Forum Settings
       
Reply To Thread

Community has ruined this game beyond repair.Follow

#52 May 29 2013 at 11:00 AM Rating: Excellent
To enter the Delve yes, but the NMs can be fought on the outside without the Delve KI.
#53 May 29 2013 at 11:39 AM Rating: Good
****
9,526 posts
Thanks! That helps to know.
#54 May 29 2013 at 12:01 PM Rating: Good
Avatar
****
4,864 posts
Also you should know that "entering Delve" is considered to be Fracture farming and at least on my server is referred to as such. Catwho is correct - you need the corresponding Wildskeeper Reive (known as Naakual fight) to enter here. Whereas outside Delve NMs (also present in Fracture, unless you remove one to three of them with a corresponding Bead prior to entering Fracture) just require the shards, but now have a 20 minute time limit which probably should have been there to start with. I completely disagree with putting in artificial barriers after a group of players have accomplished something. It practically proves you didn't beta test your product before release and probably didn't even think about how your customers would use it.

The reason people do the outside NMs is to gain access to gear purchaseable with Plasm from the NPC outside the Inventor's Coalition...but you can do this by fighting the NMs inside fracture too.

The reason people usually do fracture though is to accumulate plasm for buying this gear, or buying Airlixirs to upgrade it.

Edited, May 29th 2013 2:03pm by TheBarrister
____________________________
Carbuncle


#55 May 29 2013 at 12:18 PM Rating: Decent
**
582 posts
Olorinus the Ludicrous wrote:
I thought someone needs the KI from Wildskeeper to enter the delve?

Also, seriously thanks for the advice guys - I missed out on everything with working for that month solid.

Edited, May 29th 2013 9:49am by Olorinus


To enter delve, yeah you need a wildskeeper KI. Just put in your shout you need someone to take you in. Did the same thing w/ VW until I was able to pop my own Kaggens. Enough people have the KI that it shouldn't be hard to fins someone.
#56 May 29 2013 at 12:22 PM Rating: Excellent
****
5,684 posts
And just to add in-

Only one person needs the Wildskeeper KI to enter the Delve Fracture. As leader, it does help if you have the KI, but it's likely most of the members of an alliance will have the KI and can enter for the group.

That is- you can join a group and farm plasm/points without the KI.
Also, you can farm plasm without any prerequisites and accumulate it until you're able to buy stuff after killing NMs.
#57 May 29 2013 at 12:39 PM Rating: Excellent
****
9,526 posts
I was wondering that, someone was shouting for a brd for a plasm farming party but I was like, can I even get plasm... nevermind that I don't even know how to get to these places...

Ok last question (for now) do I need other KI (like logging for example) to be able to get to the zones? Do alliances usually group up then fight their way through rieves on the way? Is it reasonable to get to the zones on your own without the alliance (like will people expect me to have a warp?)
#58 May 29 2013 at 12:49 PM Rating: Excellent
Ken Burton's Reject
*****
12,834 posts
Does anyone find it ******* ironic that a thread about how this community has ruined the game beyond repair is now a thread about the community coming together and sharing advice?
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#59 May 29 2013 at 1:00 PM Rating: Excellent
****
5,684 posts
Olorinus the Ludicrous wrote:
I was wondering that, someone was shouting for a brd for a plasm farming party but I was like, can I even get plasm... nevermind that I don't even know how to get to these places...

Ok last question (for now) do I need other KI (like logging for example) to be able to get to the zones? Do alliances usually group up then fight their way through rieves on the way? Is it reasonable to get to the zones on your own without the alliance (like will people expect me to have a warp?)
People will expect two things:
Appropriate Warps
Appropriate KIs


For farming:
You only need to be in the zone, not at the fracture (unless you're leader), so having the Frontier Station warp is enough. You'll be pulled in when the leader enters.

For outside NMs:
People will generally expect that you have all warp locations for Morimar. I believe all locations in Foret can be reached with KIs, so warps are not necessary, but are easy to obtain.
Not all warp locations will be up, and in that case, the group will tear down reives (usually).
The logging-type KI in Morimar is easy to obtain, but it's unlikely you'll be expected to have it.
You will be expected to have the Watercrafting KIs in Foret.

