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A new version update has landed on the peaks! (05/14/2014)Follow

#1 May 14 2014 at 11:07 AM Rating: Good
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PlayOnline wrote:

This version update carries on its back chapter four of the enthralling Seekers of Adoulin mission story line; the Mog Wardrobe, a system for storing equipment; adjustments to fellows and alter egos to support your soloing activities; and a bevy of other adjustments to make enjoying Vana'diel easier than ever before!

Battle-ready adventurers will also want to take a look at new job point categories, geomancer and rune fencer Ergon Weapons, and new high-tier mission battlefields.

Persue the details!



Edited, May 14th 2014 1:57pm by Szabo
#2 May 14 2014 at 12:32 PM Rating: Good
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Gessho Trust companion. Totally called it.

Also oh my god Maat.
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#3 May 14 2014 at 1:19 PM Rating: Excellent
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Apparently the THF i119 Relic Hands are now +3 TH instead of +2. I foresee a sudden surge in interest in farming Kaggen.
#4 May 14 2014 at 1:55 PM Rating: Good
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As if one shantotto alter ego wasn't enough..

Quote:

Cipher: Domina Rare Ex
A scroll inscribed with strange symbols that seal away the puissance of a Tarutaru named Domina Shantotto. Chanting the enigmatic script summons her alter ego to the bearer's side.
#5 May 14 2014 at 4:13 PM Rating: Good
Szabo wrote:
As if one shantotto alter ego wasn't enough..

Quote:

Cipher: Domina Rare Ex
A scroll inscribed with strange symbols that seal away the puissance of a Tarutaru named Domina Shantotto. Chanting the enigmatic script summons her alter ego to the bearer's side.

If this doesn't summon Shantottozord I'm going to be dissappoint.
#6 May 14 2014 at 4:55 PM Rating: Excellent
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Hooray for more PUP job points fail!
Increased MP was kind of obvious, if useless for those who don't use a mage automaton.
And increased Heady Artifice effect? Yes, I want a minor increase in the effect of a lame 1hr!
So still no reason for me to farm those points on PUP.

At least having alter egos in WotG areas will be nice.
#7 May 14 2014 at 6:14 PM Rating: Good
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MouserRDM wrote:
Apparently the THF i119 Relic Hands are now +3 TH instead of +2. I foresee a sudden surge in interest in farming Kaggen.


I really need to finish COP. Would be nice to have capped TH without using the gimp knife. I know the 119 TH dagger isn't the bestest but at least its reasonable to toss on.
#8 May 14 2014 at 11:11 PM Rating: Good
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Choosing whether to log out on character select or main menu was certainly unexpected, though it's welcome.
#9 May 15 2014 at 5:45 AM Rating: Decent
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I really need to finish COP. Would be nice to have capped TH without using the gimp knife. I know the 119 TH dagger isn't the bestest but at least its reasonable to toss on.


Not sure what you meant here... adding TH gear didn't make a cap easier to reach, it just made the cap higher :p
#10 May 15 2014 at 6:16 AM Rating: Excellent
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Fynlar wrote:
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I really need to finish COP. Would be nice to have capped TH without using the gimp knife. I know the 119 TH dagger isn't the bestest but at least its reasonable to toss on.


Not sure what you meant here... adding TH gear didn't make a cap easier to reach, it just made the cap higher :p


Actually it does. SE has come out and said that getting a TH proc is some function of what your current TH is compared to the amount of TH gear that you are wearing. The hard caps are 8 on your gear and 12 total, so in order to reach 12 faster, you have to full time 8 in gear.
#11 May 15 2014 at 5:42 PM Rating: Decent
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I've gotten TH higher than 12 before, so don't think that's quite right.
#12 May 16 2014 at 5:08 AM Rating: Good
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Increase magic accuracy by 1.

Curses, Squeenie'd again.
#13 May 16 2014 at 6:17 AM Rating: Excellent
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Two patches ago they announced they were instituting caps on TH, 8 on gear and traits and a total cap of 12 for upgrades. So if your 12+ TH experience is more than two months ago it just isn't current. If it is more recent than that, I don't know what to say as they clearly defined the limits in the patch notes.
#14 May 16 2014 at 7:36 AM Rating: Good
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Demoncard wrote:
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Increase magic accuracy by 1.

