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#102 Jun 04 2013 at 4:34 PM Rating: Excellent
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Professor Shock Vlorsutes wrote:
Unfortunately, even after getting kicked out of runs like that, DDs (or players in general really), won't fix their mistakes. I've seen a number of runs lately where people have been called out and removed from runs due to being terrible in some sense (mages that won't cure properly, DDs that are fanning the mobs with their whiffed attacks, etc), but they'll come back the next day, expecting to be able to get back in even though they've made no changes to their gear or their play style.

Just out of curiosity, what is a mage not curing properly? Is it not even an attempt to keep players alive, or is it the poor guy who is overwhelmed and can't keep up because they are the only healer and have to keep an eye on 5DD's who are trying to full-time Last Resort and Soul-eater without a single piece of -pdt gear? The few times I've tried to main heal a group, mostly for things like abbysea NM's, somebody always dies despite doing my best to keep up. And it is normally the guy who keeps trying to make the big numbers by not doing a single defensive action. I guess your dps goes down to unacceptable levels if you activate third eye when the mob turns your way.
#103 Jun 04 2013 at 4:50 PM Rating: Excellent
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xantav wrote:
Just out of curiosity, what is a mage not curing properly? Is it not even an attempt to keep players alive, or is it the poor guy who is overwhelmed and can't keep up because they are the only healer and have to keep an eye on 5DD's who are trying to full-time Last Resort and Soul-eater without a single piece of -pdt gear? The few times I've tried to main heal a group, mostly for things like abbysea NM's, somebody always dies despite doing my best to keep up. And it is normally the guy who keeps trying to make the big numbers by not doing a single defensive action. I guess your dps goes down to unacceptable levels if you activate third eye when the mob turns your way.
I get what it means to have a mage not curing properly. I've seen some mages who just toss their highest cures regardless of situation and wind up having to take a knee right away. I've also see some that don't prioritize well, leaving a tank near death but bombing a melee that's not holding hate. People will die if they play stupid. If a DRK pops all his damage buffs and just rides them out even if he sees he's dying, expecting the WHM to save his ***, and does it repeatedly to the detriment of the party, they deserve to eat some turf to teach them a lesson.

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#104 Jun 04 2013 at 8:01 PM Rating: Good
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xantav wrote:
Professor Shock Vlorsutes wrote:
Unfortunately, even after getting kicked out of runs like that, DDs (or players in general really), won't fix their mistakes. I've seen a number of runs lately where people have been called out and removed from runs due to being terrible in some sense (mages that won't cure properly, DDs that are fanning the mobs with their whiffed attacks, etc), but they'll come back the next day, expecting to be able to get back in even though they've made no changes to their gear or their play style.

Just out of curiosity, what is a mage not curing properly? Is it not even an attempt to keep players alive, or is it the poor guy who is overwhelmed and can't keep up because they are the only healer and have to keep an eye on 5DD's who are trying to full-time Last Resort and Soul-eater without a single piece of -pdt gear? The few times I've tried to main heal a group, mostly for things like abbysea NM's, somebody always dies despite doing my best to keep up. And it is normally the guy who keeps trying to make the big numbers by not doing a single defensive action. I guess your dps goes down to unacceptable levels if you activate third eye when the mob turns your way.


From my experience, it's a lack of knowing how to play the job. They are either full of mp most of the time and use it all up in one blow, or they are always out. None of the runs I've been in had more than 3 DD per WHM, and always had a secondary /whm healer (not much, but not just one cure either). They are fighting trash too, don't even need -pdt.
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#105REDACTED, Posted: Jun 04 2013 at 8:49 PM, Rating: Sub-Default, (Expand Post) I never run out of MP. As a sch AoE regen V and do a haste cycle with JA. This way haste last seven minutes. Only thing I ever have to worry about is viruna or a DD getting one shotted with a bugard TP move 1k+.
#106 Jun 04 2013 at 10:07 PM Rating: Excellent
xantav wrote:
Professor Shock Vlorsutes wrote:
Unfortunately, even after getting kicked out of runs like that, DDs (or players in general really), won't fix their mistakes. I've seen a number of runs lately where people have been called out and removed from runs due to being terrible in some sense (mages that won't cure properly, DDs that are fanning the mobs with their whiffed attacks, etc), but they'll come back the next day, expecting to be able to get back in even though they've made no changes to their gear or their play style.

