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Delve is ruining friendships and relationships...Follow

#127 May 24 2013 at 12:34 PM Rating: Decent
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SFChakan wrote:
detlef wrote:
Interestingly enough, the only people I see who are trying to do Delve with horrible gear are WHMs and BRDs..


The support jobs are most definitely the first ones not to be interrogated. "Oh cool, I found a WHM/BRD/COR/RDM/SCH. Let's roll."


Not always true. As a RDM, I get asked if I'm maxed enfeebling. Of course there is no way of them knowing, but I'm also not close enough to fake the funk. Then again, I haven't had any issues before.
#128 May 24 2013 at 12:42 PM Rating: Good
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Almalieque wrote:
SFChakan wrote:
detlef wrote:
Interestingly enough, the only people I see who are trying to do Delve with horrible gear are WHMs and BRDs..


The support jobs are most definitely the first ones not to be interrogated. "Oh cool, I found a WHM/BRD/COR/RDM/SCH. Let's roll."


Not always true. As a RDM, I get asked if I'm maxed enfeebling. Of course there is no way of them knowing, but I'm also not close enough to fake the funk. Then again, I haven't had any issues before.
For plasm farming? I'm amazed that someone would be picky about that considering that you're super tanking NMs.
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#129 May 24 2013 at 6:08 PM Rating: Decent
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detlef wrote:
Almalieque wrote:
SFChakan wrote:
detlef wrote:
Interestingly enough, the only people I see who are trying to do Delve with horrible gear are WHMs and BRDs..


The support jobs are most definitely the first ones not to be interrogated. "Oh cool, I found a WHM/BRD/COR/RDM/SCH. Let's roll."


Not always true. As a RDM, I get asked if I'm maxed enfeebling. Of course there is no way of them knowing, but I'm also not close enough to fake the funk. Then again, I haven't had any issues before.
For plasm farming? I'm amazed that someone would be picky about that considering that you're super tanking NMs.


People have always been that way. Back in the day, everyone had to be /nin to do ODS or all BLM. I would pick the first 5 people and win every time. This is why I'm taking time out to do stuff while there are so many people doing this. Once time passed, it's going to be like Abyssea, NIN, WHM, BRD/BLM and BLU only.... Get it now while you can. I am surprised that it min/maxed so fast though.
#130 May 24 2013 at 6:30 PM Rating: Good
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Almalieque wrote:
detlef wrote:
Almalieque wrote:
SFChakan wrote:
detlef wrote:
Interestingly enough, the only people I see who are trying to do Delve with horrible gear are WHMs and BRDs..


The support jobs are most definitely the first ones not to be interrogated. "Oh cool, I found a WHM/BRD/COR/RDM/SCH. Let's roll."


Not always true. As a RDM, I get asked if I'm maxed enfeebling. Of course there is no way of them knowing, but I'm also not close enough to fake the funk. Then again, I haven't had any issues before.
For plasm farming? I'm amazed that someone would be picky about that considering that you're super tanking NMs.


People have always been that way. Back in the day, everyone had to be /nin to do ODS or all BLM. I would pick the first 5 people and win every time. This is why I'm taking time out to do stuff while there are so many people doing this. Once time passed, it's going to be like Abyssea, NIN, WHM, BRD/BLM and BLU only.... Get it now while you can. I am surprised that it min/maxed so fast though.
Well I mean, why would you care about enfeebling skill when you're not going to be responsible for enfeebling anything? It just seems like such a bizarre request.
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#131 May 24 2013 at 8:07 PM Rating: Excellent
Fynlar wrote:
Quote:
Also, ally leaders are sharper than you give them credit for. If somebody isn't pulling his weight, they will be identified and weeded out.


I have personally yet to see a group leader that did this, most likely because it means more people to replace -> more time spent shouting in town for replacements -> more time for other people to be all like "omgz i has ls event in 10 mins CYA" and for the group to crumble.

