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Delve is ruining friendships and relationships...Follow

#52 May 20 2013 at 12:31 PM Rating: Good
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Since the last couple of years, SE has had players focused on building weapons, weapons, and more weapons. Even your most dedicated mages have melee jobs they've decked out. Too many people went all in on their melee jobs and equipped their mage jobs just to get by.

But I think the bigger issue is just the same thing that was rampant in old school FFXI. Healer, 1-2 support, and then a billion jobs that can fill the DD spot. Plus you probably want 1-2 THF and 2 PLD with support for them. I mean, have you ever seen a delve group shout for more DDs? If you're competing with dozens of other players for the same spot in the ally, you'd better be exceptional.
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#53 May 20 2013 at 3:54 PM Rating: Excellent
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Before I tear into the real reason I am replying...
Guppie wrote:
When the fixes finally came, playability improved dramatically and people started doing CoP again -- but I think SE learned the wrong lesson, as they continued to nerf it, turning Promyvion into a boring stroll-through. Too easy will destroy content as much as too punishing, and this is what I am worried about with Delve.
CoP got beaten to death with the nerf bat for the reason that it is old as hell content, and was the last content that could not be solo'd once the cap blew off. They had little choice but to lift the cap, or this content would have totally died at some point.

Now...
jakarai wrote:
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Four of the members of my long-lasting social Linkshell whom I have known since before Abyssea have thrown their pearls away because their new Delve Linkshell demanded that they make their Linkshell their only one.


Kinda says something about your ls members just as much as it does for that Delve ls tbh


beat me to it.

This pisses me off.

This is the reason, the purpose, and the message of this thread in direct, horrible consequences. It says nothing of the members of the LS. This is what happens. This is what always happens. When content is walled off and held hostage by the elites of the server, people need to make choices like this. They should not. Ever. This is why we had the huge gap I've talked about. This is why people quit. This is the bottom line on why content like this destroys the community.

Players know.

They know that if they wait, they may never, ever get a second chance. So they have a choice: Stay with friends and forever pine for something they will never have, and eventually quit when they feel their process is stymied; or jump ship, join the elitists, lose their old friends and make new "friends" to get what you need. That is a horrible, nauseating choice. I watch friends do both. I watched one of my best friends, Kazi, go into SilentWinds. In the end, before he quit, he was literally hiding in Jeuno. He just wanted to craft in peace, he told me. But his linkshell "friends" would be sending tells the second he was on. If he wanted gear, well he best be a good little soldier and show up to everything they tell him to. However, he couldn't quit the guild because there were still goals he wanted to accomplish. In the end, he just vanished. Never logged on again.

So **** you both with your "it says more about the ls" ********* It's not an easy choice. It's one we've always been forced to make, and I've watched it destroy enough friendships, and lost enough friends to it. If SE wouldn't pull this goddamn ********* these choices would never, ever have to be made!
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#54 May 20 2013 at 4:16 PM Rating: Good
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It's like I said before. SE wants the playerbase to shape itself to the game rather than shape the game to the playerbase. I don't think the mega monster LS is what the majority of people want anymore, but I guess if it's what the devs want then that's the way the game will go. I hope they're prepared for the consequences, but judging by their recent handling of R/M/E I'm not sure they've really planned for much of anything.

Edited, May 20th 2013 6:24pm by Camiie
#55 May 20 2013 at 9:07 PM Rating: Excellent
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Pawkeshup, Averter of the Apocalypse wrote:


They know that if they wait, they may never, ever get a second chance. So they have a choice: Stay with friends and forever pine for something they will never have, and eventually quit when they feel their process is stymied; or jump ship, join the elitists, lose their old friends and make new "friends" to get what you need. That is a horrible, nauseating choice. I watch friends do both. I watched one of my best friends, Kazi, go into SilentWinds. In the end, before he quit, he was literally hiding in Jeuno. He just wanted to craft in peace, he told me. But his linkshell "friends" would be sending tells the second he was on. If he wanted gear, well he best be a good little soldier and show up to everything they tell him to. However, he couldn't quit the guild because there were still goals he wanted to accomplish. In the end, he just vanished. Never logged on again.

