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FFXI on the decline?Follow

#102 Sep 18 2013 at 8:44 AM Rating: Good
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I feel like Squeenix will be too stubborn to let either of these games go F2P. Just my potentially misguided hunch.
#103 Sep 18 2013 at 9:15 AM Rating: Good
Fynlar wrote:
I feel like Squeenix will be too stubborn to let either of these games go F2P. Just my potentially misguided hunch.


No, you're correct. ARR was Square Enix trying to "save face" and putting either game F2P would be considered a loss of honor. They'll avoid it every step of the way, even if they could potentially make more money.

Funny enough, last year during all their economic woes they shed their least profitable division: their pachinko games. It wasn't the PC and console games that were bleeding out assets, but the arcade games. It used to be that arcade companies would buy new machines every year to lure customers in with new shinies, but a change in law made turnover of the gambling parlor games much lower. Thus the unit became much less profitable... and it had to go before it took the entire company down with it. (That, and their marketing division in the US got gutted because half of them were dead weight.)
#104 Sep 18 2013 at 9:56 AM Rating: Decent
Fynlar wrote:
I feel like Squeenix will be too stubborn to let either of these games go F2P. Just my potentially misguided hunch.


Being stubborn is a luxury SE probably can't afford with the state of the company right now.

#105 Sep 18 2013 at 11:51 AM Rating: Excellent
Early reviews of "Lightning Returns" are good, and FFXIV, so far, is a hit. If FFXV is good, SE will really position itself well for the future.
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#106 Sep 19 2013 at 3:07 AM Rating: Default
Thayos wrote:
Early reviews of "Lightning Returns" are good, and FFXIV, so far, is a hit. If FFXV is good, SE will really position itself well for the future.


It's doing ok but it's not a hit and well below launch numbers for almost any big mmo. Rift, Gw2, SWTOR all had far bigger lauches with far more players.




Edited, Sep 19th 2013 5:08am by preludes
#107 Sep 19 2013 at 4:26 AM Rating: Decent
preludes wrote:
Thayos wrote:
Early reviews of "Lightning Returns" are good, and FFXIV, so far, is a hit. If FFXV is good, SE will really position itself well for the future.


It's doing ok but it's not a hit and well below launch numbers for almost any big mmo. Rift, Gw2, SWTOR all had far bigger lauches with far more players.




Edited, Sep 19th 2013 5:08am by preludes


I'm not sure if you realize that they've broken a record for most concurrent users online at one time or not. Or that they had so many people trying to play the game, they had server stability issues, had to add more servers, and have had to halt digital sales until they can hold more people. It's doing better than okay. It's doing better than those MMO's you just listed.
#108 Sep 19 2013 at 6:25 AM Rating: Decent
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You can't compare how XIV is doing to those other MMO. FXIV was just released (again) and those have been out 1-2 years already. When XIV is 1-2 years old, which is technically is since it bombed the first time, but you get what I mean... THEN you can say XIV is going better than those, IF it is. It's kind of a given that any FF title released on a console is going to fare well, numbers-wise, so I'm not surprised it has the most concurrent users at all. I just wouldn't count XIVs chickens yet, and we'll see how the numbers are after a few more months of server problems and barely any content.

Edit: Server issues are not a plus point. Either they thought XIV would fail again, and didn't bother to prepare properly for the influx of players, or they were prepared and failed at it. Badly. I'm also wondering how it's possible for XIV to allow me to create characters on a world, and then tell me I'm in a queue when I try to log in... seems rather contradictory. Surely, if I'm in a queue, the world has reached some sort of max. capacity, and I shouldn't be allowed to create more characters to put on it. If it's not full, then why am I in a queue?


Edited, Sep 19th 2013 8:31am by Diamondis
#109 Sep 19 2013 at 7:18 AM Rating: Good
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Magilicotti wrote:
I'm not sure if you realize that they've broken a record for most concurrent users online at one time or not.
Most concurrent users online by a Japanese company. Dramatization through data omission is not a good way to make an argument.
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#110 Sep 19 2013 at 9:31 AM Rating: Default
Magilicotti wrote:
I'm not sure if you realize that they've broken a record for most concurrent users online at one time or not. Or that they had so many people trying to play the game, they had server stability issues, had to add more servers, and have had to halt digital sales until they can hold more people. It's doing better than okay. It's doing better than those MMO's you just listed.


