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Get Ready for Summer with the Next Version Update!Follow

#102 Jun 14 2014 at 2:27 AM Rating: Decent
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Seriha wrote:
louispv wrote:
Rampage is unchanged. It's still Ruinator or bust. And Cloudsplitter is unchanged. Weakest WS in the game and it's unchanged. Not even the bonus magic acc of all the other elemental WS's. (Which it sorely needs as even normal enemies would give you resists pretty often.) The elemental WS adjustment better triple their damage, or all elemental WS holding mythic/empyrians are still worthless.

WS being directly affected by (i)lvl is still a wildcard here. So, I wouldn't quite say nothing's changed yet. We'll see once patch hits. :X

Well since cloudsplitter currently does 800ish damage right now (There is no damage calculation at all. It's just base magic damage + 1 damage per point of STR or MND you add.), and it would need to do 3000ish to be useful, (since you won't be doing a 4-6k ruinator.) it'd have to be a damned big boost to elemental ws's. But that isn't going to happen because then Earth Crusher and Wildfire will be doing 5,000ish and 9,000ish damage if it's the same adjustment across the board.

Still advocate the flaming crush method. Make it 2 melee hits, THEN an elemental attack. That way stronger weapons and normal melee stats as your gear and level goes up makes it stronger, and they don't have to rebalance them in 6 months when the item level goes to 129.
#103 Jun 14 2014 at 5:30 AM Rating: Good
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sleepygirl wrote:
I'm surprised they ever had a fish like Hakuryu in the first place. They do all this stuff to discourage fish->npc in other places, then introduce a fish that has no purpose except to sell to npc?

That trust thing could be a pain... but at least it sounds like it's considered a bug that they will eventually fix.

~sleepygirl


Sounds like they wanted Fishing to give you some money (by adding the aforementioned "money fish") but they overcompensated a little, and cut the prices back to try to get a balance. Maybe it makes just a little too much money.

Makes sense to me, anyways. And besides, it doesn't say how much they cut it, does it? They could have nerfed it into oblivion (-75%) or they coulda just shaved a little off the top (10-25%). We don't know yet.
#104 Jun 14 2014 at 11:31 AM Rating: Good
sleepygirl wrote:
I'm surprised they ever had a fish like Hakuryu in the first place. They do all this stuff to discourage fish->npc in other places, then introduce a fish that has no purpose except to sell to npc?
~sleepygirl


Fishing has always been a difficult craft to ballance because fish have lost their value on AH and selling stuff to npc would seem the next best thing.
Saying that, I think most people have been expecting this nerf to come to prehistoric fish for a long time.
#105 Jun 14 2014 at 12:13 PM Rating: Good
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Janeash wrote:
sleepygirl wrote:
I'm surprised they ever had a fish like Hakuryu in the first place. They do all this stuff to discourage fish->npc in other places, then introduce a fish that has no purpose except to sell to npc?
~sleepygirl


Fishing has always been a difficult craft to ballance because fish have lost their value on AH and selling stuff to npc would seem the next best thing.
Saying that, I think most people have been expecting this nerf to come to prehistoric fish for a long time.
They've been slacking on "Inside the Belly" fish that could have been potentially useful. At this point I think that quest is pretty much the only thing that can salvage fishing.
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#106 Jun 14 2014 at 2:23 PM Rating: Good
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detlef wrote:
Janeash wrote:
sleepygirl wrote:
I'm surprised they ever had a fish like Hakuryu in the first place. They do all this stuff to discourage fish->npc in other places, then introduce a fish that has no purpose except to sell to npc?
~sleepygirl


Fishing has always been a difficult craft to ballance because fish have lost their value on AH and selling stuff to npc would seem the next best thing.
Saying that, I think most people have been expecting this nerf to come to prehistoric fish for a long time.
They've been slacking on "Inside the Belly" fish that could have been potentially useful. At this point I think that quest is pretty much the only thing that can salvage fishing.


I'm curious...