So @#%^ you both with your "it says more about the ls" bullsh*t. It's not an easy choice. It's one we've always been forced to make, and I've watched it destroy enough friendships, and lost enough friends to it. If SE wouldn't pull this goddamn bullsh*t, these choices would never, ever have to be made!


That story about the LS is just horrible. I would hope people realize that the best linkshells don't have draconian rules about keeping pearl equipped at all times. I tend to find the LS's with the most longevity don't have events every single day of the week, don't require people to log on for events over RL, and allow some healthy downtime and/or social pearl equipping.



Edited, May 20th 2013 11:08pm by Poltergeist27
#56 May 21 2013 at 12:53 AM Rating: Excellent
We did pretty much know right from the get go that this was going to be stuff aimed towards those "elite" players, so I guess I don't understand why a lot of people are in an uproar over this content sort of dividing the player base. Sure, having the NMs not despawn at 20 minutes originally was a bit of a slap in the face to those that weren't able to tackle them until after the change, but it still drives in the fact that they only wanted the higher tier players to actually be going after it. Yes, the system is still a bit shoddy, but I think in general, for what they announced it'd be, it's still overall still really good.
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#57 May 21 2013 at 3:20 AM Rating: Decent
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Quote:
This pisses me off.

This is the reason, the purpose, and the message of this thread in direct, horrible consequences. It says nothing of the members of the LS. This is what happens. This is what always happens. When content is walled off and held hostage by the elites of the server, people need to make choices like this. They should not. Ever. This is why we had the huge gap I've talked about. This is why people quit. This is the bottom line on why content like this destroys the community.


I've got a social shell whose members mostly want a piece of Delve gear, and yet I can't think of any of them that for one second would be tempted into ditching their ls in favor of some other totalitarian Delve ls.

If you have people who are doing this, obviously for them they care more about their gear than they do their friends/ls. Assuming they even saw you as friends at all. There's really nothing else to it. There have been people like this in the game since way before Delve existed, so don't blame the event.
#58 May 21 2013 at 3:22 AM Rating: Excellent
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Yes, it might be for elite players, but it seems to be trickling backwards. My ls (which I still haven't decided whether to stick with) is now only wanting to do NNI with those who have Delve weapons. They did get some floor 80 wins before, but now its Delve weapon or GTFO. I fear that it is going to go farther than this and if I manage to hear some shouts for VW clears, these weapons will be required to join.
#59 May 21 2013 at 5:26 AM Rating: Excellent
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xantav wrote:
Yes, it might be for elite players, but it seems to be trickling backwards. My ls (which I still haven't decided whether to stick with) is now only wanting to do NNI with those who have Delve weapons. They did get some floor 80 wins before, but now its Delve weapon or GTFO. I fear that it is going to go farther than this and if I manage to hear some shouts for VW clears, these weapons will be required to join.


You can drop fodder mobs swiftly in there without Delve weapons. That's just silly.
#60 May 21 2013 at 6:07 AM Rating: Good
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xantav wrote:
Yes, it might be for elite players, but it seems to be trickling backwards. My ls (which I still haven't decided whether to stick with) is now only wanting to do NNI with those who have Delve weapons. They did get some floor 80 wins before, but now its Delve weapon or GTFO. I fear that it is going to go farther than this and if I manage to hear some shouts for VW clears, these weapons will be required to join.


Anyone who requires Delve DD Only for past content is just being asinine and looking for a crutch. Correction. They're looking for a flying wheelchair straight out of X-Men. What's next? Delve DD Only for Legion? Salvage I & II? Voidwatch? Abyssea? Dynamis? Add-on battles? Limbus? Sea? Sky? Eco Warrior? Bubbly Bernie? How pathetic have we become?
#61 May 21 2013 at 6:24 AM Rating: Excellent
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I dunno, Bernie is pretty rough.
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#62 May 21 2013 at 6:25 AM Rating: Excellent
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To be fair you could have a Delve weapon and still lose Eco Warrior.
#63 May 21 2013 at 6:52 AM Rating: Excellent
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Professor Shock Vlorsutes wrote:
We did pretty much know right from the get go that this was going to be stuff aimed towards those "elite" players, so I guess I don't understand why a lot of people are in an uproar over this content sort of dividing the player base. Sure, having the NMs not despawn at 20 minutes originally was a bit of a slap in the face to those that weren't able to tackle them until after the change, but it still drives in the fact that they only wanted the higher tier players to actually be going after it. Yes, the system is still a bit shoddy, but I think in general, for what they announced it'd be, it's still overall still really good.


