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Does anyone on here actually prefer FFXI to XIV?Follow

#52 Aug 07 2014 at 7:21 PM Rating: Excellent
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SE's intent for CoP as a "do as you level" mission line might've been well-meaning, but the execution turned out pretty bleh. If it came with gear syncing at launch, complaints probably wouldn't have been so bad, but jobs sucking or being outright unwanted at certain caps was still a real thing. RDM was pretty bleh at 40 cap and below (couldn't raise in Promies, Refresh at 41, etc.), while it was also a no-option healer for U/O due to lack of Stona. Heck, I remember a lot of BSTs having to try and do the missions as all-BST groups, too.
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#53 Aug 07 2014 at 9:34 PM Rating: Decent
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Lyrailis wrote:
If you had gear, then you had to actually deal with said gear (mule it, take up ridiculous amounts of storage space to accommodate it, etc). Some people chucked said gear before CoP ever came out (they already had their mains and subs leveled), and now had to spend money and resources to get that gear back.


Still a horrible excuse unless you had absolutely no intention of leveling another job ever, in which case storage was not an issue. If you're a mage, you're probably going to level the other mage jobs. Likewise with melee jobs. Even if that scenario didn't apply to you, low level gear is cheap and can be purchased from NPCs, AH and with conquest points.

The point of my previous post was that jobs and gear sucked so much, that there was no need to put that much money and resources to get that gear unless you wanted the absolute best, in which point you would be dumb to rid a piece of gear that was difficult to get. "Well, I leveled my THF and sub, I guess I'll just toss my Emp. Hair pin and Leaping boots that took me hours of camping to get and is still the best piece of equipment for un leveled jobs that I might want to level".

Lyrailis wrote:

Still boils down to the Level Caps were Annoying no matter how you rolled the dice. I don't really feel as though they added all that much to the game; they could have just left the missions uncapped like they are today. Yeah, yeah, lots of 75s will breeze through the first few. So? That's......kinda the perks of, yanno, grinding up to 75 (which took a pretty hefty time investment during CoP) in the first place?


Disagree. The level caps, along with other SE ideas, were failed implementations due to not understanding the player base. Level caps added challenges that varied from level 75 bosses. It made players rely on things like items that else would never be used. Bottom line is that the player base is too diverse for SE to implement something that everyone would like. After the changes to CoP, people complained that CoP was too easy then that ToAU was too hard, then Abyssea was too easy.

Lyrailis wrote:
So you admit that the gear sucked at low levels, and the job abilities sucked at low levels.... why again, should we WANT to play hard missions at low levels, again? The gameplay sucks, the ability selection sucks, the gear sucks.... why on Vana'diel would I want to do that as a low level?


That's because you're comparing it to being 75. When you're used to having a plethora of spells, abilities and gear, it's hard to go back. Why not just start off at 75! That's part of the beauty of leveling is that you see progression as you level. The mistake was the timing of the release. If CoP was part of the original release, there wouldn't be as much complaints. That shows that the problem wasn't the cap, the problem was that people didn't want to adjust.

Lyrailis wrote:
The Level Cap Mechanic felt so clunky and awkward because it went against the whole spirit of the game. "Level up! Get awesome! Get this neat sh*t! Get these powerful spells! Oh, wait.. you can't use them in this, this, and that mission battlefield. Sorry. Have fun with your lowbie sh*t you probably tossed ages ago, and have fun going back to Cure 1s and 2s, and having Thunder being your best nuke."


Actually, it went exactly with the "spirit of the game". The caps in the missions increased as you progressed in the story. So, if you're playing through CoP as a story, you are doing exactly that, leveling up and getting awesome. Fighting Kirin is not part of the CoP story line.

Edited, Aug 8th 2014 11:58am by Almalieque
#54 Aug 08 2014 at 7:57 PM Rating: Good
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valid wrote:
The ironic thing is they decided to make CoP capped because we complained that RotZ was high-level content only. Remember RotZ came out that same time as NA release. Similar to EU release coinciding with CoP.


