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#102 Aug 13 2014 at 11:03 PM Rating: Decent
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SirEaglestrike wrote:
To whoever is claiming that the old SATA using a 2nd provoke target method of play didn't suck up healer mp, you're an idiot. Not only did it suck up healer mana, it would occasionally get the healer hate, messing everything up. It was nearly as counterproductive as it was productive. Which is why the population moved away from thieves.


The population moved away from SATA because the anatomy of a party changed with ToAU. It went from having a real tank that had to keep hate to just having a first voke basically. It had nothing to do with it being inefficient because it was actually the only way (most) NINs and (more than should've been) PLDs could keep hate. A tank not holding hate was much less efficient to mage's MP than having to cure someone besides the tank for a few seconds. Any job could first voke, everyone just needed to be quick about the positioning and skillchain. 5 seconds would pretty much just be a Cure III, or even just a Regen or 2 over the course of the fight. The longer it takes the more of an MP sponge the first voke became.
#103 Aug 14 2014 at 1:17 AM Rating: Decent
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Lyrailis wrote:
SirEaglestrike wrote:
To whoever is claiming that the old SATA using a 2nd provoke target method of play didn't suck up healer mp, you're an idiot. Not only did it suck up healer mana, it would occasionally get the healer hate, messing everything up. It was nearly as counterproductive as it was productive. Which is why the population moved away from thieves.


Depends on who the first voke was.

WAR/NIN? lol. That used Healer MP? Hardly. WAR/NIN vokes, WS is used, then SATA+WS and the mob is on the real tank before the 2nd Utsusemi wears off in most cases. If not, that's what Flash was for.

I've been in a Lot of successful groups as a THF when we had a *proper* first voke. Sometimes we used two NINs, sometimes a NIN+WAR/NIN, and sometimes PLD+WAR/NIN. They all worked pretty well if you actually did it well. Add a BLM, and a Healer, and you got some pretty decent XP/hr (for the standards back then) with very little fuss.

Now.... there were lots of people who didn't have any sort of damage mitigation thinking they could first-voke and "tank" the mob, sure. You had those occasional idiots. I remember when I first got my THF to around 30, people Knew how to First Voke, people had Shihei and carried it with them, but around the time I got to Lv50 or so, the quality of players LFG started to fall and that's about the time THF became less popular. I think it was more the idiots who didn't know how to do it right. You probably ran into a lot of the latter to say that.

I do remember seeing a couple WAR/NINs with either no Shihei or no Utsusemi. lol. They didn't last long; they were soon kicked from the group.


So a THF is only fully effective if you have a WAR/NIN. Awesome strategy, bro.

I've been in plenty of great groups as a THF as well, doesn't change the fact that a very significant number of times there was extra mp usage and occasional wonky hate levels because of working SATA into things. I mean, you do recall that Warrior was considered a subjob in that era of the game? And then it was also often using a great axe, therefore people would /mnk or something. War/nin was often only used after deco parties started really going showing rampage being awesome, and so people did war/nin...before rampage, lol.
#104 Aug 14 2014 at 5:24 AM Rating: Default
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And then it was also often using a great axe, therefore people would /mnk or something. War/nin was often only used after deco parties started really going showing rampage being awesome, and so people did war/nin...before rampage, lol.


Protip: Dual-Wield did not force you to equip one-handed weapons.

/MNK gave you..... Boost. lol. Ooo. As a sub, and only using it once, it did.... incredibly little for you. Meanwhile, /nin, Utsusemi was just ridiculously good, and the very small Str/Vit boost from choosing /mnk over /nin didn't mean much of anything. Now, granted, if you did not have /nin, then /mnk was "better than nothing I suppose" when you went out as a Warrior.

Then they eventually added Hasso, and... WAR/SAM all the way. Well, ok, WAR/DNC too is awesome.

