not like shouting/waiting for group content.
8. Like the newer things they're implementing from XIV. (although it seems to destroy the memory on 360)

FFXIV

First of all the graphics on PS4 blew me away. I know that's not fair to compare to a game that was on PS2. However, FF games are known for amazing graphics. XIV is simply amazing in that respect.

Again, I went back to my XI roots. I wanted to be an Archer and eventually a Bard. This job was simply everything FFXI RNG was not. You could move while shooting. (a huge handicap if you've ever played rng in ballista and had someone run in circles around you) You don't need to carry thousands of arrows with you either. (another huge handicap to XI rng)

It took me a little bit to get used to the fighting system. As it should. Used to auto-attacking, I went out and started auto-attacking things. Very soon afterwards, I found out that using an ability did way more damage. It was the equivalent to having weaponskills, but instead of building TP, you have TP set at 1000, and each ability slowly takes some away.

The next thing I loved, was not having to rest to get HP back (and later MP). It refills like FFXII. This game felt a lot like FFXII online in that regard.

Slowly I began what I thought would be a grind to 50. But after unlocking Leves and Guildhests, and doing a few FATEs and main story along the way; I suddenly found myself level 25 in less than a week. (And not playing 24/7 either)

I took a slight pause to craft and mine at this point. Now I had tried both of these in the beta, and absolutely love their system for it. Crafting is actually fun and levels up in experience (not .1-5 skill ups). The experience is balanced and increases as you level, as long as you craft stuff close to your level. The gathering jobs are fantastically done as well. You can go out and actually gather what you want to gather. If you want copper ore, you go and get copper ore. You don't run around mines all day gathering stacks of pebbles, hoping to get a few copper ores. Each spot has certain items, and each node gives you a list of those items to choose from. You don't have to wander all over a zone to hopefully get something you're looking for.

Back to leveling. What took me from PS2 release to ToAU release, I had done in about a month on XIV. And that is getting my main job to max level. My bard could now finish the first part of main story, and then do Crystal Tower. Which btw looks absolutely amazing in HD.

Shortly after I had unlocked my relic weapon, and was busy getting atmas for it (7/12) when we decided to buy a house. Yes... unlike XI, you can buy a house in XIV. However, on the server we were on, the housing districts were absolutely crowded, and the spot we wanted was 3-4mil. So my friend and I looked into other servers, and found the least populated one the spots were under 1mil. We set out to start all over (this month) and do it all from scratch. In less than 18 days, I'm already lv47 Scholar (or Summoner), simply doing main missions, job quests, guildhests and fates. Not to mention I have all crafts 10+ with goldsmithing and alchemy 27/34 respectively. Miner is 30. They would be higher, but you only get 6 leves a day.

So simplified:
1. Like. Fresh and new. Better graphics that make it hard to go back to FFXI. Less laggy due to better memory allocation. (I won't go into pc on that, as it's a separate issue completely. I know it's far better on pc.)
2. Like. Way less of a grind. There are grindy parts, but you'll find that in all MMOs. The game is rather casual in what you can do at any given time.
3. Like. Decent story that encourages you to level as you go. (like CoP)
4. Like. Far easier crafting/gathering system. With lists of recipes at your disposal, and no wasted time gathering things you don't need.
5. Like. Ease of transportation. Every character, despite job, can warp/teleport to waypoints. (this is something they've gradually started putting into FFXI)
6. Like. You can swap jobs with ease. (FFXI has sort of done that recently with wardrobe and gear sets) However, you still need to run back to mog house. On XIV you do not.
7. Like. Better job balance. Duty finder. (I'll explain both of those after, because it's a major point)
8. Like. I can change my character slightly for a mere 2k gil at any time. After a certain quest is completed, you can change hair style and color, face paint/tattoo, makeup, etc. Can't do this in XI. You're stuck with the same character for 10 years, unless you completely start over. Little things like this make a difference in a game you play over the years. (or for a little bit of money, SE lets you change your character completely, and even gives you 1 free change after a month or so)
9. Like. No skill ups at all on your classes. Your skill comes from knowing how to use your job, and where to place yourself during battles. No more tedious .1-.5 skill up on your sword.

Now... a little on Duty Finder and Job Balance.
A major thing I absolutely hate about FFXI is the job balance. Ever since they've raised the level cap, or maybe before that, the jobs have been completely unbalanced. In general, tanks can't hold hate, some DDs are better than others, and a lot of the jobs are simply not used. FFXI forces you to level jobs you might not even care for, in order to secure a spot in endgame content. This constantly changes, but for the most part, some of your jobs will never be used.

