Seriha wrote:
louispv wrote:
Rampage is unchanged. It's still Ruinator or bust. And Cloudsplitter is unchanged. Weakest WS in the game and it's unchanged. Not even the bonus magic acc of all the other elemental WS's. (Which it sorely needs as even normal enemies would give you resists pretty often.) The elemental WS adjustment better triple their damage, or all elemental WS holding mythic/empyrians are still worthless.
WS being directly affected by (i)lvl is still a wildcard here. So, I wouldn't quite say nothing's changed yet. We'll see once patch hits. :X
Well since cloudsplitter currently does 800ish damage right now (There is no damage calculation at all. It's just base magic damage + 1 damage per point of STR or MND you add.), and it would need to do 3000ish to be useful, (since you won't be doing a 4-6k ruinator.) it'd have to be a damned big boost to elemental ws's. But that isn't going to happen because then Earth Crusher and Wildfire will be doing 5,000ish and 9,000ish damage if it's the same adjustment across the board.
Still advocate the flaming crush method. Make it 2 melee hits, THEN an elemental attack. That way stronger weapons and normal melee stats as your gear and level goes up makes it stronger, and they don't have to rebalance them in 6 months when the item level goes to 129.