Replacements for crappy DDs for things like plasm parties can be easily found and replaced, but if it's more of a "premium" job like PLD or BRD, or if it's for a field NM instead of a plasm run, it's somewhat of a different story.



Having been on the back end of an alliance that is being built from a core LS group, I can say it does happen, just not on an intra-run basis. There's a lot of (DD) players that have not pulled their weight in past runs and the person building the alliance simply ignores their tells now.
#132 May 24 2013 at 8:09 PM Rating: Decent
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To the people who are complaining, email SE with your complaints/story (and maybe this thread). If Delve is having a corrosive effect, it's best to let them know about it earlier so they can respond more quickly. If they get a tidal wave of complaints about Delve, something should change.
#133 May 25 2013 at 1:31 AM Rating: Excellent
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zoogelio wrote:
To the people who are complaining, email SE with your complaints/story (and maybe this thread). If Delve is having a corrosive effect, it's best to let them know about it earlier so they can respond more quickly. If they get a tidal wave of complaints about Delve, something should change.

Can't tell if this comment is sarcastic or not. This type of behavior has been around MMOs longer than XI has.

While leveling my PLD ages ago I had several instances where I pleaded with people to invite me to their groups and at least get some exp gain. I explained to them that they could boot me the moment their gdlk Ochuido/Juji NIN popped, but was still denied. The fact, sad as it was, was that people would rather sit idle for several hours seeking elite groups rather than gain 'sub-optimal' experience points. Not sure if it was ignorance, selfishness, greed or a combination of any or all of them but it was a common occurrence that I just grew to accept.

I don't think it's possible to increase the common sense and maturity level of a community simply by the way content is designed, implemented or adjusted Smiley: dubious
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#134 May 26 2013 at 2:15 AM Rating: Default
Just dropping this here...

http://i.imgur.com/qOvnuOl.png

Asked to join Tax'et shout, offered war or mnk, both with +2'd skirmish weaps, and got asked

"Is your best job war or mnk"


/wtf?
#135 May 26 2013 at 3:01 AM Rating: Good
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FilthMcNasty wrote:
While leveling my PLD ages ago I had several instances where I pleaded with people to invite me to their groups and at least get some exp gain. I explained to them that they could boot me the moment their gdlk Ochuido/Juji NIN popped, but was still denied. The fact, sad as it was, was that people would rather sit idle for several hours seeking elite groups rather than gain 'sub-optimal' experience points. Not sure if it was ignorance, selfishness, greed or a combination of any or all of them but it was a common occurrence that I just grew to accept.

I don't think it's possible to increase the common sense and maturity level of a community simply by the way content is designed, implemented or adjusted
There's no 100% fix, but there are ways to make the community more tolerant to different set ups and being able to play with people who are not perfectly geared. That part falls on both job design/balance as well as content design.
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#136 May 26 2013 at 4:17 AM Rating: Excellent
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Quote:
Just dropping this here...

http://i.imgur.com/qOvnuOl.png

Asked to join Tax'et shout, offered war or mnk, both with +2'd skirmish weaps, and got asked

"Is your best job war or mnk"


/wtf?


I'm not seeing the issue here? He wanted your best DD.
#137 May 26 2013 at 7:22 AM Rating: Default
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Ruisu wrote:
There's no 100% fix, but there are ways to make the community more tolerant to different set ups and being able to play with people who are not perfectly geared. That part falls on both job design/balance as well as content design.


Biggest thing would be to provide a good number of different camps with mobs that are varied. Give them characteristics that allow other jobs to be more optimal to take them down. This goes for things like skirmish and even nq mobs in stuff like fractures. Give the optimal zerg setup a straight up fight with lots of HP, BLMs/Ranged attackers a place to excel, and the same with 1 handed evasive jobs. IMO, this kind of variety would be awesome in a system like skirmish, which is, sadly, so easy it doesn't matter what kind of setup you bring, really.

At least at 75 cap, the shunned BLMs and PUPs had camps where they could go solo or lowman for exp.

