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are all merit ws worth getting?Follow

#1 Apr 26 2013 at 5:52 PM Rating: Decent
I noticed you can either unlock all or boost some. Was wondering if they can be good unboosted, or if things like shijin spiral need to get maxed to be worthwhile.
#2 Apr 26 2013 at 6:09 PM Rating: Good
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At one point I heard of ppl doing 1/5 of Entropy to use it just for the MP return. But any other time its pick 3 and max them out.
#3 Apr 26 2013 at 6:11 PM Rating: Excellent
Right now they're not worth unlocking all of them, since their WS modifiers are very low if not at 5/5 merits. They are planning to change them before too long though to where the % modifiers are higher for the 1-4 merits, so that, while they still won't be as good as fully merited weaponskills, they'll still be solid ones.
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#4 Apr 26 2013 at 6:14 PM Rating: Good
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The merit WSs have huge mod bonuses at 5/5 merits, but at 1/5, these mods are fairly pathetic.

SE has mentioned they will (probably) be adjusting the merit weaponskills. They plan to boost the base mods at 1/5 merits and reducing the bonus for each merit point after that. When that happens, having merit weaponskills at 1/5 might be worthwhile in some cases, but until then, it's better to max 3 of them and call it good.
#5 Apr 26 2013 at 6:48 PM Rating: Decent
Oh I see, so the shujin spirals 100% Dec mod is when its fully merited. I thought that was the base and that it'd be like 200 when maxed.
#6 Apr 26 2013 at 8:42 PM Rating: Excellent
No, 100% is only when it's at 5/5. As if right now, 1/5 merits is 20%, 2/5 is 40%, etc. Once this update comes (whenever it comes), 1/5 will be 80%, 2/5 will be 85%, and so on. 1/5 into a weaponskill after the update will be like 4/5 into it before the update.
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#7 Apr 26 2013 at 9:08 PM Rating: Good
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Professor Shock Vlorsutes wrote:
No, 100% is only when it's at 5/5. As if right now, 1/5 merits is 20%, 2/5 is 40%, etc. Once this update comes (whenever it comes), 1/5 will be 80%, 2/5 will be 85%, and so on. 1/5 into a weaponskill after the update will be like 4/5 into it before the update.


That's always confused me. The text on the merit says +17% stat. Yet the wiki's have it being 20%-100%. Where as a couple months ago when talking about the changes to merits Matsui said "We are envisioning to make it so 1 merit point will yield a 65% status modifier, and each point afterwards will grant an addition 5% for a maximum of 85% (no changes to the max value). " Which takes me back to 17% x 5 = 85%. So where does the 100% come from?
#8 Apr 27 2013 at 12:20 AM Rating: Excellent
SE messed it up. Byrth and others over on BG did some testing on them when they came out and it was clearly indicating 20% for each merit, not 17%.

http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4917512&viewfull=1#post4917512
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#9 Apr 27 2013 at 2:44 AM Rating: Good
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TikkaofLakshmi wrote:
That's always confused me. The text on the merit says +17% stat. Yet the wiki's have it being 20%-100%. Where as a couple months ago when talking about the changes to merits Matsui said "We are envisioning to make it so 1 merit point will yield a 65% status modifier, and each point afterwards will grant an addition 5% for a maximum of 85% (no changes to the max value). " Which takes me back to 17% x 5 = 85%. So where does the 100% come from?

It involves math, and how WS damage is calculated, but basically, It says 17% because it already has the level correction factored in.

It actually ends up being 20% per level.

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#10 Apr 27 2013 at 7:37 AM Rating: Default
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edit - wow, longest refresh ever, got beat by hours. Yeah, the Alpha is 0.85, so a 20% mod ends up being .17, at 5/5 it ends up being .85.



Edited, Apr 27th 2013 7:39am by TybudX
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#11 Apr 27 2013 at 9:14 AM Rating: Default
Wow, so do any of the es's end up way better than otherwise available ws, for other jobs? Although currently I only gave monk Sam nin at 80 I plan to get every job at 99. I think one person had. Told me shoha was amazing for Sam dd
#12 Apr 27 2013 at 10:05 AM Rating: Good
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For the most part, you need put 3 or 4 into them to make them on par with the previously best WS. Shoha gets useful at level 3 or 4 (depending on your build), but some just don't seem to catch up in some cases. NIN is one such WS. Mileage can vary based on what you are fighting and gear choice, but for the most part I was very disappointed when I first took it to 5/5. Still tweaking the build periodically hoping it will blow me away one day, but more often than not I wind up using Jin over Shun unless I'm going for a chain.

