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#152 Jun 08 2013 at 7:38 PM Rating: Good
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Not joking, just say this today.

Starbreezy: Tax'et KI Party Looking for Members Bard Corsair White Mage and DD with Delve Weapons

I mentioned that it doesn't make sense. Tax'et drops the KI for most of your heavy DD weapons (GS, H2H, Scyth, GKT) and as such any DD that needed the KI wouldn't have the weapon to begin with and any DD that had their weapons would already have the KI. Your pretty much limiting your DD selection to WARs and DRG's at that point in time.

It just makes absolutely no sense...
#153 Jun 08 2013 at 9:15 PM Rating: Excellent
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Here on Sylph we've had a delve onry shout for Tax'et, and a shout for plasm farming with Rank 10 delve required.

I've also had someone shouting for "delve onry" plasm farming ignore me when I replied "delve pup", presumably because I was PUP. (Yes, the numbers were plenty, and another tell five minutes later after another shout was also ignored, so it wasn't just because of full.) In other words, apparently someone who doesn't comprehend that PUP basically gets two delve weapons, one for himself and one for the automaton. (The automaton seems to get the better one; ranger frame can even tank trash mobs. It still freaks me out what the old rust bucket can do now.)

Sure, if a PUP was planning to use a mage automaton for plasm farming, that would be a problem, but not at the shouts stage. That person is an *** anyhow, so I really didn't care.
#154 Jun 08 2013 at 9:42 PM Rating: Good
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I am so excited to get those H2H and the alternator for my terrible pup - not for parties really, but so I can solo/lowman stuff. It will be fun as heck. My pup still needs a stupid amount of work before I can play with other people on it other than in exp, but having access to a nice weapon makes me excited.

#155 Jun 09 2013 at 9:21 AM Rating: Good
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How are RUN and GEO for delve?
#156 Jun 09 2013 at 9:59 AM Rating: Good
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I can't speak for NMs too much, but for farming they are generally not well received. The event is all about dealing damage, something neither excels at.

RUN is great for reducing magic damage, but that's an unnecessary ability when it comes to farming. The job does use a Greatsword, so it will have Resolution, but the job does not boast the same attack power as a DRK or even WAR, so the overall damage ends up being very mediocre. Lunge and enspells are great, but they're hardly enough to close the gap.

GEO is actually decent for farming and while I don't think the tide will turn in its favor, SE is making some good adjustments. Their geo/indi spells cover melee buffs, mage buffs, and enfeebles. The job does have a focus in magic damage, but right now, a good melee will destroy any magic user in overall damage. GEO heavily relies on its sub right now since it has no self-protection (stoneskin, sleep, etc.) and is missing the Cure line of spells. In the case of GEO, the job can at least cover some of the desired roles when farming, but other jobs do it better, so GEO is usually overlooked.

These comments assume you're aiming for the best possible setup.

For NMs, both have their place, but again, they're also unnecessary. The only exception being the Naakuals. I hear GEO is great for these. RUN tends to be less desired since its magic reduction generally does not make up for the disparity in overall damage.

Edited, Jun 9th 2013 11:00am by xypin
#157 Jun 09 2013 at 11:51 AM Rating: Decent
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saevellakshmi wrote:
Not joking, just say this today.

Starbreezy: Tax'et KI Party Looking for Members Bard Corsair White Mage and DD with Delve Weapons

I mentioned that it doesn't make sense. Tax'et drops the KI for most of your heavy DD weapons (GS, H2H, Scyth, GKT) and as such any DD that needed the KI wouldn't have the weapon to begin with and any DD that had their weapons would already have the KI. Your pretty much limiting your DD selection to WARs and DRG's at that point in time.

It just makes absolutely no sense...


This pretty much proves the point I made earlier (or in a different thread) that the community metagame is pretty much monkey see monkey do.
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#158 Jun 09 2013 at 12:07 PM Rating: Default
Olorinus the Ludicrous wrote:
I thought someone needs the KI from Wildskeeper to enter the delve?

Also, seriously thanks for the advice guys - I missed out on everything with working for that month solid.

Edited, May 29th 2013 9:49am by Olorinus


Only alliance leader needs ki to start delve, you dont need it to enter it.
#159REDACTED, Posted: Jun 09 2013 at 12:10 PM, Rating: Sub-Default, (Expand Post) He only drops GS and GK, H2H and Scythe comes from mastop. You don't need to go in the fracture to fight these NM.
#160 Jun 09 2013 at 1:04 PM Rating: Excellent
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jakarai wrote:
saevellakshmi wrote:
Not joking, just say this today.

