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#102 May 24 2012 at 4:27 PM Rating: Excellent
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In terms of this Manifest/Fynlar etc argument going on here...

My concern as a casual player with people who confuse crappy drop rates, general ****-blockery, gating, long spawns etc with "challenge" - is that it really ruins the game for folks who do just want to log in once in awhile, have some fun, accomplish a bit (maybe even get a useful shiny!)

It may cheapen the experience of those who want to play for hours and hours everyday to have shinies in the game available to scrubs like me, but then again, having 1% drop rates and content that shuts out people who don't feel like sinking 2 hours a day 5 days a week for a couple months into a digital weapon...(boring! Not challenging!) well that makes the game not very fun to the rest of us.

I agree on finding whm challenging... and honestly I wish that's the kind of challenge people looked for in this game, but it feels like 90% of the time people only apply the word "challenge" to things that are soul-crushingly grindy... not actually difficult at all. I mean if people actually wanted "challenge" we wouldn't be arguing about PJ shouts that say E/R/M weapon DD only, would we? Because we can all agree taking on content with less optimal equipment demands more from the player.



Edited, May 24th 2012 3:27pm by Olorinus
#103 May 24 2012 at 5:07 PM Rating: Decent
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saevellakshmi wrote:

Read it over again. If your judge of melee's is whether the possess a R/M/E then your judging the wrong thing.


My judge of melee is that most melee who possess a R/M/E will be better than most melee who do not.

saevellakshmi wrote:

None of those weapons enhance your damage by a large enough margin to dictate win or lose and in some cases (Emp GSWD / PLM vs OaT) their weaker then a non-R/M/E solution. What you should be looking for is competent DD's who know who to use their macros and temp items, that more then anything else will determine their damage output and survivability.


I would if I were putting them together. From the shouts I have seen put together, most people are inviting the people like the LS War that you parsed 49% higher than. From more than 500 VW fights, I have yet to see a non R/M/E destroy, keep up with, or not get decimated by the R/M/E present. For my own DD jobs, War and Cor, I have never seen a a non-R/M/E get anywhere near the damage of me on Ukon or me on Armageddon.

saevellakshmi wrote:

I'm living breathing proof that a non-R/M/E DD (Jingang GSWD DRK at the time) has more then enough damage output to beat all current content. I was carrying others (including R/E holders) not the one being carried. Fighter after Fight, Parse after Parse, victory after victory this has been proven to be true.


There is plenty of data to support the contrary. I will provide it the next time I've done some short burns. Bear in mind though, that I typically have to switch off my Ukon. to go proc on Greatsword or Scythe because some idiot DRK is swinging away with his measly trial weapon thinking that he is awsum while the mob is facing me the whole time. So the parse would of course reflect that.

saevellakshmi wrote:

Or a better way to say it, suddenly putting on a relic doesn't double your damage output.


Never said it did.

saevellakshmi wrote:

Getting a R/E is ridiculously easy and anyone (good or bad) can do it, just takes time and friends.


That I beg to differ with. Doing a couple of hours of research online and setting up macros to press insta-buttons is far easier and less time consuming than getting an empyrean. One takes a few hours. The other takes lots of hours. Neither are hard. Nothing about FFXI is hard, so let's not pretend that certain plugins and some basic math for comparing gearsets are difficult.


saevellakshmi wrote:

Doomed to fail means using "/shout Emp/DD onry" has the exact same victory chance as "/shout DD onry" and a much lower chance then pulling DD's off a list of known good players.


No, doomed to fail, means you are going to fail, not some hindsight weasly wordsmithing you want it to mean. In fact, my own experience proves that most shouts like that (at least 500+ that I have joined) succeed just fine, if not have a very low risk of failing.


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#104 May 24 2012 at 6:02 PM Rating: Decent
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http://ffxi.allakhazam.com/forum.html?forum=260&mid=133017600034022142#4

Quote:
Outside of Abyssea, nominally /SAM:
OAT GS = Ragnarok > Apoc > Umiliati (Penitence +4) > WSDmg/TPBonus GS > Borealis = 2-4 GS = OAT Scythe > 2-4 Scythe > WSDmg/TPbonus Scythes > Gram/Jingang = Caladbolg lv90 > Redemption lv90 = Wroth/Twilight


That's right, that measly "Trial Weapon" is actually equal to a Rag and is one of the top end weapons for DRK, and it's much the same for DRG and sorta the same for SAM.

Quote:
I would if I were putting them together.

That's the difference between me, you and af, I actually being forced to build voidwatch runs to get things done for LS members. One of our members parses every run and posts them for us to see, that's how I know who's worth inviting again and who's not. It's also how I know that "R/M/E onry!!" is complete BS, seen too many fail DDs that happen to possess one of those and too many good DD's that didn't. Now I just ask them what their main weapon is and what their x-hit is, and depending on how they answer is whether their any good or not.