Obtaining warps:
Previously, there were several groups going around clearing reives in order to farm Bayld, so it should be possible to reach warps with some patience. In Morimar, a friend with tractor and raise will make things easier. I think all of the warps in Foret can be reached with Watercrafting.
#60 May 29 2013 at 1:34 PM Rating: Good
Pawkeshup, Averter of the Apocalypse wrote:
Does anyone find it @#%^ing ironic that a thread about how this community has ruined the game beyond repair is now a thread about the community coming together and sharing advice?


I think a lot of the complaints about delve originate from people not understanding exactly what is required to do what. Once that becomes common knowledge (or people like myself stop being lazy and look it up), delve becomes a lot less exclusive and more popular with the masses.
#61 May 29 2013 at 2:41 PM Rating: Good
Avatar
****
4,864 posts
Olorinus the Ludicrous wrote:
I was wondering that, someone was shouting for a brd for a plasm farming party but I was like, can I even get plasm... nevermind that I don't even know how to get to these places...

Ok last question (for now) do I need other KI (like logging for example) to be able to get to the zones? Do alliances usually group up then fight their way through rieves on the way? Is it reasonable to get to the zones on your own without the alliance (like will people expect me to have a warp?)


You should do the Marble Nugget quest in Morimar by the NPC next to the Fronteir Station. This will give you the ability to crush rocks in Morimar Reives - not that useful on Bard but it's a very easy quest you could do while waiting for shouts and you may eventually need it if you go on a DD job. I would also recommend the Water navigation in Foret so that when it comes time to go there you can fully navigate that place.
____________________________
Carbuncle


#62 May 29 2013 at 2:49 PM Rating: Good
****
9,526 posts
Thanks guys. Appreciate the tips, I'll work on the KIs I can solo or semi-solo right now.
#63 May 30 2013 at 1:35 AM Rating: Decent
Jack of All Trades
******
29,633 posts
Quote:
In either case the Peiste is easy if you do BRD rotations and unleash a bunch of high powered melee's at it.


Calcifying Mist spam doesn't give a **** about your buffs D:

Anyone who it doesn't outright kill, it'll slow them to molasses thanks to the unremovable gradual petrify (which also is gradual slow + gradual weight, mind you)

But yes, enspelling the crap out of Kurma ought to work too, as long as you actually do bring enough nukers to take advantage of it. I still think Kurma is *by far* preferable to the snake.
#64 May 30 2013 at 4:05 AM Rating: Excellent
I wonder how the JP's took to this expansion?
was there uproar in the ranks or were they eager to embrace it from the get go?
#65 May 30 2013 at 4:39 AM Rating: Decent
***
2,890 posts
Fynlar wrote:
Quote:
In either case the Peiste is easy if you do BRD rotations and unleash a bunch of high powered melee's at it.


Calcifying Mist spam doesn't give a sh*t about your buffs D:

Anyone who it doesn't outright kill, it'll slow them to molasses thanks to the unremovable gradual petrify (which also is gradual slow + gradual weight, mind you)

But yes, enspelling the crap out of Kurma ought to work too, as long as you actually do bring enough nukers to take advantage of it. I still think Kurma is *by far* preferable to the snake.


The petrify effect isn't a factor if your WHM's are /SCH. He doesn't have that much HP and isn't nearly as defensive as the turtle, hit him hard and fast and he'll fall down. Things will only get dangerous if the fight starts to drag out and your WHM's start running out of accession and Blind starts getting half resists with ES. If that takes place then your DD's aren't powerful enough or your support isn't focused enough.