Edited, Aug 14th 2014 7:25am by Lyrailis
#105 Aug 14 2014 at 5:45 AM Rating: Default
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Lyrailis wrote:
Okay, so now you're twisting my words.
I'm not twisting your words. I'm pointing out the fact that you were focusing on ONE scenario, when in reality there is more than one way to SATA.

So, you finally see that not only would level 75s not invite level 30s to auto-whiff a boss, but if there were no second tank in an xp party, that you could still invite a THF to SATA. We made progress.Smiley: nod
#106 Aug 14 2014 at 5:53 AM Rating: Default
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Lyrailis wrote:
"Wait until the PLD's timers are up"? What you mean that 10min Recast on Shield Bash/Sentinel? lol. Here's a clue for you: SATA Viper Bite + Distortion is more hate than a Provoke. True story, in case you forgot. PLD has Cover, but if I remember right.... 5-10min cooldown and it only lasts for what, 10 seconds or some-such? Something like that? There's Flash, and that might help him live a few seconds more, sure. Otherwise it is Cure-Bomb all the way or he dies.


Not in reference to the timers, but you clearly have not experienced this (or your parties sucked) if you had to "cure bomb all the way". Again with your limited scope, there are many ways to gain hate. If your party is unable to get a mob off a SATA partner within a few seconds, then either your party sucked or you have the greatest THF known to man. Based off your previous statements, I can only assume that you're just making stuff up.

Edited, Aug 14th 2014 1:53pm by Almalieque
#107 Aug 14 2014 at 9:42 AM Rating: Decent
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SirEaglestrike wrote:
To whoever is claiming that the old SATA using a 2nd provoke target method of play didn't suck up healer mp, you're an idiot. Not only did it suck up healer mana, it would occasionally get the healer hate, messing everything up. It was nearly as counterproductive as it was productive. Which is why the population moved away from thieves.


Hm..no. The population moved away from thieves when SE made TP burns the standard style of EXP for the longest and only used Thieves for TH end-game. I can promise you the population didn't move away from mages because they messed up hate during ToAU era :p

There was a lot more to it than just this when it came to SATA, it was no longer necessary when battles lasted seconds.
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#108 Aug 14 2014 at 10:11 AM Rating: Good
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So, you finally see that not only would level 75s not invite level 30s to auto-whiff a boss, but if there were no second tank in an xp party, that you could still invite a THF to SATA. We made progress.Smiley: nod


Uh, wtf?

Who said anything about "75s not invite Lv30s to auto-whiff a boss"? I don't know where the f--- you're getting this stuff, seriously. I said about how Lv30s/40s/50s could easily auto-attack the Promyvion bosses, YOU were the one who said "b-b-b-but the Lv30s couldn't do the later stuff!"

I didn't say Later Stuff. I said PROMYVIONS. You somehow took that into meaning that just because you did a PUG with someone on PROMYVIONS that you HAD to take them FURTHER which you didn't. Oi. At this point, I'm near reporting you for trolling. You're twisting around everything I say in ways I never meant whatsoever and you d*mn well know what I meant. So why don't we cut the childish bullsh*t, mmmm? I know why: you're wrong and you refuse to admit it. You resort to tactics like those because that's the only way you can "win" the argument.

Quote:
but if there were no second tank in an xp party, that you could still invite a THF to SATA.


I never said you needed "two tanks", I said you needed "someone who could hold the mob for a short while while the real tank gets set up to do SATA". I said you COULD SATA the other way (just dumping the hate on some random melee) but it was LESS THAN OPTIMAL.

Dear God, I don't know what the h*ll your problem is. Oh wait, I do. It is called Trolling.

Quote:


Not in reference to the timers, but you clearly have not experienced this (or your parties sucked) if you had to "cure bomb all the way". Again with your limited scope, there are many ways to gain hate. If your party is unable to get a mob off a SATA partner within a few seconds, then either your party sucked or you have the greatest THF known to man. Based off your previous statements, I can only assume that you're just making stuff up.