I think what people wanted, were missions that were do-able by low-level jobs, not missions capped to low levels, where you were forced to be low-level.

Now, if the missions would have been more forgiving (which they infamously weren't), it wouldn't have been as bad. But Dear God, during the first few weeks? months? of CoP... if you didn't have boss enfeebles, then hopefully you had the "best" job combos especially for those stupid Promvyion Bosses. No SMN? haha, yeah right. Good luck with that.

Hell, even WITH the "best" job combinations, you had such little room for error. If everybody was loaded down with boss enfeeble items, the mission was a lot easier... but farming that sh*t took time. Lots of time.

It was capped at low level with near-Endgame difficulty and time investment requirements.

I think people wanted something more low level and... dare I say it... casual. What we got was forced low level Endgame-type fights. Oh, and the True Sight/Sound Aggro everywhere. Good God. Didn't they think the bosses were annoying enough? lol.

But yeah, CoP... had its problems. lol. I did manage to get my Rajas Ring before ToAU/WotG (which was first again? I keep forgetting), but only by the skin of my teeth and with ridiculous luck.

I loved the locales, and the battlefields though. Promyvion has one of my favorite BGMs in the game (the atmosphere too!), afterall. Riverne is an awesome place, I remember some parts of Uleguerand being cool too. Climbing that mountain in Attohwa was mildly annoying, but once you got to the top you had an awesome view. Sea is a ridiculously awesome place, the music, the atmosphere, the view... when I zoned into that place, I was like "woah..."

And the fight against Promathia, where you saw the world underneath you? That was awesome.

The only blot on that awesome expansion, were the stupid level caps.

EDIT: Good God, are there any words that AREN'T censored these days?

Edited, Aug 8th 2014 9:59pm by Lyrailis
#55 Aug 09 2014 at 8:16 AM Rating: Excellent
They finally got it right with Wings of the Goddess. There were some repeatable quests that took place entirely inside the cities (e.g. looking for Suspicious Objects.) It was actually an amusingly slow and relatively painless way to level lowbie jobs.

Not to say WotG didn't have its own problems, notably that the storyline quests were different for whatever nation you chose so if your friends picked a different nation you were screwed. I was stuck on A Feast For Gnats for about two years.
#56 Aug 09 2014 at 11:19 AM Rating: Good
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Catwho wrote:
They finally got it right with Wings of the Goddess. There were some repeatable quests that took place entirely inside the cities (e.g. looking for Suspicious Objects.) It was actually an amusingly slow and relatively painless way to level lowbie jobs.

Not to say WotG didn't have its own problems, notably that the storyline quests were different for whatever nation you chose so if your friends picked a different nation you were screwed. I was stuck on A Feast For Gnats for about two years.


WoTG is on a HUGE, I mean HUGE Pony List of things to do once mom and I are both 99.

We're getting there -- she's 91 IIRC and I'm... 88? Something like that?

Soon we'll be kicking Atori's sorry little b*tt (hopefully lol), and we should be 99 not too long afterwards then we can finally clear some of this **** out.

But yeah, I always thought WotG was a way better expansion, it had content at most levels, and while you didn't get very good rewards out of it, you could do Campaign on a <75 Job (even though you hardly hit anything and you didn't get very good rewards on most jobs, esp after they nerfed buff rewards). That was the huge selling point of WotG -- Campaign... and it was hard to really get anything good out of it unless you were uber. But at least they had more neat stuff. ToAU was similar -- Besieged was about pointless unless you were awesomely powerful (unless you enjoy whiffing and hitting for single digits and dropping dead in one hit to something you can't even see).

But it had other cool stuff and in both of these expansions, the new areas and such weren't gated behind looooooong quest chains that required hard-as-balls (at the time) mission fights.