Slightly OT, but does Inside the Belly STILL require that stupid quest where you gotta get a drop (Sand Charm IIRC?) off of Pirates before the guy will let you cut open fish? I remember there being an important quest locked behind that stupid pirate quest, and I tried for hours and hours and hours trying to get the Pirates to spawn. Saw 1 spawn ever, and of course the charm didn't drop.
#107 Jun 14 2014 at 8:11 PM Rating: Good
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louispv wrote:
Seriha wrote:
louispv wrote:
Rampage is unchanged. It's still Ruinator or bust. And Cloudsplitter is unchanged. Weakest WS in the game and it's unchanged. Not even the bonus magic acc of all the other elemental WS's. (Which it sorely needs as even normal enemies would give you resists pretty often.) The elemental WS adjustment better triple their damage, or all elemental WS holding mythic/empyrians are still worthless.

WS being directly affected by (i)lvl is still a wildcard here. So, I wouldn't quite say nothing's changed yet. We'll see once patch hits. :X

Well since cloudsplitter currently does 800ish damage right now (There is no damage calculation at all. It's just base magic damage + 1 damage per point of STR or MND you add.), and it would need to do 3000ish to be useful, (since you won't be doing a 4-6k ruinator.) it'd have to be a damned big boost to elemental ws's. But that isn't going to happen because then Earth Crusher and Wildfire will be doing 5,000ish and 9,000ish damage if it's the same adjustment across the board.

Still advocate the flaming crush method. Make it 2 melee hits, THEN an elemental attack. That way stronger weapons and normal melee stats as your gear and level goes up makes it stronger, and they don't have to rebalance them in 6 months when the item level goes to 129.


Umm ... who the hell told you CS was flat damage?

CS is the same as any other magic weapon skill. It has no dSTAT term which makes it similar to Herc Slash.

http://wiki.ffxiclopedia.org/wiki/Calculating_Weapon_Skill_Damage
http://wiki.bluegartr.com/bg/Cloudsplitter

Quote:
Damage = (( Lv+2+WSC ) * fTP + fINT ) * Resist * Elemental Staves * Weather * MDIF * Magic Damage Adjustment


The change is in the LV+2. Currently we are using 99+2 as the base level but they will change it to use the iLevel of the main weapon, so 119+2. Then add on the 40%MND/STR, multiply by the fTP and then by MAB/MDB and any weather bonus's or magic reduction. It's biggest issue is the obscenely low base DMG (101 now, later 121) and fTP (3.75). For magic WS's to be competitive they need a much higher base DMG or be like Wildfire and have a large fTP (5.5). If your using CS you should also be using the moonshade for another 0.3125 fTP, maybe also the gorget and belt but not sure what other choices BST's have on those slots. Even still the abysmal base DMG isn't going to get you a decent output.
#108 Jun 16 2014 at 2:18 AM Rating: Good
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PlayOnline wrote:

New Quests Coming in the June Version Update!

Adoulin is a storied city with a diverse array of personages, and the June version update brings with it new chapters in some of the city's continuing sagas. Find out more about the Order of Janniston's struggles with a young man who suddenly fell ill in "Sick and Tired," and witness the struggles of Cid's son Midras as he researches new ways to grow vegetables on the Ulbukan continent in "Vegetable Vegetable Crisis." Experience a different side of Adoulin with these and other serial tales!

http://www.playonline.com/ff11us/index.shtml
#109 Jun 16 2014 at 4:55 AM Rating: Excellent
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PlayOnline wrote:
"Vegetable Vegetable Crisis."

There are still some jobs that only have niche uses, and entire systems of content left to gather dust, and we're getting a vegetable update. I'm not sure if I should feel hyped or not.
#110 Jun 16 2014 at 5:33 AM Rating: Excellent
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Demoncard wrote:
PlayOnline wrote:
"Vegetable Vegetable Crisis."

There are still some jobs that only have niche uses, and entire systems of content left to gather dust, and we're getting a vegetable update. I'm not sure if I should feel hyped or not.


A lot of said systems felt like experiments, to be honest. I doubt they're going to update even 25% of the content in the entire game, and if they do it'll be a huge surprise to me.