Starbreezy: Tax'et KI Party Looking for Members Bard Corsair White Mage and DD with Delve Weapons

I mentioned that it doesn't make sense. Tax'et drops the KI for most of your heavy DD weapons (GS, H2H, Scyth, GKT) and as such any DD that needed the KI wouldn't have the weapon to begin with and any DD that had their weapons would already have the KI. Your pretty much limiting your DD selection to WARs and DRG's at that point in time.

It just makes absolutely no sense...


He only drops GS and GK, H2H and Scythe comes from mastop. You don't need to go in the fracture to fight these NM.
It is unrealistic to fight the field NM for drops. You are correct about the direct drops, but wamoura and gnat share the ki that lets you purchase the weapon drops from both NMs.

xypin wrote:
GEO is actually decent for farming and while I don't think the tide will turn in its favor, SE is making some good adjustments. Their geo/indi spells cover melee buffs, mage buffs, and enfeebles. The job does have a focus in magic damage, but right now, a good melee will destroy any magic user in overall damage. GEO heavily relies on its sub right now since it has no self-protection (stoneskin, sleep, etc.) and is missing the Cure line of spells. In the case of GEO, the job can at least cover some of the desired roles when farming, but other jobs do it better, so GEO is usually overlooked.
I can't see how GEO would be useful for any activity that requires you to move around. You would have to base your camp around the luopan or be stuck with one Indi spell.
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#161 Jun 09 2013 at 1:04 PM Rating: Excellent
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If you beat Tax'et you get access to GS, H2H, Scyth and GKT - you only need to fight one Tier IV/V to get access to that tier's weapons.

#162 Jun 09 2013 at 5:15 PM Rating: Default
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detlef wrote:
FilthMcNasty wrote:
zantechh wrote:
I play to talk and help people some of whom i consider closer than brothers or sisters in rl .


I hope this doesn't offend you in any way, but that makes me really sad for you.
It's quite possible to build very close relationships online. And it's also very possible to have poor relationships with even your closest blood relatives.


As long as we're talking about possibilities, it's also quite possible to be an over the top drama llama that projects their long lost feelings of single player rpg's onto the MMO genre. That's at least the major possibility I took away from the post, not necessarily that they had poor relationships with rl brothers or sisters.
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#163 Jun 09 2013 at 7:28 PM Rating: Excellent
I don't play FFXI much anymore... Finishing WOTG, and then may just focus on XIV. But when I do play, the community doesn't seem too much different. It is the gameplay that has changed. Back in the day, I feel people kind of laughed about those who had overly elitist attitudes and ambitions. Now, though, the game is all about grinding for gear, and that forces more players to shift their mentalities when playing.maybe that is why people are struggling with what they perceive to be a regressing community. The game is just changing a lot, and some people just don't like the new direction?
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#164 Jun 09 2013 at 8:08 PM Rating: Excellent
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I honestly feel delve has the potential to really level the playing field, as long as people are willing to do what folks have always had to do if they don't have a group of people who will carry them through content - level up an in demand job to get a toehold.

My gear is not fantastic. Even though I have put effort into it, my BRD could use a lot of work, frankly. But even though I still need better gear etc. I am still way more useful than a DD that doesn't have a strong weapon, and between that and supply/demand of DDs vs support - I'm actually doing the content now. I've got the KI for all heavy DD weapons and 20K worth of plasm after 2 days actually doing the content.

Was some of that luck? For sure. Was some of that people giving me a break? Yep, I've never played BRD super seriously because, frankly this is the first time it's been an demand job since I started playing. I basically only used it for lolmagicprocs when doing LS dynamis win/farms and for running quests.

BLU was actually more in demand for voidwatch and I preferred going on that because the procs are easier to hit and that's all you have to focus on really. So, I there is a little learning curve there - but I think I'm doing all right. There is room for improvement, but I know I've been putting the effort in to playing well.

That said, I can see why people would rather play a DD. I am sure there is more to it than I know because I've never played a heavy DD, but it does seem like there is a lot less to pay attention to. As BRD I need to buff, sometimes pull, crowd control, and help with healing and status ailments when necessary. That's a lot of close attention and room for error. So there is a reason why DD is more popular than support... probably cause SMASH HULK BOOM is fun too.

