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Fishing - doesnt seem so profitableFollow

#1 Sep 27 2012 at 5:36 PM Rating: Good
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Hey guys,
Sorry if this is the wrong spot to post this but I figure this area has the most traffic.

I've been working on a lu shangs rod, slowly but surely and now that I did more research on fishing. The whole thing doesn't seem so profitable at all... If you really wanna make money with fishing you'd need an ebisu rod with the serpent KI. The path getting there alone will take forever. In the time I spent leveling fishing, I could have just farmed dynamis for like 1 mil a day.

That being said, are crafts in general even worth it anymore? I feel like I can just farm dynamis instead of leveling a craft and spending so much time aquiring mats and what not. What do you guys think?
#2 Sep 27 2012 at 5:51 PM Rating: Excellent
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It all depends on your value of time and what you enjoy. If you do not enjoy fishing, if you do not enjoy crafting- then they are never going to be worth it.

As far as profitability, I don't know who told you otherwise, but farming will beat crafting for gil.
#3 Sep 27 2012 at 5:58 PM Rating: Good
The only reason I'm bothering with crafting is to raise my FFXIAH score.
#4 Sep 27 2012 at 9:49 PM Rating: Excellent
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2,180 posts
catwho wrote:
The only reason I'm bothering with crafting is to raise my FFXIAH score.

****'s serious business.
#5 Sep 27 2012 at 10:45 PM Rating: Decent
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TaiiKen wrote:
The path getting there alone will take forever. In the time I spent leveling fishing, I could have just farmed dynamis for like 1 mil a day.


If people needed fish like they needed currency in dynamis then fishing would be a honey hole. SE did make one certain fish very desirable of late... SE just added a level 1 Rare/ex cape that increases synthing skillup rates. It's only obtained from the belly of a certain fish. The problem is that in order to catch it you need the best rod in the game and some really hard to get bait... so... unless you are level 110 fishing, don't count on getting it anytime soon.

A major problem in a lot of the crafting systems in FFXI is that in order to make a large profit, you have to have invested alot of time and gil along the away. If your goal is to make money through those means, it sort of defeats the purpose. Back in the day however, when newbies were plentiful, gear was scarce, and low level gear was needed, you'd make some gil while you leveled... so it wasn't that bad in the end when your HQ synths (due to higher skill levels) paid off.

Edited, Sep 28th 2012 12:48am by Prrsha
#6 Sep 28 2012 at 1:19 AM Rating: Excellent
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I'm almost thinking that some lower leveled crafting could be profitable again if only because of the absolute dearth of low-mid level gear on the AH.

I know a lot of people don't even try to put together decent gear while leveling but anyone who wants to do any soloing (I'm someone who likes soloing especially in the 1-50 range) or even just likes gearing up (I find having some neat piece that I want to grow into makes leveling feel more rewarding - /skinner box)

Anyway, I'm doing silly things like crafting yagudo necklaces into grass thread and then making grass cloth while in the field soloing, and fishing up moat carp, just because. Well why not.

I know I could have spent my time making a million from dynamis today, but I ran around la thiene with my shiny new wyvern jumping orcs instead.

And though I absolutely love the convenience of things like voidwatch warps, and book burn exp, I play this game to have fun, not to get through it as fast as possible (except when I want to get through it as fast as possible, like levels 60-90).

Anyway, if you're looking for what's most profitable, especially in the near future, fishing is probably not going to fit the bill. But if you like doing it, fill your boots.



#7 Sep 28 2012 at 7:34 AM Rating: Excellent
It isn't really profitable compared to other activities, but I enjoy it more than farming dynamis so that's why I do it.
#8 Sep 28 2012 at 5:15 PM Rating: Good
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I don't have much time to play the game. I make and always made virtually all my gil through crafting. My highest craft is only level 70 - but all crafts are at least level 54 . . . except fishing which is level 2. I could never make as much gil farming as I make in crafting - in as little time. (Although I acknowledge a significant investment of time in the past; but that's how crafting is better than being a subsistence farmer. Farmers don't gain any levels as farmers.) The simple secret of making gil by crafting is to craft what the AH is out of. It isn't really that hard - and there are many niche markets (none of which I'll reveal).

My sense is that there is profit in fishing - particularly if you have cooking and alchemy leveled. I plan to level fishing some day. I wanted to level cooking and alchemy first. Perhaps that was a mistake, but it seemed to be the way to make it profitable.
#9 Sep 29 2012 at 9:39 AM Rating: Good
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I've leveled goldsmithing, smithing, and bonecraft to 100 or higher on three different characters since I began crafting in 2004. I like crafting as a relaxing break from the battle system now and again. It's true that crafting isn't profitable at low levels, but at the upper levels there are always some markets I can exploit for fast and easy gil. If you level synergy to high levels along with the main crafts you open up even more opportunities for profit, especially considering that often times NQ synergy stuff is profitable and can never lose materials on a break. You have to understand the concept behind crafting is that you are investing money today to level it up so that tomorrow you can use it for larger gains. Crafting is like everything else in this game; it becomes better and better as you spend more time with it. Just like a decked out melee or mage with all the ultimate weapons armors and accessories can pulverize the battlefield, a crater with all her sub crafts and synergy fully leveled can always find ways to make gil. You also have to understand your markets and use common sense with your buying and selling. Don't be stupid and overpay for materials when your target market is already flooded (overpaying for mats within reason if the target market is totally empty on the other hand is another story, especially if the market is high demand or hasn't been touched in a while).

The allure I get out of crafting is that it's a quiet relaxing way to earn gil, and when I get burned out grinding dynamis or voidwatch or abyssea I can turn to it as something else to do. The lucky HQs that fetch a tidy profit are a boon whenever they happen as well, however rare they may be. Personally I still enjoy crafting, despite the ease of acquiring gil through other means the game has at 99.

Edited, Sep 29th 2012 11:59am by Melphina
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