Okipuit wrote:
We will be adding the new special abilities for all jobs (which includes rune fencer and geomancer) in the version update following August's. Once we have an update on test server implementation, we'll be sure to let you know!
http://forum.square-enix.com/ffxi/threads/34868-What-ever-happened-to-new-special-abilties-%281HRs%29?p=449511#post449511
Last Test Server notes (November 22, 2012)
Gildrein wrote:
[dev1135] New Special Job Abilities
New special job abilities will be introduced.
* These special abilities will not share the same recast time as previous ones.
* The recast time will be decreased from two hours to one.
* The abilities displayed with a gray background have not been included in the November 22 test server update.
Job Ability Name Effect Effect Duration
Warrior
WAR SP 2
Grants a 100% chance of activating Double Attack. 60 sec
Monk
MNK SP 2
Doubles your maximum HP and recovers health equal to this amount at the time of casting. 30 sec
White Mage
Asylum
Grants a powerful resistance to enfeebling magic and Dispel. 30 sec
Black Mage
Subtle Sorcery
Decreases enmity generated by magic and increases magic accuracy. 60 sec
Red Mage
RDM SP 2
Increases the accuracy of your next enfeebling magic spell cast. Effect expires when either 60 seconds pass or an enfeebling magic spell is cast successfully. 60 sec
Thief
THF SP 2
Steals one beneficial effect currently on an enemy, including previous special job ability effects.
In the event there are no beneficial effects on the target, the ability will miss and be considered cast.
(Added November 22, 2012) Instantaneous
Paladin
PLD SP 2
Damages enemies with your shield and drastically lowers their melee attack power and accuracy.
(Added November 22, 2012) Instantaneous
Dark Knight
Soul Enslavement
Auto-attacks absorb target's TP. 30 sec
Beastmaster
BST SP 2
Increases the likelihood of charming enemies and eliminates the recast time for Call Beast. When either Charm or Call Beast is used, the charmed monster/called pet will have 300 TP and there will be no ability delays for either Sic or Ready.
(Added November 22, 2012) 60 sec
Bard
BRD SP 2
Allows an additional song to be cast on party members. 180 sec
Ranger
RNG SP 2
Halves the delay on ranged weapons.
Grants a 100% chance of activating Double Shot and Triple Shot. 60 sec
Samurai
Yaegasumi
Evades all special attacks that deal physical or magic damage.
Enhances the potency of your next weapon skill every time you evade a special attack. 45 sec
Ninja
NIN SP 2
Increases your number of auto-attacks based on the number of your shadow images. 30 sec
Dragoon
DRG SP 2
Eliminates the recast time of jump abilities. 30 sec
Summoner
Astral Conduit
Eliminates recast times for Blood Pacts and fully restores MP upon activation. 30 sec
Blue Mage
Unbridled Wisdom
Allows unlimited casting of blue magic spells that use Unbridled Learning.
Additionally, Unbridled Learning will have no recast time. 60 sec
Corsair
COR SP 2
Reduces the recast time of party members' special job abilities, excluding yours, based on the number rolled. Instantaneous
Puppetmaster
Heady Artifice
Allows automatons to use a special ability that varies by head.
Harlequin Head: Mighty Strikes
Valoredge Head: Invisible
Sharpshot Head: Eagle Eye Shot
Stormwaker Head: Chainspell
Soulsoother Head: Benediction (will only affect the automaton and members of its master's party)
Spiritreaver Head: Manafont Mighty Strikes: 45 sec
Invicible: 30 sec
Eagle Eye Shot: Instantaneous
Chainspell: 60 sec
Benediction: Instantaneous
Manafont: 60 sec
Dancer
Grand Pas
Gives five finishing moves, resets flourish recast timers, and eliminates the cost of finishing moves. Effect ends either when its duration expires or is used three times. 30 sec
Scholar
Caper Emissarius
Transfers the whole party's enmity to a party member of your choice. Instantaneous
* Abilities implemented on the test server have provisional names, help text, and graphical effects. Actual effects of these abilities may be changed or adjusted.
Edited, Jun 28th 2013 2:34pm by Szabo