lolgaxe wrote:
preludes wrote:
(XI took years to become profitable with the same sub fee XIV has and that cost 10-15million to make)
March 2002 release to breaking even December 2003. For someone who pretends to notice patterns you're certainly prone to omitting and exaggerating details.
What point are you trying to make, that I was 3 months off "years" being 100% accurate a word to use? It took them nearly 2 years to break even on a game that cost 12million to create and had 300-500k subscribers (which are very successful p2p mmo numbers). How much would you think XIV has cost at this point? 9 years in development and one huge remake with large very well paid development teams all working on it. If I say 70-80 million I'm probably way way under the real amount. Most AAA MMOs cost 50 million and this game has gone though a big "remake". They've been throwing money at the project, holding others back in order to put every available person to work on 14. This is not a cheap project like XI was and the subscription fee has been frozen for 11 years, they can't even charge more.
It's not hard to work out that xiv needs massive numbers of subscribers to break even in a timely manner, and that decisions about the future of the game is going to be based on exactly what kind of numbers it gets. Not even counting the fact that the cost to run XI in terms of server costs, 2 data centers when xi only had one in Japan, customer service staff, development team size etc were all far less for xi than they will be on xiv (which means less of the money coming in will go to pay off the dev costs). Heck xiv didn't even have forums or a staff of admins to look over it till 8+ years into its life.
It doesn't matter what Yoshi promises or says because at the end of the day he isn't the boss of square enix. That's why subscriber numbers matter, that's why XIV needs vastly more players than XI had at peak and that's why the massive decline that
is going to happen to XIV is vastly more worrysome than what is happening to XI.
I was just pointing out to Thayos that he should be more anxious about the game he plays and less about one that is pretty much stable.
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I'm not anxious about FFXI. If the game is allowed to run with such a small playerbase, then SE won't arbitrarily decide to shut the game down tomorrow.
Of course you aren't, you were just trolling.
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As for XIV, the future is very bright! The game is amazingly fun, and is a great addition to the FF franchise. Even if a lot of the Angry Birds gamers flock to the next title (see what I did there?), there are enough Final Fantasy fans to keep the game afloat for years, just as they did with XI... and without having to sell our souls in order to enjoy playing.
Well that's the problem because the FF fans are in 3 camps, those that will never play an online game, those that prefer ffxi and those that prefer the money pit that is xiv. Is that 1/3 a big enough number to better what XI managed and enough to sustain the game, we will see. Given that Star wars has a much bigger fan base that broke all kinds of records in terms of users and still lost almost all of them i'd think not, maybe star wars fans just aren't dedicated enough?
The problem with XIV is simply that as I've stated, it has incredibly fast leveling and tedious endgame that revolves around a gear treadmill grinding dungeons over and over and over again until a new patch comes out that offers better gear to do it again. There is very little open world content and it's been stated that there is no plans to change that. This is not ffxi where there was a wealth of different content, this is ffxiv where you better damn well like dungeon grinding.
http://forum.square-enix.com/ffxiv/threads/90894-AF-1-Costs-WAY-Too-Much
It's a system that has proven to be boring to most players and that's why all the games that did it lost most of their players (aside from the original)
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If you seriously don't think that SE won't eventually turn a profit with this game, well, then I don't know what to tell ya.
Eventually is a lovely word isn't it?
Edited, Sep 17th 2013 1:13pm by preludes