I have a lot of jobs 99. I use about 5 of them for various reasons. For soloing and messing around, I jump on BST, THF or DNC. Neither of those jobs, however, are ideal for endgame content, unless someone wants TH. Then you might get to use THF. Fortunately I have a job that is desired (COR) that I actually enjoy. For some of you players out there, you might not like COR, or BRD, or healing. So unless you have a well-geared DD flavor-of-the-month job, you're pretty much shut out of most big group content. Unless by some miracle you know a guy that knows a guy, that may just let your PUP squeeze in. But unfortunately there's a MNK that will do the job better. So go level your BRD while we do this Delve.

In FFXIV, yes things are simplified, but they are also balanced WAY better. Content usually calls for a tank, a healer, and 2 dps in 4 person groups. In 8 it usually calls for 2 tanks, 2 healers, and 4 dps. Jobs are broken down into these categories, and the content is balanced to where any job can work in either slot. Or if you're "hardcore" you can actually make up your own parties and do the content your way.

This is simplified even better with Duty Finder. An in-game mechanic that takes people from all servers, and groups them together for content they are seeking to do. It is extremely hard to get "left out" in FFXIV. Duty Finder is not racist, nor jobist. It will find you a party to do a duty. You may have to wait a little while, as there are a lot more dps jobs than tanks/healers, but it is not a constant day-filled shouting competition.

Got something better to do? Just sign up for the Duty on the job you want to do it on, then go fish. Once the duty starts, you can easily change jobs back and commence the duty. You don't need to catch a teleport, or hitch a ride to Port Jeuno or Adoulin. You simply go in from wherever you happen to be, finish the duty, then you're right back to where you were fishing.

And THIS, is why they call it casual content. You don't have to spend all day trying to do something. You don't have to spend all day in a particular zone, waiting for an event to occur. You're in control of when you want to do 99% of the content.

#135 Aug 18 2014 at 12:10 PM Rating: Good
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Fynlar wrote:
Getting to 50 isn't really where the expense lies (and in fact can make you money if you're smart about things). It's more about materia melds, and depending on server this can cost you millions of gil, just to get one craft melded, depending on luck.

Until you blow some bucks on that, the best you will ever be able to craft are 1-stars. Even with the best available gear to you sans melds, the game doesn't even let you attempt anything tougher.


I have all of my gear melded, on first character, and did 80% of it without paying a dime. At the end I just got a little eager to do it, and ended up buying the rest. However, you can make your own materia easily. You get spiritbond+ equipment (from Grand Company or a few quests) that costs you absolutely no gil (just a little time doing missions/quests). Then, if you want to be totally dependent on yourself, you gather/craft gear that is gathering/crafting gear. This, again, can cost you 0 gil if you get everything yourself. Or simply buy it if it's cheaper than the materia. Next step, put that gear on, along with your spiritbond+ gear, and go kill kill kill until spiritbond is 100%. Level 50 for this is ideal, and even more ideal if you have a job that can aoe. It can all be done though for 0 gil. Next step, ??? (convert it). Then profit.

Does it take a bit of dedication? Yes. I won't argue that. But not knowing how to do something, is not the same as it being impossible to do.

The entirety of crafting/gathering on FFXIV is all connected. You really have to do them all together to get the maximum efficiency out of one. They all go hand-in-hand, and are based on the assumption that if you're dedicated to 1 craft, you could just as easily be dedicated to them all. It's the same with XI to a degree. Some recipes simply can't be done unless you have sub crafts.
#136 Aug 18 2014 at 5:40 PM Rating: Decent
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spiritbond


Ugh, nope. Most tedious **** ever without a guaranteed payoff (you will more often than not get the materia you don't want). Time = money argument comes to mind here.

If we had any sort of control over the kind of materia we got, I'd be for it. But instead, most of my spiritbonding has just cost me gil/materials in order to get materia that was less than their value.

By the way, most +spiritbond gear is useless, because all that does is take up slots that... you should be using to equip more stuff to be spiritbonded.
#137 Aug 18 2014 at 8:43 PM Rating: Default
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This I am curious about. You said (and I'll quote it below) that you're not max level, which is 50. Meaning you're not even able to access the majority of endgame content. There is a ton of stuff to do that is not hardmode or extreme. Crystal Tower is far from hardmode, yet challenging enough when you hit 50. And you make it sound like repeating a fight is a huge chore. You literally just restart it. You don't have to regroup, or shout for more members. You don't lose 30-99 seals. A friend doesn't /blist you for life. It simply restarts. Even in the dungeons, you don't have to fight your way back through it. You simply go to last boss or w/e that killed you.


Let me spell it out for you: I got to Lv43, saw how bad endgame was (you had to be hardcore to do much of anything) and I lost interest because I knew that once I got Lv50... there wouldn't be much fun in playing; it kinda made me lose interest in going any further.