Guess that's really about the only reason to have some of them unlocked without maxing the points...to have WS chain options you might not otherwise have, or for utility (like Entropy).
#13 Apr 27 2013 at 10:15 AM Rating: Decent
Ah interesting interesting
#14 Apr 27 2013 at 11:16 AM Rating: Decent
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Not knowing what gear you have or what levels your jobs are, 5/5 Shijin Spiral is great for Monk. It loses to Victory Smite in Abyssea but you need Verethragna for that. The biggest problem with Blade: Shun is Ninja. It's a good WS if you have Kikoku or good attack buffs, but Ninja is really only good inside Abyssea, with Blade: Hi, for farming other Empys. Shun is good, but unless you are a main Ninja you will get more mileage out of other merit WSs.

Really that's it. It comes down to what your main jobs are. The only one of the merit WSs that is truly lolzy is Apex Arrow. I can't think of a situation that exists where a Ranger would want to use it over something else.

edit - I should note that Blade: Jin is Ninja's next best WS option inside Abyssea if you don't have Kannagi, or is at least comparable enough to fully merited Shun that it's not worth it to use the merits on it if you want to use them on a different WS.

Edited, Apr 27th 2013 11:19am by TybudX
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#15 Aug 20 2013 at 9:58 PM Rating: Good
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Old thread, but I turned this up trying to get an answer to the same question regarding unlocking all merit WSs or just picking a few to max out.

I'm an old player just returning after 5 years away, so all the merit WSs are new to me. When I tried looking them up on the wiki, it looks like adding additional merits only raise the modifiers from 73% at 1/5 to 85% at 5/5. That seemed very underwhelming to me. Looking through this thread, I take it that wasn't always the case. I see it mentioned that pre-update, it was best to pick three to go 5/5. However, I also see comments about how that might change after the update, which appears to limit the power of additional upgrades even more than the initial developer comments suggested.

Now that the update has come and gone, are people still recommending picking a few WSs to max out, or is unlocking all 14 now a more attractive option? Personally, I always played WAR going for versatility, with all my weapon skill levels capped. I love the idea of opening up a bunch of new WSs, and I see WAR alone can use 9 of the merit WSs. I'd hate to turn that down to just use a few, but I could see doing so if the rewards for it were substantial enough. That just doesn't seem to be the case here from a quick glance, but I'd really appreciate hearing other people's thoughts.
#16 Aug 20 2013 at 10:33 PM Rating: Good
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The good weaponskills are worth dumping a merit into if you want job versatility. I currently have axe, great sword, dagger, h2h, merited, with 5/5 in dagger and 1 in the others, leaving me 7 merits left to allocate. I'm working with many jobs now and haven't done much abby exp ally since capping combat skills and exp on over half my jobs, so I just merit as i get exp from normal play. Most of my jobs are fully merited in t1 and 2 job specific and all basics are covered, so the last ws merits will come soon enough. But there are some merit weaponskills that are pretty terrible even at 5/5. I know firsthand that apex arrow is one of them because it only has a 3.0 fTP mod, whereas sidewinder carries a 5.0 tp mod. Even if I merited apex to 5/5 the agi mod wouldn't be enough to make up for the weaker mechanics. The current bows have such insane base damage to begin with, and with the way bow fSTR mod works it's better to spam sidewinder than merit apex, so long as i can hit. I've tinkered with 1 apex merit but the difference between sidewinder and apex was pretty huge. The scythe weaponskill is another lackluster choice, which is why dark knights nowadays don't even use their iconic weapon much and mostly stick to spamming resolution. However if you wanna merit 6 or 7 or even 8 weaponskills and keep only one or two maxed out, the new mods make it much more forgiving to do so. 1 merit provides the equivalent of more than 4 merits under the original specs, so there's a lot of leeway for personal preference in the merit skill category. It's much more forgiving to work with many jobs and many weaponskills now than it used to be. Some people dislike the weaponskill changes, but I'm fairly content enough with the system as it is now.
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#17 Aug 20 2013 at 11:01 PM Rating: Good
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Quote:
I'm an old player just returning after 5 years away, so all the merit WSs are new to me. When I tried looking them up on the wiki, it looks like adding additional merits only raise the modifiers from 73% at 1/5 to 85% at 5/5. That seemed very underwhelming to me. Looking through this thread, I take it that wasn't always the case.


Correct. Before it was like

20/40/60/80/100

Now it's more like

84/88/92/96/100

So even now with just 1 point in a WS, the WS will be slightly stronger than it was previously at 4 points.

Having a WS now at just 1 point is far less of a waste, in other words. Previously, having a WS at 1 was basically useless and was only there to be able to show off pretty effects.
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