Curses, Squeenie'd again.

Silly RDM, you still have hope?! Very well, next update you shall get enhanced Resist Petrify and Barstatus Duration +1.
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#15 May 16 2014 at 11:33 AM Rating: Default
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I kind of enjoy that RDM isn't getting buffed considering how OP it was for so long back in the day (very few if at all any jobs could solo what they could even if it wasn't "efficient".)

Now if only they'd stop buffing SAM we'd be in a good spot.
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#16 May 16 2014 at 12:29 PM Rating: Good
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Fynlar wrote:
I've gotten TH higher than 12 before, so don't think that's quite right.


Don't know about the hard cap on procced TH - but the hard cap on gear is 8 now. So if I can get TH gloves I can have hard cap worn without having to get super duper hard to get (for me currently) belt, and without having to wear the gimpy TH knife, that's all.
#17 May 16 2014 at 3:39 PM Rating: Good
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An upper limit has been set on the effects of Treasure Hunter.
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This adjustment has been made in light of the future introduction of equipment enhancing the effects of Treasure Hunter.
Upper limits of Treasure Hunter including the total of bonuses provided by equipment, atma, and job abilities.
Thief
Treasure Hunter +8
* The limit will be raised to +12 as normal when under the increased Treasure Hunter effects granted through thief autoattacks, Sneak Attack, Trick Attack, and the ranger ability Bounty Shot.
Non-thief jobs
Treasure Hunter +4

Patch Notes - March 3-17-2014

I guess it doesn't specifically say that 12 is the cap, but the implication is there.

Posted in the march thread accidentally.
#18 May 16 2014 at 4:35 PM Rating: Decent
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Theonehio wrote:
I kind of enjoy that RDM isn't getting buffed considering how OP it was for so long back in the day (very few if at all any jobs could solo what they could even if it wasn't "efficient".)

Now if only they'd stop buffing SAM we'd be in a good spot.


Malarky.. RDM was never over buffed in the past. Players were taking advantage of the ability of the DoT/kite method, which any mage (and some non mage) job could do. Once people realized that mobs were solo-able, people flocked to RDM because that was what was "hot" at the moment.

RDM has always been limited. Even with the slight solo edge, that makes up for not having a place in a party outside of a refresh-*****.

Edited, May 17th 2014 12:49am by Almalieque
#19 May 16 2014 at 6:08 PM Rating: Decent
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Oh okay, didn't know about TH cap changes. Yeah, I got up to 14 way before then, on that Yagudo NM in Castle Oztroja [S] that constantly heals itself. Was thwacking away at that guy for hours for skillups. >_>
#20 May 17 2014 at 7:03 PM Rating: Excellent
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Almalieque wrote:
Theonehio wrote:
I kind of enjoy that RDM isn't getting buffed considering how OP it was for so long back in the day (very few if at all any jobs could solo what they could even if it wasn't "efficient".)

Now if only they'd stop buffing SAM we'd be in a good spot.


Malarky.. RDM was never over buffed in the past. Players were taking advantage of the ability of the DoT/kite method, which any mage (and some non mage) job could do. Once people realized that mobs were solo-able, people flocked to RDM because that was what was "hot" at the moment.

RDM has always been limited. Even with the slight solo edge, that makes up for not having a place in a party outside of a refresh-*****.

I've always said there were people who wanted to keep RDM down simply out of spite. Proof positive, I suppose.

Moving past the exploit-laden methods like pinning or cheese-tastic methods like an inventory of RR pins and keeping DoTs on Berith, the solo game was simply dreadfully time inefficient. Sure, it was nice not having to scrounge up friends for some off-hour activity if it could be taken solo, but I'd always taking murdering something in a couple minutes in a heartbeat over playing cat and mouse for an hour just to lose claim and have it get stolen or regen up a tick or two.

As for the jaded WHMs out there, well, not all of us wanted "your job" as it were, and such was why I'd always been so... persistent in fishing for buffs to steer the class away from that as primary duty. Never really happened, though. WHM just got their buffs while content shifted toward more AoE and status-heavy to basically guarantee a RDM couldn't keep up if Utsu couldn't be employed.

P.S. RDM Melee.