Dividing an already small playerbase into even smaller factions is pretty much the opposite of beneficial and will definitely cut the deal of killing this game off. Yes, we knew it would be aimed at "elite players" and yes none of those "elite players" have a problem with this and what Delve is doing to the general playerbase, but on the right side, it definitely opened more people's eyes up at the state of this game, a lot used to say "The game isn't that great anymore but the community makes it worth playing!"

Guess you can no longer say that.

Edited, May 21st 2013 5:53am by Theonehio
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#64 May 21 2013 at 6:55 AM Rating: Excellent
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Professor Shock Vlorsutes wrote:
We did pretty much know right from the get go that this was going to be stuff aimed towards those "elite" players, so I guess I don't understand why a lot of people are in an uproar over this content sort of dividing the player base. Sure, having the NMs not despawn at 20 minutes originally was a bit of a slap in the face to those that weren't able to tackle them until after the change, but it still drives in the fact that they only wanted the higher tier players to actually be going after it. Yes, the system is still a bit shoddy, but I think in general, for what they announced it'd be, it's still overall still really good.



Except you shouldn't design content specifically for one group of people. Its limiting and it does break people up. I know of the good friends I had abyssea was perfect for us, because we didn't need a lot of people. Yet those who were hardcore, also were not hindered because of casual content. In fact the hard core guys ultimately got more out of abyssea, because they had time to grind after things like Emp weapons, or multiple job gearings.

It almost seems like SE is punishing people for having real life commitments. While I think that there should be some type of second level items for those who can grind the extra hours, arbitrary time regulations is lame. It has always been this way.

The only benefit hardcore players should have is the ability to move through content faster and explore more content on average than a person with casual play time. It makes absolutely no sense why after 10 years SE still has not come to the understanding that exclusion is not how you advance an MMO. If they wanted content specifically for the hardcore duders. Why not add in hardcore modes, where time limits, and mob difficulties are increased.

Why do average players get **** blocked from content. Its not the first time SE has put up an arbitrary wall between players with different play times, and it is stupid to do so.


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#65 May 21 2013 at 8:42 AM Rating: Excellent
Professor Shock Vlorsutes wrote:
We did pretty much know right from the get go that this was going to be stuff aimed towards those "elite" players, so I guess I don't understand why a lot of people are in an uproar over this content sort of dividing the player base.


I think perhaps one of the largest reasons for the reason divide is precisely the gap between the elite and casual. A weapon with 5-10 more base dmg with some cool aftermath effect or w/e is elite enough, but not so far beyond what the normal player has access to as to create an impasse.

The delve weapons are ridiculously overpowered and what may have been a gap before is now a monstrous chasm.


Edited, May 21st 2013 9:43am by BrownDuck
#66 May 21 2013 at 9:00 AM Rating: Default
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xantav wrote:
Imagine if people had this attitude when it came to getting xp.


Getting gear is getting exp. It's character progression as sure as gaining levels is. Except it used to be you could go out and grind away at an event for 6 months and never quite be ahead of somebody else in points, or miss a day when an item finally drops, or have an LS fall apart the day after the last LS officer got that big ticket item that everybody else was in line for, which amounted to playing a lottery for your exp and sometimes having it erased completely. Now you are always gaining exp.
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#67 May 21 2013 at 9:07 AM Rating: Default
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BrownDuck wrote:
Professor Shock Vlorsutes wrote:
We did pretty much know right from the get go that this was going to be stuff aimed towards those "elite" players, so I guess I don't understand why a lot of people are in an uproar over this content sort of dividing the player base.