This is what I keep talking about, people who do the /sh "R/M/E DD ONRY" shouts rarely know the proper order for each of those jobs weapons.

As for
#105 May 24 2012 at 7:37 PM Rating: Default
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Fynlar wrote:
Quote:
I wasnt boasting above


Really? Going on for several lines about what you do in Real Lifeâ„¢ that is supposedly Very Meaningful And Importantâ„¢ (to you), all as a prelude to playing the "loser" card on those who take a hobby more seriously than you do, is not boasting?

We ARE still both talking about the English language here, right?

Quote:
People SHOULDNT waste it on hundreds to thousands of hours on the "challenge" of a video game, because time doesnt cease to march on as you meet the challenge of AV. you will find yourself a middle aged man who didnt dedicate as much time to the things you should have - your family, your career, your health, your general knowledge of the world - because you dedicated that time to something that ultimately didnt help you in any way, shape, or form on the earth, having the servers at the bottom of some dumpster by 2030.


Luckily for the rest of us, you don't get to decide what people want out of life. You can go on and on about what they SHOULD want out of life (and you certainly have done so) but it doesn't change the reality that people don't necessarily care about the same things others do.


Are we really so far down the path of moral relativism and political correctness that people actually would argue such nonsense.

For the record, he is right and you are wrong. Your accomplishments in game are only as meaningful as they transfer over into real life. If they make you happy, great. If they make you friends, spouses, etc., better. Your acquisition of shinies and kill trophies are in no way, shape, or form a challenge. They are the result of some factor of luck and repetitive button smashing. They are so far beneath an actual challenge compared to any real life skill or hobby, that they should not be defined as such. Anyone portraying them as such is what the rest of us think is simply someone seeking to justify their video game hobby as more than entertainment. Put another way, would watching a movie on your TV be a challenge? You have to press buttons. You have to remain seated. Time passes by.


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#106 May 24 2012 at 7:44 PM Rating: Good
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Quote:
Your acquisition of shinies and kill trophies are in no way, shape, or form a challenge. They are the result of some factor of luck and repetitive button smashing. They are so far beneath an actual challenge compared to any real life skill or hobby, that they should not be defined as such.


I can take any sort of Real Life "accomplishment" and dumb it down the exact same way you have. Often times, there ARE factors of luck, and practice/repetition of a specific task to the point of absurdity involved... so again, what's the real difference here?
#107 May 24 2012 at 7:58 PM Rating: Good
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#108 May 24 2012 at 8:37 PM Rating: Decent
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Fynlar wrote:
Quote:
Your acquisition of shinies and kill trophies are in no way, shape, or form a challenge. They are the result of some factor of luck and repetitive button smashing. They are so far beneath an actual challenge compared to any real life skill or hobby, that they should not be defined as such.


I can take any sort of Real Life "accomplishment" and dumb it down the exact same way you have. Often times, there ARE factors of luck, and practice/repetition of a specific task to the point of absurdity involved... so again, what's the real difference here?


Do it then.

Here are three examples:

-Button smash and luck on becoming a first chair trumpet player for your state's music organization. I'll make it easy. High school level. Let me know how much easier that is than FFXI.

-Become a blackbelt in ninjutsu

-Get an engineering degree. And a law degree. And then practice successfully for 15 years.

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#109 May 24 2012 at 9:01 PM Rating: Decent
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Fynlar wrote:


I really don't care how good you are at any of that stuff. Your boasting came in the form of "look at all these mature and grown-up things that I do; obviously they're more meaningful than those silly online adventures all you peons are so engrossed in"

If you need help with recognizing the fact that's boasting, well, I can't do it. It doesn't get much clearer than that.


So again, in an attempt to shore up a point that real challenge should be found elsewhere, I gave examples - my work challenges me, and I am challenged in jiu jitsu. sh*t, in context (again, there is that word), I am saying "this is challenging to me." I dont know about you, but when someone openly admits something is challenging to them, its usually not followed up with the statement " and I @#%^ing ROCK it, and I ROCK everyone else in this subject." Typically, when someone says "this is challenging to me," it means it doesnt come easy to them - which typically is the antithesis of boasting. Especially with the jiu jitsu comment - if you were ever involved in a grappling sport, the phrase "people I roll with have skill AND 50 lbs of muscle on me" means you get your *** kicked - even if my skill matched or even exceeded there skill by a bit (it doesnt), its common knowledge in the MMA world that typically (but not always), a difference of 50 lbs of muscle on someone even moderately skilled will trash their opponent the vast majority of the time. You quickly jumped to the conclusion that I was boasting, but that was just because of your ignorance in the subject matter. Not my fault. I was stating I do things that challenge me. I sincerely apologize for trying to back up my point with, you know, examples.

Besides, even without your ignorance into not being able to read into that comment...it must be pretty tough to be around you if you think mentioning what you do for a living and a hobby is boasting. If you want me to boast, I can: "my credit score is 803, which is just north of 90% better than the rest of the US. My salary is more than double that of the national average!" THAT is douchebag boasting.