No.

The "record" they broke was honestly rubbish (the record was simply most players online at one time for a JP created title running in 3 regions that have all just launched, even though that JP part was left out of many sites that reported it), I'll tell you why it was rubbish.

It was for a JP MMO only (so didn't compete against any other regions MMO creations, GW2 and SWTOR had double that number).
It's a 3 region MMO (so obviously PSO2 couldn't compete since that's JP only, PSO2 is incredibly popular in JP and if they did an honest JP vs JP number I bet PSO2 has far more).
FFXIV is 3 regions, GW2 which had nearly double the number Square touted is NA and EU only. They still smashed the number SE put bragged about.
Square purposely didn't add an auto kick feature to buffer the numbers with AFK people, they also had an on and off queue system to encourage people to stay logged in to pad the numbers.
They launched all 3 regions at once and launch time of an mmo is when you get most players (this means FFXI couldn't compete since they staggered launches).
It's all done in a way they couldn't possibly have not boke that nonsene record.

The "record" means nothing at all, it's made up fluff. Indeed the way they did it proves the exact opposite, that the game had underperformed and thney need to sink to these levels to try and look successful. Why else would they brag about breaking a record they couldn't possibly lose.

Server stability issues was incompetence, plenty of other games have had far higher numbers of players hammering to play and queues into the hundreds. They managed just fine, Square just were unable to run the servers properly.

Halt digital sales happend because of above.

None of what you posted makes it a hit.
#111 Sep 19 2013 at 9:34 AM Rating: Excellent
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preludes wrote:
The "record" they broke was honestly rubbish
How hilariously hypocritical of you.
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#112 Sep 19 2013 at 5:13 PM Rating: Excellent
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Ok, I'm a bit behind but let me clear up the zones since I actually looked into it when I did my great NM-patch origin research a few years back (http://forums.ffxiclopedia.org/viewtopic.php?f=1&t=26148). I'll add in my notes. If you have any questions on NMs, most have been very accurately placed to one specific update with very few with uncertainty. Gotta update it sometime though to include everything since then...

preludes wrote:
[quote]
Original Areas
Cities in Original Areas
Bastok (4 zone city)
Jeuno (4 zone city)
Mhaura (1 zone)
San d'Oria (4 zone city)
Selbina (1 zone)
Windurst (5 zones)

Wilderness Areas in Original Areas (huge areas)
Batallia Downs
Beaucedine Glacier (based on some others' research, all Northlands zones were available since June 2002 if not May 2002, but were nigh impossible to get to)
Behemoth's Dominion (Catwho, Behemoth was added in the 9/02 patch. The zone existed at least back to then if not earlier)
Buburimu Peninsula
East Ronfaure
East Sarutabaruta
Jugner Forest
Konschtat Highlands
La Theine Plateau
Meriphataud Mountains
North Gustaberg
Pashhow Marshlands
Qufim Island
Rolanberry
Sauromugue Champaign
South Gustaberg
Tahrongi Canyon
Valkurm Dunes
West Ronfaure
West Sarutabaruta
Xarcabard

Dungeons in Original Areas
Altar Room
Beadeaux
Castle Oztroja
Castle Zvahl Baileys
Castle Zvahl Keep
Crawlers' Nest
Davoi
The Eldieme Necropolis
Inner Horutoto Ruins
Fei'Yin
Fort Ghelsba
Garlaige Citadel
Ghelsba Outpost
Giddeus
Gusgen Mines
Horlais Peak
King Ranperre's Tomb (this zone was greatly expanded with RotZ)
Lower Delkfutt's Tower (except for Mimas, the Delkfutt zones didn't have NMs til April 2003)
Middle Delkfutt's Tower
Monastic Cavern
Ordelle's Caves
Outer Horutoto Ruins
Palborough Mines
Qulun Dome
Ranguemont Pass
Upper Delkfutt's Tower
Yughott Grotto
Zeruhn Mines
(... and Toraimarai Canal, which got a lot of additions with RotZ in terms of enemies. Bostaunieux goes to FFXI Vanilla but the zone was tiny. Virtually everything people associate with Bostaunieux was created with RotZ)

(and NMs started appearing in the June 2002 update as my tome cataloged)

---- NA launch had the ones below too if you wish to add those on, or not. Still bigger without.
Zilart
Cities in Zilart Areas
Kazham
Norg
Rabao

Wilderness Areas in Zilart Areas
Eastern Altepa Desert
Western Altepa Desert
Yhoator Jungle
Yuhtunga Jungle
(how about Sanctuary of Zi'Tah?)

