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FFXI on the decline?Follow

#77 Sep 16 2013 at 1:31 PM Rating: Default
Some of you old timers lack your FFXI knowledge. The level cap went from 50 to 70, later to 75.

I specific remember doing Divine might many times. Sometimes at lvl 70 cap and later at 75.

#78 Sep 16 2013 at 1:47 PM Rating: Good
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Catwho wrote:
I hope they fire whoever designed the Yorcea Weald map. Smiley: mad

They managed to make a map more useless than Yhoater Jungle. Maybe that was the challenge? And the dude won a free lunch from the graphics department for winning.


It's a shame they can't/won't implement a "fog of war" style map that becomes clearer as you explore the zone. That would have been an interesting feature for all of the SoA zones considering exploration is allegedly one of the expansion's themes. Of course I guess even if they could have maps that work that way people would complain it's too much like WoW, even if it would make perfect sense in SoA's lore.
#79 Sep 16 2013 at 4:58 PM Rating: Decent
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Catwho wrote:
I hope they fire whoever designed the Yorcea Weald map. Smiley: mad

They managed to make a map more useless than Yhoater Jungle. Maybe that was the challenge? And the dude won a free lunch from the graphics department for winning.


I have said it once, will say it again, they hired the original designer of the forests of gridania to make the adoulin zones. The only one that is not flat out terrible is Morimar Basalt Fields.

On the general topic - I haven't logged on to XIV in more than a week. XI, well, I am currently unsubbed. FFXIV is not *bad* but it hasn't captured my heart. Part of the problem is I am not allowed to leave Limsa Limosa cause I haven't progressed far enough into the story - but I have no real interest in progressing the storyline missions (I have a legacy character with lots of levels) - I don't understand why they are punishing players who like to explore (we are one of the main type of MMO players) - all I want to do is roam around the world, checking things out and fishing and avoiding dangerous enemies.

It bores me to hell and back to have to do all these stupid little fetch quests - and I am not into doing a dungeon at all. So, basically, I am mad at myself for being dumb enough to start in Limsa (not realizing they would punish me for it) and I am mad at SE for ******** over explorers with their stupid gating and forced questing.

Also I hate the way the chatbox is off to the side and there is a separate one for NPC text. It's a waste of space. I also feel less engaged with what is going on over there than I did with XI's chat box in the centre of the screen.

XI, well, my friends are gone and there is no group-based stuff for me to do. Either people are not playing - or in statics (like catwho and co) doing the smaller team content. I don't have 3 hour chunks of time to spend waiting for a shout to fill up at the current time.

Edited, Sep 16th 2013 4:05pm by Olorinus
#80 Sep 16 2013 at 9:20 PM Rating: Good
You only have to get to level 15 to get airship access... Yeah there's a lot of annoying fetch quests to get to that point, but it isn't too difficult. I've done it on three characters now.
#81 Sep 16 2013 at 10:00 PM Rating: Good
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You don't even have to do the dungeon, just get the quest. The UI is fairly customizable, if you don't like the chart box on the left, move the thing.
#83 Sep 17 2013 at 3:13 AM Rating: Default
Montsegurnephcreep wrote:
preludes wrote:

http://forum.square-enix.com/ffxiv/threads/91315-Will-realm-reborn-stand-the-test-of-time

These are people that have lervel 50 jobs that have played the game for quite some time now, this ins't just me saying XIV is the lesser of these 2 games, just read that thread. XIV is far more likely to go into a catastrophic decline than FFXI is and I'm not the only one that can see it.

Haha they deleted the thread, I wonder why


And 3 of the 10 main topics on on the official XI forums are, Can we haz a merge, server population and why XI is on the decline. Since many of these posters are hardcore players, and many of them saying that the pop is dwindling, they must all be right too! FFXI is dying folks, according to those who again blast through content.



Lets be honest shall we? Just as this thread the people making those topics are XIV players.

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And Preludes, what is all this talk of tunnel zones? I you are not talking about the monotonous, maze maps of the Adoulin expansion, then seriously, I don't know where you're going with that. Each zone of ffxiv is packed with different towns, landmarks, farms, taverns, etc... You never pass through a zone once and never go back again.


A pretty shoebox is still a shoebox. FFXIV is a small world, nobody denies it, they just try to flower it up.


Edited, Sep 17th 2013 5:14am by preludes
#84 Sep 17 2013 at 8:48 AM Rating: Excellent
So I dismantled your tunnel zones wording, and now you're onto shoebox. Brilliant!

