Viertel wrote:
Byrthnoth wrote:
It had a few things right, and a few things wrong. Here are three of the ones that are objectively wrong:
1) Daily lockouts and alliance events were FFXI's bread and butter during... every time up to Abyssea. They aren't killing the game. The game is dying due to the lack of things that players *want* to do, not due to the lack of things that players *could* do but are unable to for some reason.
Yes, daily lockouts that slowly bled away the playerbase until Abyssea was released and a good surge of players came back? You know, content that was entirely variable and party size wasn't a strict regimen the populace had to adhere to? The large alliances got things done (and ridiculously quickly), while the majority of the populace did lowman situation so that they could work towards their own goals.
No, players aren't playing because up to Adoulin with the exception of Voidwatch and Meeble Burrows (time locked content, yet again) the ONLY thing S-E did was revamp older content instead of coming up with something new. Newsflash: while you might herald their ability to make you have to re-run content
you've already ran for years already as approval worthy, the majority didn't.
If you want to talk about population drops, FFXI has done two rounds of server merges. The first was in May of 2010 and the second was in May of 2011. This reflects the total lack of worthwhile content between ToAU (2006) and Abyssea (June, 2011). ToAU was the gift that kept on giving and was stilling cranking out updates past the release of WotG (probably into 2008, can't be bothered to look it up), but WotG was an abject endgame failure that offered one useful-yet-boring activity, Campaign. There was essentially nothing novel and worthwhile to do from 2008 to 2011 and the game was limping by on a combination of player incompetence and the terrible odds that SE put into its old events.
That said, based on the fact that only 12 servers reached an average of half-capacity at each of the previous merges and that this time we are looking at a >50% drop in the total number of logins, you can conclude that we are currently in the worst population drop that FFXI has ever faced. There are no mandatory lockout on current events. It's stupid to blame them.
If there had been some kind of population drop shortly following the introduction of Dynamis, Salvage, Limbus, Assault, or any of the other forced delay events, then maybe your point would have the potential to be correct. Unfortunately, reality informs us that you're wrong.
Viertel wrote:
Byrthnoth wrote:
2) If you introduced easily obtained crafted weapons that were equivalent/superior to Delve boss weapons, then Snorcia Skirmish would be the only event in the game worth doing. The game doesn't need there to be even less worthwhile content at the moment.
Considering they themselves don't have a problem releasing content that is, in all actuality, fairly worthless in comparison to most of the MB drops I don't think SE agrees. When you release a set of bosses and state "This is the highest caliber we're content with releasing for Adoulin" that kills any real desire to keep playing once you've gotten the drops from those bosses.
That's as moronic as say WoW for instance releasing Icecrown *FIRST* and then going back to release Naxx, then Ulduar, then the Coliseum. If you've already beaten the 'toughest' there is.... why keep playing? The love of killing harder monsters only works if you actually have a big goal and reward to look forward to and progress further.
I agree with you and I'm also not claiming that SE understands the fact that I wrote there. They obviously do not understand it. However, invalidating Skirmish v1 weapons and Delve boss weapons so you can make sure that everyone has an easily obtained "best weapon" is not working towards a solution to that problem. It is removing two currently useful events in exchange for... making Snorcia easier for everyone? it's already near-soloable by black mages. Do we really need it to be easier?
I feel like these last two responses were some kind of logic bomb, but I'm not Borg so I'll just work through it. I've moved some of the sentences around to combine thoughts.
Viertel wrote:
Byrthnoth wrote:
3) RMEs being on top is not important as some kind of meaningless hierarchical status symbol. It's important because it motivates players to do a huge amount of legacy content that was recently re-worked to be lowman friendly.
Except it isn't important
at all. Certainly SE doesn't seem to think so considering they're dragging their asses about updating items that doesn't take more than 5 minutes of spreadsheet comparisons to figure out where you want them to stand. Considering the grumbling about Mythics when they were announced by Relic holders, and then R/M holders when Empyreans were announced I really don't think it's as big of an issue as you're trying to make it be.
Plus, you act like this is the first time SE's put in weapons that outclassed R/M with their sheer usefulness.
SE is wrong and the RMEs are important, as should be very obvious from either of the graphs I linked. I'm also not pretending that Empyreans didn't happen. I just did not bring it up because I don't feel it was relevant. However, if you want to get in to that, the big problem with that was not the introduction of Empyreans. It was the stupidly difficult trials given for Relics/Mythic upgrades. Those just added insult to injury. Still, those trials affected a tiny portion of the population, while the current lack of RME content affects much larger portion of it now that the events have been made so accessible.
Viertel wrote:
Your point is also moot because if people want something, whether it's current or not, they'll go after that personal achievement anyway. Attempting to force it to be current content at all times, forever, leads to stagnation which is the entire reason the population started to decline late ToAU/WotG.
I don't know why you're bringing up the terrible failure of WotG's endgame (which resulted in server merges) as some kind of counter to RMEs, but I am willing to acknowledge that SE has only introduced one successful event not involved in RME creation (Limbus).
There was content introduced throughout WotG, but it sucked and players didn't choose to do it over old content. As a thought experiment, imagine if SE had released WotG and deleted all other endgame events. Do you think people would have farmed Xarcabard region campaigns all day, or do you think they would have quit? I know which one I would have done.
Viertel wrote:
Byrthnoth wrote:
Complaining about the lack of lowman events while supporting SE's decision to eliminate a decade of lowmannable content is kind of mindblowing.
If it wasn't low-mannable during its real prime it's not really low mannable content now is it? Simply because you can go back and do things that required larger groups before doesn't magically make a valid point for you.
http://cannotlinkto.com/brlhthw