Byrthnoth wrote:
I personally enjoy that FFXI has transitioned from a competition of "who can waste more time" to "who is better," but I worry that SE is painting themselves into a corner here. How are they going to make the next tier of content accessible to people that only have Plasm weapons? I worry that they're going to divide their melee social structure even further.
It's a valid concern, but for a lot of people (like me) that didn't have anything close to a weapon that was not embarrassing to DD with before, I am personally pretty excited, even if that weapon is still playing second fiddle to another ultimate weapon up the line. I've never been someone who has needed to be the best - but man, it will be cool to be able to try out playing a DD job if I want to without feeling like I'm an Ahole for not wanting to collect items/farm gil/wheedle people into helping me with MY weapon (sorry no weapon for U!)
On one hand, SE has said they will lower content difficulty over time. On the other, once you've got an LS bristling with delve weapons, and used to working together taking down delve NMs, I bet it is just a matter of time before they can move up the content levels regardless. I think after taking down all these NMs and plasm farming together my LS will totally be able to take down bosses with our upgraded weapons and gear. If not before SE adjusts content difficulty, after.
The other thing that I love right now, is that after being in a small/insular linkshell (with wonderful people but they didn't want to recruit people ever and then they go on breaks leaving the LS mostly empty lol) and then a large but completely lacking cohesion linkshell - it sure is awesome to be in an LS that is DOING EVENTS. Like, it was just fantastic to log in today, do some abyssea for +2 items (just with LS peeps) and then get a delve KI. It's fantastic. Maybe this is separate just from Delve, but I feel like the structure of this content is really conducive to strong LSes. That's good for the game, in my opinion.
To explain myself further - the content works better with more people - without diluting the rewards. Abyssea had some good things going for it, but reducing everything to just needing 1-6 people - while having rewards that were finite (not enough for everyone to share) - broke down LSes. All of the sudden there is less incentive to want to invest in other players since you really only need the 6 people, and having more people just makes things take longer to collect.
Delve, by being easier with more people and not significantly diluting rewards (everyone gets KI, everyone gets same amount of plasm) encourages a culture of "hey, let's get all our DD these awesome weapons so we can do more stuff!" That's fantastic in my mind.
Edited, Jun 10th 2013 11:10pm by Olorinus