Dungeons in Zilart Areas
The Boyahda Tree
Cape Teriggan
Dynamis - Bastok (Feb 2004. Not at NA launch unless you consider the PS2 launch. Northlands Dynamis zones were April 2004)
Dynamis - San d'Oria
Dynamis - Windurst
Gustav Tunnel (what, no Kuftal Tunnel?)
Ifrit's Cauldron
Korroloka Tunnel
Ru'Aun Gardens (Tu'Lia, IIRC was only unlocked around the July 2003 update)
Sea Serpent Grotto
The Shrine of Ru'Avitau
Ve'Lugannon Palace
(and Stellar Fulcrum, Chamber of Oracles, Temple of Uggalepih, Den of Rancor, Sacrificial Chamber, all the Cloisters, Labyrinth of Onzozo. Den of Sorrows, Dragon's Aery dated back to April 2003. Adamantoise dates to 4/03 but Fafnir didn't appear til 7/03)


Point is, yeah, FFXI was big at launch. I'll let people argue about the other part.
#113 Sep 19 2013 at 5:33 PM Rating: Good
I stand corrected!

If we get to count the instanced zones of FFXI though (e.g. Horlais Peak), that means we get to count the instanced dungeons of XIV,which greatly increases the total count.
#114 Sep 19 2013 at 5:52 PM Rating: Good
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Horlais Peak is a zone though not just an instance. A very tiny zone, but you still zone in and can stand there and see other people zone in if they do etc.
#115 Sep 19 2013 at 6:23 PM Rating: Good
True, but they're essentially glorified lobbies.

The instanced dungeons in XIV are around the size of the dungeon zones in FFXI.
#116 Sep 19 2013 at 6:26 PM Rating: Excellent
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Catwho wrote:
XIV would have to drop below XI's current subscriber base to go first.


Umm, not to get into this back and forth (which seems to be caught between "the future's so bright I gotta wear shades" and "through a glass darkly" when the actual course/outcome's gonna be something inbetween), but that probably isn't true. FFXIV has different conditions than FFXI. SE spent far more on it than FFXI and has a huge amount of time and 2 rounds of development to pay off. With ARR, the total cost would be more than FFXIV 1.0 (unless they were subsidizing FFXIV with profits from FFXI, FFXIII, et al but that would mean they depleted some/much of their reserves and would need to replenish it, especially since 7th Gen dev costs were so high and 8th Gen will be even higher, particularly as SE goes all out with graphics. We have to consider that- SE is making more than just FFXIV & FFXI). FFXIV needs to have a larger player base than FFXI at peak to succeed. The fact they shipped about as many copies in Sept/Oct 2010 as FFXI had users at its all-time peak circa WoW's release suggests what SE had in mind for the desired player level. Then there's the fact the MMO field is very different now from 2003~05.

The real question that determines FFXIV's future is: How many people stay/pay the sub? If a huge number, than FFXIV should be fine. If there's a huge exodus, ok, FFXIV may face some real problems, if something inbetween (as I have said inbetween 1.0 & ARR, what if the settled number of subs isn't great but isn't a disaster and it would take many years to recoup all the dev costs, more than they anticipated? How would SE respond to that?). FFXI paid off its dev costs and then some (SE's most profitable game ever). The cost to run it right now is very small, not to mention dev costs for new content vs. for ARR (which would see its dev costs go down over time too). Of course, SE has been very committed to FFXIV based on everything though there is a question of what "to go" means? Shut down? Go F2P? On the one hand is SE's incredible commitment to the game based on their track record with it, on the other hand, the bean-counter is the new president of SE and made some strong comments about cutting projects not profitable to the company. We'll have to see how things play out. FFXIV's numbers will point the way (benchmarks would be after the first free month is up, after the first 2-3 months, and after the next big MMO release. I don't think the PS4 release will make a difference. How many people out there passed on PC & PS3 will go for the PS4 version? It's not a whole separate community like the PS2 one was from the PC one back with FFXI's launch).
#117 Sep 19 2013 at 9:13 PM Rating: Decent
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Yoshi-P talked about needed 400k subs to keep the game going.
Source