Edited, Aug 9th 2014 1:20pm by Lyrailis
#57 Aug 09 2014 at 1:59 PM Rating: Decent
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Catwho wrote:
They finally got it right with Wings of the Goddess. There were some repeatable quests that took place entirely inside the cities (e.g. looking for Suspicious Objects.) It was actually an amusingly slow and relatively painless way to level lowbie jobs.

Not to say WotG didn't have its own problems, notably that the storyline quests were different for whatever nation you chose so if your friends picked a different nation you were screwed. I was stuck on A Feast For Gnats for about two years.


They also got the scalable/adjustable-cap content right with ToAU and Assault(at least having it available. I don't know if the difficulty scaled well, or if anyone did it. XD). Although by then, most were 75. And if you weren't, ToAU leveling was so much faster than before that it wasn't nearly as big a deal to catch up.

The WotG quests were doable by everyone. I remember having a friend who was like addicted to them and we'd do them all. Think we did the first 4 or 6 of them in each nation before one of us(can't remember who) took a break from the game. Unless you mean you had to do whatever ones you're aligned with(Sandy *needed* to do the Young Griffons quest line) in order to progress through the main story? In which case, that is lame. :\
#58 Aug 09 2014 at 5:17 PM Rating: Excellent
No, you could do any of them for any of the nations, but since the first dozen of them were solo, you'd get to one of the big battle ones and realized you had no one to do it with unless you started over from scratch with another nation's quests.

My static finally cleared it by saying WE ARE DOING WINDY OKAY SO STFU and using the Windy quests to unlock all the main story missions.

After you finish the main story, it was a hell of a lot easier to go back and do the other nation's quests since there were no main trunk missions blocking the way.
#59 Aug 09 2014 at 7:46 PM Rating: Good
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Lyrailis wrote:
The Level Cap Mechanic felt so clunky and awkward because it went against the whole spirit of the game. "Level up! Get awesome! Get this neat sh*t! Get these powerful spells! Oh, wait.. you can't use them in this, this, and that mission battlefield. Sorry. Have fun with your lowbie sh*t you probably tossed ages ago, and have fun going back to Cure 1s and 2s, and having Thunder being your best nuke."
I was new at the time (started in mid-2008) and I always hated it. First of all, the WHM Reraise spell couldn't be used in the first promy fights because it was level 33 in a 30-cap zone. But mostly I felt like the level caps were just artificial ****-block time-sink that required you to take an hour or two just getting to the d4mn* mission fight. (Riverne zones I'm looking at you.) Not to mention the extreme amount of walking around and farming to get between cut scenes and fights.
(*seriously, Alla?)

valid wrote:
The ironic thing is they decided to make CoP capped because we complained that RotZ was high-level content only. Remember RotZ came out that same time as NA release. Similar to EU release coinciding with CoP.
For certain values of "we" that certainly didn't include me. And complaining about high-level storyline content is absolutely not the same as requesting Nintendo-hard content that prevents you from even having an option to rush through it at high-level, or for leaving it that way through the next two expansions. And there are still parts of the CoP expansion (ENM fights) which are level-capped fights that drop obsolete gear, long after even main-line mission fights had their level caps removed.

I still refuse to do orb BCNMs because even level 60 is too much of a pain in the ***. If there were others I knew who wanted to burn their beastmen seals, I would do it, but I seem to not be alone in avoiding them. I'm sure that most of the people who do them these days are at least 2-boxing if not 3-boxing the fights.

And I have to wonder if level caps on most of them are a major reason people stopped doing Ballista. Losing half your abilities and spells is not fun, and (most) people stop playing content when it's not fun.
#60 Aug 09 2014 at 9:12 PM Rating: Decent
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Zilart was for high levels only? I guess that means nobody ever did EXP parties in Kazham, Altepa, Kuftal, or the like.
#61 Aug 09 2014 at 10:50 PM Rating: Decent
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Catwho wrote:
No, you could do any of them for any of the nations, but since the first dozen of them were solo, you'd get to one of the big battle ones and realized you had no one to do it with unless you started over from scratch with another nation's quests.

