Rwolf wrote:
Janeash wrote:
You just reminded me about something regarding bst actually.
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)
It was a really weak defending argument.
Camate, Community Rep wrote:
Greetings!
I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.
• Area Changing with Charmed Pets
Monster data is managed in each area and since it cannot carry over to other areas, system-wise it is just not possible to do this.
• Differences between pet behavior when changing areas
Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.
On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition. With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).
I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.
• Area Changing with Charmed Pets
Monster data is managed in each area and since it cannot carry over to other areas, system-wise it is just not possible to do this.
• Differences between pet behavior when changing areas
Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.
On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition. With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).
[Source]
I still don't see the point. Avatars can infinitely be spawned, MP =/= inventory/gil & lack of crafting materials to make certain jugs.
lol their answer kind of wreaked of "oh I can't be bothered to change it" lol.
(Or is it me?)
Thanks for finding that. ;)