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#27 May 09 2012 at 2:32 PM Rating: Good
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Pergatory wrote:
Camiie wrote:
Ok, but here's my issue. Where, in game, is the line drawn between which parts of VW or Neo-Nyzul are for hardcore and which parts are for everyone? You, apparently know what I am worthy to face and what I'm not, but all I see is... hey it's a fight in Voidwatch. Where is a casual supposed to expect to stop his progress and no longer be welcome? How does he know what's for him and what's not? Where's the magic tier? Similarly, where is a casual supposed to be able to get in Neo-Nyzul? Where do the casual floors stop and the hardcore floors begin? It's not like other games where you have clear tiers of difficulty and events. Everything is just smooshed together. It's no wonder that people try to join shouts that they don't belong in.

There is no magic tier, which I think is kind of the point you were getting at. I mean there's stuff that casual players cannot really hope to do, such as win Neo-Nyzul, but that's not to say it's impossible. It just means you shouldn't be offended if someone would rather try to find a more hardcore player in their group for that kind of event. I firmly believe a group of 6 casual players could win Neo-Nyzul 100 with the right amount of luck, but it would take probably dozens and dozens of runs and flawless teamwork. Most people who are hardcore don't want to deal with that, they'd rather have hardcore players and reduce it from several dozen runs to 5 or so runs per win which is about the record that my current group has.

I guess my point wasn't that casual players should just give up, but that they shouldn't take it personal when they're turned away from a group for not having good enough equipment if they haven't put a lot into a single job.


But they're being turned away simply because they don't have one item when the rest of their gear is perfectly fine. We're not talking perle and aurore folks being turned away. I'm talking about the only thing they don't have is relic/mythic/empyrean.


Camiie wrote:
Totally disagree. For a new player or one who's been gone for years that might be true. For one who's been around the whole time there's nothing that hasn't been done to death.

Quote:
Then why don't you have a relic weapon? Relic weapons are casual content now. You can solo farm Dynamis. Empyreans are also casual content now. Just because they take a lot of time doesn't mean they aren't casual, you can do them over long periods in small chunks. There is absolutely no excuse not to have a relic or empyrean if you're serious about a DD job, even as a casual player, especially if you've been playing as long as you say. There's also trials. Several trail weapons are competitive with relic/empy weapons.


Perhaps I don't want or need a relic weapon at this time? I do have an Empyrean which may be level 90 tonight if things go as planned. I also have quite a few completed trial weapons. Where did I say I was the one being turned away?

Camiie wrote:
So you do or don't need Relics/Mythics/Empyreans to beat things like Bismarck? I'm confused.

Quote:
You're confusing two separate things I'm saying:
1. You don't NEED a relic/mythic/empy to do 99% of the content in the game. There are places you'll struggle to do damage without one, though. Bismarck is a prime example, in fact the only one I can think of. Perhaps Ig-Alima as well, I've seen people struggle to deal damage to him. The list is not very big, and none of them are considered mainstream content or necessary to beat for any reason.
2. You DO need a couple relic/mythic/empy IN THE GROUP to beat Bismarck. You can't just have an alliance full of casual players. You need at least a couple hardcore DDs (I'd say at least two) and a hardcore PLD, and ideally a hardcore healer as well or a casual healer with good reflexes. However, there can be casual players on less key jobs. BRD or COR for example doesn't need much of anything to be successful.

I guess where I'm going with this is that it isn't black & white. You can't draw a line in the sand and say "no casuals past this point." However, you also can't blame people for not wanting casuals if they think they already have as many as they can effectively use. There are situations where a casual player will not suffice, but you never need ALL hardcore players. Sometimes you need at least one or two, but you never need 6, or 18. Well, except for Legion apparently, which is why nobody is winning.


Yeah like I said, there's no clear line anywhere. There's no item levels or varied difficulty modes with differing loot tables. There's no dungeons for all and raids for a few. You can see where it'd be easy, especially for casual and new players to be a bit confused about where they can and can't or should and shouldn't go. Abyssea is about the closest thing we have to an "everyone is welcome" here sort of system.

