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Community has ruined this game beyond repair.Follow

#127 Jun 06 2013 at 7:32 AM Rating: Excellent
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RavennofTitan wrote:
The heavy melee bayld can make a decent WS set with a good mix of stat mods and acc worth getting since you might be missing the good pieces from NNI that would fill those spots in a ws set. If you play smart and know how much gear swapping and the correct food can increase your performance you should be fine. Having a LS that can get you the KIs or let you farm with having the delve weapon will speed things up if you don't want to go support all the time. All in all it's still the same old FFIX were finding 5 to 18 people that are not brain dead is the hardest thing about the game.

My biggest gripe about the expansion is the timing and execution of delve not the event it self. When you think about it had they made the KIs off the wildkeepers temp kis, that alone would had saved a good chunk of the expansion. Skirmish would still be suffering but you could at least move around areas easier.


The Delve loot system is amazing, I really wish SE would implement this style in future content. I think SE made an error in implementing the entire sequence simultaneously. They should of implemented Tier I~III first, then followed with IV~V three to four months later, then finally the mega boss another three to four months later. Would of allowed them to tone down the stupidity that is skirmish (random loot + entry conditions).

Wildskeeper reives are stupid. They can take hours with dozens of players constantly dieing due to the retarded AoE's SE like to create. Crap like AoE KO and AoE weakness shouldn't exist except in specific strategic elements. Their just cheap shot JP buttons that the NM's can press.
#128 Jun 06 2013 at 3:52 PM Rating: Decent
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OP: "Community has ruined this game beyond repair."

Everybody in this thread (almost): "I'm an elitist prick and the rest of you are f'ing gimp."

QED

This game is broken, can't wait for 14.
#129 Jun 06 2013 at 3:53 PM Rating: Good
Downrange wrote:
OP: "Community has ruined this game beyond repair."

Everybody in this thread (almost): "I'm an elitist prick and the rest of you are f'ing gimp."

QED

This game is broken, can't wait for 14.


And who do you think is going to also be joining XIV? Smiley: dubious
#130 Jun 06 2013 at 4:15 PM Rating: Decent
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Catwho wrote:
Downrange wrote:
OP: "Community has ruined this game beyond repair."

Everybody in this thread (almost): "I'm an elitist prick and the rest of you are f'ing gimp."

QED

This game is broken, can't wait for 14.


And who do you think is going to also be joining XIV? Smiley: dubious


Not anyone who played tried to play it when it first came out.





Edited, Jun 6th 2013 6:16pm by rdmcandie
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#131 Jun 06 2013 at 4:20 PM Rating: Good
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Catwho wrote:
Downrange wrote:
OP: "Community has ruined this game beyond repair."

Everybody in this thread (almost): "I'm an elitist prick and the rest of you are f'ing gimp."

QED

This game is broken, can't wait for 14.


And who do you think is going to also be joining XIV? Smiley: dubious


Naakuals.
#132 Jun 06 2013 at 8:57 PM Rating: Good
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Someone in my LS just said that someone was asking for Delve weapons onry... for Provenance Watcher... with displacers. Hoo-ray.
#133 Jun 06 2013 at 9:54 PM Rating: Excellent
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You can't fix stupid.
#134 Jun 06 2013 at 10:31 PM Rating: Decent
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Catwho wrote:
Downrange wrote:
OP: "Community has ruined this game beyond repair."

Everybody in this thread (almost): "I'm an elitist prick and the rest of you are f'ing gimp."

QED

This game is broken, can't wait for 14.


And who do you think is going to also be joining XIV? Smiley: dubious


I'm hoping XIV will be more casual friendly meaning real hardcore players will zoom through the content in a month and quit. Also, if elitists get off on having better gear than the average player and a casual friendly game lets most people get the best gear then it will be hard to remain elitist.

I probably have way more faith in SE than is warranted. I was super-psyched about XIV the first time. I assumed all the beta issues would be dealt with before release. I was pretty excited about SoA and I see how that is turning out. I'm cautiously optimistic about XIV ARR. Besides, it takes a long time before the min/maxing starts to ruin the community.
#135 Jun 06 2013 at 11:00 PM Rating: Excellent
Well, most of XIV's elitists are going to be segregated on their own servers anyway (Legacy servers.)

Can't talk too much about it since the Beta 1-2 are still under NDA, but what I've played has been a lot more "casual friendly" than XI in general. That doesn't speak anything about the community itself, though.
#136 Jun 07 2013 at 4:01 PM Rating: Excellent
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Downrange wrote:
I'm hoping XIV will be more casual friendly meaning real hardcore players will zoom through the content in a month and quit. Also, if elitists get off on having better gear than the average player and a casual friendly game lets most people get the best gear then it will be hard to remain elitist.