That, or YOU and/or whatever THFs you invited to your groups absolutely sucked a$$. SATA+Viper Bite+Distortion was incredibly hard to peel off of someone else. You're talking about nearly half of an IT mob's health gone in a split second. That's a LOT of hate. More hate than a Provoke, I know this from experience.

So maybe your THFs sucked (or if you were playing the THF yourself, you sucked) if your SATA+WS+Distortion didn't keep the mob on the person receiving the SATA Hate the rest of the battle. Or were you even doing SATA+WS+Distortion at all?

Edited, Aug 14th 2014 12:16pm by Lyrailis

Edited, Aug 14th 2014 12:17pm by Lyrailis
#109 Aug 14 2014 at 1:10 PM Rating: Good
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This whole discussion is asinine.
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#110 Aug 14 2014 at 5:23 PM Rating: Decent
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Lyrailis wrote:
Who said anything about "75s not invite Lv30s to auto-whiff a boss"? I don't know where the f--- you're getting this stuff, seriously. I said about how Lv30s/40s/50s could easily auto-attack the Promyvion bosses, YOU were the one who said "b-b-b-but the Lv30s couldn't do the later stuff!"

I didn't say Later Stuff. I said PROMYVIONS. You somehow took that into meaning that just because you did a PUG with someone on PROMYVIONS that you HAD to take them FURTHER which you didn't. Oi. At this point, I'm near reporting you for trolling. You're twisting around everything I say in ways I never meant whatsoever and you d*mn well know what I meant. So why don't we cut the childish bullsh*t, mmmm? I know why: you're wrong and you refuse to admit it. You resort to tactics like those because that's the only way you can "win" the argument.
You do realize by "later stuff", I mean the CoP story? You act like people didn't have statics. If you find 5 people on the same mission as you, you did as much as you could together. If you can't pass Promyvions, then you can't do Sea. If a large part of the population is already 75 (or even 50+), they are not going to invite a level 30 to do Promyvion, because the intent is to do much of the story at once. That's how it works. So, a starting player will have a much harder time getting a party. Hence why SE capped the missions. So regardless if you were 75 or 50, you were equal for the mission. The mistake was not implementing level sync.


FFXIV system clearly addresses this with roulette and level sync, so don't pretend that method isn't effective.


You argued that it was dumb to cap the battles and I argued that it wasn't, because it was a forcing mechanism to allow everyone of all levels to participate. No twisting of words.

You can't create this fantasy world where everyone is between the levels of 30-50 wanting to do CoP.

Lyrailis wrote:
I never said you needed "two tanks", I said you needed "someone who could hold the mob for a short while while the real tank gets set up to do SATA". I said you COULD SATA the other way (just dumping the hate on some random melee) but it was LESS THAN OPTIMAL.

Dear God, I don't know what the h*ll your problem is. Oh wait, I do. It is called Trolling.
Your First reference was the following: Lyrailis wrote Another good example of group synergy (and how it caused pain in some peoples' in-game lives): THF. You almost never invited a 30+ THF into the group unless you had two people with Provoke, because the whole THF thing revolved around a temporary tank provoking the mob first, then the THF doing SATA onto the real tank

That's very clear. You said that "you" would almost never invite a 30+ THF unless you had two people with provoke. Those are your words, not mine. I argued to say that it is completely stupid not to invite a THF for that reason.

Lyrailis wrote:

That, or YOU and/or whatever THFs you invited to your groups absolutely sucked a$$. SATA+Viper Bite+Distortion was incredibly hard to peel off of someone else. You're talking about nearly half of an IT mob's health gone in a split second. That's a LOT of hate. More hate than a Provoke, I know this from experience.

So maybe your THFs sucked (or if you were playing the THF yourself, you sucked) if your SATA+WS+Distortion didn't keep the mob on the person receiving the SATA Hate the rest of the battle. Or were you even doing SATA+WS+Distortion at all?


