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What Would You Like to See in 2014?Follow

#27 Dec 10 2013 at 8:11 AM Rating: Excellent
Rwolf wrote:
Janeash wrote:
You just reminded me about something regarding bst actually.
What was their stance on allowing jug pets to be able to zone?
I know the question has been asked before but to me it kind of translated to: "We can do it but it'll be too complecated to do so we're leaving it"?
I put a question mark at the end because I wasn't sure about that.
Also what about stacking jug pets and pet food to 99? (Yes I am all about stacking and making tool bags of everything but I love my invent space.)


It was a really weak defending argument.

Camate, Community Rep wrote:
Greetings!

I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.

• Area Changing with Charmed Pets
Monster data is managed in each area and since it cannot carry over to other areas, system-wise it is just not possible to do this.

• Differences between pet behavior when changing areas
Wyvern, automatons, and adventuring fellows all have long recast times and if they didn’t carry over between areas, it would be quite a large penalty. Based on this, they will not disappear when changing areas.

On the other hand, familiar pets and avatars use jugs and cost MP so the penalty is not as large. With familiar pets, you spend money on jugs to gain fighting power, which is essentially the same as other consumables like ammunition. With that said, it is technically possible; however, in the case that pets did not disappear when changing areas, the cost of using that pet to its full extent would be increased (the cost of the jug).

[Source]

I still don't see the point. Avatars can infinitely be spawned, MP =/= inventory/gil & lack of crafting materials to make certain jugs.



lol their answer kind of wreaked of "oh I can't be bothered to change it" lol.
(Or is it me?)
Thanks for finding that. ;)
#28 Dec 10 2013 at 3:19 PM Rating: Good
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Erecia wrote:
Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.
Voidwatch was actually decent content. If the drop rates had been just a little bit better (and pulse cells were better implemented), it really would have been a perfect pickup group event.
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#29 Dec 10 2013 at 4:06 PM Rating: Default
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Janeash wrote:

lol their answer kind of wreaked of "oh I can't be bothered to change it" lol.
(Or is it me?)
Thanks for finding that. ;)


I believe that SE is just keeping XI around to fund for XIV. I thought SE was using the login campaign to keep people interested in playing, but I literally just realized, it's probably just to maintain monthly payments. I don't SE doing anything resource intensive for XI anytime soon. All of that may change after they start charging for XIV.
#30 Dec 10 2013 at 4:14 PM Rating: Excellent
They've been charging for XIV for awhile now though >_>
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#31 Dec 10 2013 at 4:46 PM Rating: Good
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detlef wrote:
Erecia wrote:
Olorinus the Ludicrous wrote:
I really miss voidwatch.

And there went your credibility.
Voidwatch was actually decent content. If the drop rates had been just a little bit better (and pulse cells were better implemented), it really would have been a perfect pickup group event.


Yeah I am not sure why liking voidwatch ruins my credibility. I felt confident enough to lead runs, could get a full alliance for it usually in under an hour, and be done the event less than an hour after that. Granted I was already working on BLU when it started so I had a high demand job for it, but because of the proc system (which was harder to game than abyssea's procs) there were slots for a lot of jobs that were highly underused in other alliance content. BST and PUP weren't all that popular for it, but pretty much every other job could make an argument for a slot.

The drop rates are pretty crummy but that helped extend interest in the content too. I mean seriously I would not have done hundreds and hundreds of akvan runs if I didn't want that shiny shirt (still don't have the damn thing, lol) but because of the empy upgrade market even when I wasn't getting that specific item I was still making money and doing more than standing around watching my moogle spin checking ffxiah every 15 minutes to see that there hasn't been a shout for anything but a 3-4 song brd for the last 2 hours.
#32 Dec 10 2013 at 7:54 PM Rating: Good
Almalieque wrote:
Janeash wrote:

lol their answer kind of wreaked of "oh I can't be bothered to change it" lol.
(Or is it me?)
Thanks for finding that. ;)


I believe that SE is just keeping XI around to fund for XIV. I thought SE was using the login campaign to keep people interested in playing, but I literally just realized, it's probably just to maintain monthly payments. I don't SE doing anything resource intensive for XI anytime soon. All of that may change after they start charging for XIV.