My attempts at yielding non-NDA info from the game have basically led me to the conclusion that it'll be casual friendly for you first job to cap via questing and equipment gained via that, but other jobs are more than likely going to require dungeon running. Endgame, however, doesn't sound terribly casual friendly given the 20+ man dungeon requirement just to access the next dungeon after that. FATEs may or may not be friendly, but I'd honestly expect the loot threshold to cap far lower there to placate the hardcores afraid of dirty casuals infringing on their gear turf. In short, modern MMO status quo, for better or worse.
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#137 Jun 07 2013 at 4:35 PM Rating: Excellent
I dont like speaking up much but something needs to be said . The point of the game isnt suposed to be gear an rpg of any sort is suposed to be story . not a gear convention. The testing of mind and skill of thought are to be aplauded. Doing events just to get gear to do the events more to get more gear . That makes you a collector. I play to talk and help people some of whom i consider closer than brothers or sisters in rl . not to shine ficticious posessions . Thats the downfall we face is the end of story and has little to do with gathering shallow empty bits of data for little purpose. However the attitiude of those involved. Every item is a tool . Tools are ment to help us progress so that we can find more of the story to learn and warm these cold halls of our souls.
#138 Jun 07 2013 at 4:56 PM Rating: Excellent
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zantechh wrote:
The point of the game isn't supposed to be gear an rpg of any sort is supposed to be story . not a gear convention.
I will disagree with you and say I believe that the point of this (or any) game is not story or gear or achievements, it's goal is to entertain and be enjoyed.

Some people enjoy meeting people, experiencing new things.
Others enjoy being the best of the best.
And some even enjoy collecting everything possible.

Your statement isn't necessarily wrong, but it's only an opinion, as is my statement. Different people want different things out of video games. I've played all these years because I find the content fun. I enjoy the story and I enjoy getting new gear, but the moment I show up for an event and say "I don't think I'm having fun" is the day I quit. I would think others follow the same thought process, but what is fun will be different for each person.

Edited, Jun 7th 2013 6:02pm by xypin
#139 Jun 07 2013 at 9:01 PM Rating: Good
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While I'm of the mind FFXI has been the best of the MMOs I have played in terms of story presentation, story is nowhere near the focus. This is perhaps the "curse" in the MMORPG moniker, as not only are presented stories often mediocre (deliberately generic because everyone is the hero), but the associated communities tend to spurn actual roleplaying or just dismiss it as rampant solicitation of cybersex.

I'd love to see a game that added story content anywhere from every week to a month. They don't need to be incredibly deep affairs or world saving caliber, but when you better create environments, NPCs within them, and reasons for players to collaborate, then indeed the world can seem more lively. Of course, this is where a means of user generated content can stand out, but this isn't a feature that doesn't seem very mainstream yet. Neverwinter has it via the Foundry system, but the game itself sounds like it has some major (economic) issues despite it's "beta but not wiping characters" status.
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#140FilthMcNasty, Posted: Jun 07 2013 at 9:48 PM, Rating: Sub-Default, (Expand Post) I hope this doesn't offend you in any way, but that makes me really sad for you.
#141 Jun 07 2013 at 9:54 PM Rating: Excellent
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FilthMcNasty wrote:
zantechh wrote:
I play to talk and help people some of whom i consider closer than brothers or sisters in rl .


I hope this doesn't offend you in any way, but that makes me really sad for you.
It's quite possible to build very close relationships online. And it's also very possible to have poor relationships with even your closest blood relatives.
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#142 Jun 07 2013 at 10:07 PM Rating: Default
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detlef wrote:
FilthMcNasty wrote:
zantechh wrote:
I play to talk and help people some of whom i consider closer than brothers or sisters in rl .


I hope this doesn't offend you in any way, but that makes me really sad for you.
It's quite possible to build very close relationships online. And it's also very possible to have poor relationships with even your closest blood relatives.


That wouldn't change the point of his comment. The preface indicates that it wasn't meant to be negative. It is perfectly "ok" to have sympathy for anyone who maybe in that described situation. Whether or not it is warranted and/or necessary is another case.
#143 Jun 07 2013 at 10:15 PM Rating: Excellent
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Almalieque wrote:
detlef wrote:
FilthMcNasty wrote:
zantechh wrote:
I play to talk and help people some of whom i consider closer than brothers or sisters in rl .


I hope this doesn't offend you in any way, but that makes me really sad for you.
It's quite possible to build very close relationships online. And it's also very possible to have poor relationships with even your closest blood relatives.