Let's think about this. If your THF SATA+Viper Bite+ Distortion took over half of an IT mob's health and it was hard to peel off hate, when would be the most appropriate time to do it? At pull when you still have half of the mob's HP to deal with or closer to the middle of the battle when the mob would be close to death or possibly die?

I'll give you a clue, it's the same with the doing BLM Freeze MB on Distortion.

#111 Aug 14 2014 at 8:25 PM Rating: Good
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True, but it's a horrible excuse. At the time, we all knew about the caps, so instead of selling or shipping your gear, keep a set. I realize that we didn't have as much storage, but unless you had several 75s, you had room. If you did have several 75s, then that problem always existed anyway.


If you had gear, then you had to actually deal with said gear (mule it, take up ridiculous amounts of storage space to accommodate it, etc). Some people chucked said gear before CoP ever came out (they already had their mains and subs leveled), and now had to spend money and resources to get that gear back.


How anyone really had trouble with storage space is beyond me. I had 4 jobs, NIN, SMN, SAM, BRD, had different sets for ALL of those jobs, and still had room to keep sets of low level gear. It never took me more than 2 or 3 minutes to be fully ready for any event. this is without mules. The issue was people hoarding a ton of crap they didn't need. I only kept stuff I needed and sold everything else. I tossed any gear I couldn't sell that became obsolete, and I never had storage issues.
#112 Aug 14 2014 at 8:46 PM Rating: Good
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Well, Mog Locker didn't come out until Aht Urghan (derp me), which also means things like satchel and other items weren't in play, either. I think the inventory cap was also something like 60 if you managed to get your hands on the CoP mats. To say you had no inventory issues tells me more that your jobs were under-geared at endgame.

NINs had to deal with tools, and if I recall, bag stacks weren't a thing, either. Better take 4 stacks of shihei to whatever, then the enfeebles and ele wheel stuff if you cared. BRD instruments? Those add up. Staves for all the avatars? That's 8, there. I suppose SAM would be the easiest to slack with since tanking was niche and /RNG was more a novelty, but I recall running at around 45-50 slots even then.

Sure, it's easy to call people pack rats or declare they didn't need certain things, but if you're someone who liked to milk every inch out of things, that **** added up. And heaven help you if you were a RDM that liked to melee and not suck at casting things. :P

Edited, Aug 15th 2014 11:49am by Seriha
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#113 Aug 14 2014 at 11:59 PM Rating: Good
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How anyone really had trouble with storage space is beyond me. I had 4 jobs, NIN, SMN, SAM, BRD, had different sets for ALL of those jobs, and still had room to keep sets of low level gear. It never took me more than 2 or 3 minutes to be fully ready for any event. this is without mules. The issue was people hoarding a ton of **** they didn't need. I only kept stuff I needed and sold everything else. I tossed any gear I couldn't sell that became obsolete, and I never had storage issues.


Then trust me, you were playing gimped.
#114 Aug 15 2014 at 4:46 AM Rating: Default
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Lyrailis wrote:
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And then it was also often using a great axe, therefore people would /mnk or something. War/nin was often only used after deco parties started really going showing rampage being awesome, and so people did war/nin...before rampage, lol.


Protip: Dual-Wield did not force you to equip one-handed weapons.

/MNK gave you..... Boost. lol. Ooo. As a sub, and only using it once, it did.... incredibly little for you. Meanwhile, /nin, Utsusemi was just ridiculously good, and the very small Str/Vit boost from choosing /mnk over /nin didn't mean much of anything. Now, granted, if you did not have /nin, then /mnk was "better than nothing I suppose" when you went out as a Warrior.

Then they eventually added Hasso, and... WAR/SAM all the way. Well, ok, WAR/DNC too is awesome.