Quote:
Again the last part of this is an outright lie, or you have no clue about leves. Grinding on "annoying recipes" is not the only way to level a craft. Grinding at mining/botany nodes is not the only way to level miner/botanist. Grinding at same level monsters is not the only way to level a class/job. There are Leves, Hests, Fates, dungeons, missions, quests, etc. that will all give experience for whatever it is you're doing.


When I say "Annoying Recipes", I mean the recipes the leves ask for are annoying. "Here, make me 3 of (insert recipe here that takes a crapton of materials to do) for ONE turn-in." How about.... no? Or, if it ain't that, it is "Okay, you can make 1 of this... but turn it in halfway across the continent!" which means I'd be wasting money in Teleportation fees (the gil gained from the Levequests would barely cover it). I'm in the high 30s and mid40s in crafts, and nearly all the Leves are this way, I remember Blacksmithing and Leatherworking being particularly awful about this. Or you can go out to the middle of nowhere, you know, where you're not bound to have any materials on you? And get Leves... most of which send you back to 1 of the 3 main towns. Again, Teleport Fees everywhere.

Oh, and leves are limited. 6 per day IIRC? or is it 8?

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Wrong. So wrong. There are tons of low man dungeons to do.


Yeah because Tam-Tara for the 500th time is "content"..... sure. If you say so. My new CNJ is only Lv28 and I've seen Tam-Tara twelve times on her through the Daily Duty Roulette alone. The DR loves Tam-Tara, that's for sure.

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And they've even added more. Yes, some are called "hardmode" but that's simply a classification to say it's not for level 30. Some of them really aren't that hard if you've geared up your lv50 decently.


And how exactly do you gear up "Decently" when you freshly ding 50, mmm? You can buy stuff with Myth and Soldiery, but you kinda have to grind that stuff up (and IIRC, you are limited how much Myth/Soldiery you can get in a week). Basically, it is WoW's Valor Point system all over again, lol. Grinding Heroics for Valor Points is what I hated about Cataclysm, the expansion that almost made me quit WoW.

Quote:
Not only that, but people shout for raiding and map hunting companies all the time. Have you tried treasure maps?


I pick up my daily map, yes. That's 1 map per day and it doesn't spit out high-level gear; I usually get gear 5-10 levels below. I got lucky once and got that Aetherial Plate Belt, once. Out of... 20? maps. A couple of them gave me like 3 myth or something lol.

Quote:
I don't know how long it's been since you've played, but they've also added Hunts, with random occurrences of NMs.


You mean those things that die in 5 seconds after they pop? I heard about those. "XXX spotted at blah blah." ... 2 minutes later "We're about to pull!" ..... 30 seconds later "Blah blah is dead, thanks!"

Quote:
You can also continue the story, which they keep adding to as well. But from looking at your levels, I seriously doubt you've gotten into the story, let alone finished it. (You can't at 42)


I got up to about Stone Vigil, and like I said, I saw what Endgame was like and it made me lose interest. Maybe it'll be different for this new character, I don't know. But they really need something other than "Low Level Dungeons and Mobs that die in a few seconds" and "Daily treasure maps" for "Casual Content". Oh, and let's not forget the Atma Weapons. Grind your nuts off on Lv5-20 content while you're at Lv50. So fun, amirite?

EDIT: Would also like to point out, that PLD was one of the reasons why I lost interest in my first character. PLD is so monotonous, boring and stressful at the same time. The FB->SB->RoH spam is boring. It is monotonous because it is the same Tab-Target spam over and over again, and it is stressful because trying to keep 3-5 mobs on you with Flash being your only AoE is not easy when the first Cure rips one of the mobs off of you and you're scrambling to get it back ASAP. That reminds me of WoW's Prot Warrior during Burning Crusade, and d*mn I hated that crap. But yet with 43 PLD and my 2nd highest being CNJ at like... 20, I was looking at trying to level something else 40 some levels to catch up before I can get back to where I was and I was like "ugh....."

The only reason I'm playing now, is because another friend asked me to come back and play with him. If I try tanking again, it ain't gonna be with PLD, I can tell you that.

Edited, Aug 18th 2014 10:51pm by Lyrailis
#138 Aug 19 2014 at 10:44 AM Rating: Good
Thing is, I'm not hardcore in XIV, and I still have a blast. I get 3-4 hours 4-5 days a week most nights. Turns out I was just on the wrong class - I leveled up WHM for convenience, but I didn't start having fun at endgame til I leveled up BLM. I still play WHM on occasion (I am thinking I might try it for T5 since I can't get a group on BLM since well geared BLMs are a dime a dozen).