The function of the DD is to deal damage. If you aren't doing that, you aren't really doing much. Are there good bards and bad bards and better bards? Yes, of course. Obviously if someone has relic/empy I am not going to be shocked when they get an invite over me, just like a DD shouldn't be shocked if a DD with a vastly superior weapon gets an invite over them.

Now why do I think that this content will help? Well, because what would have previously taken me months to do and required people to help me for inferior rewards (get a high level, smash hulk boom weapon) - well if I play a couple nights this week I could get a base weapon that shames many RME.

And unlike RME, where only 1 person in a group gets to make progress on their weapon at once - everyone gets rewarded for participating. In my opinion that's vastly better. Will people continue to be gear snobs? Sure, but greater availability of delve weapons will make a lot of other content (meebles, NNI, even Skirmish) way easier to farm in low-man groups, bringing down even more barriers for people.



Edited, Jun 9th 2013 7:17pm by Olorinus
#165 Jun 10 2013 at 8:24 AM Rating: Excellent
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For years, most of the rewarding events in FFXI were not remotely difficult (HNMs, Dynamis, etc.) The two difficult events were Salvage and pre-patch Einherjar, which most people didn't do, and otherwise FFXI's "difficulty" came from social factors (like whether or not you can wake up at 4AM for Fafnir). As such, gear was less important because you generally didn't need good gear to beat the top tier monsters.

As it is now, the highest tier monsters require a full alliance working together pretty well to beat them. Legion's first/second iterations. Fracture bosses (5x NMs + Boss gets you 70,000 Plasm). These events require good gear and good players for maximum efficiency. Less skilled/geared players can still eke out wins and grind away in Plasm farming parties to get their mid-tier weapons, etc., but there is a substantial difficulty jump between the easy and hard modes here and there is a commensurate jump in the reward quality. For instance, you can spend 300k Plasm mezzotinting Rigor Baghnakhs for D+101/Delay+60/Acc+25/Atk+15/STR+10, or you can get Oatixur with D+146/Delay+96/Acc+35/Atk+25/3% PDT. Anyone that defeats Tojil 3 times can buy an Oatixur with Plasm (200k) even assuming they don't get it as a drop (it is common).

I personally enjoy that FFXI has transitioned from a competition of "who can waste more time" to "who is better," but I worry that SE is painting themselves into a corner here. How are they going to make the next tier of content accessible to people that only have Plasm weapons? I worry that they're going to divide their melee social structure even further.
#166 Jun 10 2013 at 9:12 AM Rating: Excellent
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Olorinus the Ludicrous wrote:
I honestly feel delve has the potential to really level the playing field, as long as people are willing to do what folks have always had to do if they don't have a group of people who will carry them through content - level up an in demand job to get a toehold.

My gear is not fantastic. Even though I have put effort into it, my BRD could use a lot of work, frankly. But even though I still need better gear etc. I am still way more useful than a DD that doesn't have a strong weapon, and between that and supply/demand of DDs vs support - I'm actually doing the content now. I've got the KI for all heavy DD weapons and 20K worth of plasm after 2 days actually doing the content.
[/i]


Your post is exactly what I meant when I made my point somewhere earlier in the depths of this thread that the "divide" between casuals and elitists is smaller than it's ever been if you take a certain perspective. Prior to Delve, the "divide" was weeks or months of farming for a casual to get an RME. Post-Delve, the "divide" is a KI from a 20 minute fight and 5-6 plasma farms at 45 minutes each to get 30,000 Plasma and the Delve weapon of choice. Sure, you have to deal with forming your own groups or getting into other groups with the elitist paradox of "need Delve wep to get Delve wep", but nobody can seriously argue that the time it takes to do that makes it more time-consuming than obtaining your corresponding RME weapon.

Moreover, no LS is needed for the above, although one would still need a good group for Delve Naakuals, Legion (for those few remaining good pieces), and perhaps Odin v.2 and a smattering of older events with a couple pieces of useful gear that you can't 2- or 3-man..