Edited, Aug 14th 2014 7:25am by Lyrailis


Except we're talking about early game party trends. So firstly, a number of people didn't even HAVE /nin yet because they didn't have Tenshodo fame. Secondly, people didn't have a plethora of jobs leveled, and mnk and war always synergized best of the starting melee jobs. Hasso didn't get added until a couple years into the game (midway through ToAU), DNC even later than that. How convenient you are able to change the topic as it fits your needs. Also, war/sam didn't get Hasso until 50, and we're talking specifically about 30-60, that's a significant portion where /sam is store tp trait only.

The topic is about how hard it was to work a THF into party play. And you're living in an ideal world of top of the line players and perfect job combinations. Which is absolutely not how the game was, is, or ever will be.

THF is my job. It has been since I quit DRK at 40 when I couldn't afford sniper rings or Absorb-DEX (because THAT **** WAS ESSENTIAL!) I leveled up all through the early eras on THF, and there absolutely were groups where working in my SATA was a hassle. Also worth it, but a hassle. My only other 75 job in the game was PLD (which, no joke, I leveled simply to skill up parrying for my THF). So guess what? I got to see what groups were like with other THF's and my god I got to a point where I almost didn't want to invite the job I had championed for so long.

Also, to whoever commented that THF's fell out of favor when rampage parties got big. Meh, I guess, since THF's didn't respond well to it. I sure as hell merited on decos as THF plenty of times. Also merited on demons in Ule, and colibri were excellent. All as THF. All playing like a rampage war, but with DE spam. I did SA and TA solo, unstacked DE all day.
#115 Aug 15 2014 at 10:02 AM Rating: Decent
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Lining up SATAs could be a pain, sure, but I wouldn't say it was as difficult as is seemingly being implied. I kind of kept my distance from the topic of RDM being a trick partner, but that was possible without ever taking a hit. If the mob could be slept, no second vokes were needed. Just put it out at camp and let your tank line up behind. Otherwise, landing slow as it's coming in and then having blink, stoneskin, and maybe aquaveil up could pretty much be enough to keep you safe if people weren't being snails about it. Any RDM worth their weight should've known how to cast while under attack and not get interrupted, anyway. It's something PLDs should've been able to do, too.

Overall, I'm not one to say THF had it bad in the old days of IT++ chaining. People liked their distortions, which THF was good at closing, alongside the related MBs from the BLMs people liked to have until the BLMs themselves started getting snobby about pet burning. Yeah, ToAU came out and changed the 55+ game some, but with colibri being pierce weak and TA being workable at 60+ far more effectively, splitting SATA up wasn't the end of the world.

Anyway, no two players' level experiences are gonna be the same. Just the nature of differing servers, play times, peaks, gear, etc.. If I had to make a conservative guess, around the time of Sea's release, the more dedicated players had at least 2 75s. Around then, I think I had RDM up with SAM in the 60s, but the only reason I was "behind" was because I literally took everything up to 37, maybe 40 if it was good for a BC. Nor was I in a rush to get into Fairy's HNMLS drama. x.x
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#116 Aug 15 2014 at 12:01 PM Rating: Default
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Not sure about others' experience. I used to love THF's back when I was leveling. SATA provoke thing was never an issue for my parties even if it put hate on the partner tank simply because between the first WS + second WS + distortion + BLM MB; It doesn't really matter who has the hate at this point because the mob is almost as good as dead. SATA VB puts out such strong damage that quite often, even the distortion damage itself is quite high. Couple that with the BLM MB and it's almost overkill really.
Of course, you may get slightly crappier experience if your DD's suck I suppose.
#117 Aug 15 2014 at 3:21 PM Rating: Decent
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Seriha wrote:
Lining up SATAs could be a pain, sure, but I wouldn't say it was as difficult as is seemingly being implied. I kind of kept my distance from the topic of RDM being a trick partner, but that was possible without ever taking a hit. If the mob could be slept, no second vokes were needed. Just put it out at camp and let your tank line up behind. Otherwise, landing slow as it's coming in and then having blink, stoneskin, and maybe aquaveil up could pretty much be enough to keep you safe if people weren't being snails about it. Any RDM worth their weight should've known how to cast while under attack and not get interrupted, anyway. It's something PLDs should've been able to do, too.