And I am sure that there is a strong correlation between me listing two items that challenge me as equivalent to thinking "obviously they're more meaningful than those silly online adventures all you peons are so engrossed in," particularly after I stated I still, you know, play the game, or how I admitted I have over a year playtime and somehow that doesnt put in the same bucket with those peons I seem to be sh*tting on from my ivory tower. Context, my boy.

Fynlar wrote:

Really? Did you already forget saying stuff like this?

If you are actually playing this game for a challenge, it may be time to re-evaluate your life as presently, you are probably a loser. Sorry to be the bearer of bad news :/ Channel that energy into something that actually means something.

If you put as much time into a challenge as you should, and that challenge prep time is burned on a video game.....thats a good chunk of your youth, the time in your life MOST critical to setting the stage for most of your life. People SHOULDNT waste it on hundreds to thousands of hours on the "challenge" of a video game, because time doesnt cease to march on as you meet the challenge of AV. you will find yourself a middle aged man who didnt dedicate as much time to the things you should have - your family, your career, your health, your general knowledge of the world - because you dedicated that time to something that ultimately didnt help you in any way, shape, or form on the earth, having the servers at the bottom of some dumpster by 2030.


Fynlar wrote:

Luckily for the rest of us, you don't get to decide what people want out of life. You can go on and on about what they SHOULD want out of life (and you certainly have done so) but it doesn't change the reality that people don't necessarily care about the same things others do.


Right, because stating an opinion about what should be important in life - spending time with family, mastering your profession, getting your health in order so you dont have to live on a ventilator for a decade - is not only a very minority opinion but is certainly equivalent to me actively attempting to mandate what people should be doing with their lives.

On a serious note....you seemed to take exceptional issue with me saying if you spend thousands of hours playing a video game, you may need to dedicate more time to family, your profession, or your health. Tell me, do you really put ffxi over your family, your profession, or your health? Did you really just take issue with that little phrase you have to accept every @#%^ing time you play the game?

Olorinus wrote:
In terms of this Manifest/Fynlar etc argument going on here...

My concern as a casual player with people who confuse crappy drop rates, general ****-blockery, gating, long spawns etc with "challenge" - is that it really ruins the game for folks who do just want to log in once in awhile, have some fun, accomplish a bit (maybe even get a useful shiny!)

It may cheapen the experience of those who want to play for hours and hours everyday to have shinies in the game available to scrubs like me, but then again, having 1% drop rates and content that shuts out people who don't feel like sinking 2 hours a day 5 days a week for a couple months into a digital weapon...(boring! Not challenging!) well that makes the game not very fun to the rest of us.


^Awesomeness

Edited, May 24th 2012 11:10pm by ManifestOfKujata
#110 May 24 2012 at 9:08 PM Rating: Excellent
I let the whole tangent from talking about relics, mythics, and empyreans go for a bit, but it's getting a bit out of hand, so keep to the subject at hand and avoid the whole real life discussion/issue.
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#111 May 25 2012 at 1:16 AM Rating: Decent
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saevellakshmi wrote:
http://ffxi.allakhazam.com/forum.html?forum=260&mid=133017600034022142#4

Quote:
Outside of Abyssea, nominally /SAM:
OAT GS = Ragnarok > Apoc > Umiliati (Penitence +4) > WSDmg/TPBonus GS > Borealis = 2-4 GS = OAT Scythe > 2-4 Scythe > WSDmg/TPbonus Scythes > Gram/Jingang = Caladbolg lv90 > Redemption lv90 = Wroth/Twilight


That's right, that measly "Trial Weapon" is actually equal to a Rag and is one of the top end weapons for DRK, and it's much the same for DRG and sorta the same for SAM.

Quote:
I would if I were putting them together.

That's the difference between me, you and af, I actually being forced to build voidwatch runs to get things done for LS members. One of our members parses every run and posts them for us to see, that's how I know who's worth inviting again and who's not. It's also how I know that "R/M/E onry!!" is complete BS, seen too many fail DDs that happen to possess one of those and too many good DD's that didn't. Now I just ask them what their main weapon is and what their x-hit is, and depending on how they answer is whether their any good or not.

This is what I keep talking about, people who do the /sh "R/M/E DD ONRY" shouts rarely know the proper order for each of those jobs weapons.

As for



I clicked the link and this is what I saw:

"Outside of Abyssea, nominally /SAM"

Wait, is he even talking about VW? As far as I know /WAR is common trend, only a few stubborn player still insists that /SAM is superior.

Then this:

"Ragnarok doesn't exist. Those parses you see are your imagination. You are probably still better off with an Apoc for self-sustain and utility. It's still pretty nuts though mostly because of Resolution. "

I don't play DRK, and my DRK is only lv1, so all my knowledge about DRK came from my DRK friends. But I've played with enough DRK friends to know that they will probably stop reading it here when we're all talking about Dragon zerg, while that post clearly isn't.