They've been charging players for XIV since the middle of September. Are you confusing it with 1.0 where they left people slide for six months without paying because the game was broken?
#33 Dec 10 2013 at 8:58 PM Rating: Excellent
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XIV doesn't really need XI's money, either. If we're to believe the 100k climbing sub number with an initial 2.0 launch of 1.2m and, them sitting at 1.5m+ users isn't bad for the wallet. Either way, I really like what this update did for slipping in solo/low-man content. It's kinda like magian stuff, but without so much the encumbering mechanics. It's also designed smartly to let people either catch up quickly or set goals as new characters (like killing 10 mobs in each zone) so they'll be ready once they're 99 to jump into Adoulin.
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#34 Dec 11 2013 at 2:55 AM Rating: Decent
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I would like to see the empyrean trials slightly reduced for lvl 95 and 99. Instead of 1500 heavy metal plates, make it 1200. Instead of 60 rift cinders make it 50.
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#35REDACTED, Posted: Dec 11 2013 at 3:54 AM, Rating: Sub-Default, (Expand Post) I'd like them to put a full dev team back on the game and maybe someone that has respect for FFXI in charge of it, as much as I disliked the content direction of Tanaka he at least had respect for the game.
#36 Dec 11 2013 at 5:45 AM Rating: Default
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My bad. I havent even noticed the charge. I thought it was in Jan.
#37 Dec 11 2013 at 9:37 AM Rating: Decent
I love the world of vanadiel, would really like to see graphic overhaul and maybe speed up the combat etc. also the much needed UI upgrades that were promised. my dream would be a complete remake with this day's graphics and faster smoother engine.
#38 Dec 11 2013 at 9:41 AM Rating: Default
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Did anyone say flying cars and conversion kits for existing vehicles? If theyre going to be flying all over the place by mid-2015, they're going to have to start showing up in 2014 admit.
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#39 Dec 12 2013 at 7:24 AM Rating: Excellent
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Some of the things I would like to see
* Remove the cap from ENM fights already. Most of the loot is irrelevant today anyhow, and you can't go in more than once every few days anyhow. There are a few things (PUP attachments, a bard spell) that are behind content that you can't solo, and it's hard to get someone else interested, especially when you get only one attempt per week, so no trial run.

* Let BST jug pets zone already. Yeah, they have a crappy excuse that seems more like "we don't want to bother". I understand about charm pets being actual zone mobs, but jug pets are like pets from the other pet jobs. Which can zone.

* I would also like to see BCNM content level restrictions at least reduced to the point that I could solo away some of those seals. (I'm sitting on over 2k B-seals, but I have all my jobs leveled to 99, so I know it's not easy for me to get more.)

This update already did something I've been wanting, which is to remove the 3-player minimum from Assault, Salvage, and Nyzul (yeah, I know about the lamps). For a long time Salvage has been dual-box-ONRY territory. So I just let the points pile up. I have like 150k assault points now, but haven't had time to start Salvage runs yet. I did get five more Assault missions done that first day, though.

Almalieque wrote:
I thought SE was using the login campaign to keep people interested in playing, but I literally just realized, it's probably just to maintain monthly payments.
My guess is they must have some kind of boardroom metrics of which "logins per day" is one of them. It's probably a relatively useless metric, but this is Japan, so nobody gets to question the middle manager who came up with it. Or it was created to make an upper manager feel good. But...

* Make the redemption period for login campaigns be more than a week after it ends! I'm half joking, but I missed out on redeeming the first one because I expected 2 weeks. That's not the only one I missed out on, but I'm watching this one because I can get 24000 plasm out of it. (8k per char) Definitely need to update the laptop so I can log in while away for the holidays.

thinktank wrote:
I would like to see the empyrean trials slightly reduced for lvl 95 and 99. Instead of 1500 heavy metal plates, make it 1200. Instead of 60 rift cinders make it 50.
I'm still not going to do them, but I agree with you. Those are absurd numbers that were obviously designed to slow down the super hardcore that just had to have the best stuff, especially with VW not being popular any more. Combine that with lowered server populations, and it's just silly. You need 99 to get to the higher level stuff, right? I'll probably get a Kenkonken eventually, and it'll end up being a swap piece for maneuvers. Meanwhile, I got a Tojil clear last weekend, and one way or another I will probably have oats by mid next month.
#40 Dec 14 2013 at 6:08 PM Rating: Good
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Given SE's inclination towards revamps, I really hope that they give some attention to the Aht Urhgan areas. While they fiddled with them somewhat with VW, I've always thought that a lot of these zones had such wasted potential, particularly the Beastmen strongholds. Sprawling, complex, painstakingly-designed maps interconnected with other zones... with hardly anything in them. A couple of oddly strong/annoying NMs requiring multiple people that may drop a single piece of worthless gear (Mercenary stuff, etc.). Arrapago Reef has 11 maps and only two quests not related to AF or Odin. Sure the ZNM stuff gave them some life later on, but I just want the zones to be used and traversed more in their entirety and not just be for popping in, Sneak/Invising through to one spot, and warping out afterward like flitting shadows. Just seems odd for nearly the entire continent of an expansion to be so empty.

This could really apply to some Middle Lands dungeons (Pso'Xja?), as well. With RoE and Trust NPCs, that might be a possibility.

Also, I would like to see the Tessera Saio model used again. Preferably not stuck behind gated, low drop rate alliance content. It's the max tier cutscene gear I need to complete my "dashing skypirate" look. Wouldn't mind seeing the Legion gear, either. Don't want to put up with that even just to get some aesthetic pieces.
#41 Dec 14 2013 at 8:30 PM Rating: Excellent
I know it's probably something they wouldn't want to do, though for PC gamers it's something we've had access to for awhile anyway through .dat swaps, but I'd like it if they gave the option to do vanity changes for gear. Most other MMOs have or will have such options, to be able to change an armor's appearance to that of another armor piece while retaining the same stats, but it'd be nice for Square Enix to have such a thing in the game normally so you don't have to track down the random .dat file through Altana Viewer or something.
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#42 Dec 14 2013 at 10:17 PM Rating: Default
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Stalker rdmcandie wrote:
FTP.