Just out of curiosity, what is a mage not curing properly? Is it not even an attempt to keep players alive, or is it the poor guy who is overwhelmed and can't keep up because they are the only healer and have to keep an eye on 5DD's who are trying to full-time Last Resort and Soul-eater without a single piece of -pdt gear? The few times I've tried to main heal a group, mostly for things like abbysea NM's, somebody always dies despite doing my best to keep up. And it is normally the guy who keeps trying to make the big numbers by not doing a single defensive action. I guess your dps goes down to unacceptable levels if you activate third eye when the mob turns your way.


When I say not curing properly, I mean the Bard or other puller is bringing in a number of mobs and is near death, but rather than tossing them a cure to keep them alive long enough to get a Lullaby or Sleep off, they sit there and let the puller die. Likewise, healers that sit there and don't bother to remove status ailments that really slow down a run (Slow II from Diremites in Ceizak, Attack down from Wivres in Morimar, etc). They come to the run to cure and barely do that. It's not a mage curing a DD that's trying to go all out at the expense of his own health, it's just a mage that's being extremely lazy at doing anything.
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#107 Jun 05 2013 at 6:41 AM Rating: Decent
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TheBarrister wrote:
Almalieque wrote:
TheBarrister wrote:
Almalieque wrote:
Barrister wrote:
This makes me wish they had made 95 R/M/E a requirement for getting access to Delve.


I was all about making the min level 75ish for abyssea, but this is absurd. If you need REM to do damage on those mobs, then the content needs to be changed, not the players. REM (or like gear) should be reserved for the "best" players who want to stand out and do the max/min of their job. It should not be the standard nor should a normal player be required to have one to do their job.


Like it or not, 90 R/E/M and at least level 5-7 Delve weapons are standard, not stand out.


As I said, if that's the case, then it's the game mechanics that need to be changed, not the players.


Agreed. The mechanics needs to force average players to get better gear in order to participate in better content.


Oh, I see. You just fail to comprehend the concept of balance. It's actually a pretty simple concept. Once you understand it, you'll realize how counterproductive and asinine your suggestion is. I'll be here to assist if you so desire.
#108 Jun 05 2013 at 7:12 AM Rating: Default
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Almalieque wrote:
TheBarrister wrote:
Almalieque wrote:
TheBarrister wrote:
Almalieque wrote:
Barrister wrote:
This makes me wish they had made 95 R/M/E a requirement for getting access to Delve.


I was all about making the min level 75ish for abyssea, but this is absurd. If you need REM to do damage on those mobs, then the content needs to be changed, not the players. REM (or like gear) should be reserved for the "best" players who want to stand out and do the max/min of their job. It should not be the standard nor should a normal player be required to have one to do their job.


Like it or not, 90 R/E/M and at least level 5-7 Delve weapons are standard, not stand out.


As I said, if that's the case, then it's the game mechanics that need to be changed, not the players.


Agreed. The mechanics needs to force average players to get better gear in order to participate in better content.


Oh, I see. You just fail to comprehend the concept of balance. It's actually a pretty simple concept. Once you understand it, you'll realize how counterproductive and asinine your suggestion is. I'll be here to assist if you so desire.


I think the point you've failed to realize is that you've failed to realize the point. When everything is obtainable by average players, there is no balance.
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#109 Jun 05 2013 at 7:18 AM Rating: Default
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TheBarrister wrote:
Almalieque wrote:
TheBarrister wrote:
Almalieque wrote:
TheBarrister wrote:
Almalieque wrote:
Barrister wrote:
This makes me wish they had made 95 R/M/E a requirement for getting access to Delve.


I was all about making the min level 75ish for abyssea, but this is absurd. If you need REM to do damage on those mobs, then the content needs to be changed, not the players. REM (or like gear) should be reserved for the "best" players who want to stand out and do the max/min of their job. It should not be the standard nor should a normal player be required to have one to do their job.


Like it or not, 90 R/E/M and at least level 5-7 Delve weapons are standard, not stand out.


As I said, if that's the case, then it's the game mechanics that need to be changed, not the players.


Agreed. The mechanics needs to force average players to get better gear in order to participate in better content.


Oh, I see. You just fail to comprehend the concept of balance. It's actually a pretty simple concept. Once you understand it, you'll realize how counterproductive and asinine your suggestion is. I'll be here to assist if you so desire.


