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Empy +2 Armour questionFollow

#1 Nov 18 2013 at 10:05 AM Rating: Decent
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So given the login campaign is offering +2 items my question revolves around what items are the most important, and being selfish for the jobs i have at 99 however i think it could be good for all jobs.

I have a full set in Nin +2, DNC Body, BST Head/Hands/Legs. I need 207 items to complete all the sets but is that really best? I have full sets of skirmish except for Hag which im 1/5. My RDM is only 76 atm but i dont want to forget that for empy +2 or skirmish. So given that i have 99 Mnk/Sam/Whm/Bst/War/Dnc?and RDM soon and all have empy +1 atm what are the priority items for each of those or in fact any job and why.

Ill open up with what i have so far

Nin - Head - 6% Haste and 5% DW, Feet Extra Shadow
Dnc - Body - 10% DW

Yours thoughts would be most welcome
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99 NIN/DNC/WAR/MNK/SAM/BST/WHM/RDM
70 BLM/RNG
#2 Nov 18 2013 at 1:04 PM Rating: Good
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I can't really speak for a lot of those jobs, but a number of the WHM pieces are pretty good to +2. The head is useful for status cures and cure potency, the body gives auto refresh, the legs are an important cure cast time piece along with the mp conversion, and the feet are a nice enhancing piece. And if you're going that far, you may want to +2 the gloves for the set bonus.

Since you mentioned BST, you may want to consider the feet for the increased Spur bonus.

One thing to think about is that SE is considering upgrading a lot of older gear, which may include the Empy armor pieces. The upgrade process will likely be easier for +2 pieces, so that's something to keep in mind for jobs you use regularly. Another thing that you may want to consider is how difficult the NMs are for the different +2 pieces, both in terms of fighting and in terms of obtaining a pop set.

Edited, Nov 18th 2013 2:08pm by Nanako
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#3 Nov 18 2013 at 6:17 PM Rating: Excellent
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Some of the items suck more to get than others. If you want anything that needs Vision Jewels (Titlacauan is the 1-3 dropper, he needs four KIs to pop and isn't even used for any empy weapon upgrades), Voyage Coins (Sedna can be a pain to proc, and he's only for empy staff), or Wieldance Jewels (Amphitrite is a pain to fight, also isn't for any empy weapons), I'd focus on those.

As far as usefulness goes though... coming from someone who is 100/100 on the gear, a lot of it has been outdone by things like skirmish gear, but...

NIN body can be worth getting for Migawari, but if you only plan to use it for attacks that do damage that exceeds your max HP, it isn't particularly required
DNC hands are still useful for Reverse Flourish
WAR body is a good Store TP choice if you need it for your build. Feet for Retaliation might still be useful too, if you actively employ a Retaliation method.
MNK is one of the jobs where I've actually phased out all of my empy gear. I don't know what h2h "tiers" are like now with the new ilvl weaponry though, and I didn't bother to find out. The hands could be useful if they'll let you break a tier, but even then I'm not sure how that will stack up with new hands gear. Body might be good if you don't have a Thaumas Coat (if nothing else, it might be particularly good to have on while Impetus is active)
SAM, I still use the head and body as Store TP pieces, legs might also be a good TP piece still if riding Hasso. The other two are just macro pieces iirc.
BST, legs are good from what I remember still, for adding to pet defensiveness + still being a good Haste piece in their own right. I think most of the rest of it has been phased out.
WHM is a set where every piece is still potentially useful. Less so the head nowadays, because there are several other cure potency heads available now, but it still has that "occasional AoE status heal" thing going for it. Legs are vital, and are actually my single favorite piece of AF3 overall. Body is slightly less vital but still great imo. Hands are a piece for Divine Caress (which is a greatly underrated ability imo, I'd still recommend getting it), Feet doubles the potency of Auspice and makes it into a spell actually worth using sometimes. Definitely prioritize the body and legs for this one, though.
RDM feet is a high priority piece for the increased buff duration, legs for Refresh is good too. Body and hands are good for enfeebles. Head is actually probably the least important piece of the set sadly; I still like Duelist's Chapeau +2 better generally!