Look, you don't need to worry about FFXI. I didn't realize the server population had declined so much recently, but there are still lots of servers to be merged to leave people feeling right at home. Server merges are nothing I feel anxious about with a game of ffxi's age. Regardless of how good the Adoulin expansion is, the fact is that SE made it, so they are obviously invested in the game's future still.

So while we XIVers play with our new shoeboxes full of goodies, your mazey, warehouse zones aren't going anywhere. It's win-win!
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#85 Sep 17 2013 at 10:12 AM Rating: Decent
Thayos wrote:
So I dismantled your tunnel zones wording, and now you're onto shoebox. Brilliant!

Look, you don't need to worry about FFXI. I didn't realize the server population had declined so much recently, but there are still lots of servers to be merged to leave people feeling right at home. Server merges are nothing I feel anxious about with a game of ffxi's age. Regardless of how good the Adoulin expansion is, the fact is that SE made it, so they are obviously invested in the game's future still.

So while we XIVers play with our new shoeboxes full of goodies, your mazey, warehouse zones aren't going anywhere. It's win-win!


Why would you be anxious about a game of ffxi's ages when history has shown that newer titles lose players at a far greater and far higher rate than well established ones? 60-70% player loss is pretty common in new mmos over the first year, do you think you're super expensive mmo can survive that without serious issues coming from it?

Be anxious for FFXIV, cause that game has a long way to go before it's into profit (XI took years to become profitable with the same sub fee XIV has and that cost 10-15million to make) and the future decisions of that very young mmo hinges on player retention. I'd be anxious if I were you (espeically with the fast leveling and barren endgame), ffxi will keep chugging along just fine but xiv has all kinds of problems ahead of it. Justifying the continuation of p2p as well as if expansions are actually viable given how long it's going to take to repay the huge development and continued dev budget.

Keep in mind that Mr Yoshi is just an employee, and at the end of the day the guys that make the real decisions will be the ones that decide the fate of xiv and that will be based on raw numbers. xi on a decline means some server merges in a year or so...xiv on a massive decline...well as I stated that's a far more serious situation.
#86 Sep 17 2013 at 10:18 AM Rating: Excellent
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preludes wrote:
(XI took years to become profitable with the same sub fee XIV has and that cost 10-15million to make)
March 2002 release to breaking even December 2003. For someone who pretends to notice patterns you're certainly prone to omitting and exaggerating details.
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#87 Sep 17 2013 at 10:36 AM Rating: Excellent
Quote:
Why would you be anxious about a game of ffxi's ages


I'm not anxious about FFXI. If the game is allowed to run with such a small playerbase, then SE won't arbitrarily decide to shut the game down tomorrow.

As for XIV, the future is very bright! The game is amazingly fun, and is a great addition to the FF franchise. Even if a lot of the Angry Birds gamers flock to the next title (see what I did there?), there are enough Final Fantasy fans to keep the game afloat for years, just as they did with XI... and without having to sell our souls in order to enjoy playing.

If you seriously don't think that SE won't eventually turn a profit with this game, well, then I don't know what to tell ya.
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#88 Sep 17 2013 at 10:59 AM Rating: Default
lolgaxe wrote:
preludes wrote:
(XI took years to become profitable with the same sub fee XIV has and that cost 10-15million to make)
March 2002 release to breaking even December 2003. For someone who pretends to notice patterns you're certainly prone to omitting and exaggerating details.


What point are you trying to make, that I was 3 months off "years" being 100% accurate a word to use? It took them nearly 2 years to break even on a game that cost 12million to create and had 300-500k subscribers (which are very successful p2p mmo numbers). How much would you think XIV has cost at this point? 9 years in development and one huge remake with large very well paid development teams all working on it. If I say 70-80 million I'm probably way way under the real amount. Most AAA MMOs cost 50 million and this game has gone though a big "remake". They've been throwing money at the project, holding others back in order to put every available person to work on 14. This is not a cheap project like XI was and the subscription fee has been frozen for 11 years, they can't even charge more.

It's not hard to work out that xiv needs massive numbers of subscribers to break even in a timely manner, and that decisions about the future of the game is going to be based on exactly what kind of numbers it gets. Not even counting the fact that the cost to run XI in terms of server costs, 2 data centers when xi only had one in Japan, customer service staff, development team size etc were all far less for xi than they will be on xiv (which means less of the money coming in will go to pay off the dev costs). Heck xiv didn't even have forums or a staff of admins to look over it till 8+ years into its life.