Edited, Sep 19th 2013 11:18pm by TikkaofLakshmi
#118 Sep 20 2013 at 2:03 AM Rating: Excellent
Keep in mind, he was more just speaking in hypotheticals there. That said, ffxiv could lose half of its players now and still have 400k easily.
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#119 Sep 20 2013 at 9:05 AM Rating: Excellent
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TikkaofLakshmi wrote:
Yoshi-P talked about needed 400k subs to keep the game going.
Source

Edited, Sep 19th 2013 11:18pm by TikkaofLakshmi


He brings up the number as an example but I don't see anything in that interview (or the full one) where he says that is SE's desired number of subs for FFXIV.
#120REDACTED, Posted: Jun 10 2014 at 1:56 PM, Rating: Sub-Default, (Expand Post) yes ff11 is on the declin i was on leviathan up till 2 months ago where i quit because the numbers of online players was down to 96 that including the people standing AFK go to 14 like those of us who dont want to be in a game where everything is handed to you ..........i have a friend on my server who went from lvl 47 to lvl 99 with full 119 gear in 6 hours
#121 Jun 11 2014 at 2:02 AM Rating: Default
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CinBlaze wrote:
have a friend on my server who went from lvl 47 to lvl 99 with full 119 gear in 6 hours

I don't think that is possible.
#122 Jun 11 2014 at 11:22 AM Rating: Excellent
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Almalieque wrote:
CinBlaze wrote:
have a friend on my server who went from lvl 47 to lvl 99 with full 119 gear in 6 hours

I don't think that is possible.


He's probably talking about Sparks gear, which if you bought ahead of time... getting from 47 to 99 in 6 hours would be easy with a good Abyssea group from what I hear.

Though, he would had to have had all the Limit Break quests already done, though. No way you're doing all the LB quests in 6 hours, lol. A couple of them require a bit of running around to do.
#123 Jun 11 2014 at 2:47 PM Rating: Default
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With LBs done and already having some 119 gear from Delve or whatever, 6 hours is actually a bit slow.
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#124 Jun 11 2014 at 3:46 PM Rating: Good
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Lyrailis wrote:
Almalieque wrote:
CinBlaze wrote:
have a friend on my server who went from lvl 47 to lvl 99 with full 119 gear in 6 hours

I don't think that is possible.


He's probably talking about Sparks gear, which if you bought ahead of time... getting from 47 to 99 in 6 hours would be easy with a good Abyssea group from what I hear.

Though, he would had to have had all the Limit Break quests already done, though. No way you're doing all the LB quests in 6 hours, lol. A couple of them require a bit of running around to do.


Sparks gear is level 117...
#125 Jun 12 2014 at 8:07 AM Rating: Excellent
Nice necro bump.

XI is on the gentle downslope that the other MMOs of its generation all seem to be experiencing. Dying? No. Fading gracefully? Perhaps.

All I know is I still log on a couple times a week and jam with old friends, and it is good.
#126 Jun 12 2014 at 8:28 AM Rating: Good
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Subadai wrote:
Lyrailis wrote:
Almalieque wrote:
CinBlaze wrote:
have a friend on my server who went from lvl 47 to lvl 99 with full 119 gear in 6 hours

I don't think that is possible.


He's probably talking about Sparks gear, which if you bought ahead of time... getting from 47 to 99 in 6 hours would be easy with a good Abyssea group from what I hear.

Though, he would had to have had all the Limit Break quests already done, though. No way you're doing all the LB quests in 6 hours, lol. A couple of them require a bit of running around to do.


Sparks gear is level 117...

I think he meant the lower level sparks gear, not the ilevel117 sparks gear. Not that the lower level spark acquired gear would be of much use to an Abyssea exp party.

No, he didn't.

Edited, Jun 12th 2014 2:39pm by Demoncard
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