Some of this stuff that they've added during the years I've been playing are more of a "Wouldn't it be cool, if...." And they tried it, hardly nobody touched it because of crippling limitations or lack-luster rewards and they seem to have been all "meh, guess that didn't work. NEXT!"

Though it'd be nice if they'd upgrade FoV to make it comparable to GoV (any reason why it shouldn't be? It'd open a LOT of options up), though other stuff like that thing where you fight beastmen at an outpost (I forget what that was even called) ... it is easy to see why stuff like that didn't take off -- the rewards sucked IIRC. A few pieces of Lv20 gear nobody cared about. People did it a few times, RNG happened, and people said "you know that Lv20 stuff really isn't that good" and just said "***** it", lol.
#111 Jun 16 2014 at 7:15 AM Rating: Good
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So when exactly is the update? Early in the morning tomorrow for Est players?
#112 Jun 16 2014 at 10:38 AM Rating: Good
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I'm curious as to why they changed the time that they normally do updates. Usually update lands right at 2 AM Japan time, but this time they are doing it at 2 PM Japan Time. What's up with that?
#113 Jun 16 2014 at 12:42 PM Rating: Good
Lyrailis wrote:
detlef wrote:
Janeash wrote:
sleepygirl wrote:
I'm surprised they ever had a fish like Hakuryu in the first place. They do all this stuff to discourage fish->npc in other places, then introduce a fish that has no purpose except to sell to npc?
~sleepygirl


Fishing has always been a difficult craft to ballance because fish have lost their value on AH and selling stuff to npc would seem the next best thing.
Saying that, I think most people have been expecting this nerf to come to prehistoric fish for a long time.
They've been slacking on "Inside the Belly" fish that could have been potentially useful. At this point I think that quest is pretty much the only thing that can salvage fishing.


I'm curious...

Slightly OT, but does Inside the Belly STILL require that stupid quest where you gotta get a drop (Sand Charm IIRC?) off of Pirates before the guy will let you cut open fish? I remember there being an important quest locked behind that stupid pirate quest, and I tried for hours and hours and hours trying to get the Pirates to spawn. Saw 1 spawn ever, and of course the charm didn't drop.


Yeah there's been no change at all to the sand charm quest and it's still a requirement to get to the inside the belly quest.
You just got to be patient when it comes to waiting for pirates to pop and you are more likely to see them when you fish on the ferry.
I used to see them all the time while targeting guild point fish and mostly ignore them as it took precious time away from fishing.
Another thing you can do is make up your mind how long you want to camp pirates (say one hour) and then if there's no show then do something else.
Rinse and repeat till you eventually find them!
Also pirate ships CS is different and you can target the door the moment you are out of CS.
Normal ferry rides have a delay before you can target the door and run upstairs!
#114 Jun 16 2014 at 12:51 PM Rating: Good
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I'm still trying to wrap my head around WHY that stupid Sand Charm is a requirement for Inside the Belly.

I'll probably never end up doing it, I've simply better things to do with my time, TBH. I just don't get why they won't change it in some way to be more reasonable.
#115 Jun 16 2014 at 2:18 PM Rating: Good
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Pirates could be worse. At least it's only a one time thing that you have to do. Go on THF though because it's possible to kill the mobs as they spawn and still get unlucky with drops.

As far as determining if you're on a pirate ride, while the door target thing works it's far easier to just watch the screen as you load. If your chatlog loads on an otherwise black screen then it's a pirate ride. Otherwise, everything loads at once.
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#116 Jun 16 2014 at 6:25 PM Rating: Decent
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Quote:
You just got to be patient when it comes to waiting for pirates to pop and you are more likely to see them when you fish on the ferry.


It's actually predetermined whether or not pirates will show up on a certain trip.

When you make the transition into the ferry "zone", if the zone appears right away after the "downloading data" black screen, pirates will not appear on that trip. If the black screen remains for a few seconds longer, pirates will show up.