Quote:
Just dropping this here...

http://i.imgur.com/qOvnuOl.png

Asked to join Tax'et shout, offered war or mnk, both with +2'd skirmish weaps, and got asked

"Is your best job war or mnk"


/wtf?


Like Fynlar said, there's absolutely nothing wrong here. I would be asking the same. Everyone knows which one of their DDs is more geared up or you at least feel more comfortable with. Maybe you have a fully decked out WAR, with a variety of sets to use like Haste/Acc/PDT/MDT/Hybrid/WS and your MNK just has TP/WS?

Hell, if nothing else, at least you got to choose. What's the problem there?

Edited, May 26th 2013 9:28am by SFChakan
#138 May 26 2013 at 8:55 AM Rating: Excellent
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Yeah I personally think this is SE fault because they did not think what people would actually do rather than that they should follow some imaginary path.

Suppose you have content A, B, C, D and E with A being the easiest with weakest rewards while E is the hardest with best rewards. SE plans people to do A -> B -> C...etc so they can acquire the equipments to beat the higher level contents. However, they failed to anticipate that people would skip A -> D and do E content instead by having some people who finished D or E content to carry the weight. Why would anyone do B or C content if you can just get E content rewards by doing something else like playing Whm or Brd?

This also creates blow-back and makes things very difficult to fix. Suppose SE releases some new C content rewards that will be competitive to E content rewards. Suppose you want to do a C content for those unique piece of equipments. You will notice that players with E content equipments will generally more effective (at least on average) than those with A or B content equipments. Would you invite players with E content equipments or players just starting at A or B content equipments? You can think of a bunch of reasons but you will generally prefers people with better equipments in a PUG.
#139 May 26 2013 at 12:04 PM Rating: Excellent
BrownDuck wrote:
Just dropping this here...

http://i.imgur.com/qOvnuOl.png

Asked to join Tax'et shout, offered war or mnk, both with +2'd skirmish weaps, and got asked

"Is your best job war or mnk"


/wtf?


Oddly enough, I think I see how he interpreted this...Since it only said you best job war or mnk? I think he took it as, all you have as your best jobs are war or mnk, nothing else!? I know it's far fetched, but I think that's what BrownDuck got from that. That's what I get for being french, poor reading comprehension skills!

Edited, May 26th 2013 2:04pm by Montsegurnephcreep
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#140 May 26 2013 at 12:40 PM Rating: Good
Montsegurnephcreep wrote:
Oddly enough, I think I see how he interpreted this...Since it only said you best job war or mnk? I think he took it as, all you have as your best jobs are war or mnk, nothing else!? I know it's far fetched, but I think that's what BrownDuck got from that. That's what I get for being french, poor reading comprehension skills!


That's exactly how it came off given the context. At any rate, I ended up going whm and was awesome and we won and stuff.
#141 May 26 2013 at 12:56 PM Rating: Excellent
Oddwaffle wrote:
Yeah I personally think this is SE fault because they did not think what people would actually do rather than that they should follow some imaginary path.

Suppose you have content A, B, C, D and E with A being the easiest with weakest rewards while E is the hardest with best rewards. SE plans people to do A -> B -> C...etc so they can acquire the equipments to beat the higher level contents. However, they failed to anticipate that people would skip A -> D and do E content instead by having some people who finished D or E content to carry the weight. Why would anyone do B or C content if you can just get E content rewards by doing something else like playing Whm or Brd?

This also creates blow-back and makes things very difficult to fix. Suppose SE releases some new C content rewards that will be competitive to E content rewards. Suppose you want to do a C content for those unique piece of equipments. You will notice that players with E content equipments will generally more effective (at least on average) than those with A or B content equipments. Would you invite players with E content equipments or players just starting at A or B content equipments? You can think of a bunch of reasons but you will generally prefers people with better equipments in a PUG.


SE has previously prevented this by putting in annoying roadblocks to content. Either clear a certain mission, or farm up a certain amount of stuff in older content, in order to force people to assist others in the profession of lower content. Since so few people could jump immediately into the new endgame, they'd be a bit more willing to help others past the road blocks.