Overall, I'm not one to say THF had it bad in the old days of IT++ chaining. People liked their distortions, which THF was good at closing, alongside the related MBs from the BLMs people liked to have until the BLMs themselves started getting **** about pet burning. Yeah, ToAU came out and changed the 55+ game some, but with colibri being pierce weak and TA being workable at 60+ far more effectively, splitting SATA up wasn't the end of the world.

Anyway, no two players' level experiences are gonna be the same. Just the nature of differing servers, play times, peaks, gear, etc.. If I had to make a conservative guess, around the time of Sea's release, the more dedicated players had at least 2 75s. Around then, I think I had RDM up with SAM in the 60s, but the only reason I was "behind" was because I literally took everything up to 37, maybe 40 if it was good for a BC. Nor was I in a rush to get into Fairy's HNMLS drama. x.x


Thing is that if a RDM is casting Blink, Stoneskin, Phalanx, etc. that's also using up mp. And it's also time the RDM cannot be /heal'ing for mp. Also you rarely had RDM + WHM in a group, it was typically one or the other. So I'm not sure where RDM is even supposed to be coming into this discussion as a SATA partner.

And SATAVB was monstrous from 30-50ish, but started to taper off from 50-60 (though this had a lot to do with CRABS) meaning that it didn't fully kill things like you'd hope. So it was important to pay attention to things.

But hey, you guys can live in your rose-colored glasses world all you want.
#118 Aug 15 2014 at 4:55 PM Rating: Default
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Seiha wrote:
I kind of kept my distance from the topic of RDM being a trick partner, but that was possible without ever taking a hit. If the mob could be slept, no second vokes were needed.
This

Spede wrote:
It doesn't really matter who has the hate at this point because the mob is almost as good as dead. SATA VB puts out such strong damage that quite often, even the distortion damage itself is quite high. Couple that with the BLM MB and it's almost overkill really.
Exactly. If the mob is at near death, then it really doesn't matter who has hate. At that point, I would rather have a DD for the quicker kill as opposed to another provoke.

SirEagle wrote:
Thing is that if a RDM is casting Blink, Stoneskin, Phalanx, etc. that's also using up mp. And it's also time the RDM cannot be /heal'ing for mp.
Ummm. Mages should always be buffed, so they wouldn't be using any additional mp that they wouldn't already be using. I didn't always cast phalanx, but I did always cast blink, aquaveil and stoneskin, because that's what mages are supposed to do. If that's killing your mp, then there is something terribly wrong with the party.

SirEagle wrote:
Also you rarely had RDM + WHM in a group, it was typically one or the other. So I'm not sure where RDM is even supposed to be coming into this discussion as a SATA partner.

1. Your experiences != our experiences. I've had plenty of parties with both, because that actually made sense. Having one healer in many scenarios is a horrible set up, but I made it work.
2. Being the main healer as a RDM doesn't negate other roles. People are/were so close minded on RDM, that it became pigeon holed in their roles in the party.
#119 Aug 15 2014 at 11:32 PM Rating: Decent
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I was talking about the idea that RDM was the SATA partner. If that's what they were doing in the party they'd be losing Blink/Stoneskin fairly often, so it'd need to be recast. And I sure didn't keep those spells up at all times while leveling either job, as only in certain groups did they have any application.

And again, I'm talking about standard groups. Just because you considered RDM + WHM to be smart (and I'm not saying it isn't) doesn't mean most people did. RDM or WHM was the common rule of party making in the early days.
#120 Aug 16 2014 at 12:55 AM Rating: Decent
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Sir Eagle wrote:
I was talking about the idea that RDM was the SATA partner. If that's what they were doing in the party they'd be losing Blink/Stoneskin fairly often, so it'd need to be recast. And I sure didn't keep those spells up at all times while leveling either job, as only in certain groups did they have any application.