It doesn't matter what Yoshi promises or says because at the end of the day he isn't the boss of square enix. That's why subscriber numbers matter, that's why XIV needs vastly more players than XI had at peak and that's why the massive decline that is going to happen to XIV is vastly more worrysome than what is happening to XI.

I was just pointing out to Thayos that he should be more anxious about the game he plays and less about one that is pretty much stable.

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I'm not anxious about FFXI. If the game is allowed to run with such a small playerbase, then SE won't arbitrarily decide to shut the game down tomorrow.


Of course you aren't, you were just trolling.

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As for XIV, the future is very bright! The game is amazingly fun, and is a great addition to the FF franchise. Even if a lot of the Angry Birds gamers flock to the next title (see what I did there?), there are enough Final Fantasy fans to keep the game afloat for years, just as they did with XI... and without having to sell our souls in order to enjoy playing.


Well that's the problem because the FF fans are in 3 camps, those that will never play an online game, those that prefer ffxi and those that prefer the money pit that is xiv. Is that 1/3 a big enough number to better what XI managed and enough to sustain the game, we will see. Given that Star wars has a much bigger fan base that broke all kinds of records in terms of users and still lost almost all of them i'd think not, maybe star wars fans just aren't dedicated enough?

The problem with XIV is simply that as I've stated, it has incredibly fast leveling and tedious endgame that revolves around a gear treadmill grinding dungeons over and over and over again until a new patch comes out that offers better gear to do it again. There is very little open world content and it's been stated that there is no plans to change that. This is not ffxi where there was a wealth of different content, this is ffxiv where you better damn well like dungeon grinding.

http://forum.square-enix.com/ffxiv/threads/90894-AF-1-Costs-WAY-Too-Much

It's a system that has proven to be boring to most players and that's why all the games that did it lost most of their players (aside from the original)

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If you seriously don't think that SE won't eventually turn a profit with this game, well, then I don't know what to tell ya.


Eventually is a lovely word isn't it?

Edited, Sep 17th 2013 1:13pm by preludes
#89 Sep 17 2013 at 11:07 AM Rating: Excellent
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preludes wrote:
What point are you trying to make, that I was 3 months off "years" being 100% accurate a word to use?
That you're using data omission to dramatize the point you're trying to make. That only works on idiots, which is fine since only idiots think it'd work on people far smarter than them. And the reality is you'd be off by four or five months. They'd have broken even in October, the numbers would have rolled in and confirmed in November, and announced in December.

Edited, Sep 17th 2013 1:08pm by lolgaxe
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#90 Sep 17 2013 at 12:29 PM Rating: Excellent
Preludes...

You do realize that, years ago, you could log into FFXI at just about any time and have more than 4,000 people on the server with you?

Now, there are just 600 to 1,500 per server, and that's after a round of merges. So, even if your tidy breakdown of the FF community were correct (it's not), then do you honestly believe that all the FFXIers who've left Vana'diel over the past eight to 10 years are just sitting on the sidelines, passing on Eorzea?

You're not even considering that FFXI is so old, that 20-year-old gamers today wouldn't have even been aware of MMORPGs during the golden years of Vana'diel.

Right now, FFXIV could lose half of its playerbase and still have 4k people online per server... and digital sales just resumed!

Face it... XIV's future is bright, and, (relax), FFXI will still be around, too.

Edited, Sep 17th 2013 11:29am by Thayos

Edited, Sep 17th 2013 11:29am by Thayos
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#91 Sep 17 2013 at 2:02 PM Rating: Default
Thayos wrote:
Preludes...

You do realize that, years ago, you could log into FFXI at just about any time and have more than 4,000 people on the server with you?

Now, there are just 600 to 1,500 per server, and that's after a round of merges. So, even if your tidy breakdown of the FF community were correct (it's not), then do you honestly believe that all the FFXIers who've left Vana'diel over the past eight to 10 years are just sitting on the sidelines, passing on Eorzea?

You're not even considering that FFXI is so old, that 20-year-old gamers today wouldn't have even been aware of MMORPGs during the golden years of Vana'diel.

Right now, FFXIV could lose half of its playerbase and still have 4k people online per server... and digital sales just resumed!

Face it... XIV's future is bright, and, (relax), FFXI will still be around, too.