Edited, Nov 18th 2013 7:18pm by Fynlar
#4 Nov 18 2013 at 6:24 PM Rating: Excellent
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Don't forget THF feet +2 for the TH bonus
#5 Nov 18 2013 at 8:34 PM Rating: Excellent
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To add to jobs I know:

Fynlar wrote:
NIN body can be worth getting for Migawari, but if you only plan to use it for attacks that do damage that exceeds your max HP, it isn't particularly required


NIN feet give an extra Utsusemi shadow (macro them in for cast), so will always be useful.

Quote:
DNC hands are still useful for Reverse Flourish


DNC body is 10% DW and is still the best TP body in many situations.

Quote:
MNK is one of the jobs where I've actually phased out all of my empy gear. I don't know what h2h "tiers" are like now with the new ilvl weaponry though, and I didn't bother to find out. The hands could be useful if they'll let you break a tier, but even then I'm not sure how that will stack up with new hands gear. Body might be good if you don't have a Thaumas Coat (if nothing else, it might be particularly good to have on while Impetus is active)


MNK body is good with Impetus up, can still be best in slot depending on other gear/buffs/target. Also became more useful in Nov 2013 update due to Victory Smite being unlocked for use with other weapons (since Smite is a crit WS)


COR:
* Hands are a must, extending Phantom Roll duration
* Feet enhance Quick Draw's effect that increases same element damage done to a mob, so are excellent (currently reeeealy nice in WKR to do damage while also weakening the mob to that element for the SMNs and BLMs; also great to pop a fire shot off before using Wildfire)
* Head and Body are excellent ranged pieces (though Iuitl is also good, and the new reforged AF body finally trumps Empy+2)

PUP:
* Body reduce overload is good for your maneuver macros
* Feet are a useful macro piece for Tactical Switch

RNG:
* Body still excellent for all things ranged
* Hands can be useful in certain Store TP builds
#6 Nov 19 2013 at 12:58 AM Rating: Decent
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Quote:
Don't forget THF feet +2 for the TH bonus


I didn't forget that, but I figured I would only mention the jobs that the OP has or mentioned so as to avoid creating a bigger wall of text.


Quote:
NIN feet give an extra Utsusemi shadow (macro them in for cast), so will always be useful.
DNC body is 10% DW and is still the best TP body in many situations.


The OP said he already has them, therefore I didn't mention then :p



Edited, Nov 19th 2013 2:00am by Fynlar
#7 Nov 19 2013 at 4:14 AM Rating: Good
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thanks for the info guys much appreciated, no reason to not include jobs i havent got (ouch that triple negative hurtsseeesssss, apologies to my English brethren for tortuous language). i bet there is someone with those jobs that has a similar question :) Apologies i forgot i had upgraded hands after the first seal fest.

Edited, Nov 19th 2013 5:17am by dilthanas
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70 BLM/RNG
#8 Nov 19 2013 at 11:03 AM Rating: Excellent
Bards will still be in majority Empyrean+2 as well. The new bard 1-hour has relieved some (not all) of the pressure of Dharp-bard-only requests, but the Empyrean+2 gear gives direct +1 song bonuses to March and Ballad as well. Alas, the new Skirmish gear doesn't really do much for bard.
#9 Nov 19 2013 at 6:03 PM Rating: Good
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yeah I was thinking I'd use whatever I get to finish upgrading my brd gear from +1 to +2
then whm bits
then rdm bits if I have anything left over.
#10 Nov 20 2013 at 6:35 AM Rating: Good
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RDM set has the Composure bonus going for it on the whole with respect to buffing others. Though this has led me to wonder how potent new upgraded AF hands are in the buff duration department, as it could mean breaking the set. For self-casts it unfortunately becomes a matter of whether or not the +enhancing from relic helps. Though given Adoulin power creep, it's unlikely a couple points of enspell damage will change anything and it might be possible to hit the 500 caps with other gear. Really, RDM just needs an overhaul now more than ever. :/
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