Edited, Jun 10th 2013 11:16am by Poltergeist27
#167 Jun 11 2013 at 12:01 AM Rating: Excellent
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Byrthnoth wrote:

I personally enjoy that FFXI has transitioned from a competition of "who can waste more time" to "who is better," but I worry that SE is painting themselves into a corner here. How are they going to make the next tier of content accessible to people that only have Plasm weapons? I worry that they're going to divide their melee social structure even further.


It's a valid concern, but for a lot of people (like me) that didn't have anything close to a weapon that was not embarrassing to DD with before, I am personally pretty excited, even if that weapon is still playing second fiddle to another ultimate weapon up the line. I've never been someone who has needed to be the best - but man, it will be cool to be able to try out playing a DD job if I want to without feeling like I'm an Ahole for not wanting to collect items/farm gil/wheedle people into helping me with MY weapon (sorry no weapon for U!)

On one hand, SE has said they will lower content difficulty over time. On the other, once you've got an LS bristling with delve weapons, and used to working together taking down delve NMs, I bet it is just a matter of time before they can move up the content levels regardless. I think after taking down all these NMs and plasm farming together my LS will totally be able to take down bosses with our upgraded weapons and gear. If not before SE adjusts content difficulty, after.

The other thing that I love right now, is that after being in a small/insular linkshell (with wonderful people but they didn't want to recruit people ever and then they go on breaks leaving the LS mostly empty lol) and then a large but completely lacking cohesion linkshell - it sure is awesome to be in an LS that is DOING EVENTS. Like, it was just fantastic to log in today, do some abyssea for +2 items (just with LS peeps) and then get a delve KI. It's fantastic. Maybe this is separate just from Delve, but I feel like the structure of this content is really conducive to strong LSes. That's good for the game, in my opinion.

To explain myself further - the content works better with more people - without diluting the rewards. Abyssea had some good things going for it, but reducing everything to just needing 1-6 people - while having rewards that were finite (not enough for everyone to share) - broke down LSes. All of the sudden there is less incentive to want to invest in other players since you really only need the 6 people, and having more people just makes things take longer to collect.

Delve, by being easier with more people and not significantly diluting rewards (everyone gets KI, everyone gets same amount of plasm) encourages a culture of "hey, let's get all our DD these awesome weapons so we can do more stuff!" That's fantastic in my mind.

Edited, Jun 10th 2013 11:10pm by Olorinus
#168 Jun 11 2013 at 12:54 AM Rating: Good
I only have a low lvl SAM and wish to return to the game. But this thread is making me wonder about that. I don't have any good items or anything but was in a fun linkshell before. Been too long to remember what server or name of linkshell though.

Edited, Jun 11th 2013 3:02am by SovietVekkuza
#169 Jun 11 2013 at 4:01 AM Rating: Good
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Byrthnoth wrote:
For years, most of the rewarding events in FFXI were not remotely difficult (HNMs, Dynamis, etc.) The two difficult events were Salvage and pre-patch Einherjar, which most people didn't do, and otherwise FFXI's "difficulty" came from social factors (like whether or not you can wake up at 4AM for Fafnir). As such, gear was less important because you generally didn't need good gear to beat the top tier monsters.

As it is now, the highest tier monsters require a full alliance working together pretty well to beat them. Legion's first/second iterations. Fracture bosses (5x NMs + Boss gets you 70,000 Plasm). These events require good gear and good players for maximum efficiency. Less skilled/geared players can still eke out wins and grind away in Plasm farming parties to get their mid-tier weapons, etc., but there is a substantial difficulty jump between the easy and hard modes here and there is a commensurate jump in the reward quality. For instance, you can spend 300k Plasm mezzotinting Rigor Baghnakhs for D+101/Delay+60/Acc+25/Atk+15/STR+10, or you can get Oatixur with D+146/Delay+96/Acc+35/Atk+25/3% PDT. Anyone that defeats Tojil 3 times can buy an Oatixur with Plasm (200k) even assuming they don't get it as a drop (it is common).

I personally enjoy that FFXI has transitioned from a competition of "who can waste more time" to "who is better," but I worry that SE is painting themselves into a corner here. How are they going to make the next tier of content accessible to people that only have Plasm weapons? I worry that they're going to divide their melee social structure even further.



This is still very much a problem now. I've been seeking a group of high powered players to do the high end content for awhile now. Most groups demand players be available four or more nights a week, which with my timezone being KST it's pretty much impossible. I've acquired all the gear necessary from the Tier I~V NM's and upgraded most of it to rank 10, working on getting Minkin body to rank 15. Even with that, it's the social aspect that's holding me back not skill or equipment.