My static finally cleared it by saying WE ARE DOING WINDY OKAY SO STFU and using the Windy quests to unlock all the main story missions.

After you finish the main story, it was a **** of a lot easier to go back and do the other nation's quests since there were no main trunk missions blocking the way.


Ah, that sucks. :\

Fynlar wrote:
Zilart was for high levels only? I guess that means nobody ever did EXP parties in Kazham, Altepa, Kuftal, or the like.


EXP parties existed before RotZ so I wouldn't say that's new content. New camps, not new content. I'd also imagine the same people complaining, didn't know or care that they were expansion areas, as they were launch areas to them. The actual new content that RotZ brought(sky, Dynamis, Missions, avatars, etc.) were all for 60+.

Edited, Aug 10th 2014 3:00am by valid
#62 Aug 10 2014 at 12:33 AM Rating: Decent
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Lyrailis wrote:
I think what people wanted, were missions that were do-able by low-level jobs, not missions capped to low levels, where you were forced to be low-level.


You're speaking from hindsight. What people wanted was the ability to participate in quests at low levels as opposed to having to wait till higher levels. Since many people were already at level 75, it was logical to sync the levels, else you wouldn't have the people to form the party at a low level. Someone at level 75 wouldn't choose to level a low job just to participate in a quest if s/he had the opportunity to do so at level 75. You would be recreating the exact problem that you are complaining about. The easy solution was "level synch", but let's not pretend that this whole thing hasn't been hypocritical.
#63 Aug 10 2014 at 9:42 AM Rating: Good
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You're speaking from hindsight. What people wanted was the ability to participate in quests at low levels as opposed to having to wait till higher levels. Since many people were already at level 75, it was logical to sync the levels, else you wouldn't have the people to form the party at a low level. Someone at level 75 wouldn't choose to level a low job just to participate in a quest if s/he had the opportunity to do so at level 75. You would be recreating the exact problem that you are complaining about. The easy solution was "level synch", but let's not pretend that this whole thing hasn't been hypocritical.


There's a difference between Level Sync, and Level Cap.

When they added Level Sync, you could equip Lv75 gear, it'd just be toned down to Lv30 stats.

Level Cap (pre-Level Sync), you couldn't use your Lv75 gear at all.

And this still doesn't explain "why not just make the bosses Lv30 but have no Level Cap"? A Linkshell doing Promvyions could take a 75 or two (along with the Lv30s) and burn through the fights, sure. So? What's the big deal about that? Shouldn't the first few missions be easy anyways, like the other expansions were? The "meat" of the expansion's content still was found in Sea, IIRC, the battle to get there (the Airship Fight) was a Lv60 cap (which 75s weren't going to be "burning" through) anyways.

Edited, Aug 10th 2014 11:42am by Lyrailis
#64 Aug 10 2014 at 1:29 PM Rating: Good
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Seriha wrote:
SE's intent for CoP as a "do as you level" mission line might've been well-meaning, but the execution turned out pretty bleh. If it came with gear syncing at launch, complaints probably wouldn't have been so bad, but jobs sucking or being outright unwanted at certain caps was still a real thing. RDM was pretty bleh at 40 cap and below (couldn't raise in Promies, Refresh at 41, etc.), while it was also a no-option healer for U/O due to lack of Stona. Heck, I remember a lot of BSTs having to try and do the missions as all-BST groups, too.


I thought Promyvions were actually some of the best CoP content. If you WANTED to make the mission easy, you could, with time. Sacrarium wasn't that bad either. Everything after that though? Yeah...

I think the worst part about CoP was mostly all the traveling through BS zones with little room for error or death. That Snoll Tzar fight? Yeah, walking there was far worse than the actual fight. Running past a level 95 Wyrm HNM and making sure you fall down the ramp at the exact right spot or start all over again. Good times.