I also have a surprising amount of fun on WAR. I never thought I'd enjoy a tank job. But it feels a lot like FFXI's WAR, which I did enjoy. (Fell Cleave! Wheeeeeee)

And I still have fun in FFXI too, of course. My old LS surprised me with ADL runs last night and I'm now 2/5 umbrals toward 99 Ghorn.
#139 Aug 19 2014 at 12:05 PM Rating: Good
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Fynlar wrote:
Quote:
spiritbond


Ugh, nope. Most tedious **** ever without a guaranteed payoff (you will more often than not get the materia you don't want). Time = money argument comes to mind here.

If we had any sort of control over the kind of materia we got, I'd be for it. But instead, most of my spiritbonding has just cost me gil/materials in order to get materia that was less than their value.

By the way, most +spiritbond gear is useless, because all that does is take up slots that... you should be using to equip more stuff to be spiritbonded.


Well you said you didn't want to spend money. I mean, you can't have it both ways. lol

I agree the +spiritbond gear does take up a lot of space that could be used for more gear. But that still doesn't take away from the fact that it can be done (with a bit of dedication) without paying "millions of gil". Like all MMOs, anything worthwhile to obtain is going to take time. Basically so you don't beat the game in a day and get bored with it.
#140 Aug 19 2014 at 12:57 PM Rating: Good
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Lyrailis wrote:
Let me spell it out for you: I got to Lv43, saw how bad endgame was (you had to be hardcore to do much of anything) and I lost interest because I knew that once I got Lv50... there wouldn't be much fun in playing; it kinda made me lose interest in going any further.


So basically you saw/heard what other people were saying, and just rolled with it. Rather than trying it for yourself. =/

Lyrailis wrote:
When I say "Annoying Recipes", I mean the recipes the leves ask for are annoying. "Here, make me 3 of (insert recipe here that takes a crapton of materials to do) for ONE turn-in." How about.... no? Or, if it ain't that, it is "Okay, you can make 1 of this... but turn it in halfway across the continent!" which means I'd be wasting money in Teleportation fees (the gil gained from the Levequests would barely cover it). I'm in the high 30s and mid40s in crafts, and nearly all the Leves are this way, I remember Blacksmithing and Leatherworking being particularly awful about this. Or you can go out to the middle of nowhere, you know, where you're not bound to have any materials on you? And get Leves... most of which send you back to 1 of the 3 main towns. Again, Teleport Fees everywhere.

Oh, and leves are limited. 6 per day IIRC? or is it 8?


Annoying because they take a little bit of work? Each 5 levels gives you 3 options. And some are even repeatable. Meaning 1 leve can get you 3 turn ins. In all honesty I found those types of leves more annoying than paying a little gil to teleport. You get part of the gil back from quest at any rate. Also, you can set a free teleport. So as you're doing this, one way is free. The other way can be free if you set it as home point and warp. Yes, I know. Warp has a long recast. But it is a method of making that cost go down, or away completely.

All I can say to not having materials, is look online to see what you need. I'm sure you use sites online for FFXI. Why not FFXIV?

This sounds to me like a whole lot of just not wanting to do it. =P

Lyrailis wrote:
And how exactly do you gear up "Decently" when you freshly ding 50, mmm? You can buy stuff with Myth and Soldiery, but you kinda have to grind that stuff up (and IIRC, you are limited how much Myth/Soldiery you can get in a week). Basically, it is WoW's Valor Point system all over again, lol. Grinding Heroics for Valor Points is what I hated about Cataclysm, the expansion that almost made me quit WoW.


When you actually get to 50, and actually do the story. Which btw is designed to push you into it as you level. (Think CoP) You will get into better dungeons, that drop better gear. Which in turn will get you into better dungeons that drop better gear. Think of it like SE wanted you to run Skirmish > Delve > Skirmish > Delve > Skirmish in XI. Eventually you do start collecting Mythology Tomes. (You're also not limited with Mythology, only Soldiery. And a rather big limit of Soldiery at that.) Or you can do the new Hunts, which they just changed with an update today. Mythology and Hunt seals both will let you buy AF2.

There's quite a bit of content after 50, which is why I find it rather sad that you quit at 43. You're not even in the endgame stuff yet. It's like quitting FFXI at 90 because you heard Delve sucked. Both games are designed to get you to top level, and then do the better content. The rest along the way is fodder to entertain you slightly while you get there.

And as I said before, I never played WoW. I really don't know how any game would compare to it.

Lyrailis wrote:
I pick up my daily map, yes. That's 1 map per day and it doesn't spit out high-level gear; I usually get gear 5-10 levels below. I got lucky once and got that Aetherial Plate Belt, once. Out of... 20? maps. A couple of them gave me like 3 myth or something lol.


I don't know which maps you tried. And to be quite honest, haven't tried a lot of them myself. I do know they increase in level, and the ones recently added are for hardcore people.