I'm not entirely convinced with Cala 90 falling behind 2~4 scythes either, due to stronger WS(resolution v.s entropy), wings spam in VW, and open with 300 TP ODD. But again, my DRK lv1, so math plz. When he make the weapon ranking, did he put in the factor of opening with 300 TP ODD? Did he factoring the lack of acc/attack on dragon/Ig-A?Did he also considered the fact that when you're at capped haste+regain, your WS animation will lock you up and any extra swing will cause TP over flow?

And same for DRG? Mythic PA is the best PA, Relic being 2nd, this is vastly approved by player base. Why do you keep overvaluing trial weapon over and over again and devalue R/E/M?

If you love to quote other player's POV, I can quote other player's POV too.

http://www.ffxiah.com/forum/topic/30127/chauve-sauris-comparisons/

Quote:
By Odin.Skeero 2012-04-18 14:09:47
99 Gungnir easily outdoes 0at. In any situation. 95 Gungnir its pretty close, but if you arent a serious dragoon just stick with oat. Anything other than Ryun>Gungnir>Oat is a waste of time.


http://www.ffxiah.com/forum/topic/28303/kantonotachi-vs-masamune-the-great-debate/2/

Quote:
By Cerberus.Taint 2012-01-25 09:28:39
99Masa >= 99Amano > 95 Masa > 90 Masa > 95 Amano > 85 Masa > 90 Amano > TP bonus



Btw, he didn't include Mythic GK on the list, which is considered No.1 on the list and beats everything else due to AM3.


http://www.ffxiah.com/forum/topic/29285/apocalypse-or-ragnarok/2/

Quote:

By Bahamut.Serj 2012-03-09 17:14:25
I haven't played with OAT gs aside from comparing it to Calad in the spreadsheet but I think Taint or someone put 95 Rag > 99 OAT iirc.

By Fenrir.Nightfyre 2012-03-13 00:36:27
I can't see Ragnarok being a fad unless one of the weapons/weaponskills or DRK itself sees a significant change. Such logic would dictate that Ukonvasara and to a lesser extent Verethragna are also fad weapons, yet that is clearly not the case.

I also can't see how you arrived at your conclusion regarding current weapon choice. Ragnarok displays a significant advantage over OAT, if you're going to burn time and gil on a greatsword to go along with Apoc it might as well be the one that's 20% ahead instead of 2% ahead (if that; if Apoc can spam Entropy it can actually pull ahead of OAT even without defensive considerations).

Did some testing on 99 Rag's critrate and 2.5x damage procrate on the test server. The critrate bonus is 14% and the 2.5x damage procrate appears unchanged from the bonus on the 95 weapons, which is odd since I seem to recall SE saying that they would increase the procrate.



Another discussion I had with a friend of mine when I made Nyzul static, he was using an OAT, and was working on Rag at that time, and he isn't the kind of player that will use inferior weapon for showing off for important events like Nyzul.

Quote:

Also need to get Ragnarok to 95 soon, it is only 85 now. I am sure that will up our kill speed a bit. Also, OAT might not be the best weapon in Nyzul due to the following reason:

A mob with 100 HP for example, I WS once for 60, and TP for another 20, there is 20 left and I am at 100% tp again. If I WS at that point it is waste of TP cuz it would be overkill. However, if I use Ragnarok and WS for 70 and TP for another 30 (with ODD and critical), I waste no TP.



I can find more quote if that's still not enough to "prove" R/E/M is the best.

Honestly though, the entire time you just insist that pt lead thinks R/E/M beating trial weapon is just because pt lead worshiping R/E/M blindly. And kept devalue R/E/M over and over. If anyone tries to argue that R/E/M's advantage other trial weapons doesn't have, you just walk away and pretend you didn't see it, even when majority of player base is telling you, that R/E/M weapon is still the best, you just kept insisting that trial weapon is just as good or better. If anyone dare to argue against it, you accuse them for not doing homework about the job and blindly worship legendary tier weapons, or not knowing the proper order for weapons.

Or you just love to pull of parse you did beating other R/E owners.

I had a couple of friends who joined bad dragon PUG, and their parse shows that BLU or NIN parsing 3rd without COR BRD buff and winning other 2h DDs. So should I consider BLU and NIN superior DD to 2h DD then? Should I not make 6~7 2h DD or MNK in pt a requirement for dragon? Should I just try to beat dragon everytime with 6~7 BLU and NINs instead of 6~7 WAR MNK SAM DRK? Hey, it's possible to beat dragon with 6~7 good BLU and NIN too! But any pt lead wants to build most optimal pt isn't gonna do that.