I actually liked level capped content. Never really had a problem with it. I leveled BST to 40 specifically to farm JSE stuff from Sacrarium. Good times running around with my VT slime. I feel it didn't trivialize CoP zones, ever, since you would be restricted in them. It was like an endgame at a different level, or something.

IDK, I think CoP was probably my favorite expansion and/or mission/story line. It didn't completely change the game like every other expansion did.

Edited, Aug 10th 2014 3:33pm by Zafire
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#65 Aug 10 2014 at 3:36 PM Rating: Decent
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Lyralis wrote:
There's a difference between Level Sync, and Level Cap.

When they added Level Sync, you could equip Lv75 gear, it'd just be toned down to Lv30 stats.


I realized that error earlier. Thank you for pointing that out. What I meant that it was logical to cap the missions in order to meet the desires, and level sync was the obvious solution that came after.

Lyralis wrote:
And this still doesn't explain "why not just make the bosses Lv30 but have no Level Cap"? A Linkshell doing Promvyions could take a 75 or two (along with the Lv30s) and burn through the fights, sure. So? What's the big deal about that? Shouldn't the first few missions be easy anyways, like the other expansions were? The "meat" of the expansion's content still was found in Sea, IIRC, the battle to get there (the Airship Fight) was a Lv60 cap (which 75s weren't going to be "burning" through) anyways.


That goes against the concept of bosses. Boss levels tend to be higher than the players. What's the point of having a boss that will just be annihilated by a group of 75s. You're exactly right that the first few missions should be "easy", but that's assuming that you're leveling up along side the mission. Main story 2-3 dragon,(IIRC) is a lot more difficult when you're a low level newbie.

The obvious solution was to cap the fights, but they failed to implement a level sync capability. You're looking at this after the fact as opposed to at the moment.

Edit: Also, in our max/min society, do you really think that level 75s will party with a group of level 30s and below?



Edited, Aug 10th 2014 11:45pm by Almalieque
#66 Aug 10 2014 at 7:43 PM Rating: Good
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Edit: Also, in our max/min society, do you really think that level 75s will party with a group of level 30s and below?


In Linkshells, sure.

And they don't have to be 75.

It could be a couple 50s, a couple 30s, and a couple 40s deciding "let's do Promyvion". Who knows.

Now, if you're a 30 wanting Promyvion and you wanted a 75 to carry you (assuming it were uncapped), you'd probably have to cough up Gil or something, lol.

EDIT: Anyways, a friend of mine on another server in XIV convinced me to give XIV another try. I forgot how much I loved the early game of XIV -- it is fun! Running around, doing quests, I haven't started crafting yet, but I remember the first 20 or so levels being rather fun. It is a shame I'll probably lose interest once I get 50 and some endgame done, esp once I hit that 'brick wall' with crafting where the only thing you have left to do is grind HQ junk and that whole melding thing. I think Honestly, what XIV really needed was... something more to do than Raid Raid Raid Dungeon Dungeon Dungeon at the "end". Sure there's crafts, but I see that getting old too. There's daily treasure maps, but meh. That lasts what, a few minutes? They got those hunts, but that reminds me of NM camping in old FFXI (IE the thing I hated the most about old XI).

Edited, Aug 10th 2014 9:56pm by Lyrailis
#67 Aug 11 2014 at 5:31 AM Rating: Default
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Lyrailis wrote:

In Linkshells, sure.


If you have a helpful linkshell, then you probably weren't the target audience. What about Joe Blow who just started? Most linkshells either broke instantly or were harder to apply for than an actual job.

Lyrailis wrote:
And they don't have to be 75.

It could be a couple 50s, a couple 30s, and a couple 40s deciding "let's do Promyvion".


Yeaaahhh..... no. Not unless it's a Linkshell. I wish the player base were like that.

People were refusing to party with 75 jobs like DRG, BST, PLDs, etc. and refusing to party WITHOUT jobs like RDMS, BRDS,etc. in the cookie cutter party set up. There is no way that the average person would be ok partying with someone 20 levels below them unless they were friends. I distinctly remember the IT++ days when people would be kicked and parties would dissolve if you were 3 levels apart. Of course that was in reference to xp and not missions, but the concept of perfection was there.