Lyrailis wrote:
You mean those things that die in 5 seconds after they pop? I heard about those. "XXX spotted at blah blah." ... 2 minutes later "We're about to pull!" ..... 30 seconds later "Blah blah is dead, thanks!"


They recently changed the B rank to cut down on this. But this also depends on what server you play on. The legacy servers, people are absolute ******** about this content. Half the time you'd never know a nm was up. Other servers might shout and wait for people. The server I play on, people have waited up to 10 minutes before to make sure everyone got in on an A rank. But that's all community. No way to control that.

Lyrailis wrote:
I got up to about Stone Vigil, and like I said, I saw what Endgame was like and it made me lose interest. Maybe it'll be different for this new character, I don't know. But they really need something other than "Low Level Dungeons and Mobs that die in a few seconds" and "Daily treasure maps" for "Casual Content". Oh, and let's not forget the Atma Weapons. Grind your nuts off on Lv5-20 content while you're at Lv50. So fun, amirite?


Stone Vigil is my favorite dungeon of the story. The story tends to pick up there as well. I know why you stopped, and it has a lot to do with the job you picked. However, it does suck you didn't make it further in story. I mean, you're not even to Garuda yet. :(

But I think people have vastly different views for what "casual" means. For me, it means I can turn on the game, and go do something. Despite it being fun, or a grind, or whatever; I like being able to jump into a game and just go do it. Need a party for it? Hit up Duty Finder. I'm not shut out of something like old FFXI systems like sky, nyzul, etc. at 75, because I can't get a party together. FFXI has just recently added what they call "casual content" like RoE. For 10-11 years prior to that, there was hardly **** to do, unless you managed to gather people, or join a linkshell. You spent most of the day standing in town waiting for shouts. That to me, is not casual. That's dedicated, borderline hardcore, to stand around and wait for what you need to get done. Big linkshells became like a job, where I would get home from work, login, and have to go to an event to get anything worthwhile. That's not casual imo.

FFXIV, I can login, and maybe do a dungeon. Queue up Duty Finder, and I'm in. If it takes awhile, as some bigger group dungeons do, I can go do something else until it commences. I don't need to waste that time /sh for a group, and hoping we get the right people for it. I don't want to go do a dungeon? Maybe I go mining, to get stuff to make money. I can literally go to the spot I need, for the item I need, and gather as much as I want. I don't spend countless hours wandering around an entire zone to hopefully get a few of that item. Whichever one of those is casual, that's up to you, but I find FFXIV far more casual than FFXI.

Lyrailis wrote:
EDIT: Would also like to point out, that PLD was one of the reasons why I lost interest in my first character. PLD is so monotonous, boring and stressful at the same time. The FB->SB->RoH spam is boring. It is monotonous because it is the same Tab-Target spam over and over again, and it is stressful because trying to keep 3-5 mobs on you with Flash being your only AoE is not easy when the first Cure rips one of the mobs off of you and you're scrambling to get it back ASAP. That reminds me of WoW's Prot Warrior during Burning Crusade, and d*mn I hated that crap. But yet with 43 PLD and my 2nd highest being CNJ at like... 20, I was looking at trying to level something else 40 some levels to catch up before I can get back to where I was and I was like "ugh....."


Again, I can't speak to WoW, but PLD is probably one of the most boring jobs on FFXIV. lol Even healing on SCH is more entertaining. At least you get a pixie. If you truly want excitement, and want to move more, I'd suggest MNK or BRD. If mage is your thing, BLM or SMN (which gives you access to SCH as well). I'm just glad they made SMN into a dps, rather than a gimp healer.

Lyrailis wrote:
The only reason I'm playing now, is because another friend asked me to come back and play with him. If I try tanking again, it ain't gonna be with PLD, I can tell you that.


I hope you get into the story more, and actually get to endgame this time. You might like it. Some of the later fights are a lot more fun imo.
#141 Aug 19 2014 at 8:24 PM Rating: Decent
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After some careful consideration, I might try to DR Marauder up on my original character.

I do kinda miss that tail and those ears, and her face. I always did like how she turned out aesthetically. PLD Tanking in XIV is boring as balls, you sure got that right lol. As I said in that last edit, I think that, more than anything, is what caused me to burn out on my first character. I got to where I didn't feel like doing DR, I'm at Stone Vigil and I'm just "blah" ... didn't really feel like actually doing SV (even though I'm wearing about as good cr*p as I can wear at that level, 'cept a piece or two) and my crafts were chugging along because the GC kept asking for annoying stuff (took FOREVER to get off of Velveteen cr*p), etc, etc, etc.

But on my new CNJ, I've been seeing Mauraders tanking and d*mn, they look like they're kicking some serious b*tt left and right. So I might have to try that. I have MRD on... like.... 10 on my first character, so I might pick that up again. Her crafts are easily high enough to make anything I could ever need almost up till 40 lol. I might try that. A DR a day surely wouldn't hurt.

