Hello,
Thanks for the feedback thus far since my previous post.
We've seen a couple of questions, so I would like to provide some responses.
Quote:
What about enmity changes for Dia and Helix spells?
• Dia
While this is a spell that has a static amount of enmity, the amount of enmity generated is extremely low, so we removed it from the scope of our adjustments.
• Helix spells
The enmity for these spells depends on the effect, so it was removed from the scope of our adjustments.
Similar to elemental magic, the enmity generated is proportionate to the damage dealt.
Quote:
Uhh, what about summoner job abilities…?
Blood Pacts, Retreat, and Release do not generate enmity, and as such were not included in the list.
Also, while on the subject of pet jobs, below are some notes about beastmaster's job abilities that were not included on the list:
• Ready
This ability does not generate enmity.
• Spur/Run Wild
While these abilities have a static amount of enmity generation, they are time volatile, and because the amount is lost every second it was removed from the scope of our adjustments.
Quote:
Why would you reduce enmity values on NIN spells?
With ninja itself in mind, we understand that it would be best to increase the enmity for ninjutsu.
With that said, we will be going a separate route of adjustment so that ninjas can control enmity better.
However, we've included ninjutsu in the scope of our adjustments due to the fact that red mages who use ninja as their support job could cause the same issues from the past to arise.
Quote:
blue mages forgotten?
We will not be adjusting enmity on blue magic because we feel that blue mage is a job that can better withstand a beating in the event that they pull hate from the target.
Quote:
If Barspells are generating too much enmity... surely the WHM AOE versions should also receive an enmity decrease?
The AoE Bar- spells were removed from the scope of our adjustments due to the fact that the amount of enmity is very low. While the enmity depends on the amount of party members, the effect duration is quite long and is normally cast before battle, and if you need to it cast during battle, it's something you can use when Provoke and other front-line job enmity generation methods are being used.