Didn't really help we had the people who really wanted to be playing SCH not jumping there. Or at least, that was their line in telling us to play BLU or something else. :(

Still makes me pine for how much more engaging the game could be if SE was more robust with job abilities and such for everyone. So much potential, but I guess too much spaghetti code and PS2 limitations.
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#21 May 17 2014 at 7:24 PM Rating: Good
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Theonehio wrote:
I kind of enjoy that RDM isn't getting buffed considering how OP it was for so long back in the day (very few if at all any jobs could solo what they could even if it wasn't "efficient".)

It's been nearly ten years since RDM was that kind of popular.

That is one long, petty grudge.
#22 May 18 2014 at 3:14 AM Rating: Good
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Almalieque wrote:
Malarky.. RDM was never over buffed in the past. Players were taking advantage of the ability of the DoT/kite method, which any mage (and some non mage) job could do. Once people realized that mobs were solo-able, people flocked to RDM because that was what was "hot" at the moment.
More because at 41+ the job was in high demand as the poor man's BRD for MP regen (because you had a better chance of finding a needle in a haystack than finding a BRD to party with). The solo videos only encouraged people to do it on RDM.
Quote:
RDM has always been limited. Even with the slight solo edge, that never made up for not having a place in a party outside of a refresh-*****.
Fixed the last sentence.

As I've repeatedly said in the past, the sensible thing to do would have been to nerf anything that facilitated DoT+kite strats. Sure, people wouldn't be able to solo things, but that's kind of the point; the stuff that was being solo'd was not intended to be solo'd in the first place.

That aside, I find it funny that solo's the devs never bothered to fix are FFXI's version of the "but u cant get <insert needed class fixes and adjustments> becuz plate/bubble/healz" WoW paladins used to hear from other players through vanilla and TBC.
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Still makes me pine for how much more engaging the game could be if SE was more robust with job abilities and such for everyone. So much potential, but I guess too much spaghetti code and PS2 limitations.
I don't think XI's battle system would be able to handle more JAs. At least not the way I'm thinking of them (i.e: temporary stat boosts and stances).

Edited, May 18th 2014 5:24am by Ruisu
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#23 May 18 2014 at 3:47 AM Rating: Decent
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SunriderRagnarok wrote:
Theonehio wrote:
I kind of enjoy that RDM isn't getting buffed considering how OP it was for so long back in the day (very few if at all any jobs could solo what they could even if it wasn't "efficient".)

It's been nearly ten years since RDM was that kind of popular.

That is one long, petty grudge.

For people like me, that haven't seriously played in 4 or 5 years, the grudge is a large part of what I still remember.
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#24 May 18 2014 at 7:15 AM Rating: Good
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Erecia wrote:
For people like me, that haven't seriously played in 4 or 5 years, the grudge is a large part of what I still remember.


For my part, I don't hate RDMs (I mean, I am one!), but I definitely had some bad experiences with the people that played RDM. I still remember back when I was leveling DRG, being on a chocobo halfway across Merphitaud heading for a party in the Tree, and having the party leader send me an apologetic /tell saying that the party's RDM was going to quit if I came because "they don't party with DRGs".

That said, I'm happy enough with my RDM these days. There are certainly things that could be added to it, but I don't have any major complaints.

Edited, May 18th 2014 9:15am by MouserRDM
#25Theonehio, Posted: May 18 2014 at 7:34 AM, Rating: Sub-Default, (Expand Post) XI already has stances, it's just not going to be in the fashion of action RPG stances.
#26 May 18 2014 at 8:00 AM Rating: Good
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MouserRDM wrote:
Erecia wrote:
For people like me, that haven't seriously played in 4 or 5 years, the grudge is a large part of what I still remember.


For my part, I don't hate RDMs (I mean, I am one!), but I definitely had some bad experiences with the people that played RDM. I still remember back when I was leveling DRG, being on a chocobo halfway across Merphitaud heading for a party in the Tree, and having the party leader send me an apologetic /tell saying that the party's RDM was going to quit if I came because "they don't party with DRGs".

That said, I'm happy enough with my RDM these days. There are certainly things that could be added to it, but I don't have any major complaints.

Edited, May 18th 2014 9:15am by MouserRDM


This isn't an issue with RDM as a job, but with a **** being a ****. Could have been a NIN, PLD, BRD, etc. that could have said it.
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