The issue with Delve was that everyone already at endgame could access it immediately, so they had no real reason to stop and give a hand up to those who weren't quite as advanced.
#142 May 26 2013 at 2:01 PM Rating: Good
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Catwho wrote:
Oddwaffle wrote:
Yeah I personally think this is SE fault because they did not think what people would actually do rather than that they should follow some imaginary path.

Suppose you have content A, B, C, D and E with A being the easiest with weakest rewards while E is the hardest with best rewards. SE plans people to do A -> B -> C...etc so they can acquire the equipments to beat the higher level contents. However, they failed to anticipate that people would skip A -> D and do E content instead by having some people who finished D or E content to carry the weight. Why would anyone do B or C content if you can just get E content rewards by doing something else like playing Whm or Brd?

This also creates blow-back and makes things very difficult to fix. Suppose SE releases some new C content rewards that will be competitive to E content rewards. Suppose you want to do a C content for those unique piece of equipments. You will notice that players with E content equipments will generally more effective (at least on average) than those with A or B content equipments. Would you invite players with E content equipments or players just starting at A or B content equipments? You can think of a bunch of reasons but you will generally prefers people with better equipments in a PUG.


SE has previously prevented this by putting in annoying roadblocks to content. Either clear a certain mission, or farm up a certain amount of stuff in older content, in order to force people to assist others in the profession of lower content. Since so few people could jump immediately into the new endgame, they'd be a bit more willing to help others past the road blocks.

The issue with Delve was that everyone already at endgame could access it immediately, so they had no real reason to stop and give a hand up to those who weren't quite as advanced.

While I would agree that most roadblocks are annoying, they have created progression style content that worked and worked damn well if I do say. Not that it didn't have it's issues, but magian trials were a shining example. If they wanted to usher people through content in a manner such as Oddwaffle sugested, they could have used that as an example.

Content A unlocks content B, content B rewards gear or weapons that are upgraded by items collected in content C.... so on. I really can't understand it, but SE has issues going back to older or even more recent ideas that worked and innovating or improving upon them. Hell, they don't even recycle their own great ideas sometimes. Mind are boggled Smiley: disappointed
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#143 May 26 2013 at 2:09 PM Rating: Excellent
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Oddwaffle wrote:
Yeah I personally think this is SE fault because they did not think what people would actually do rather than that they should follow some imaginary path.

Suppose you have content A, B, C, D and E with A being the easiest with weakest rewards while E is the hardest with best rewards. SE plans people to do A -> B -> C...etc so they can acquire the equipments to beat the higher level contents. However, they failed to anticipate that people would skip A -> D and do E content instead by having some people who finished D or E content to carry the weight. Why would anyone do B or C content if you can just get E content rewards by doing something else like playing Whm or Brd?

This also creates blow-back and makes things very difficult to fix. Suppose SE releases some new C content rewards that will be competitive to E content rewards. Suppose you want to do a C content for those unique piece of equipments. You will notice that players with E content equipments will generally more effective (at least on average) than those with A or B content equipments. Would you invite players with E content equipments or players just starting at A or B content equipments? You can think of a bunch of reasons but you will generally prefers people with better equipments in a PUG.