Wow FFXI is FTP right now. Pretty fantastic and its not even 2014 yet!
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#43 Dec 14 2013 at 11:25 PM Rating: Good
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Professor Shock Vlorsutes wrote:
I know it's probably something they wouldn't want to do, though for PC gamers it's something we've had access to for awhile anyway through .dat swaps, but I'd like it if they gave the option to do vanity changes for gear. Most other MMOs have or will have such options, to be able to change an armor's appearance to that of another armor piece while retaining the same stats, but it'd be nice for Square Enix to have such a thing in the game normally so you don't have to track down the random .dat file through Altana Viewer or something.


yessss. This might encourage a little activity in outdated events as well and maybe even a little commerce on the AH for interesting looking clothes that are useless stat-wise.
#44 Dec 15 2013 at 8:29 PM Rating: Decent
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A good game from SE
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#45 Dec 16 2013 at 6:44 AM Rating: Good
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I'd like to see one of these two things:
1) Allow Scherzo, Earthen Armor, and Migawari -type effects to apply to all complete actions, not just single hits. Currently a multi-hit TP move that does 4000 damage will not proc this class of damage reduction buffs, while a single-hit TP move will. Though they have their uses, this means that many TP moves are unaffected and makes them much more strategically impotent than they would be otherwise.

2) Reduce racial bonuses and rebalance content. Currently content seems to be theoretically balanced so that a Hume DD can play conservatively and not get one-shotted. Galkas/Elvaan have added insurance in case your healers suck, and Tarus are just SoL.



I'd also like to see the reduction of JA delay down to 1 or 0.5 seconds.
#46 Dec 17 2013 at 1:13 PM Rating: Good
Professor Shock Vlorsutes wrote:
I know it's probably something they wouldn't want to do, though for PC gamers it's something we've had access to for awhile anyway through .dat swaps, but I'd like it if they gave the option to do vanity changes for gear. Most other MMOs have or will have such options, to be able to change an armor's appearance to that of another armor piece while retaining the same stats, but it'd be nice for Square Enix to have such a thing in the game normally so you don't have to track down the random .dat file through Altana Viewer or something.


i would love this to. i like idling in war af3 because its the best looking gear i have for war but its so ugly.
#47 Dec 17 2013 at 5:30 PM Rating: Good
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thinktank wrote:
I would like to see the empyrean trials slightly reduced for lvl 95 and 99. Instead of 1500 heavy metal plates, make it 1200. Instead of 60 rift cinders make it 50.

I could get behind this if they lowered the currency and alexandrite needed for relics and mythics. Those have huge costs up-front, while empyrean put it at the end.
#48 Dec 17 2013 at 6:22 PM Rating: Excellent
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If you're gonna adjust early RME phases, you really can't half-*** it like that. I know the early adopters would complain about it being EZ mode after or how they wouldn't get compensated for whatever, but the associated content simply doesn't justify the time investment anymore and I know I'd prefer SE to make new stuff instead of just rehashing everything. So, 150 HMPs, 20 rift, bump Alex to 3k, chop the cost of eyepatch and nyzul item, perhaps remove the assault repeats entirely, and cut Dynamis reqs to maybe 3k coins max and converge the phases into one step instead of multiple to get around the conquest tally crap. Some others might need tweaks, too, but those would be the big points, I think. People will still have to put some effort in. Those not swimming in gil might even enter the fray, too. Main thing I think about when looking at these is when you can prove you can beat the related content a number of times, turning it into dozens or even hundreds is just needless grind.
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#49 Dec 18 2013 at 3:48 PM Rating: Good
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ROE would have the various content options:
Do 4 Undead Swarm Besigeds
Do 4 Troll besigeds
Do 4 Mamool Besigeds

Do 3 Windurst Campaigns
Do 3 Bastok Campaigns
Do 3 Sandy Campaigns
Do 3 Northlands campaigns

That should be added in the Jan patch
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#50 Dec 19 2013 at 2:38 AM Rating: Excellent
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With the addition of RoE, I'd like to see "Kill X mobs in Y zone" expanded to include Zilart/CoP/Aht Urghan zones.
#51 Dec 19 2013 at 7:33 AM Rating: Good
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I suspect they'll expand on that eventually. Keep in mind stuff like NPC fellows and FoV/GoV started off in more basic zones or with less convenient positioning. Feel like they should extend that courtesy to Monstrosity, too. While there's definitely a wide array of zones to pick from, sometimes they do get crowded. I know there are some spots I knew in WotG I wouldn't have minded using.

Would kind of hope they'd add a means to augment the gear you can get from it, though. More akin to Delve's with paths than Skirmish's random chance.
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