This is FFXI's biggest weakness, the servers are not regionalized and you end up with people of comparable playtime's split across all the servers with no intra-server instanced content available. The big LS's end up hoovering up all the good players and leaves everyone else stuck in PUG hell. It's the player base themselves that create the have's and have nots.
#170 Jun 11 2013 at 8:54 AM Rating: Decent
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SovietVekkuza wrote:
I only have a low lvl SAM and wish to return to the game. But this thread is making me wonder about that. I don't have any good items or anything but was in a fun linkshell before. Been too long to remember what server or name of linkshell though.




If you had fun before, nothing has changed since the expansion (don't know how long you've been gone). If anything there is a lot more stuff to be done lowman and in small groups than there ever was. When it comes to endgame, you'll have a lot of stuff you'll want to get done before you think of hitting delve. First of all, find a linkshell. Second of all, finish getting your levels, then get some basic gear.

Then, maybe you could start to worry about Delve.

But if you've been gone for years the game is a lot easier to get into and less elitist than it ever was. The biggest difference is that now so many more people are into endgame (as a percentage of the population of the game) it is easy for folks to feel left out of the loop. Also, this game still requires teamwork for a lot of things. If you don't have friends/linkshell that can be pretty daunting. But get a few friends together and work on taking down the beasts of abyssea - you'll be having a lot of fun. And before you know it, you'll feel confident enough to do some of the newer content too
#171 Jun 11 2013 at 10:29 AM Rating: Good
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Olorinus the Ludicrous wrote:

The other thing that I love right now, is that after being in a small/insular linkshell (with wonderful people but they didn't want to recruit people ever and then they go on breaks leaving the LS mostly empty lol) and then a large but completely lacking cohesion linkshell - it sure is awesome to be in an LS that is DOING EVENTS. Like, it was just fantastic to log in today, do some abyssea for +2 items (just with LS peeps) and then get a delve KI. It's fantastic. Maybe this is separate just from Delve, but I feel like the structure of this content is really conducive to strong LSes. That's good for the game, in my opinion.

To explain myself further - the content works better with more people - without diluting the rewards. Abyssea had some good things going for it, but reducing everything to just needing 1-6 people - while having rewards that were finite (not enough for everyone to share) - broke down LSes. All of the sudden there is less incentive to want to invest in other players since you really only need the 6 people, and having more people just makes things take longer to collect.


I would agree with you had SE not completely moved away from this trend for the last 4 years. It's retarded that they keep changing their model right after everyone has gotten used to the best practices. And I sorta hated 18+ content to begin with.
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#172 Jun 11 2013 at 10:45 AM Rating: Excellent
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Eh, I think they've been moving more toward the trend for at least the last 2-3 years. Since Abyssea's twilight, they have consistently been adding 18+ content (Voidwatch, Legion, Odin v.2, now Delve). Sure, they added NNI, Neo-Salvage, and Meebles but if anything they've gone down parallel tracks instead of "completely mov[ing] away" from the trend as your post stated.

(Neo-Limbus and ADL sort of straddle both trends; LS's can do the content with 18+ and obtain more rewards, but 7-8-man groups can eke through the content.)
#173 Jun 11 2013 at 2:52 PM Rating: Good
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Poltergeist27 wrote:
Eh, I think they've been moving more toward the trend for at least the last 2-3 years. Since Abyssea's twilight, they have consistently been adding 18+ content (Voidwatch, Legion, Odin v.2, now Delve). Sure, they added NNI, Neo-Salvage, and Meebles but if anything they've gone down parallel tracks instead of "completely mov[ing] away" from the trend as your post stated.

(Neo-Limbus and ADL sort of straddle both trends; LS's can do the content with 18+ and obtain more rewards, but 7-8-man groups can eke through the content.)


Well you cite Delve but that's the shift I'm talking about.

It's true that Odin v.2 and Legion were large group centric, but everything else was not (Neo Salvage, Limbus, Dynamis, Nyzul, Meebles, Abyssea, everything else in FFXI from 2010/1 to April 2013). That's a whole lot of pluses in the small group content compared to not many i the large group content column.

It would be nice to have a parallel track in SoA, particularly after their colossal blunder of obsoleting Skirmish, 3 weeks after it came out.


