RavennofTitan wrote:
The heavy melee bayld can make a decent WS set with a good mix of stat mods and acc worth getting since you might be missing the good pieces from NNI that would fill those spots in a ws set. If you play smart and know how much gear swapping and the correct food can increase your performance you should be fine. Having a LS that can get you the KIs or let you farm with having the delve weapon will speed things up if you don't want to go support all the time. All in all it's still the same old FFIX were finding 5 to 18 people that are not brain dead is the hardest thing about the game.
My biggest gripe about the expansion is the timing and execution of delve not the event it self. When you think about it had they made the KIs off the wildkeepers temp kis, that alone would had saved a good chunk of the expansion. Skirmish would still be suffering but you could at least move around areas easier.
My biggest gripe about the expansion is the timing and execution of delve not the event it self. When you think about it had they made the KIs off the wildkeepers temp kis, that alone would had saved a good chunk of the expansion. Skirmish would still be suffering but you could at least move around areas easier.
The Delve loot system is amazing, I really wish SE would implement this style in future content. I think SE made an error in implementing the entire sequence simultaneously. They should of implemented Tier I~III first, then followed with IV~V three to four months later, then finally the mega boss another three to four months later. Would of allowed them to tone down the stupidity that is skirmish (random loot + entry conditions).
Wildskeeper reives are stupid. They can take hours with dozens of players constantly dieing due to the retarded AoE's SE like to create. Crap like AoE KO and AoE weakness shouldn't exist except in specific strategic elements. Their just cheap shot JP buttons that the NM's can press.