EDIT: Seriously? Cr*p is censored? WTF is this, a 1950s cartoon?

Edited, Aug 19th 2014 10:33pm by Lyrailis
#142 Aug 21 2014 at 11:49 AM Rating: Excellent
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#143 Aug 22 2014 at 10:12 PM Rating: Excellent
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I played FXIV for a while after I read quite a few interviews from Yoshi-P during development. Seemed like he had a lot of good ideas and directly addressed quite a few issues that FFXI devs either can't or won't.

I'll say this - I absolutely loved the game from 1-50 and until my second week of endgame raiding. After that...I tired of it quickly.

-I think the decision to make gathering and crafting irrelevant to endgame was a mistake.
-There's really only coil for endgame raiding, and it gets old quickly (*for me, at least).
-CT Is a joke.
-Dungeons are larely pointless except to weekly cap - which is uninteresting.
-Marks are silly.
-Low level FATE grinding tied to relic upgrades also seems silly. (I'm not a fan of FATES in general though)
-Spamming primal battles that are available gets REALLY old quickly as they are the exact same fight every time.
-The Stats on all the gear are bland and the same. There's no variation...nothing unique. Each upgrade is just a reskin of your previous gear with bigger numbers

FFXIV after the test of time just seems very shallow and repetetive to me. Maybe that will change in the future.

I loved FFXI for a long time and I do miss it at times, but I miss it for what it was in the past and what I hoped it could be...not what it actually is. The dev's for this game live inside a bubble that is sheltered from reality and reason (and now probably the resources to fix it).

It's a shame that they were never willing to address some fundamental flaws. I have always felt that FFXI never really lived up to its full potential
#144 Aug 22 2014 at 11:37 PM Rating: Good
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Quote:
Seemed like he had a lot of good ideas and directly addressed quite a few issues that FFXI devs either can't or won't.


There's only so much you can do with a game as old as FFXI is, and to be honest, I'm amazed at what they DID accomplish. There's a few things they could do, but IMO, there's a limit to what the engine will allow.

Though they could make some more QoL changes, such as....

1). Synthesis Failures on recipes you're well over cap (is this REALLY necessary? All it does is cause needless frustration and it only serves to make the player think they wasted their time even leveling the craft in the first place)
2). Increased skillup chances (crafting 20, 30+ of a recipe for no skill gains is just not fun whatsoever)
3). Allow us to turn crystals into clusters a'la Nokkhi's quivers and/or allow crystals to stack to 99 so we don't have dozens of stacks of crystals that only sell for 1k on the AH.
4). Give us a few more reasonable recipes to fill in some gaps in some crafts
5). Make some types of items more reasonable to acquire (especially skins) so that skilling up is actually possible (this + #2 makes it perhaps even more ridiculous than it was in the old days because nobody farms that stuff anymore, thus very little of it in the AH and it seems like some spawns (especially tigers) have been greatly reduced in some areas)
6). Expand FoV so that it is competitive with GoV and/or add more Training Regimes to fill in some gaps (the 30-45 level range is completely barren of any decent places to use FoV/GoV to level on until you're able to handle Crawlers' Nest/Garlaige)
#145 Aug 23 2014 at 9:55 AM Rating: Decent
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Nebo1 wrote:
I played FXIV for a while after I read quite a few interviews from Yoshi-P during development. Seemed like he had a lot of good ideas and directly addressed quite a few issues that FFXI devs either can't or won't


Sadly, a lot of "issues" are just people wanting XI to be more like the modern handout MMORPG. They've long addressed MANY, MANY problems with the game over the 12 years it's been in service.

Quote:
The dev's for this game live inside a bubble that is sheltered from reality and reason (and now probably the resources to fix it).


Actually, systems like Monstrosity, the 'monster rancher' like system, the way some jobs work like Blue Mage and Geomancer is still actually fairly ahead of its time. Most MMOs are trying to or did directly copy WoW, so they don't stand on their own merits. XI actually does things whether it does or doesn't work and it's still a 2000-2002 PS2 MMORPG, so there's literally only so much you can do with that without rebuilding the core. However I have YET to see an MMO that does even a quarter of what XI did or currently does and if they tried, it was done so poorly that you'd wonder why they don't spend time trying to stand out rather than conforming and end up failing. The only reason XIV 1.0 failed was because it was unfinished and using an engine not suited for MMOs, if it went the route XI and ARR did by making an engine specifically for it and actually getting finished, it wouldn't have been terrible.