Lyrailis wrote:
Now, if you're a 30 wanting Promyvion and you wanted a 75 to carry you (assuming it were uncapped), you'd probably have to cough up Gil or something, lol.


It wouldn't be carrying you, but completing the mission. Again, many people were already 75 and would not be willing to party with low level people. So, how else would this group of minorities get through the missions? FFXIV got it right with the level sync, xp bonus and roulette. Else, if you're not there at launch, you're screwed. It took less than a week of the release of Delve Content before people started requiring Delve equipment in order to get Delve equipment.


Edited, Aug 11th 2014 1:35pm by Almalieque
#68 Aug 11 2014 at 5:38 AM Rating: Good
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People were refusing to party with 75 jobs like DRG, BST, PLDs, etc. and refusing to party WITHOUT jobs like RDMS, BRDS,etc. in the cookie cutter party set up. There is no way that the average person would be ok partying with someone 20 levels below them unless they were friends. I distinctly remember the IT++ days when people would be kicked and parties would dissolve if you were 3 levels apart. Of course that was in reference to xp and not missions, but the concept of perfection was there.


They refused some jobs because of the level caps, and in groups, they cared about the bottom line (XP/hr). They were elitist about jobs, because they needed (in their eyes) the "best performance". It didn't help that there was such a small margin of error in the level-capped fights, too. They obviously wanted SMN for the Promyvions, because trying to kill the bosses without SMN was a real pain in the rear, for example.

However, if the missions were uncapped, when there's almost zero chance of losing the fight (having Lv40s and 50s in there), who cares what jobs are there? Going into the Promvyion fights with Lv50s... as long as you have a healer... you could probably just auto-attack the boss and win. With nearly any job combination.

Edited, Aug 11th 2014 7:40am by Lyrailis
#69 Aug 11 2014 at 2:40 PM Rating: Good
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Yeah I love XI... even when it ticks me off. It's irreplaceable, unlike any mmo out there. I play less often these days, but whenever I consider quitting... well, I resub. I dunno, I've taken a couple months off here or there but I love the game. The job system is unlike anything else and, frankly, I can't stand any other MMO job system. I also love the itemization. Each item feels unique and even though a lot of stuff has been obseleted by ilevel, I still enjoy collecting a lot of it. Like, when I get a r/ex voidwatch item... even if it's not good anymore, it still feels neat. Costume system they added also gives those items new life.

XIV ARR... meh. I really don't like it. I think if they hadn't restricted me from exploring the world until I leveled arcanist and finished the beginning missions, I might feel differently... I am sad I made the mistake of choosing arcanist as my "beginner" job since it was the only one I didn't have levels in, otherwise I could have breezed through the missions and done what I always enjoyed best about XIV and explored the world/gone fishing.

That said, they made most fish even more worthless... and... overall it just wasn't fun. Have zero temptation to return, even now that they allow server transfers of old characters.

Edited, Aug 11th 2014 1:42pm by Olorinus
#70 Aug 11 2014 at 3:10 PM Rating: Good
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Else, if you're not there at launch, you're screwed. It took less than a week of the release of Delve Content before people started requiring Delve equipment in order to get Delve equipment.


Of course, even if you were there at the start, chances are good you were getting your goddamn *** handed to you over and over, because people were both undergeared and didn't know how to handle the fights.
#71 Aug 11 2014 at 4:18 PM Rating: Decent
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Lyrailis wrote:

However, if the missions were uncapped, when there's almost zero chance of losing the fight (having Lv40s and 50s in there), who cares what jobs are there? Going into the Promvyion fights with Lv50s... as long as you have a healer... you could probably just auto-attack the boss and win. With nearly any job combination


You're not understanding the point. XP parties were uncapped and they still refused to party with or without certain jobs. They wouldn't just change that mentality for a mission. How do I know? Because that's exactly what has happened historically. Every BCNM/KCNM had a cookie cutter party that mandated certain jobs play certain roles even though you could win with "nearly any job combination". Try explaining that to the player base. Remember Operation Desert Storm? People would ask /nin x5 or BLM x 5 or some other nonsense like a specific job. I would literally pick the first 5 people who responded to my shout and go. Because at the end, it doesn't really matter.