Don't worry about nukers on the turtle, having a few is nice but not a big deal as the melee damage will end up out doing them. Cap enspell is +30 per hit, each hit raises the damage multipler by 0.1. MNK's hit REALLY fast, having two or three of them pounding on the turtle will raise the multiplier to obscene levels. That 30 per hit starts to become 90 - 120 - 150 and if they hit Formless Strikes it really sky rockets. It gets reset every time the turtle use's tortoise song. and it WILL use that move often. Your only hope is to be hitting so fast that even after it resets the multiplier you are forcing it to skyrocket again quickly. Our enspell spam run worked so much better then when we tried with five BLMs. Next time I'm gonna try RUN out and see what I can do with Lunge and Herc Slash, though I suspect BLU might be a better option.
#66 May 30 2013 at 8:42 AM Rating: Excellent
The petrify effect can't be removed by Stona until you're actually petrified.
#67 May 30 2013 at 9:03 AM Rating: Decent
Jack of All Trades
******
29,633 posts
Quote:
The petrify effect can't be removed by Stona until you're actually petrified.


Huuuuuuge part of what makes that move a pain in the *** and a big hindrance for melee performance, aside from the fact that it rather hurts (usually saw it doing 600-800 AoE). I don't get why it's that way either; it's not like we're forced to let doom kill us...
#68 May 31 2013 at 4:14 AM Rating: Good
***
2,890 posts
Catwho wrote:
The petrify effect can't be removed by Stona until you're actually petrified.


That's kind of what I'm saying. The timer hits everyone within range at the same time. The WHM just does Accession -> Stona and keeps on trucking. The guy doesn't have particularly high defense stats and you should be buffed with 4~8 songs and 2 rolls.
#69 Jun 03 2013 at 7:58 AM Rating: Good
***
1,313 posts
After playing so many other games, reading people's theories and gear requirements to grind regular mobs sounds really funny.
#70 Jun 03 2013 at 8:46 AM Rating: Excellent
Scholar
Avatar
****
6,268 posts
saevellakshmi wrote:
Catwho wrote:
The petrify effect can't be removed by Stona until you're actually petrified.


That's kind of what I'm saying. The timer hits everyone within range at the same time. The WHM just does Accession -> Stona and keeps on trucking. The guy doesn't have particularly high defense stats and you should be buffed with 4~8 songs and 2 rolls.

Except it also applies a gradual slowing effect that shuts your melees down in some amount regardless.
____________________________
I've seen things you people wouldn't believe. Airships on fire off the shoulder of Bahamut. I watched Scapula Beams glitter in the dark near the Three Mage Gate...

Nilatai wrote:
Vlorsutes wrote:
There's always...not trolling him?

You're new here, aren't you?
#71 Jun 03 2013 at 9:15 AM Rating: Decent
**
595 posts
Transmigration wrote:
After playing so many other games, reading people's theories and gear requirements to grind regular mobs sounds really funny.

The thing is, we're not just talking about 'regular mobs.' This what we've got as our only current end game event, and until there becomes something else to move on to and start grinding, all the top tier players will be focusing on this.

You're seriously saying that no other game has players that require top notch gear to participate with them in the most difficult content in the game?

Edit ->

Really, it's a problem of the grouping mechanic. On my server, when I'm online I usually see only the same 3-5 people/groups shouting for delve members. They've already got their friends, and they know who they like to play with, so it's very difficult for players that they're not familiar with to get involved. When 455 people are competing for 4 party spaces, it's easy to be very picky about who you bring on some jobs.

Edited, Jun 3rd 2013 3:45pm by DomfranciscoOfIfrit
#72 Jun 03 2013 at 12:02 PM Rating: Good
**
701 posts
DomfranciscoOfIfrit wrote:
Transmigration wrote:
After playing so many other games, reading people's theories and gear requirements to grind regular mobs sounds really funny.

The thing is, we're not just talking about 'regular mobs.' This what we've got as our only current end game event, and until there becomes something else to move on to and start grinding, all the top tier players will be focusing on this.

You're seriously saying that no other game has players that require top notch gear to participate with them in the most difficult content in the game?


Delve trash mobs are regular mobs, and you don't need top notch gear to kill them effectively. You need to be smartly geared, but you don't need top-of-the-line stuff. Bosses are a different story, but that's why you farm the trash so you can get the gear you need to handle them.
#73 Jun 03 2013 at 1:25 PM Rating: Good
***
1,313 posts
Camiie wrote:
DomfranciscoOfIfrit wrote:
Transmigration wrote:
After playing so many other games, reading people's theories and gear requirements to grind regular mobs sounds really funny.