Quote:
It's a shame that they were never willing to address some fundamental flaws. I have always felt that FFXI never really lived up to its full potential


They have been, as said the only "flaws" left are just personal desires or trying to compare a 2002 MMORPG with a 2014 MMORPG in terms of "fixes", since even ARR for example is flawed beyond reason in comparison to other modeern MMO. Otherwise pretty much every expansion and update since CoP have been in order to correct many flaws.
____________________________

#146 Aug 23 2014 at 11:00 AM Rating: Excellent
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Quote:
They have been, as said the only "flaws" left are just personal desires or trying to compare a 2002 MMORPG with a 2014 MMORPG in terms of "fixes", since even ARR for example is flawed beyond reason in comparison to other modeern MMO. Otherwise pretty much every expansion and update since CoP have been in order to correct many flaws.


^^
This.

They're trying to fix flaws in FFXI; we're getting updates every single month on a game that is 12 years old. How many 12-year old MMORPGs are still being updated monthly with lots of QoL fixes, and even new content after 12 years?

The list is surely very small.

While FFXI shows its age and there are things I sorely wish they'd change (some of which I listed above), I still have to step back and say "this game is amazing" as I _still_ play it after all of these years, and the fixes and things they've done to the game in all of this time have really improved the game by miles.

Heck, the Abyssea areas, Trust System and the I-Level gear alone have changed the game radically from what it was during WoTG. I know some players talk like they don't like the changes, but they seem to be the vast minority.
#147 Aug 23 2014 at 4:50 PM Rating: Decent
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Quote:
They have been, as said the only "flaws" left are just personal desires or trying to compare a 2002 MMORPG with a 2014 MMORPG in terms of "fixes"


Well, to be fair, I don't play any more. But the fundamental flaws I'm speaking of really don't have a whole lot to do with technical limitations or the fact that it is a 2002 MMO. It's the gameplay design philosophy of the dev team.

-Enmity has been broken since forever and they are either unwilling or incapable of "fixing" this issue in any kind of meaningful way.
-Job balance is atrocious, and again, they don't seem willing or capable to bring DD jobs more into balance with one another.
--They also make very wierd design decisions regarding jobs and gear - Like when they added PUP to all the mage gear that had no functional use to them in actual gameplay just because "PUPs wear cloth type armor so thats the kind of gear they can equip"
-The group forming mechanics in the game are horrid.
-They are completely out of touch with the combat gameplay, which is obvious by some of the job changes they are still making (Hey, BLU spell learn rate up at 99 is a great idea! I hear those thieves love mug, lets shorten the recast and give them a cure III ish wierd thing on a 5 minute timer!)
-They have a SC and MB system that has not been relevant for a long time and they never addressed it in a way that would make it relevant.
-Becuase they allowed super stacking haste to the point that jobs that deal damage based on timers could never keep up wih jobs that can just spam immensley powerful WS.
-Magic DPS is not competetive, etc. It could be argued that's becuase there are so many ways to support physical dps and less for magic...but that also speaks to porr design decisions.

It's really their gameplay design philosphy that I feel is flawed. I disagree with their priorities and their reasoning for not doing things. I also question their competence when it comes to designing the right kind of MMO combat experience.

I'd give them top marks for designing stories, visuals, lore and an emersive world (although, I'd argue that they spend too much emphasis on these things in detriment to the actual gameplay experience). I'd give them a C- for "fun to play" with the things players actually spend time doing. And the reason for that is not becuase I don't think FFXI had/has potential, but most of the things they do are good ideas that are either poorly implemented, convoluted to the nth degree or left with glaring gameplay issues that never get proper attention.

Edited, Aug 23rd 2014 9:03pm by Nebo1

Edited, Aug 24th 2014 12:01am by Nebo1
#148 Aug 23 2014 at 5:20 PM Rating: Default
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Nebo1 wrote:
They have a SC and MB system that has not been relevant for a long time and they never addressed it in a way that would make it relevant.
This is definitely not true. SE has introduced things to promote SC/MB, but the player base has moved from that. As a RDM, I've always SC and/or MB in party even though no one was setting up skill chains. The player base is simply not interested.

#149 Aug 23 2014 at 5:36 PM Rating: Excellent
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Almalieque wrote:
This is definitely not true. SE has introduced things to promote SC/MB, but the player base has moved from that. As a RDM, I've always SC and/or MB in party even though no one was setting up skill chains. The player base is simply not interested.


The player base is uninterested because SC/MB still have nothing that would make them competetive enough to hold tp, coordinate sc, bring a magic DD over a super buffed physical DD spamming immensley powerful WS. People argue that this is a community issue, but really, it's a development issue. They designed the game so that dealing damage with super buffed melee is much better than everything else.

As a mater of fact they horse kicked magic DPS squarely in the nuts with the WS update. They're aware of the issue. I'm sure they'll get around to fixing in another year or two. This is also part of the problem, imo. In one update they virtually invalidated an entire form of DPS with the attitude of "we'll fix that later."