I think the point you've failed to realize is that you've failed to realize the point. When everything is obtainable by average players, there is no balance.


As I said, if that's the case, then it's the game mechanics that need to be changed, not the players.
#110 Jun 05 2013 at 9:08 AM Rating: Good
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Guys, the quote pyramids! My eyes!

Also question, does anyone bring blu to delve? You'd think with our unique debuffs like evasion down infrasonics, there could be a place for us... But they don't seem to fit in tne category of "dd buffer healer sac" which seems to be the set up these days
#111 Jun 05 2013 at 9:10 AM Rating: Decent
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Professor Shock Vlorsutes wrote:
Unfortunately, even after getting kicked out of runs like that, DDs (or players in general really), won't fix their mistakes.
It's all those elitists' fault.
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#112 Jun 05 2013 at 9:51 AM Rating: Default
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Almalieque wrote:


As I said, if that's the case, then it's the game mechanics that need to be changed, not the players.


And I agree with you, but not for the reason you want me to. You want me to believe that game mechanics need to be more welcoming to average or sub-averagely geared players. What I actually want the game mechanics to do is for them to force these players to get up to an acceptable standard first so that those of us who put in hard work to get to that standard can expect some consistency of gear (not skill) when we attempt to tackle that content. I've already stated that I don't think this is possible and it's a likely guarantee that it will be forever a playerbase issue of better geared players avoiding landmines when attempting to do content intended for them.

The solution is there: don't be selfish and expect to be carried through content or simply do it poorly. You can do that solo in Dynamis or solo in other areas if you want. It would be wonderful if game mechanics had a solution for this but it didn't when one person could ruin a 6 man exp party and it certainly doesn't 11 years later.


Edited, Jun 5th 2013 11:53am by TheBarrister
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#113 Jun 05 2013 at 11:30 AM Rating: Good
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TheBarrister wrote:
And I agree with you, but not for the reason you want me to.


You can't say "game mechanics, not people", when your change in game mechanics consists of changing people.

TheBarrister wrote:
You want me to believe that game mechanics need to be more welcoming to average or sub-averagely geared players. What I actually want the game mechanics to do is for them to force these players to get up to an acceptable standard first so that those of us who put in hard work to get to that standard can expect some consistency of gear (not skill) when we attempt to tackle that content.


Read above. When the "acceptable standard" is the "best possible solution", then the problem is with the game mechanics, not the players. Your usage of "obtainable" is misleading. This isn't real life where being selected as the Super Bowl MVP is not obtainable by the "average" person. This is a game where EVERYTHING is obtainable. The difference is where the "average" person just obtains it much later.

TheBarrister wrote:
I've already stated that I don't think this is possible and it's a likely guarantee that it will be forever a playerbase issue of better geared players avoiding landmines when attempting to do content intended for them.


This further proves your lack of understanding on how balance works. The content isn't intended for "them", it is intended for players. Players with the best gear simplify the content. If players want the best possible outcome, then you need the best possible players. Thinking that you need the best possible outcome is the source of the problem.

TheBarrister wrote:
The solution is there: don't be selfish and expect to be carried through content or simply do it poorly. You can do that solo in Dynamis or solo in other areas if you want. It would be wonderful if game mechanics had a solution for this but it didn't when one person could ruin a 6 man exp party and it certainly doesn't 11 years later.

When you define anything less than the best as poor, sub average, etc., then you clearly don't understand the concept of balance.
#114 Jun 05 2013 at 1:54 PM Rating: Decent
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detlef wrote:
What food are your DDs using? What fracture are we talking about? Decent DDs should not be having serious accuracy issues in Morimar.

Also, you should really be doing double Marches. If one of your DDs has poor accuracy, he should be using sushi to compensate.



Poor DD's wont be at 30% hit rate in delve, 50~60% is what I see. If a DD is at floored acc that means their most likely under the floor, so they won't be getting a 30% acc boost to 50%.

I'm seriously thinking cat doesn't know what the messages do in Ceizek and is misinterpreting the 30s of whiffage for "poor accuracy" or something. I'm always having scoreboard running and frequently check accuracy stats, that's how I know your not going to see an entire party of sub-50% acc folks on plasm farming. That someone would intentionally nerf their parties damage via not understanding haste scaling just astounds me. What's worse is the community actually supports it, even after numbers have been given showing the percentage increases involved. This debate was fleshed out back in 2003 / 2004 (IIRC).