Edited, Sep 17th 2013 11:29am by Thayos

Edited, Sep 17th 2013 11:29am by Thayos


You talk like XIV servers aren't going to be deserted in 6 months leading to server merges, you know it's coming, I know it's coming and Yoshi knows it's coming (notice how they refused to add enough servers to meet initial demand?), but hey...they just re-opened digital sales...won't they need to add more servers to meet that incredible demand? The difference is XI doesn't need 4k people online at once because it got nothing to prove and no sales figures to reach, XIV needs big numbers to pay back it's massive dev costs and keep the big dev team working, who knows what that will push them to do?!

In months to come people on FFXIV will say "Guys remember launch? So many people, zones were packed." That never lasts.

FFXI could have 5 busy servers and still be rocking on with the current dev team pushing out content. XIV with 5 servers means they failed and won't be able to recoupe the money it cost to make.

XIV will lose most of it's players in the coming months, which could very well force it to go free to play and it will decide the quality of updates it gets in the future.
#92 Sep 17 2013 at 2:12 PM Rating: Decent
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Professor Shock Vlorsutes wrote:
Even linkshells aren't anywhere near as useful as they are in XI.


Oh, this is the one statement about FFXI and FFXIV that pisses me off.

Linkshells are the exact same thing in both games: they're chat channels! NOTHING MORE. Both have the ability to be created, promote people for moderation, set a Message-of-the-Day, restriction on the number of people that could join, and you could have multiple ones. You use them to chat, coordinate events, or create a social setting with friends that aren't quite up to par with the performance of the core group.

There isn't a damned thing different between the two. The fact that the FFXI playerbase used them to try to emulate a guild has absolutely no bearing on the fact that people are throwing out a complete falsehood because the functionality of a linkshell between FFXI and FFXIV has never changed.

So, outside of some nostalgia factor (which is not even a relevant point) how exactly is FFXIV's linkshells inferior to FFXI's?

preludes wrote:

Quote:
Many of the zones listed were not available in release - they were added in patches within that first year. For example, I'm pretty sure Behemoth's Dominion was added with RotZ (because none of the land kings were added until the level cap was raised to 75.)

The level cap for XI was 50 when it was released. Zones that had missions up to and including JSE and Rank 5 were there - the Rank 6 stuff (Beaucedine, Xarcabard, Fei'Yin, Shadowlord, etc) were added in patches in those first few months.


And you've done nothing this thread but talk completely out of your *** especially with that statement.

It's been mentioned, countless times here and elsewhere for years, that the majority of the game wasn't in on release. BCNM weren't in, the Northrenlands weren't in, Delkfutt's wasn't in, etc. Go to any documentation, like JP button for example, and it'll point blank *TELL* you what wasn't in the game.

The fact that your memory is apparently so short as to try to state that areas aren't unlocked in patches leads me to believe you've never even played FFXI because sure as hell Sky wasn't added on RoZ release, Sea wasn't on CoP release, Salvage wasn't in on release. Shall we go on, or would you like to look even more foolish than you already do?


Edited, Sep 17th 2013 4:17pm by Viertel
#93 Sep 17 2013 at 2:30 PM Rating: Excellent
Quote:
FFXI could have 5 busy servers and still be rocking on with the current dev team pushing out content. XIV with 5 servers means they failed and won't be able to recoupe the money it cost to make.


You've just hit on why the P2P model is so successful, and why there's no reason to worry about FFXIV's playerbase of hundreds of thousands being able to cover development costs surprisingly quickly.

You also just revealed why FFXIV will never go F2P. Seriously, if SE felt F2P was more profitable, then FFXI would have gone F2P long, long ago to stem the exodus of players.
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#94 Sep 17 2013 at 3:00 PM Rating: Default
http://forum.square-enix.com/ffxiv/threads/92571-yikes-did-billing-start-today

Quote:
I noticed last night that there was hardly anyone around in town or in zones. On Masamune. (about 11pm central time) Even the area's that are normally packed such as the summoning bell in Uldah only boasted about 15 people compared to the normal. I don't really think this is a bad thing. However I will agree that it is due to a lack of depth. Most people have already obtained a level 50 job, ran several of the end game dungeons (what's available at this point) and obtained the best gear available. Most everything else in this game that I thought would attract more players has been pretty much made useless by the companies approach. Materia? Why bother? Crafting? Why bother? Getting the best gear available? Done and done.

I'll be staying and subscribing but honestly most of the things I did look forward to doing have been ruined by the "you shouldn't have to depend on this to progress" attitude adopted by the devs. Dungeon grinding and obtaining gear is old hat and boring as hell.