Edited, Jun 11th 2013 4:53pm by TheBarrister
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#174 Jun 11 2013 at 3:26 PM Rating: Default
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TheBarrister wrote:


It would be nice to have a parallel track in SoA, particularly after their colossal blunder of obsoleting Skirmish, 3 weeks after it came out.


Skirmish rewards are still pretty nice. Just cause "the best" is currently only available if you get a KI (which generally requires a large group) doesn't mean everything else is utterly worthless.

Also you CAN farm plasm in smaller groups, it just wouldn't be as efficient.

Also, you are invalidating your own point. At least half of current content is still small group content, having one new event that encourages large groups and cohesive linkshells again is not utterly unreasonable.

As someone who had been feeling really crummy about XI before finding a new LS (which seems to have come about in response to Delve) I couldn't be happier that SE is evening out the score a bit - especially with an event that has a reward system that matches the number of people you need at the event (as in, rewards for everyone mean there is no incentive to exclude people)

Besides they specifically said the next few updates would be focussed on quality of life for small groups and soloers.

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Edited, Jun 11th 2013 2:35pm by Olorinus
#175 Jun 11 2013 at 3:28 PM Rating: Good
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TheBarrister wrote:


Well you cite Delve but that's the shift I'm talking about.

It's true that Odin v.2 and Legion were large group centric, but everything else was not (Neo Salvage, Limbus, Dynamis, Nyzul, Meebles, Abyssea, everything else in FFXI from 2010/1 to April 2013). That's a whole lot of pluses in the small group content compared to not many i the large group content column.

It would be nice to have a parallel track in SoA, particularly after their colossal blunder of obsoleting Skirmish, 3 weeks after it came out.


Edited, Jun 11th 2013 4:53pm by TheBarrister


I'll give you Limbus since strats were figured out for a party. If you are adding Abyssea, it is only fair to note that Abyssea started out quite large group, and then the introduction of RR/Minikin Atma made it teeny-tiny. Voidwatch was a big part of 2011-2012. "[E]verything else in FFXI from 2010/1 to April 2013" is redundant since I can't think of something added in 2010/1 - 2013 that hasn't been cited in either your list or mine.

With Dynamis, it depends on which aspect you mean. Soloing for Relics, sure, lowman. ADL was introduced in the relevant time period, however, and I know a lot of groups that TRIED to 6-man it but failed. The fact it may be possible to do so does not automatically make it small group content. ADL statics are few and far between, and when you do find them they usually have 8-9 people (with mules probably 12+ PC's). LS's that run the content do it in near to full alliances since they can get more Marrows/hour with more resources.

So you've got Visions of Abyssea, Voidwatch, Legion, and Odin v2 for large group content versus Neo-Salvage, NNI, Limbus, Dynamis Relic farming, Meebles, and post-Visions Abyssea for small group content. And ADL straddling the line between large and small group. To me, it balances out decently, although admittedly the numbers favor lowman slightly.

That being said, I agree with you that it would be nice to have a parallel track in SoA, but the dev notes state that they are aware of the issue and will be adding things that are more lowman friendly.


Edited, Jun 11th 2013 5:37pm by Poltergeist27
#176 Jun 11 2013 at 4:10 PM Rating: Excellent
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To jump from the plethora of events that was available to just Delve was a mistake. Don't get me wrong, Delve isn't a bad system but having taken the focus off 18 man events as necessary - it seems a bit counterintuitive to kill off all other events in favour of an 18 man... I took a long break last year but came back and managed to complete my NNI gear collection. I have some Salvage v2 gear. A lot of which has been obsoleted by Delve gear. They utterly ran riot over R/E/M weapons and whilst there has been some reassurance, they haven't yet implemented the updates. I have a friend with a 99 UKON who can't get into Delve alliances in his own linkshell... mostly because he can't get the KI to get the GA and they have a Sea of DDs with Delve weaponry.

Why did they make Skirmish relatively expensive and then crap all over it within weeks by dropping Delve into the mix? If you can jump straight to a Delve weapon why bother with Skirmish?

I like the reward system in Delve, I think it's a far better loot distribution system than we've seen in for example Logwatch however killing off every low man/small group event in the process was a big mistake. Especially as they did their best to kill the big linkshells with Abyssea. There should be a mix of events ingame... not just one.
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