Professor Shock Vlorsutes wrote:
Well, one of the biggest draws of the Empyrean weapon/weaponskills was the aftermath. Without the aftermath, they were still good weaponskills, but not insanely powerful by any means. Look at things like Tachi: Fudo vs. Tachi: Shoha, Victory Smite vs. Shijin Spiral/Stringing Pummel, etc, and you'll see that giving other weapons the Empyrean weaponskills won't be that huge of a power shift.
I'd be inclined to agree that the aftermath are what makes empyrean weapons unique, but you now have to factor in that these weapons will have to be at level 99 to compete.
Masamune (90): 114 DMG +15 STR Aftermath: ODD
Tsurumaru: 243 DMG ACC+ 35 ATK+25 "Save TP"+ 25%
The latter might as well have "Aftermath: Always deals double damage".
There are a few R/M/E that are more for utility than damage, but for the most part the new weapons blow the empyreans away. Speculating here, but if the pattern of the Delve weapons being slightly stronger than R/M/E even after adjustments holds up; unlocking empyrean weaponskills for all weapons of a specific weapon type will only widen the gap. Out of the total number of empyrean weapons that are 85 or higher, the total number that are 99 is incredibly small.
Oh well, I guess on the bright side nobody took issue with any aspect of WoE or VW and they are still wildly popular