Edited, Jun 5th 2013 7:55pm by saevellakshmi
#115 Jun 05 2013 at 2:01 PM Rating: Good
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Almalieque wrote:
Read above. When the "acceptable standard" is the "best possible solution", then the problem is with the game mechanics, not the players. Your usage of "obtainable" is misleading. This isn't real life where being selected as the Super Bowl MVP is not obtainable by the "average" person. This is a game where EVERYTHING is obtainable. The difference is where the "average" person just obtains it much later. .


But that has nothing to do with the mechanics of the game. To the best of my knowledge most of the content can be run with average gear, picking up upgrades as you go. The notion that optimal is the only way is a community driven position that doesn't actually represent the game at all. The reason for optimal is because people want to A.) Minimize possible failure, and B)Complete the content quickly so they can move on to something else.

Neither of these scenarios are a result of imbalanced mechanics. If you have to grind lower tiers and work your way up the gear progression ladder that way, then that is what you have to do, if it takes you an hour to do something instead of 30 minutes than that is how long it takes. An imbalance in mechanics would result in people not being able to complete the task at all, which has never been the case really, except in one off timed events, where you might not complete the event, but in most cases you have the opportunity to progress in gear (through some variable) so the next time you might have an extra 5 minutes to win comparatively.

The biggest problem is the community. The hardcore players set the bar (because they are the best yo!), the higher average players maintain the bar(because they want to be the best too!), and the rest of the crowd just follows in suit because hey if the guys who play everyday need all the best gear obviously us folks who only get together on Saturday do to. Sadly the monkey see monkey do mentality spreads what is an optimal farming group, as the required standard, when it is most often not the case. Such has been the case for most every exclusionary period in FFXI's long history.

There is no reason a group of people with higher tier Abyssea/Voidwatch stuff can not make progress in Delve stuff. Even if that means grinding low tiers until you have them on farm. Its progressive for a reason, and not everyone has the same amount of time to climb the hill.

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#116 Jun 05 2013 at 2:26 PM Rating: Excellent
Catwho wrote:
saevellakshmi wrote:
Catwho wrote:
As a bard I keep an eye on how the group is doing. Red hits = you keep one march and one madrigal. Nothing but white text from whiffs = you're getting double madrigal and you're going to like it.

Edited, Jun 3rd 2013 5:27pm by Catwho



Never ever do this. At low hit rate double march is still better then double madrigal from a DPS point of view. Their also getting 15% haste spell, 25% gear haste and usually 10% JA haste so your robbing them of a very large amount of potential damage, even if their at a 50% hit rate. Accuracy scales linearly until it caps, haste scales logarithmically.

256 + 150 = 406/1024 with Hasso being 102 for a total of 508/1024 or 49.6% haste. Assuming the +3 instrument your two songs are adding 256/1024 or 25% haste for a total increase of 98% damage. GHorn would more then double their damage.

Double Madrigal with a +3 instrument is +59 accuracy or 29.5% hit rate, with Ghorn it's +65 accuracy for a total of 32.5% hit rate.

March's are so far beyond anything else that to substitute them is actually causing your melee's to do worse not better.

There is one time when Mads would be better and that's when your melee's are ~just~ at floored hit rate (not under floor being rounded up). This would require your melee's to be 90 ~ 110 accuracy under the monsters evasion, if their more then part of the buff effect is being wasted, if their more then march's start to be better.


No. If you're not able to hit the stupid thing at all, making you swing and miss faster is not helping. I've been doing this long enough with a parse from Dynamis that I can usually tell what the cutoff is for the better DPS. If someone is floored out at 20% accuracy and my madrigals can bring them closer to 50-60% accuracy, they're going to do a hell of a lot better than they would with an extra 28% haste from my marches. (March formula is kind of screwed up still since SE never actually adjusted it for 99.)

That's why I changed "X hits for Y damage" in my log to bright red for my party. Lots of red in my text log means everyone is doing reasonably well and they get to keep their marches. Nothing but white means everyone forgot to eat their sushi wheaties and they need an accuracy boost. I'm talking about pickup plasm farming, specifically, since NM clears will probably have me doing a bard rotation and Soul Voice.