You don't keep the spells up because you need them. You keep them up just in case you get hit, you don't have to worry about having to immediately cure yourself and add onto the hate. It's the same concept for WHMs having reraise. You rarely needed it, but let a situation occur when you die and you don't have it on. Additionally, that's how you level your enhancing without having to spam spells.

As for the losing of the spells, if the mob is dying off the SATA (or even taking severe damage), then it doesn't matter. The mp spent on blink/stoneskin would be less than the amount of mp spent on curing without SATA.

Sir Eagle wrote:
And again, I'm talking about standard groups. Just because you considered RDM + WHM to be smart (and I'm not saying it isn't) doesn't mean most people did. RDM or WHM was the common rule of party making in the early days.


And again, what was standard in your experiences isn't the same for everyone else. A lot of it has to do on WHEN you leveled your job throughout FFXI time line. Fads come and go, so you can't act like whatever time period you leveled was the standard unless you're specifically talking about that time period. Even within that time period, the party make up changed throughout levels.
#121 Aug 16 2014 at 2:41 PM Rating: Decent
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How anyone really had trouble with storage space is beyond me. I had 4 jobs, NIN, SMN, SAM, BRD, had different sets for ALL of those jobs, and still had room to keep sets of low level gear. It never took me more than 2 or 3 minutes to be fully ready for any event. this is without mules. The issue was people hoarding a ton of **** they didn't need. I only kept stuff I needed and sold everything else. I tossed any gear I couldn't sell that became obsolete, and I never had storage issues.


Then trust me, you were playing gimped.


I really wasnt. I was very well geared. I just knew how to organize myself better. The only things i was missing were salvage drops and a relic. I was decked out as far as i could go on all my jobs. Capped merits, everything. And i did this witout having storage issues. Even before a satchel. The furniture storage really really helped here as that added a ton of extra space, and is where i kept my sets of capped gear.
#122 Aug 16 2014 at 8:28 PM Rating: Decent
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I really wasnt. I was very well geared. I just knew how to organize myself better.


"organizing yourself better" more than likely means "making sacrifices on things you feel you could do without"

Which in turn made you lesser geared

I know exactly what you're trying to say, because I eventually leveled all the jobs. I had to do the exact same thing on a much bigger scale than you

The difference is that I never once tried to call myself well geared or say that I could perform full inventory swaps at a 2-3 minute notice, because I was/could not

Edited, Aug 16th 2014 11:05pm by Fynlar
#123 Aug 16 2014 at 8:38 PM Rating: Default
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To be fair, it could be a combination of both. If a RDM didn't/doesn't have a nuke set and/or a stun set, is s/he gimp? I think that would depend on the person you ask. Likewise, if a person didn't spend an additional 2 mil of gil for an additional +1 of int, but has every other common piece of int gear, is s/he gimp?

I'm not arguing one way or another, but those are fair questions.
#124 Aug 17 2014 at 12:05 PM Rating: Decent
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Fynlar wrote:
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I really wasnt. I was very well geared. I just knew how to organize myself better.


"organizing yourself better" more than likely means "making sacrifices on things you feel you could do without"

Which in turn made you lesser geared

I know exactly what you're trying to say, because I eventually leveled all the jobs. I had to do the exact same thing on a much bigger scale than you

The difference is that I never once tried to call myself well geared or say that I could perform full inventory swaps at a 2-3 minute notice, because I was/could not

Edited, Aug 16th 2014 11:05pm by Fynlar


Whatever dude you dont know me, and i have nothing to prove to you. Your completely wrong in your assumption that i couldnt possibly have been as geared as i say i was. The thing about the truth, is that its true whether you believe it or not.
#125 Aug 17 2014 at 3:36 PM Rating: Good
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Well I was going to post here why I liked both games in different ways. But then I saw the thread turned to **** rather quickly, so I won't bother.
#126 Aug 17 2014 at 3:42 PM Rating: Default
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Yet you still did.Smiley: grin
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