I thought this the original idea behind NNI. Use floor 60 gear so you can hit 80. Then use 80 gear to hit 100. But I think we all saw that people felt it should have been 100 from the start, and going for anything less wasn't worth the time.
#144 May 26 2013 at 2:11 PM Rating: Good
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SFChakan wrote:
Biggest thing would be to provide a good number of different camps with mobs that are varied. Give them characteristics that allow other jobs to be more optimal to take them down. This goes for things like skirmish and even nq mobs in stuff like fractures. Give the optimal zerg setup a straight up fight with lots of HP, BLMs/Ranged attackers a place to excel, and the same with 1 handed evasive jobs. IMO, this kind of variety would be awesome in a system like skirmish, which is, sadly, so easy it doesn't matter what kind of setup you bring, really.
Unless all of these fights drop the same gear, all you're doing is encouraging lopsided group comps instead of something that is balanced and can conceivably include more than just the "ace" jobs.
Quote:
At least at 75 cap, the shunned BLMs and PUPs had camps where they could go solo or lowman for exp.
This was a poor band-aid at best. The proper solution would have been to look at BLM and PUP design and fix it so that they fit in what was at that time a modern party. All thy did was basically tell those PUPs and BLMs "here, while everyone else can play together and be a community, you get this separate spot because mechanically/performance/design-wise you don't belong".
Catwho wrote:
SE has previously prevented this by putting in annoying roadblocks to content. Either clear a certain mission, or farm up a certain amount of stuff in older content, in order to force people to assist others in the profession of lower content. Since so few people could jump immediately into the new endgame, they'd be a bit more willing to help others past the road blocks.

The issue with Delve was that everyone already at endgame could access it immediately, so they had no real reason to stop and give a hand up to those who weren't quite as advanced.
I think the fact that none of the SoA systems have a common factor aside from Bayld is the problem. The lack of a notable lockout/cooldown for Delve could also be seen as an issue.

What I see here is what may happen if WoW raids were spammable or did not have the 7-day lockout. People who are endgame geared would ignore everything else and only run raids. By limiting access to the content you in a way encourage people to do something else. I imagine that if Delve had a forced lockout (aside of the requirements for participation), people may start looking to do other things in-game, including skirmish, the Neo content and whatnot.
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#145 May 26 2013 at 2:59 PM Rating: Excellent
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Ruisu wrote:
SFChakan wrote:
Biggest thing would be to provide a good number of different camps with mobs that are varied. Give them characteristics that allow other jobs to be more optimal to take them down. This goes for things like skirmish and even nq mobs in stuff like fractures. Give the optimal zerg setup a straight up fight with lots of HP, BLMs/Ranged attackers a place to excel, and the same with 1 handed evasive jobs. IMO, this kind of variety would be awesome in a system like skirmish, which is, sadly, so easy it doesn't matter what kind of setup you bring, really.
Unless all of these fights drop the same gear, all you're doing is encouraging lopsided group comps instead of something that is balanced and can conceivably include more than just the "ace" jobs.


The job system in FFXI already encourages lopsided group comps. Don't get me wrong because I like the job system, but it does create issues. With the way the jobs work on their own and together(meta I guess), there are two main issues caused; over-specialization or lack of similar roles.

Ruisu wrote:
What I see here is what may happen if WoW raids were spammable or did not have the 7-day lockout. People who are endgame geared would ignore everything else and only run raids. By limiting access to the content you in a way encourage people to do something else. I imagine that if Delve had a forced lockout (aside of the requirements for participation), people may start looking to do other things in-game, including skirmish, the Neo content and whatnot.


One of the things that WoW does right is keeps it consistent. Their currency is spread nearly evenly across the span of their content. It's worth your time to run instances even if you don't need gear because you can convert currency to boost your PvP power. If you're sick of raiding or running instances but you still need PvE upgrades, you can still take a break and participate in PvP because again, you can convert currency. Don't need PvP or PvE gear? Use currency to buy items which can be traded or sold. It's not perfect, but it works well.

What is the motivation to go to skirmish if there is other content that renders it obsolete? Sure there may be people who just do it because they enjoy it, but NNI and salvage is already recycled content and that only goes so far. In a perfect world we all help each other out and we'd gladly clear that VNM for the zillionth time to help someone farm their upgrades, but allowing for some exchange at least rewards everyone.

I'm sure that there will be many people who want to upgrade their 85 or 90 empyreans to 99, but most people are sick of VNM already. The newer players and those who hadn't already finished before the expansion are screwed. Apply the lockout to Delve but allow players to trade plates, dross or cinder for plasm. Those who really want to work on upgrading empyreans will now have a better shot at getting a group to help them farm because those locked out of Delve have a chance at increasing their plasm in another way.