Just because your parse shows you beating R/E/M, doesn't R/E/M isn't the best. Just because you met many bad DD with R/E/M, still doesn't mean R/E/M isn't the best. Just because pt lead look for R/E/M, doesn't mean they're ignorant about proper order as well. In most optimal situations, pt lead should try to find good DDs with R/E/M, then good trial weapon DD if they can't find good R/E/M. There's really nothing wrong to put R/E/M as a requirement if pt lead ever care about having most optimal result. Yes you can argue that trial weapons get the job done and still able to win, but when entire ally wants fast and efficient run with killing time and chance to wipe as low as possible, it's nothing wrong to shoot for most optimal setup/weapons as long as that pt lead can get ppl. And individual difference is another story. If you can outparse other R/E/M owner with trial weapon, good for you. But so far I haven't seen any. I've invited 2 good OAT DRK to dragon before, they still fall behind Rag.

Yes, I agree that there are ****** R/E/M owners, and pt lead should pay attention to who can do dmg who can't in pt, and fix that individual differences to avoid wipe. But I don't agree with inviting R/E/M only=fail pt, nor being elitist *******, nor not doing homework about weapons. There are some Rag owners I invited before didn't perform as expected sometimes too, next time I either make them come WAR(WAR with Rag 2hr is just too strong that the advantage it had easily made up the lack of skill) or play other jobs. And I certainly don't agree that inviting R/E/M only is being an elitist ******* when entire ally expected to have a fast and smooth run. R/E/M only mentality is just the expectation of entire ally to shoot for most optimal result, and also the fact that R/E just has advantage over trial weapons that somewhat fixed skill difference.

#113 May 25 2012 at 4:27 AM Rating: Decent
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So .. basically Afania can't understand math, doesn't play DD jobs and yet expects to actually know what their talking about. Wow ... no wonder you don't get what's been said here.

We all know mythics are currently the best weapons for SAM / DRG and possibly DRK (Entropy is much weaker then Res). Do you know why the mythics are so powerful even though their WS's are completely ****?

It's because their AM allows you to swing more often through multi-hit procs. This directly leads to more total WS's over time which for those jobs that highly favor WS spam is a huge bonus. And by golly isn't there another weapon that does a very similar thing? I could of swore there was and we've been discussing them this entire time. Ohh right, the OaT Magian weapons! The magian's are understandably weaker then the Mythics, yet the mechanics are the same and they don't require you to use a weak WS to keep AM up.

As for Taint, his math was horribly flawed from the get go. It was done in January before these weapons were made and made many false assumptions, specifically that all stats were capped yet there was tons of TP overflow, something that hurts Kano. If your getting TP overflow then your not paying enough attention and pressing buttons fast enough. In that case you are the limiter not your gear. Also their math assumed 99 versions of those weapons, a 99 Amano costs 100M (20M x 5) from 95 while a 99 Masa costs 195M from 90. The proper comparison is 99 Kano (Oat / ect..) vs 90 Emp vs 95 Relic as that is what you'll see 99.9% of the time. Although 99 relics are appearing more often as ADL has become farmable status. When someone wants something to "be the best" they can easily skew the assumptions into their favor. I try not to do that and use somewhat realistic scenarios, or at least scenarios that I can reasonably expect to happen.

Here I'll demonstrate

Taint wrote:
In a perfect bubble there are definitely times where TPbonus could out damage Amano/Masa but as you know its almost impossible to WS at 100tp where TPbonus really shines.


He created a perfect bubble for Amano/Masa but then removed that bubble for Kano, and even then the difference was very small, we're talking 3~4% small. Since then Save TP has been nerfed and we've shifted to SD being a better zerg WS.

I don't want to **** vlor's off too much so I'll try to get to the point on each item.

99 Relics tend to be the realistic top end (Mythics are 510,000,000 gil for base weapon) for the jobs that received uber WS's, they have the right combination of stats and do not require using a weaker WS to do their 2.0~2.5x damage. 99 Emps depend highly on the WS, DRG / DRK got crap emps so theirs falls near the bottom, SAM's got Fudo which is a decent zerging WS which is the situation that it beats out Kano. Unfortunately (or not depending on your PoV) SAM's also get Stardiver and a good PLM which is an even better zerging weapon. Depending on the exact situation those two tend to switch places, a lot.

For DRK pure damage race, Raelix's order is correct. He prefers his Apoc over Rag, actually he hates rag with a passion haha. His comment about Rag not existing is that there are so few of them, or at least were so few of them until this spring. All the old guard DRKS, without exception made Apocs, they really like scythes. Rag was considered "lol" status as a relic, only slightly higher then gutler and claustrum. Then SE created Resolution which upset everything, thus nearly all Rags are newly created Rags. Also Rae was using a generic "all content" approach thus the /SAM, his order stands the same for /WAR in voidwatch. Rag is a powerful weapon but has one serious flaw, it's delay is too low. It makes getting a 6-hit really hard, you need Porcy's to pull it off comfortably. That was the biggest shock going from Jingang to Rag, Jing's high delay makes you have a 6-hit built in even as /WAR, can do 5-hit as /SAM. Cala has the same weak delay that Rag does but without the built in 2.5x damage nor the boost to crit rates. The boat paddle really isn't worth using, ever. OaT GSWD has 480 delay which puts it solidly into 6-hit territory as /WAR and 5-hit as /SAM. Once you account for the 45% OaT you end up with ~1.2 less hits then required. 99 Rag > 95 Rag = OaT > everything else (for great swords).