I think perhaps one of the largest reasons for the reason divide is precisely the gap between the elite and casual. A weapon with 5-10 more base dmg with some cool aftermath effect or w/e is elite enough, but not so far beyond what the normal player has access to as to create an impasse.

The delve weapons are ridiculously overpowered and what may have been a gap before is now a monstrous chasm.


Edited, May 21st 2013 9:43am by BrownDuck


As easy as it is to try to blame the weapons, that's not the case. The weapons doesn't turn people into @#%^s. It was bad enough when people's shouts were:

"Doing (Content)! Seekin (insert)! /tell R/M/E only and level please."

Yet no one was calling for change because people were requiring someone have R/M/E only to even do content outside of jobs like WHM and BRD, but even that change now that people want Emp BRDs only. Yet with Delve? People think that is when the gap formed? Oh no, no, no my friend, the gap started right when they tried to retcon Abyssea ruining the game.

The community is creating a larger gap by being, to be blunt, @#%^ing morons about it. Shouting for Delve weapons only? You sure as hell better be inviting people in order to get the weapons and upgrading it, you also better be getting KI kills for them.

Oh, what's that? You choose not to because you already got your sh*t? Well then, guess someone can't say the weapons caused the gap after all.

Edited, May 21st 2013 8:08am by Theonehio
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#68 May 21 2013 at 11:46 AM Rating: Decent
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Theonehio wrote:
BrownDuck wrote:
Professor Shock Vlorsutes wrote:
We did pretty much know right from the get go that this was going to be stuff aimed towards those "elite" players, so I guess I don't understand why a lot of people are in an uproar over this content sort of dividing the player base.


I think perhaps one of the largest reasons for the reason divide is precisely the gap between the elite and casual. A weapon with 5-10 more base dmg with some cool aftermath effect or w/e is elite enough, but not so far beyond what the normal player has access to as to create an impasse.

The delve weapons are ridiculously overpowered and what may have been a gap before is now a monstrous chasm.


Edited, May 21st 2013 9:43am by BrownDuck


As easy as it is to try to blame the weapons, that's not the case. The weapons doesn't turn people into @#%^s. It was bad enough when people's shouts were:

"Doing (Content)! Seekin (insert)! /tell R/M/E only and level please."

Yet no one was calling for change because people were requiring someone have R/M/E only to even do content outside of jobs like WHM and BRD, but even that change now that people want Emp BRDs only. Yet with Delve? People think that is when the gap formed? Oh no, no, no my friend, the gap started right when they tried to retcon Abyssea ruining the game.

The community is creating a larger gap by being, to be blunt, @#%^ing morons about it. Shouting for Delve weapons only? You sure as hell better be inviting people in order to get the weapons and upgrading it, you also better be getting KI kills for them.

Oh, what's that? You choose not to because you already got your sh*t? Well then, guess someone can't say the weapons caused the gap after all.

Edited, May 21st 2013 8:08am by Theonehio


As I've already stated, this is a strawman.

The strawman fails because the people that do not have a "<insert must have whatever>" that is shouted for have the right to band together, go do other things and progress their way through content.

The people who do not have "<insert must have whatever>" that has been shouted for since time immemorial (certainly lonnnnnggggg before Abyssea) have always had this right.

Complaining that other players want to only invite "<insert must have whatever>" doesn't solve the problem.

tl;dr SE/you can't change all people by politely asking them to change their behavior or yelling at them or whining about it on forums. SE can only incentivize/discentivize by changing the game programming. You can only change your own behavior. You can try to incentivize others.

p.s. you're right that the weapons don't turn people into "@#%^s". The game programming having the lack of proper incentivization does. People will try to have the most fun they can which for most people means optimizing their time spent repeating tasks in order to get the rewards. This does not mean they are automatically "@#%^s" although as with any % sector of population, some of them are.

p.p.s. the community is as it has always been. There isn't some colossal community failure any more than there was during Abyssea, WoTG, ToAU, CoP or even RotZ.


