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Just like when people (to include myself) asked to join a low man Delve NM party to get KI and got ignored. There was no chance of losing, yet I still couldn't get invited as a level 99 and you're claiming that people wouldn't do the same with level 30?
You're automatically assuming it is because of your job, and not because... they were Japanese and won't group with English players, or maybe they know your name and have heard bad things about you, true or untrue (note: I am NOT accusing you of anything!), or maybe they didn't really feel they needed any extra help? Maybe they were just being jerks?
Correlation != Causation.
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Which again defeats the purpose of having it. That goes against the concept of boss battles.
Look at previous Final Fantasy games and tell me how many times you actually
died to an average boss battle. A few bosses qualify as ThatOneBoss, but most of them are complete wimps,
without any level grinding. When's the last time any FF6 story boss actually killed you, assuming you weren't doing a Low Level Run?
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Read above. not necessary and can still fail. People would think the same way about leveling with a level 30.
Necessary? No. Foolproof? No.
Greatly increases your chances of success? **** Yes.
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Read above. There is no "better jobs", but it's the make up of the party.
You're absolutely right! If you have a partial group with, oh, let's say ToAU style grinding... a Lolibri group. Remember those? Those squishy pink birds everybody loved to murder in droves?
Let's say you had, oh I don't know, a WHM healer (no special weapon), you had a PLD tank, and three DD classes of any sort, let's say you had a RNG, a WAR, and a SAM. Someone left group. You have two classes that are (or, were at the time)
horribly dependent upon MP.
Therefore, there was one......and only one job.... that you WANTED for that last slot in your group. I'm sure you
know which job I'm referring to.
If you saw one in the list, you grabbed it and FAST. Why? Because this job has abilities that would GREATLY help the WHM and PLD out. Grabbing anybody else might work, but you'd have to rest after every few mobs because of people going OOM.
Certain jobs work well together, and certain party setups require certain jobs to make them work. A SC+MB group doesn't work without at least two people who have compatible skillchains that is of an element the BLM wants, and it obviously doesn't work very well without the BLM (or at least it didn't at the time). WHM+PLD without RDM? You crazy? etc etc etc.
You could go NINx2 or WAR/NINx2 and a WHM... and you wouldn't need the RDM as much, true. But what if you didn't have a couple WARs or NINs around and all you had was this PLD and WHM? You either got a RDM or your XP sucked.
EDIT: Another good example of group synergy (and how it caused pain in some peoples' in-game lives): THF. You almost never invited a 30+ THF into the group unless you had two people with Provoke, because the whole THF thing revolved around a temporary tank provoking the mob first, then the THF doing SATA onto the real tank (preferrably with a skillchain, Distortion was the favorite back then). But with nobody with a 2nd Provoke... and the THF was nigh-useless. I remember they eventually buffed Trick Attack, but it still didn't feel like it was enough even after they buffed it; it was still weak when compared to SA+TA combined.
Edited, Aug 11th 2014 11:59pm by Lyrailis