For DRG, their Emp sucks, and it sucks so bad that anyone who defends it must be doing it out of pride or possibly shame for making one. Even at 99 it falls behind pretty much everything else, that is how much it sucks. Gungnir otoh is a pretty nice Relic, the add effect is helpful for everything in the alliance and SD spam gives everyone else a +5% crit rate. 95 Gungnir is slightly behind their OaT, 99 Gungnir beats the OaT, that's how close those three are.

The OaT weapons at 99 have been tested to have a between a 45 and 48% OaT rate, not the 40% I quoted earlier. For DRK it's a no brainer, higher delay (easier x-hit) + more WS's makes it win over the boat paddle. For DRG, it's a no brainer, OaT beats out emp, especially as the OaT effect procs on jumps and jump timers has been reduced.

Overall, the difference between those top weapons (Relic vs OaT / TP Bonus) is not large enough to determine win / fail of any event. And all those pail in comparison the performance that proper macro / ja / temp item management bring to the table. Btw those are not just copying a bunch of macros from the internet. Something nearly everyone forgets and does wrong is having a good layout that lends itself to fast paced button smashing and JA / item usage. My finger hovers over my WS macro even when I'm at 40~60TP so that the moment I hit 100, or should hit 100, I can fire off a WS. I rarely get to see my Ws animations cause the moment I see it start I hit my TP gear macro to prevent having a full attack round in WS gear, too many people wait till after the animation to hit their TP macro not realizing they've spent an entire attack round in WS gear. That becomes especially important during super buffed scenarios when your attack round has been reduced to a second.

Edited, May 25th 2012 10:55am by saevellakshmi
#114 May 25 2012 at 9:08 AM Rating: Excellent
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I'm in 100% agreement with everything you've said this time Manifest, I think we've reached the middle ground. :)

And I also agree it's kind of tragic, but also somewhat inevitable, that we fall into these single strategies for any given event and like you said, you better hope one of your jobs is in demand for those strategies once they are hammered out.

As someone said earlier, the party configuration for Neo-Nyzul has pretty much been nailed down now. If you don't have SCH or a really heavy DD, you are pretty much out of luck. I was lucky in that although my two mains (WHM & SMN) won't ever get an invite, I was able to bring my DRK up to speed, picked up ASA movement speed pants, and it's pretty competent in there even without a R/M/E. Not everyone is that lucky, and I know two people who have specifically leveled SCH just in order to do Neo-Nyzul. My friend Rakshaka comes to mind, he's been a SMN main his entire career and it's always been his only job. That's how dedicated he is to SMN, but with Neo-Nyzul, we finally reached a place where he simply won't have access to that content as a SMN only.

I've had shells in the past that would actually mix up strategies and try new things, and I really enjoyed it. I wish more shells would do that. We did sometimes wipe and lose on events that we could pretty much guarantee success on with the right strategy, but I think I had more fun in that LS than any other. I miss that kind of engagement with the game. Now it's more or less learn the one strategy, then grind it out. I only feel truly engaged when doing content I haven't done much of yet. Such a shame.
#115REDACTED, Posted: May 26 2012 at 12:33 AM, Rating: Sub-Default, (Expand Post) So now the discussion has became whether R/E is worth upgrading or not? Or your macro clicking/internet speed/human error?
#116 May 26 2012 at 12:48 AM Rating: Default
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saevellakshmi wrote:

For DRK pure damage race, Raelix's order is correct. He prefers his Apoc over Rag, actually he hates rag with a passion haha. His comment about Rag not existing is that there are so few of them, or at least were so few of them until this spring. All the old guard DRKS, without exception made Apocs, they really like scythes. Rag was considered "lol" status as a relic, only slightly higher then gutler and claustrum. Then SE created Resolution which upset everything, thus nearly all Rags are newly created Rags. Also Rae was using a generic "all content" approach thus the /SAM, his order stands the same for /WAR in voidwatch. Rag is a powerful weapon but has one serious flaw, it's delay is too low. It makes getting a 6-hit really hard, you need Porcy's to pull it off comfortably. That was the biggest shock going from Jingang to Rag, Jing's high delay makes you have a 6-hit built in even as /WAR, can do 5-hit as /SAM. Cala has the same weak delay that Rag does but without the built in 2.5x damage nor the boost to crit rates. The boat paddle really isn't worth using, ever. OaT GSWD has 480 delay which puts it solidly into 6-hit territory as /WAR and 5-hit as /SAM. Once you account for the 45% OaT you end up with ~1.2 less hits then required. 99 Rag > 95 Rag = OaT > everything else (for great swords).