I don't always need the best option SE, but it would be nice if there were several viable alternatives Smiley: nod


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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#146 May 26 2013 at 3:51 PM Rating: Excellent
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FilthMcNasty wrote:
The job system in FFXI already encourages lopsided group comps. Don't get me wrong because I like the job system, but it does create issues. With the way the jobs work on their own and together(meta I guess), there are two main issues caused; over-specialization or lack of similar roles.
Indeed. That's pretty much why I am not overly attached to the job system.

Quote:
One of the things that WoW does right is keeps it consistent. Their currency is spread nearly evenly across the span of their content. It's worth your time to run instances even if you don't need gear because you can convert currency to boost your PvP power. If you're sick of raiding or running instances but you still need PvE upgrades, you can still take a break and participate in PvP because again, you can convert currency. Don't need PvP or PvE gear? Use currency to buy items which can be traded or sold. It's not perfect, but it works well.
Agreed. That's what I was aiming for with a post relating to Skirmish near the beginning of this thread. The fact that you could accumulate currency in different parts of the game to progress opens up options to people, which is a good thing. Not to mention that sallable items gained through currency might help move the economy along, specially if they are crafting items.

Quote:
What is the motivation to go to skirmish if there is other content that renders it obsolete? Sure there may be people who just do it because they enjoy it, but NNI and salvage is already recycled content and that only goes so far. In a perfect world we all help each other out and we'd gladly clear that VNM for the zillionth time to help someone farm their upgrades, but allowing for some exchange at least rewards everyone.
Agreed.

Quote:
The newer players and those who hadn't already finished before the expansion are screwed. Apply the lockout to Delve but allow players to trade plates, dross or cinder for plasm. Those who really want to work on upgrading empyreans will now have a better shot at getting a group to help them farm because those locked out of Delve have a chance at increasing their plasm in another way.
I'd do it both ways. HMP, dross and cinders for plasm, and plasm for HMP/dross/cinders, with the plate/dross/cinder => plasm exchange being the better deal to encourage people to participate in those events while still giving people who dislike Voidwatch (like me) the opportunity to still upgrade. Conversely they could fix the VW reward system and get me to like VW.

Edited, May 26th 2013 5:53pm by Ruisu
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#147 May 26 2013 at 4:09 PM Rating: Excellent
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I'm under the impression that SE thinks they need to punish us in order for us to feel like we accomplished something. It's almost as if they feel we'd be let down if we could just say "I really enjoyed this AND I got a nifty item to boot".
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#148 May 27 2013 at 5:35 AM Rating: Good
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I don't think mages have it easier here. I thought so at first, but we're now back in the time where people think one mage can do everything. If anyone dies, it's because we didn't cure them.

So there I was... saw an invite to fight the Eft NM in Morimar Basalt Fields, "WMM 17/18". I quickly send a /tell, no response. I thought that was kind of rude, but I do understand that leaders get bombarded with tells. Even though others /yell that their party is full, I didn't overreact about it.

I see the same shout about an hour later, but I get in this time. We show up, the leader says "we're going to win this time!". We go in, buff up and he immediately start complaining about cures. Literally 75% + of his hp was gone in 3 seconds. Focused on curing, we got the Eft down to about %25 and he continues to complain asking "Why is it so hard to cure?". Someone responded that 100 hp a tic poison on top of high hitting damage at a fast rate don't help.

LSS (Long story short). We wiped twice he kicked me and 8 other people. This reminds me of seeing the same shout for a WHM, which makes me believe that he kicked the other WHM. Given the fact that he at least lost 4 times, you would think he would realize that the problem was with the setup and/or strategy and not the support.
#149 May 27 2013 at 10:38 AM Rating: Excellent
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There's no real indicator of what your actual level is. Once you have reached level 99 there's no way of telling what your "actual" level is. WoW and probably every other MMORPG out there uses item levels so you have sort of an idea of where to go after you've acheived a certain item level. There's no such thing in FFXI, certain important equipment that's level 75 can still be incredibly useful at 99 while other are still useful equipment to swap in. Would two players that use the same item level of equipment have the same actual item level if one of them used gear swaps to perform better?