That wouldn't change the point of his comment. The preface indicates that it wasn't meant to be negative. It is perfectly "ok" to have sympathy for anyone who maybe in that described situation. Whether or not it is warranted and/or necessary is another case.
If all he's stating is that he has sympathy for the person, then there's really no reason to make the post. It just comes off as a put down.
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#144 Jun 07 2013 at 10:54 PM Rating: Good
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Seriha wrote:
While I'm of the mind FFXI has been the best of the MMOs I have played in terms of story presentation, story is nowhere near the focus. This is perhaps the "curse" in the MMORPG moniker, as not only are presented stories often mediocre (deliberately generic because everyone is the hero), but the associated communities tend to spurn actual roleplaying or just dismiss it as rampant solicitation of cybersex.

I'd love to see a game that added story content anywhere from every week to a month. They don't need to be incredibly deep affairs or world saving caliber, but when you better create environments, NPCs within them, and reasons for players to collaborate, then indeed the world can seem more lively. Of course, this is where a means of user generated content can stand out, but this isn't a feature that doesn't seem very mainstream yet. Neverwinter has it via the Foundry system, but the game itself sounds like it has some major (economic) issues despite it's "beta but not wiping characters" status.



Play DDO. Tons of story and environmental interaction, and since everything, and I mean everything, is instanced you and your group can do whatever you want, whenever your want, however you want. Most of the quests even have a "Dungeon Master" like voice talking about stuff happening and describing the environment, adds a fun layer of cheese to the event. It's F2P though the HD client is a really big download. Try it out and you should have some fun. It's my "fall back" MMO for when I get burnt out of FFXI.
#145 Jun 07 2013 at 11:24 PM Rating: Good
If you guys had an older sister like MY older sister, you'd actually feel the same.

She's not a bad person, we just get along like oil and water.
#146 Jun 08 2013 at 12:31 AM Rating: Good
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Of my 3 siblings, I only get along with one. Perhaps something about us both being the middle kids.
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#147 Jun 08 2013 at 1:15 AM Rating: Excellent
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I don't speak with any of my four siblings, haven't for 10+ years for the older ones, and the younger ones don't even know they have an older sister, lol. Nothing to feel sorry about though, sometimes these things just happen. I don't really feel like I am missing anything for the most part.

Which is to say, there are lots of long stories out there.

Aaanewaay.
Got my Tax'et win tonight. We failed 3 times, then we won in like 15 minutes. I now feel confident going on brd for more things.
#148 Jun 08 2013 at 1:17 AM Rating: Good
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The irony is, I've been trying to convince lsmates to do skirmish for a week now, got the pops, access, everything, and can't make it happen.. And then... This. So much easier in so many ways.
#149 Jun 08 2013 at 8:23 AM Rating: Excellent
Olorinus the Ludicrous wrote:
I don't speak with any of my four siblings, haven't for 10+ years for the older ones, and the younger ones don't even know they have an older sister, lol. Nothing to feel sorry about though, sometimes these things just happen. I don't really feel like I am missing anything for the most part.

Which is to say, there are lots of long stories out there.

Aaanewaay.
Got my Tax'et win tonight. We failed 3 times, then we won in like 15 minutes. I now feel confident going on brd for more things.


Olorinus the Ludicrous wrote:
The irony is, I've been trying to convince lsmates to do skirmish for a week now, got the pops, access, everything, and can't make it happen.. And then... This. So much easier in so many ways.


It was 10 minutes, not fifteen. Don't play it down! Smiley: tongue And it just goes to show how effed up the content progression in this expansion is. I hate to say it, but when you don't gate any of the gear progression, people skip straight to the top.
#150 Jun 08 2013 at 10:50 AM Rating: Default
Olorinus the Ludicrous wrote:
Aaanewaay.
Got my Tax'et win tonight. We failed 3 times, then we won in like 15 minutes. I now feel confident going on brd for more things.


Just remember: Bard rotation IMPLIES 2 hour.

/snicker
#151 Jun 08 2013 at 3:32 PM Rating: Excellent
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BrownDuck wrote:
Olorinus the Ludicrous wrote:
Aaanewaay.
Got my Tax'et win tonight. We failed 3 times, then we won in like 15 minutes. I now feel confident going on brd for more things.


Just remember: Bard rotation IMPLIES 2 hour.

/snicker


Yes, Mr.Snark. Though to be fair I was up front that I'd never done one, asked for instructions, and the two hour wasn't mentioned. At any rate, we got the win, and I think it is fair to say the DRK learned that "holding hate with damage doesn't work with 99% pdt" and the pld learned "don't pop till everything is ready" and I learned "bard rotation = soul voice" in the end we are all better for it.

I know it's crazy, but, occasionally, people need to be given a chance to learn. I am glad that I was, and that it worked out in the end.
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