Oh and btw, thanks for explaining about his POV. But I will only consider it as "his POV"(which I respect) instead of universal truth, as I encountered multiple career/math ***** DRK insisted Rag is the best after doing all the math too while already wasted money on OAT. So it's really just another POV of another DRK. But I'm still not convinced about OA 2~4 scythe spamming entropy beats Cala 90 spamming resolution in VW though. Did he factor the fact that DA from /WAR devalue OA2~4, and if multi-attack proc when you're close to 100 TP you waste TP?(no matter how fast you spam WS macro, if you swing 4 times when you're at 95 TP you will waste large amount of TP no matter what) Did he also factor the fact that you get incredibly large amount of regain with temp/embrava/atmacite, and every time you proc you get free 300 TP(making hit build less of an impact)

And the difference between Mythic GK and OA 2~4 is, mythic has high base dmg, and Shoha is superior WS that you're not spamming entropy over reso. And 4 swings proc probably just waste TP majority of time with all that regain.

The fact that same weapon ranking for all situation/SJ already make it hard to believe, since certain situations tend to favor certain weapons more.





Edited, May 26th 2012 3:52am by Afania

Edited, May 26th 2012 3:55am by Afania
#117 May 26 2012 at 9:10 AM Rating: Good
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So as someone who has never done a VW before i was wondering which of my two jobs would be more readily accepted in a VW shout, (talking about lower tier stuff, not the elite battles you guys are talking about). My main job is, and always has been pup, i have the WoE 90 weapon along with 5/5 shijin w/gorget + belt, all attachments and good gear but i never see people asking for it, so i was wondering if people even bring pups along to these things, the test server notes say that automatons will always proc things now using abilities, so will they be more useful after the next update?

My second job is SCH, another job i almost never see asked for in shouts, are they normally used for VW? I currently have 470 enhancing, (one reason i need to start VW is to work on my 500 embrava build), along with sea obis/twilight cape, and the Magian Ice staff. When scholars are brought into VW what are their normal roles, just embrava/regen 5ga while healing, or are they useful for procs/nuking as well? I haven't worked on Arka IV because so far in my SCH's life i have more focused on nuking, but if i did try to get a VW group on SCH would they require me to have the healing staff?

Sorry for the semi derail, just trying to figure out the best way to go about starting VW when all the shouts i see are asking for very specific jobs, along with DD's with elite weapons.

Thanks for any help you guys can give me,
Fantus
#118 May 26 2012 at 9:26 AM Rating: Decent
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You will probably have more luck with SCH, Fantus. While PUP triggers are frequent, I have not seen a PUP in a VWNM PUG ever.
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#119 May 26 2012 at 9:45 AM Rating: Decent
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Quote:
The point is you're spamming weaker WS with OA 2~4


WTF are you talking about???

The OA2~4 weapons suck horribly, one of the worst selection unless your building a weapon for /DNC solos. We're talking about the OaT weapon, had a higher DMG and procs it's extra swing 45~48% of the time at 99. It's higher delay and extra swing usually puts them in the perfect sweet-spot for a lower x-hit build and for spamming WS's that use 100% WSC mods. When your talking about ~170 from WSC alone then 10~30 base damage difference begins to look really small.
#120 May 26 2012 at 10:11 AM Rating: Decent
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Fantus wrote:
My second job is SCH, another job i almost never see asked for in shouts, are they normally used for VW? I currently have 470 enhancing, (one reason i need to start VW is to work on my 500 embrava build), along with sea obis/twilight cape, and the Magian Ice staff. When scholars are brought into VW what are their normal roles, just embrava/regen 5ga while healing, or are they useful for procs/nuking as well? I haven't worked on Arka IV because so far in my SCH's life i have more focused on nuking, but if i did try to get a VW group on SCH would they require me to have the healing staff?


I have sch, whm, and blm. Even though sch is a capable healer now, I am always told to come whm. Even though sch can do t2-t4, helix, and even dot if they sub blm I am still told to come blm. People just do not want to invite sch, I assume mostly from not knowing how it works. The only time sch is always invited to vw is Provenance watcher for Embrava and stuns.

Sch can fill the role of a blm in vw as long as you have another blm alongside to do the blm exclusive procs, which there always is. Sch can also heal extremely well now, with 950+ cure IVs and 1500+ with rapture (with good cure potency), and 69tic regen. Yes whm still heal's better (which it should) , but sch can heal just fine in most of the fights. If someone does invite you on sch it will probably be in the mage party with the blms.
#121 May 26 2012 at 1:07 PM Rating: Decent
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Rag is top single-target damage, sure, but that's all it does. If you want max damage for any situation, play WAR instead. OAT is more adaptive to multiple targets and applying your damage efficiently, like in Neo-Nyzul. OAT requires intelligence to see and reap the benefits.