Edited, May 21st 2013 1:47pm by TheBarrister
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#69 May 21 2013 at 2:32 PM Rating: Excellent
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Someone in my Delve group last night suggested that SE make beads a 100% drop off the monster outside if one of the players in alliance has not killed it before. That is an example of a proper incentive that would get people clears.
#70 May 21 2013 at 2:40 PM Rating: Good
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Byrthnoth wrote:
Someone in my Delve group last night suggested that SE make beads a 100% drop off the monster outside if one of the players in alliance has not killed it before. That is an example of a proper incentive that would get people clears.

Good idea in theory, but really what would really happen is people would just create/delete mules to get these beads to drop.
#71 May 21 2013 at 2:51 PM Rating: Excellent
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DomfranciscoOfIfrit wrote:
Byrthnoth wrote:
Someone in my Delve group last night suggested that SE make beads a 100% drop off the monster outside if one of the players in alliance has not killed it before. That is an example of a proper incentive that would get people clears.

Good idea in theory, but really what would really happen is people would just create/delete mules to get these beads to drop.
Did you really think that through? Creating a mule, getting it to Jeuno, getting it Adoulin access, and then running it out to Ceizak, Hennetiel, or Morimar vs. shouting for a warm body?
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#72 May 21 2013 at 3:03 PM Rating: Good
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xantav wrote:

Imagine if people had this attitude when it came to getting xp. Not allowing anybody in less than optimal gear to join, so no more naked players in book burns or abbysea. If they try saying "I've got gear to wear at 99, I just need to get it" and nobody allowed them the chance.


I'll admit you said some stuff I agree with but this made me laugh so hard. Not by the fact it's stupid, but by how much the game and player-base really changed over 10 years.

Because if you think about it, the norm back in the day was "be good in exp pts or hit the curb".
#73 May 21 2013 at 3:30 PM Rating: Excellent
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Guppie wrote:
[I think SE learned the wrong lesson, as they continued to nerf it, turning Promyvion into a boring stroll-through.


RIP, Promyvion. There has never been a dungeon as terrifying in FFXI as Promyvion - Holla, and there never will be again.
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#74REDACTED, Posted: May 21 2013 at 3:31 PM, Rating: Sub-Default, (Expand Post) This, would SE go as far as to sabotage their 11 year old game to ensure their brand new game that CANNOT fail (again) hits it out of the ball park?!
#75 May 21 2013 at 3:39 PM Rating: Excellent
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crasyk wrote:
I'll admit you said some stuff I agree with but this made me laugh so hard. Not by the fact it's stupid, but by how much the game and player-base really changed over 10 years.

Because if you think about it, the norm back in the day was "be good in exp pts or hit the curb".

Honestly, I booted players that simply were not capable of playing this game. Let me use an example.

I was in the dunes as I think a pulling job, maybe a healing one, I can't recall. What I do recall is that we were struggling with finding a tank. Then the party leader says he has a PLD. No one thought to check him... The first mob we just barely live, the PLD never voked once. We all immediately checked him.

PLD/WHM

In the dunes. Before Signet buffs, back in the bad old days. We kindly mentioned that he must have mistakenly taken the wrong sub, and we'd be happy to wait for him to change.

"But," he said, "this is how I am leveling. /whm gives me more MP."

We then tried to explain that, you know, Provoke, kind of essential for a tank at these levels. He refused to listen, so he got booted.

You see, I never had issues if you were struggling to learn your role, or even if you weren't the best at your role. If you were, however, doing something totally, utterly devoid of merit, and refused to listen, then yes, to the curb.
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#76 May 21 2013 at 3:42 PM Rating: Good
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RIP, Promyvion. There has never been a dungeon as terrifying in FFXI as Promyvion - Holla, and there never will be again.
"Do you have the necessary items?"
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"No? Why not?"
"Too expensive."
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"Takes too long."

Which lead to the inevitable "BUT THE ELITISTS WON'T HELP MEEEE!"

Edited, May 21st 2013 5:42pm by lolgaxe
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