Edited, May 9th 2012 4:33pm by Camiie
#28 May 09 2012 at 4:01 PM Rating: Excellent
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Ok something that needs to be put to rest in this eternal Hardcore vs Casual debate.

Casuals win, every time, always. It's an economic choice, 95% of the population pays more maintenance fees then 5% does. If the 95% vote with the wallet and walk away, the game shuts down and the 5% have nothing to do. If the 5% vote with their wallet and walk away, absolutely nothing happens to the game and if anything it gets better for the casuals. All MMO's need casual players to drive their success, they don't need hardcore players (they form as a natural skill cap is created). It only seems like hard-cores are more important because their the vocal minority, their the crowd who actually care enough to go and spend their free time posting on game boards, their basically over represented.

Lets take a common content, Rex. This is something that casual players are barred from fighting, the groups that do Rex carefully choose their memberships and by now are almost entirety exclusive, thus no more /sh's in jeuno. This content is poor content because it creates a false barrier to entry for the 95% of the player population. Lets remove the hard-cores entirety and watch what happens. Content is released, no one can defeat it (hardcores don't exist), eventually developer tweaks content down so that more players (the casuals) can defeat the content. Eventually they do and the world continues spinning.

So while "barancing" their game between these two groups, they should ~always~ bias in favor of the majority of their player base who happens to have both limited play time and limited desire to be "hardcore". Content doesn't need to be brain dead easy, but it rarely is in FFXI. The end game events should not all be constant gear checks and DPS races, especially if that gear happens to come from those events.

Plus who the hell would the hard-cores condescend to if the casual players didn't exist? You seriously want to put that many people with solar system sized ego's into the same game with each other and not have some common group they can belittle? It would turn into Eve .... and trust me you haven't even the remotest idea of hard-core until you've seen that place.
#29 May 09 2012 at 4:10 PM Rating: Excellent
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What even constitutes a player as "casual" or "hardcore"? Because I certainly don't consider myself one of either group.
#30 May 09 2012 at 4:21 PM Rating: Decent
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Quote:
1. You don't NEED a relic/mythic/empy to do 99% of the content in the game. There are places you'll struggle to do damage without one, though. Bismarck is a prime example, in fact the only one I can think of. Perhaps Ig-Alima as well, I've seen people struggle to deal damage to him. The list is not very big, and none of them are considered mainstream content or necessary to beat for any reason.
2. You DO need a couple relic/mythic/empy IN THE GROUP to beat Bismarck. You can't just have an alliance full of casual players. You need at least a couple hardcore DDs (I'd say at least two) and a hardcore PLD, and ideally a hardcore healer as well or a casual healer with good reflexes. However, there can be casual players on less key jobs. BRD or COR for example doesn't need much of anything to be successful.


Ig isn't hard, if people are struggling with him then their not procing / food / temps or have a bad strategy going in. The worst thing is that doom ability and now with blenmot's rings that's not even an issue. Rex / Morta / Bismark / Provenance / Kalastrax (due to this cheap stance) are the ones that are basically impossible for any casual player to do.

The fault with your about statement is that you assumed R/M/E was "the best" for all DD's, their not, FAR from it. There are five super DD jobs right now, MNK, WAR, DRG, SAM, DRG, out of those five only MNK and WAR get epically amazing Emps, and even then it's not that weapon but the weapon skill that is amazing. SAM / DRG / DRK all get better merit WS then their R/M/E provide, with Mythics being basically non-existent and ridiculously rare, we can safely remove them from the selection. This leaves Relics and Emps vs the OaT (DRG / DRK) and TP Bonus (SAM) magians. The OaT for DRK / DRG pretty much crush's their Emp, crush's as completely obliterates, for SAM it's a big question of "it depends" with voidwatch being slightly in favor of a Masa with latitude and moonshade. In either case the difference between a TP Bonus Shoha SAM and a Masa SAM is in the single digits.

So the argument of "you need R/M/E or you'll fail" just fell to only two jobs needing R/E and the rest would be better off or mostly the same with a different option. There is even an argument for an OaT GAXE WAR spamming Upheaval though UF is far better due to how amazing it is.