Another thing that's different is that once you've geared up a job on WoW you go back and redo the content with another job if you want to gear it up, in FFXI however you only have to do it once and never look back because of you can just use that job to equip another one.
#150 May 27 2013 at 3:09 PM Rating: Excellent
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Solonuke wrote:
There's no real indicator of what your actual level is. Once you have reached level 99 there's no way of telling what your "actual" level is. WoW and probably every other MMORPG out there uses item levels so you have sort of an idea of where to go after you've acheived a certain item level. There's no such thing in FFXI, certain important equipment that's level 75 can still be incredibly useful at 99 while other are still useful equipment to swap in. Would two players that use the same item level of equipment have the same actual item level if one of them used gear swaps to perform better?

This is give-or-take why I used to run around in a Morrigan's Robe on BLU at 75. Sure, there are slightly better pieces (albeit not by much) but I felt that people seeing me running around in Morri would instill a bit of faith that I had seen some stuff in my time, especially on a job with as poor of a reputation as BLU had.

Solonuke wrote:
Another thing that's different is that once you've geared up a job on WoW you go back and redo the content with another job if you want to gear it up, in FFXI however you only have to do it once and never look back because of you can just use that job to equip another one.

Eh, on this one, I'll say that FFXI has the advantage. Being able to redo the top-tier of whatever to gear up your second job is a perk of getting that far, getting that geared, and being useful enough for other people to want to keep you around so that you could gear up a job that wasn't absolutely necessary to to their success.
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#151 May 28 2013 at 5:01 AM Rating: Decent
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144 posts
Dantedmc wrote:
detlef wrote:

BRD was never not useful. More than anything the job was always the ultimate support job that let you kill things faster and fight sustainably.


Brd was not really sought after during abyssea once procs were figured out. No one cares to kill things a little faster if they have to actually share drops with you.


I realize this isn't current page material to respond to, but my experiences in XI have led me to recognize that there isn't a single job that has consistently been offered an instantaneous invite to any and every event. I feel like this needs to be emphasized a little more, because people not having JOBX or /SUBY leveled in a game environment that favors that job or job combination leads them to believe that EVERYONE IS OUT TO GET THEM, or something equally absurd, and it's simply not true.

I was having a discussion in a PUG about this very thing earlier. After I asked if my Corsair was worth finishing from 93 these days, several people brought up COR and BRD -always- being useful. I really have to say, people have terrible short-term memories when it comes to this game, it seems. Sure, there were Greater Colibri meripos, then there was Wildfire, and most recently the Miser's Roll thing in Voidwatch (which I totally missed out on due to a break I took owing to the miserable content that Voidwatch had to offer D:), but whenever any of those things fell out of favor strategically, or were made obsolete by a change in content, the job languished.

The exact same thing is true of so many other jobs: Bard fell out of favor after holding a cherished position in every event, even though it would have practically guaranteed you a position in a linkshell regardless of other qualifications before Abyssea. Dark Knight, Warrior, Ranger, and Dragoon have all had their moments in the sun, and their times in shadow. Ask any Apocalypse owner when Torcleaver was amazing, any Great Axe Warrior back in the days of Rampage spam, any Ranger who leveled the job hoping to luxuriate in an arrowburn before those were nerfed, or any Dragoon that played the job after Penta Thrust was nerfed. Nobody is safe. I already know that somebody is going to interject about Samurai, but anybody who is being honest with themselves knows that the moment Atma of the Razed Ruins came out, Samurai was relegated to a second-class status.

While there will always be favored jobs, and favored strategies, I don't think I'll ever understand the hyperbolic way that players approach things. And yes, I recognize the irony of my own use of hyperbole; I'm just trying to make a point.

tldr; Find a job you enjoy, play it as much as you can, and accept that sometimes you have to suck it up and main heal a party to get your shiny sword.
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