This will all be moot when I get my 90 Dharp and can give them three songs. Smiley: bah

Edited, Jun 4th 2013 12:19pm by Catwho


Really, if someone's accuracy is that low, then they shouldn't be there at the run, and catering to them in order to help them land hits is just too detrimental to everyone else. Just go with Marches, and then if the melee can't keep up, then that'll drive in the fact that they need to make their own adjustments. If you want the melee to get better, you need to to make them rise to it, not the other way around.

saevellakshmi wrote:
detlef wrote:
What food are your DDs using? What fracture are we talking about? Decent DDs should not be having serious accuracy issues in Morimar.

Also, you should really be doing double Marches. If one of your DDs has poor accuracy, he should be using sushi to compensate.



Poor DD's wont be at 30% hit rate in delve, 50~60% is what I see. If a DD is at floored acc that means their most likely under the floor, so they won't be getting a 30% acc boost to 50%.

I'm seriously thinking cat doesn't know what the messages do in Ceizek and is misinterpreting the 30s of whiffage for "poor accuracy" or something. I'm always having scoreboard running and frequently check accuracy stats, that's how I know your not going to see an entire party of sub-50% acc folks on plasm farming. That someone would intentionally nerf their parties damage via not understanding haste scaling just astounds me. What's worse is the community actually supports it, even after numbers have been given showing the percentage increases involved. This debate was fleshed out back in 2003 / 2004 (IIRC).

Edited, Jun 5th 2013 7:55pm by saevellakshmi


I will say though I've seen DD's come well below 50-60% in runs before, and these were Morimar runs, not Ceizak, so the Evasion Boost message isn't applying there. I can't tell you how many times that I've seen "poor" melee go in and attempt to use attack food rather than accuracy, when their gear has nowhere near enough accuracy to compensate for it, then they sit there basically floored accuracy wise begging for Madrigals or Hunter's Roll.

I won't say that I condone catering to them when it impedes the other DDs, but I can at least understand that it's possible for Cat to have run into those kinds of melees before.

Edited, Jun 5th 2013 4:56pm by Vlorsutes
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#117 Jun 05 2013 at 3:06 PM Rating: Excellent
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Olorinus the Ludicrous wrote:
Guys, the quote pyramids! My eyes!

Also question, does anyone bring blu to delve? You'd think with our unique debuffs like evasion down infrasonics, there could be a place for us... But they don't seem to fit in tne category of "dd buffer healer sac" which seems to be the set up these days


Blu can useful on some NMs for Absolute Terror at the start of the fight and whenever UBL is up. You do need a good M.acc set to land it with out ES. Now farming it suffers like any other dual wield job compared to 2handers since you would be really just another dd, the whm . only has to watch over 3 dds and one puller with a high chance that either the brd or cor would be /mage.
#118 Jun 05 2013 at 3:15 PM Rating: Good
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I actually have been picking up MACC bits and bobs wherever I can for awhile now for Voidwatch on my BLU (though there really isn't as many pieces as I'd like, I was so sad to see blu on rubeus gloves was a mistake for that reason)... I'll keep that in mind. Maybe someday when I am organizing my own runs (ba ha ha) I will be able to join in on my fave group job.

Wondering if blu magic/one handed adjustments will help the situation at all. Also I was thinking for plasm farms, really - infrasonics seems like it would help... and def down spells too!
#119 Jun 05 2013 at 4:21 PM Rating: Excellent
Let me reiterate: Pickup runs. Where any schmuck can go "hurka hurka I'm a MNK with Delve knuckles" without capped H2H skill and +1 Empyrean and get accepted, at least the first time. (Remember when we talked about not re-inviting the wastes of space? Yeah. There's 4-5 folks on my linkshell's blacklist.)

It's double marches all the way when I'm with folks from any of my linkshells.

I haven't done a pickup plasm run in the last week or so. Maybe next time I'll be pleasantly surprised. I'm definitely putting sushi in my bazaar, though.
#120 Jun 05 2013 at 4:41 PM Rating: Decent
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RDD wrote:
But that has nothing to do with the mechanics of the game.


Didn't say that it did.