So, lets' not neglect over 10 years of anecdotal evidence of "perfect parties" and pretend that everyone would get along and play well together. That was the entire purpose of Abyssea, how long did that last before people max/min that to a 4 man party of specific jobs?
#72 Aug 11 2014 at 4:22 PM Rating: Default
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Fynlar wrote:
Of course, even if you were there at the start, chances are good you were getting your **** *** handed to you over and over, because people were both undergeared and didn't know how to handle the fights.


True, but those are fun and frustrating. I remember when full alliances were fighting the NMs outside and would lose. Then I see a low man party with the right strategy destroy the NM. People ask for an invite just for the win and they would ignore you. So, I refuse to believe that these same people would party with a level 30 when you can't even get an invite as a level 99 just for the KI.
#73 Aug 11 2014 at 5:19 PM Rating: Good
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valid wrote:
The ironic thing is they decided to make CoP capped because we complained that RotZ was high-level content only. Remember RotZ came out that same time as NA release. Similar to EU release coinciding with CoP.

I quit right before Abyssea came out and level cap just got raised to 80, so this may be a bit outdated but CoP was and still is my favorite expansion. I think the zones that you unlock, the soundtrack, the cutscenes and storyline, the gear (Rajas, Brutal, Loquacious), even the mobs (cute goldfish and UFO!!!) everything about it was so surreal.

Also, although the missions, admittedly, were quite difficult; completing them gave me a sense of accomplishment that I didn't get with any other content in the game outside of CoP. Looking to come back to the game in the near future when I get some time off work.


Edited, Aug 11th 2014 7:34pm by Spede
#74 Aug 11 2014 at 7:19 PM Rating: Good
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I understood your point just fine. You appear to be misunderstanding my counter point.

In XP groups, the "cap" is XP/hr. That's why they cared about what jobs you had there; "better" jobs = faster XP/hr.
In BCNM, the "cap" is higher chances of success. "Better" jobs = more chance of succeeding (failure was costly)
In Capped Missions, the cap is the level cap. "Better Jobs" = more chances of success, and/or easier fights (Promyvions were 5x easier with a SMN's Astral Flow).

However....

UNCAPPED Missions, where you have almost zero chance of failure, there's no reason to care what jobs you have there present, because you WILL win no matter what. When my Linkshell did Promyvion, we cared about job setup. When we did Sacrarium, we only cared about having "enough" of the "good" jobs there, and anybody else could tag along once we met those requirements; we knew we'd win either way.

With uncapped mission fights that are low-level... there's no XP/hr, no danger of failure, so there's really no reason to care what jobs are there.
#75 Aug 11 2014 at 9:31 PM Rating: Default
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Lyrailis wrote:
In XP groups, the "cap" is XP/hr. That's why they cared about what jobs you had there; "better" jobs = faster XP/hr.


But that wasn't the case. IT++ mobs didn't outweigh chaining VT mobs. Furthermore, there were several other factors that played into xp/hour, to include, but not limited to, competing parties, experience of party members and their gear. Which is the point that you missed, those individuals were living a fantasy world because of their max/min mentality. As a result, you can't possibly argue that they wouldn't do the same for uncapped CoP missions.

Lyrailis wrote:
In BCNM, the "cap" is higher chances of success. "Better" jobs = more chance of succeeding (failure was costly)


Read above. There is no "better jobs", but it's the make up of the party. You're just proving my point of having the max/min thought concept. You don't think people wouldn't have the same thought process with partying with a level 30? Again, I used to invite the first five people to do BCNMs with no issues. I've been in cookie cutter set ups and failed. It takes more than the party job make up to win a battle.