Edited, Aug 23rd 2014 7:45pm by Nebo1
#150 Aug 23 2014 at 6:38 PM Rating: Good
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I'm about to quote what you said... not because I disagree, but because I wish to share my thoughts on what was said:

Quote:
-Enmity has been broken since forever and they are either unwilling or incapable of "fixing" this issue in any kind of meaningful way.


Broken, how? Granted I've not done much group play since I started playing again, I'm asking out of genuine curiosity.

Quote:
-Job balance is atrocious, and again, they don't seem willing or capable to bring DD jobs more into balance with one another.


Job Balance has always been atrocious; it was when I joined during RoZ and it never really did get any better. There was always the FoTM job, only it tends to be FoTY instead. And there's always those jobs nobody cares about.

Quote:
--They also make very wierd design decisions regarding jobs and gear - Like when they added PUP to all the mage gear that had no functional use to them in the meta game just because "PUPs wear cloth type armor so thats the kind of gear they can equip"


I've always felt that PUP was that class they just "threw in there" just-because. Since they can't wear any of the awesome melee stuff, they'll never be all that great at melee, but yet they don't have any magic skills so they can't really do magic either. I get that their automatons are supposed to be powerful, but eh. I just feel the whole job is flawed from the get-go and it never was fixed. At this point, I wonder if they even know how to fix it; they might just be hand-waving it going "meh, we'll just leave it like that, too much trouble to fix it".

Quote:
-The group forming mechanics in the game are horrid.


As they've always been, yes. I don't understand why we can't at least invite from other regions and why the command line /pcmd add ____ only works if you're standing very close to the person you're trying to add. That doesn't even make sense.

Quote:
-They are completely out of touch with the combat gameplay, which is obvious by some of the job changes they are still making (Hey, BLU spell learn rate up at 99 is a great idea! I hear those thieves love mug, lets shorten the recast and give them a cure III ish wierd thing on a 5 minute timer!)


I think the mentality behind the BLU spell rate learn at Lv99 is that if they're 99, then they probably just want their spells and such or something, I don't know. IMO, a BLU should always learn the spell the first time it is used on them, 100% chance but that's just my opinion. Some of the mobs that you gotta learn spells off of aren't exactly plentiful, and the spells they want you to learn aren't used a whole lot. It sucks even more when you need 5, 10+ times before you learn the stupid thing. I remember a friend of mine spending HOURS trying to get Frightful Roar, for example.

Quote:
-They have a SC and MB system that has not been relevant for a long time and they never addressed it in a way that would make it relevant.


Well, skillchains are awesome when you're alone with your trusts! lol. I love killing a mob in less than 5 seconds. That's always fun. In groups, hmm...

Quote:
-Becuase they allowed super stacking haste to the point that jobs that deal damage based on timers could never keep up wih jobs that can just spam immensley powerful WS.
-Magic DPS is not competetive, etc. It could be argued that's becuase there are so many ways to support physical dps and less for magic...but that also speaks to porr design decisions.


Skillchains are free damage as they've always been...but you're right, offensive magic just doesn't do enough (and takes too much mana) for anybody to really care about Magic Bursts.
#151 Aug 23 2014 at 7:15 PM Rating: Decent
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Broken, how? Granted I've not done much group play since I started playing again, I'm asking out of genuine curiosity.


It's broken in the sense that it takes almost no time for DD's to reach the enmity cap. And once that happens, monsters spin out of control basically just targeting the last person to attack it.

There's just nothing tanks have that can compete on the level of buffed physical dps to generate enmity. I can't speak to some of the newer content within this last year, but it's the reason for some of the game's life that people just didn't bring PLD to much of anything.

Quote:
Well, skillchains are awesome when you're alone with your trusts! lol. I love killing a mob in less than 5 seconds. That's always fun. In groups, hmm...


lol Yeah, solo SC are nice. But as you said, this is intended to be a cooperative party mechanic. However, outside of a few fights where SC/MB damage is basically required, it's not worth the effort for groups to coordinate them. So most people that get the most meaningful use out of them are solo,

It's like that with a lot of things. Take THF for example. Many of THF abilities and dps see dramatically reduced effectiveness when solo, but if you were to take a look at what most people do with their TH ***** THF - it's solo farming. This is a job that, arguably more than any other, was designed by this dev team to play in groups. Yet, all it's really good for is soloing and a couple of fights where peolpe still want TH.

Edit:

Having said all of this, I do still miss FFXI often. And worth noting that if ever by some miracle the job lead for Thief removed his cranium from his ******, I'd return and keep playing

Edited, Aug 23rd 2014 9:35pm by Nebo1
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