You use 2-4 for proc-finding in VW. If you think it's for winning parses you're one of those worthless e-peen douchebags who doesn't understand the content he plays.

The answer to 'Did I factor x' is generally yes, unless it's something retarded like using /WAR for 2-4 Scythe, which does well to compartmentalize and define your idiodicy. The 'Did I factor x' that you're completely missing is ease of obtainment: OAT costs maybe 5 mil and a week of work all-told, while Rag is 10x that.

I'd rather have ten OAT DRKs in my LS than one Rag DRK.

Smiley: popcorn
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#122REDACTED, Posted: May 26 2012 at 6:05 PM, Rating: Sub-Default, (Expand Post) You're the one who just not reading at all.
#123 May 27 2012 at 3:18 PM Rating: Decent
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Afania wrote:
I was asking if OA2~4 sucked horribly(and using weaker WS too), how'd it rank higher than Cala 90. But fine if you can't ans.

90 Calad is just a vanilla GS with really awful hitbuild options except in that specific situation you can drop an opening 300tp Torcleaver for ODD in Voidwatch, but that's still a paltry ~10% damage increase or less (due to what a small factor TP phase damage becomes) over an AH sword (added just this last update, sure), and barely putting it over Borealis.

Torc and Reso don't chain. 430 delay is still a nightmare. etc. You already read and ignored the reasons I'm sure.

I'm biased because I actually have one of the few 2-4 Scythes in the game. The owners can be counted on one hand. At the same time you still think that list is a damage ranking, but 2-4 Scythe would still beat 90 Calad for raw damage in almost any situation, I would know because I was doing it daily, you're just horribly misinformed as to the attributes and performance of Entropy and how much INT a DRK can actually get (protip: more than they can get STR with neck/belt reserved and without -Acc pieces or insane Huginn pieces). You aren't contending with an attack penalty, lower skill cap, or increased miss susceptibility. The reason I called you a derptard for /WAR on 2-4 is because 5-hit gives you one-round cycles or more specifically something like a 30% reduction in 3+ round cycles. 2-4 on 5-hit is WS spam brewed down to an essence and snorted through a hundred byne bill, and a proper build on Entropy makes it scary. To be more precise it's a low-buff monster. You think the absurdly high-buffed Voidwatch is the only event in the game now.

2-4 Scythe and OAT GS makes the most useful DRK in the game, because, this might blow your f*cking mind, there are events in this game that aren't a single target for greater than 20 seconds duration and being able to spread your damage around instead of blowing your whole 4k WS load on a mob with 1200hp is actually valuable.

I guess I'm simply saying: You know nothing of DRK if you think 90 Calad is underrated in that list. If Voidwatch was the only event in the game it might be a tad lowballed, but seeing as Voidwatch should never be a max-damage contest for 90% of the duration save for three or four mobs tops, it's a worthless vanilla sword everywhere else.

And to be honest, it smells like you're butthurt because you went full cookie-cutter (never go full cookie-cutter) and made Calad and now you get told it's crap.

If anything, Redemption is the underrated one there because of closing Entropy self-Darkness while still getting ODD activated.



So once again: THAT LIST IS NOT A GODDAMN DAMAGE RANKING. What that boils down to is if I were to have to pick between two DRKs each with one of those weapons, that's the order I'd pick them. Not necessarily OAT directly over Rag, but if I had an OAT DRK I wouldn't be holding out for a Rag DRK instead, nor if a Rag DRK suddenly cropped up would I kick the OAT DRK to the curb (the chance of them being a total lulzball derptard scrubhole tryhard is equal with both).


So read it this way: I'd take a Gram/Jingang or a 90 Calad at equal face value, because the Jingang user could be 5-hitting like a boss and many other factors. I'd take a 99 WoE Scythe DRK for much the same reason, though less about unique snowflake and more about knowing why they have that weapon. I'd take a 2-4 Scythe DRK over a 90 Calad DRK for exactly the same reason as the rest of this post: One is an intelligent player with a real level 99 weapon and the other is a cookie-cutter tryhard wannabe who sleeps with his paddle because he's too much of a ***** to farm up a different and superior weapon.


If you have the resources to get Rag, you get Rag, but generally because you've already used those resources to get Apoc. It's still riding mostly on being FotM right now though, and Voidwatch favors it in droves (Save-TP, 6-hittable /WAR, actual need for that much attack but mobs aren't particularly evasive). Once Voidwatch is properly dead or nerfed things will change again, and then all the owners and players working on it will be like "Wait... the aftermath is only 5% crit rate even at 99? Seriously? Why am I using this thing again?"


Something to notice is that I didn't even bother to list Mythic. This is because you can and should know who has a Mythic on your server and what they're worth, plus the AM3 info was still half-baked at the time.

Edited, May 28th 2012 2:20pm by Raelix
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