Lyrailis wrote:
In Capped Missions, the cap is the level cap. "Better Jobs" = more chances of success, and/or easier fights (Promyvions were 5x easier with a SMN's Astral Flow).
Read above. not necessary and can still fail. People would think the same way about leveling with a level 30.

Lyrailis wrote:
UNCAPPED Missions, where you have almost zero chance of failure,

Which again defeats the purpose of having it. That goes against the concept of boss battles.

Lyrailis wrote:
there's no reason to care what jobs you have there present, because you WILL win no matter what.

Just like when people (to include myself) asked to join a low man Delve NM party to get KI and got ignored. There was no chance of losing, yet I still couldn't get invited as a level 99 and you're claiming that people wouldn't do the same with level 30?

#76 Aug 11 2014 at 9:48 PM Rating: Excellent
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3,441 posts
Quote:

Just like when people (to include myself) asked to join a low man Delve NM party to get KI and got ignored. There was no chance of losing, yet I still couldn't get invited as a level 99 and you're claiming that people wouldn't do the same with level 30?


You're automatically assuming it is because of your job, and not because... they were Japanese and won't group with English players, or maybe they know your name and have heard bad things about you, true or untrue (note: I am NOT accusing you of anything!), or maybe they didn't really feel they needed any extra help? Maybe they were just being jerks?

Correlation != Causation.

Quote:
Which again defeats the purpose of having it. That goes against the concept of boss battles.


Look at previous Final Fantasy games and tell me how many times you actually died to an average boss battle. A few bosses qualify as ThatOneBoss, but most of them are complete wimps, without any level grinding. When's the last time any FF6 story boss actually killed you, assuming you weren't doing a Low Level Run?

Quote:
Read above. not necessary and can still fail. People would think the same way about leveling with a level 30.


Necessary? No. Foolproof? No.

Greatly increases your chances of success? **** Yes.

Quote:
Read above. There is no "better jobs", but it's the make up of the party.


You're absolutely right! If you have a partial group with, oh, let's say ToAU style grinding... a Lolibri group. Remember those? Those squishy pink birds everybody loved to murder in droves?

Let's say you had, oh I don't know, a WHM healer (no special weapon), you had a PLD tank, and three DD classes of any sort, let's say you had a RNG, a WAR, and a SAM. Someone left group. You have two classes that are (or, were at the time) horribly dependent upon MP.

Therefore, there was one......and only one job.... that you WANTED for that last slot in your group. I'm sure you know which job I'm referring to.

If you saw one in the list, you grabbed it and FAST. Why? Because this job has abilities that would GREATLY help the WHM and PLD out. Grabbing anybody else might work, but you'd have to rest after every few mobs because of people going OOM.

Certain jobs work well together, and certain party setups require certain jobs to make them work. A SC+MB group doesn't work without at least two people who have compatible skillchains that is of an element the BLM wants, and it obviously doesn't work very well without the BLM (or at least it didn't at the time). WHM+PLD without RDM? You crazy? etc etc etc.

You could go NINx2 or WAR/NINx2 and a WHM... and you wouldn't need the RDM as much, true. But what if you didn't have a couple WARs or NINs around and all you had was this PLD and WHM? You either got a RDM or your XP sucked.

EDIT: Another good example of group synergy (and how it caused pain in some peoples' in-game lives): THF. You almost never invited a 30+ THF into the group unless you had two people with Provoke, because the whole THF thing revolved around a temporary tank provoking the mob first, then the THF doing SATA onto the real tank (preferrably with a skillchain, Distortion was the favorite back then). But with nobody with a 2nd Provoke... and the THF was nigh-useless. I remember they eventually buffed Trick Attack, but it still didn't feel like it was enough even after they buffed it; it was still weak when compared to SA+TA combined.

Edited, Aug 11th 2014 11:59pm by Lyrailis
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