Dat decline.

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You also just revealed why FFXIV will never go F2P. Seriously, if SE felt F2P was more profitable, then FFXI would have gone F2P long, long ago to stem the exodus of players.


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"We stuck with subscriptions because we wanted a stable amount of money to pay developers to develop patches on time. We didn't want to get into a situation where we couldn't afford to make a patch," he continued. "As a producer, I of course will be watching how the money flows and will evaluate the situation. If we had to change to a free to play model, we would probably offer a hybrid model with free to play servers and subscriptions servers, but it's not something we have planned right now."


Show me a link to anyone saying anything about XI ever going f2p like I just did above about xiv. He just basically said what I've been saying. When XIV loses most of it's players and it's not making enough money it's time to catch the f2p train according to Yoshi.



Edited, Sep 17th 2013 5:04pm by preludes

Edited, Sep 17th 2013 5:08pm by preludes
#95 Sep 17 2013 at 5:23 PM Rating: Good
XIV would have to drop below XI's current subscriber base to go first.
#96 Sep 17 2013 at 6:24 PM Rating: Excellent
Preludes, again, I will give you some context. You won't find a quote like that about ffxi because, back when the game was relevant, SE didn't communicate.

And thanks for providing a quote from Yoshi-P that a P2P model will always continue in ffxiv, even if bits of the game are ever opened up F2P. Couldn't have posted a better quote myself!

He actually had a more recent interview in which he more definitively stated the game's P2P future, but I know you're probably already aware of all that anyway. :)

Also, the reason why fewer people are in the starter cities now is progression. Go to any of the camps out in the open world, and you will see what I mean.
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#97 Sep 18 2013 at 12:47 AM Rating: Good
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Turin wrote:
You don't even have to do the dungeon, just get the quest. The UI is fairly customizable, if you don't like the chart box on the left, move the thing.


There isn't anywhere to put it -.-

Thanks for the former info though. I didn't realize that, and got demoralized at the thought of needing to do the dungeon.
#98 Sep 18 2013 at 2:45 AM Rating: Excellent
How about we all just agree that whatever happens happens, and until then, we can't definitively say what will happen with XIV, or XI for that matter. They might both go Free to Play, or maybe neither will. Truly only time will tell.
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#99 Sep 18 2013 at 3:06 AM Rating: Decent
I never care about the game will be fun in the next some years or so , every thing will decline but what we can do now is just enjoy the very moment in the game. that is what i want to say.
#100 Sep 18 2013 at 3:49 AM Rating: Default
Thayos wrote:
Preludes, again, I will give you some context. You won't find a quote like that about ffxi because, back when the game was relevant, SE didn't communicate.


They have for the last 3-4 years, show me something that indicates any possibility of F2p.

Quote:
And thanks for providing a quote from Yoshi-P that a P2P model will always continue in ffxiv, even if bits of the game are ever opened up F2P. Couldn't have posted a better quote myself!

He actually had a more recent interview in which he more definitively stated the game's P2P future, but I know you're probably already aware of all that anyway. :)


No problem, as shown it states that if they have to they would have to veer away from p2p and that IS what is going to happen for the reasons I've already stated (by the way many games have tried p2p and f2p servers and it simply does not work other than as a transition stage to get the p2p players to accept it, they end up going free to play fully). I'm glad you like it and can see why it will be necessary, I also have little doubt that given the type of person you appear to be when they announce F2p you will hail it the greatest thing the developers ever did and write articles about why it's so amazing.

Quote:
Also, the reason why fewer people are in the starter cities now is progression. Go to any of the camps out in the open world, and you will see what I mean.


How could this be? Didn't digital sales just resume and an army of new players invade the servers? ARR is 3 weeks old btw, little to soon (or it should be) to be using that excuse.

Edited, Sep 18th 2013 5:49am by preludes
#101 Sep 18 2013 at 8:25 AM Rating: Excellent
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Dude was ******** about a town not being active at 11pm on a weeknight? Get out. Let's not forget SE added a 30m auto-disconnect, too. Or the possibility people are out in the field. And while I'm unsure if Masamune is legacy, they're the only ones who'd have to pay right now. Plus some people were apparently having issues setting up their payments, so maybe they weren't offline by choice. But yeah, dead game.

I feel like I'm going to have to start taking screenshots of every overcrowded hub, town, and FATE I step into just because.

Edited, Sep 18th 2013 10:26am by Seriha
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