Keep at it; pirates aren't THAT rare. You wanna know what a world of suck is, try camping Blackbeard and Silverhook for their WHM clubs. Not that they have any value whatsoever nowadays...
#117 Jun 16 2014 at 9:42 PM Rating: Decent
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Lyrailis wrote:
I'm still trying to wrap my head around WHY that stupid Sand Charm is a requirement for Inside the Belly.

I'll probably never end up doing it, I've simply better things to do with my time, TBH.

It's the same with just about any other quest or mission. The story unfolds as you complete it. Do you just not read books because you have to read through the whole story before you fully understand? C'mon now...


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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#118 Jun 16 2014 at 11:39 PM Rating: Decent
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saevellakshmi wrote:

Umm ... who the hell told you CS was flat damage?

Using the WS itself. Do it naked, it does 600ish damage. Add 10 STR and it does 10 more damage. Add 10 MND, it adds 10 damage. Add 10 str and 10 MND and it does 20 more damage. It's pathetic that the stat mods are so low, and it's even more pathetic since we can't ignore the stat mods in favor of MAB, since they've added a grand total of 3 new MAB pieces BST can use. (I've added acumen ring and Toro cape to my macro, and changed hecate's for Friomisi, nothing else has changed since 99. I don't even know why I bother updating it.) That and anything light, lightning or earth based will give you half resist guaranteed, even if it isn't a NM.

For a comparison, smash axe does 1000 damage pretty reliably, AND stuns. Simply because smash axe gets stronger with stronger axes.
#119 Jun 17 2014 at 1:18 AM Rating: Good
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Well, I won't argue against SE dropping the ball on some old elemental WS. Just eager to see how these TP and WS adjustments pan out.
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#120 Jun 17 2014 at 3:45 PM Rating: Good
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FilthMcNasty wrote:
Lyrailis wrote:
I'm still trying to wrap my head around WHY that stupid Sand Charm is a requirement for Inside the Belly.

I'll probably never end up doing it, I've simply better things to do with my time, TBH.

It's the same with just about any other quest or mission. The story unfolds as you complete it. Do you just not read books because you have to read through the whole story before you fully understand? C'mon now...




Yeah, but I couldn't see where the questline with the Sand Charm was in any way connected to the guy who guts fish for you.

If there was an actual storyline that connected these two NPCs in some way that I could see, then yeah. I'd understand the two quests being linked together.

But, that's the problem: The girl who gives the Sand Charm quest lives in Mhaura and does not appear to have any connection whatsoever to the guy who guts fish for you in Selbina.

That's why I really don't understand why the one is a prereq for the other, esp when the Belly quest is a requirement for several other things (including Ebisu Rod).
#121 Jun 17 2014 at 4:12 PM Rating: Good
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Add the Sand Charm to FoV chests in Bubu and Vulk then call it a day. :(
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#122 Jun 17 2014 at 5:23 PM Rating: Decent
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The patience required to get anything decent out of Inside the Belly is far, far greater than what it takes to get a sand charm.

I'm an Ebisu owner; trust me on this one >_>
#123 Jun 17 2014 at 5:55 PM Rating: Excellent
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Fynlar confirmed for fish botting!

I kid. And still no on the babies.
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#124 Jun 17 2014 at 6:07 PM Rating: Decent
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Fynlar confirmed for fish botting!

I kid. And still no on the babies.


This post was so short, yet it felt like one disappointment after another. Smiley: frown
#125 Jun 18 2014 at 1:05 AM Rating: Decent
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Lyrailis wrote:
Yeah, but I couldn't see where the questline with the Sand Charm was in any way connected to the guy who guts fish for you.


If you actually took the time to go through the quests, it might make more sense. I won't spoil the story, but it's definitely meaningful even beyond gutting fish. Smiley: nod

Fynlar wrote:
The patience required to get anything decent out of Inside the Belly is far, far greater than what it takes to get a sand charm.


Also, this. Hell, just the patience required to get fishing to the necessary level(especially before they buffed skill up) makes Sand Charm feel like turning in an adventurer coupon. Never mind the determination it takes to skill fishing up high enough to make the quest profitable.

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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