RDD wrote:
If you have to grind lower tiers and work your way up the gear progression ladder that way, then that is what you have to do, if it takes you an hour to do something instead of 30 minutes than that is how long it takes. An imbalance in mechanics would result in people not being able to complete the task at all


That's exactly what I said. Thank you for agreeing with me.
#121 Jun 05 2013 at 4:44 PM Rating: Good
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Catwho wrote:
Let me reiterate: Pickup runs. Where any schmuck can go "hurka hurka I'm a MNK with Delve knuckles" without capped H2H skill and +1 Empyrean and get accepted, at least the first time. (Remember when we talked about not re-inviting the wastes of space? Yeah. There's 4-5 folks on my linkshell's blacklist.)

It's double marches all the way when I'm with folks from any of my linkshells.

I haven't done a pickup plasm run in the last week or so. Maybe next time I'll be pleasantly surprised. I'm definitely putting sushi in my bazaar, though.



I did tons of pickup plasm groups until I fell into my current crowd. Each DD party would have three DD's, maybe one out of those three was under 50% and then it was very rare. The other two DD's are usually 2H's with decent voidwatch era gear who would typically hit 70~80% acc, If your in a group with three DD's all under 50% acc then your group is getting absolutely **** for plasm, we're talking sub 3K here. In order to be that low you need to be naked or have underleveled skill. Or are we talking about the THF's and BLU's in the third party, cause those guys got it rough no matter what.

Edited, Jun 5th 2013 10:49pm by saevellakshmi
#122 Jun 05 2013 at 4:48 PM Rating: Excellent
saevellakshmi wrote:
Catwho wrote:
Let me reiterate: Pickup runs. Where any schmuck can go "hurka hurka I'm a MNK with Delve knuckles" without capped H2H skill and +1 Empyrean and get accepted, at least the first time. (Remember when we talked about not re-inviting the wastes of space? Yeah. There's 4-5 folks on my linkshell's blacklist.)

It's double marches all the way when I'm with folks from any of my linkshells.

I haven't done a pickup plasm run in the last week or so. Maybe next time I'll be pleasantly surprised. I'm definitely putting sushi in my bazaar, though.



I did tons of pickup plasm groups until I feel into my current crowd. Each DD party would have three DD's, maybe one out of those three was under 50% and then it was very rare. The other two DD's are usually 2H's with decent voidwatch era gear who would typically hit 70~80% acc, If your in a group with three DD's all under 50% acc then your group is getting absolutely **** for plasm, we're talking sub 3K here. In order to be that low you need to be naked or have underleveled skill. Or are we talking about the THF's and BLU's in the third party, cause those guys got it rough no matter what.


I've seen plenty of DDs that bad trying to get into pick up runs lately.
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#123 Jun 05 2013 at 8:34 PM Rating: Good
Yep, 3-4K was about what I've been getting in some runs. Finally hit 6K in Ceizek - with the linkshell.

I've been on some really ****** pickup runs.
#124 Jun 05 2013 at 11:06 PM Rating: Good
So is there any point in attempting a comeback when this game goes on sale? My last gear was mostly +2 armor from Abyssea with a few WoE weapons on my melee chars. Would I need to go through Salvage v2 and NNI before I attempted any of the Adoulin stuff?
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#125 Jun 06 2013 at 12:33 AM Rating: Good
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No, you could do skirmish, get a better weapon and do Delve or use a support and just do delve, I guess. But NNI has never been a requirement. There is some nice gear but it's not make or break for the most part. For DD a better weapon will make more difference than any gear and for a support job, generally just being good at support jobs is most of what matters.

and everyone can do delves. Not sure why they would at this point though. Although a couple of the bayld gear are nice.

Edited, Jun 5th 2013 11:34pm by Olorinus
#126 Jun 06 2013 at 1:13 AM Rating: Good
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The heavy melee bayld can make a decent WS set with a good mix of stat mods and acc worth getting since you might be missing the good pieces from NNI that would fill those spots in a ws set. If you play smart and know how much gear swapping and the correct food can increase your performance you should be fine. Having a LS that can get you the KIs or let you farm with having the delve weapon will speed things up if you don't want to go support all the time. All in all it's still the same old FFIX were finding 5 to 18 people that are not brain dead is the hardest thing about the game.

My biggest gripe about the expansion is the timing and execution of delve not the event it self. When you think about it had they made the KIs off the wildkeepers temp kis, that alone would had saved a good chunk of the expansion. Skirmish would still be suffering but you could at least move around areas easier.
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