The thing is, we're not just talking about 'regular mobs.' This what we've got as our only current end game event, and until there becomes something else to move on to and start grinding, all the top tier players will be focusing on this.

You're seriously saying that no other game has players that require top notch gear to participate with them in the most difficult content in the game?


Delve trash mobs are regular mobs, and you don't need top notch gear to kill them effectively. You need to be smartly geared, but you don't need top-of-the-line stuff. Bosses are a different story, but that's why you farm the trash so you can get the gear you need to handle them.


That's kind of what I'm saying. I'm not putting the game down, I played FFXI for many years and I love it. It's just that this whole discussion reminded me of how overly complicated trash mobs were and now seems silly. I used to have 3 different sets of gear to macro in and out for tp building, ws'ing, survival, etc. Just for a damn merit group. I just think it's goofy these days to spend so much time trippin' on it even from a game development standpoint.
#74 Jun 03 2013 at 1:52 PM Rating: Default
Sage
****
4,281 posts
Transmigration wrote:
Camiie wrote:
DomfranciscoOfIfrit wrote:
Transmigration wrote:
After playing so many other games, reading people's theories and gear requirements to grind regular mobs sounds really funny.

The thing is, we're not just talking about 'regular mobs.' This what we've got as our only current end game event, and until there becomes something else to move on to and start grinding, all the top tier players will be focusing on this.

You're seriously saying that no other game has players that require top notch gear to participate with them in the most difficult content in the game?


Delve trash mobs are regular mobs, and you don't need top notch gear to kill them effectively. You need to be smartly geared, but you don't need top-of-the-line stuff. Bosses are a different story, but that's why you farm the trash so you can get the gear you need to handle them.


That's kind of what I'm saying. I'm not putting the game down, I played FFXI for many years and I love it. It's just that this whole discussion reminded me of how overly complicated trash mobs were and now seems silly. I used to have 3 different sets of gear to macro in and out for tp building, ws'ing, survival, etc. Just for a damn merit group. I just think it's goofy these days to spend so much time trippin' on it even from a game development standpoint.
The mechanics are similar, but it's just too simplistic to compare it to a merit PT. You're talking about coordinating 18 people instead of 6, including (usually) an entire PT devoted to keeping roaming NMs occupied. There's also a time limit so it's not as simple as staying an extra 10 minutes because somebody is 1k from next merit. It's basically Legion with fodder instead of NMs.
____________________________
Philemon on Valefor
Gjallarhorn 4/17/08
Daurdabla 5/9/11
Carnwenhan 5/4/12
Ryunohige 10/29/12
#75 Jun 03 2013 at 2:31 PM Rating: Excellent
Ken Burton's Reject
*****
12,834 posts
detlef wrote:
The mechanics are similar, but it's just too simplistic to compare it to a merit PT. You're talking about coordinating 18 people instead of 6, including (usually) an entire PT devoted to keeping roaming NMs occupied. There's also a time limit so it's not as simple as staying an extra 10 minutes because somebody is 1k from next merit. It's basically Legion with fodder instead of NMs.
Sounds pretty simple.

Select party leaders who are support jobs. Party leaders manage their own party, not unlike a merit party. Leaders communicate if they need another party's help.
____________________________
Twitter: http://www.twitter.com/pawkeshup
YouTube: http://www.youtube.com/pawkeshup
Twitch: http://www.twitch.tv/pawkeshup
Blog: http://pawkeshup.blogspot.com
Olorinus the Ludicrous wrote:
The idea of old school is way more interesting than the reality
#76 Jun 03 2013 at 2:34 PM Rating: Decent
Sage
****
4,281 posts
It's an extra level of communication. Not to say that that kind of thing should be difficult, but have you seen the state of the game lately?
____________________________
Philemon on Valefor
Gjallarhorn 4/17/08
Daurdabla 5/9/11
Carnwenhan 5/4/12
Ryunohige 10/29/12
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 336 All times are in CST
Anonymous Guests (336)