Or to put it a different way, on my DRK/WAR with a Jingang GSWD I've shot past Masa SAM's and Ukko WAR's on Morta and on Provenance Watcher. They weren't procing just going ballz out. Thus the argument of "Relic and Emp ONRY!!!" immediately falls apart when applied to actual in-game conditions.

What you really need is good players who know how to manage their JA's, Temp Items and Macro sets while keeping situational awareness. There is no way to measure that in game so we've fallen back to the old school "if they got a super weapon then they must be good right" method of doing things. It's not working, I've seen too many groups that were /sh with "R/M/E DD's" where I was parsing 30% or more damage on my SAM or DRK, and neither have "R/M/E". That isn't a good thing, I should never be parsing that high of a percentage, it means the other DD's are slacking big time yet they passed the "R/M/E DD onry" test to get it. And on the really hard fights you absolutely need good BLM's (stunners) more then good DD's. Kala is defeatable with a group of a average DD's if your BLMs (or stunners) are able to keep it from using that Stance move. You can have a set of godly DD's, but if that move isn't stunned then your damage immediately goes down the toilet. That applies to PW too, if even one of your stunners can't get their act together then it's gonna start getting fetters our which obliterates your DD's damage capacity. Temps start wearing, buffs start wearing and things rapidly go downhill fast. Morta is just a cluster f*ck of a DPS race, pop it, proc it and hope you can kill it before it decides to start eating it's babies back to back. Bismark is just an annoying **** but otherwise just like Morta, pop proc and rape it before the game cheats and it kills you.
#31 May 09 2012 at 4:26 PM Rating: Good
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xypin wrote:
What even constitutes a player as "casual" or "hardcore"? Because I certainly don't consider myself one of either group.


It's a term used to define who's in the "cool kids" club. It used to refer to people who camped kings and ran dyna shells for their relic(s). It's mostly a reference to how much time and effort your capable of putting into a video game. I used to consider myself part of that crowd but real life vertical career movements (I got promoted) and social / family obligations (I'm getting older and need to settle down soon) have reared their heads and my game time is vastly reduced. Without that time your not going to be able to hang with the "cool kids" crowd and have access to the higher end gear / builds. A "casual" player is anyone the hardcore / elite players consider not one of them.
#32 May 09 2012 at 5:33 PM Rating: Good
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saevellakshmi wrote:
xypin wrote:
What even constitutes a player as "casual" or "hardcore"? Because I certainly don't consider myself one of either group.
It's a term used to define who's in the "cool kids" club. It used to refer to people who camped kings and ran dyna shells for their relic(s). It's mostly a reference to how much time and effort your capable of putting into a video game. I used to consider myself part of that crowd but real life vertical career movements (I got promoted) and social / family obligations (I'm getting older and need to settle down soon) have reared their heads and my game time is vastly reduced. Without that time your not going to be able to hang with the "cool kids" crowd and have access to the higher end gear / builds. A "casual" player is anyone the hardcore / elite players consider not one of them.
I hardly believe that an attitude is required to be a hardcore player.
#33 May 09 2012 at 5:36 PM Rating: Good
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xypin wrote:
saevellakshmi wrote:
xypin wrote:
What even constitutes a player as "casual" or "hardcore"? Because I certainly don't consider myself one of either group.
It's a term used to define who's in the "cool kids" club. It used to refer to people who camped kings and ran dyna shells for their relic(s). It's mostly a reference to how much time and effort your capable of putting into a video game. I used to consider myself part of that crowd but real life vertical career movements (I got promoted) and social / family obligations (I'm getting older and need to settle down soon) have reared their heads and my game time is vastly reduced. Without that time your not going to be able to hang with the "cool kids" crowd and have access to the higher end gear / builds. A "casual" player is anyone the hardcore / elite players consider not one of them.
I hardly believe that an attitude is required to be a hardcore player.


Should I introduce you to the BG Advanced and Media forums?

I've seen more insults, trash talking and general poor attitudes from their accepted "super players" then in Alla / OF and KI combined.

The attitude is practically a requirement, otherwise how could you condescend to and call everyone else names?

Here just for you
http://www.bluegartr.com/threads/106745-The-Official-Forums-III-Nuked

A thread that exists for no other reason then to belittle and insult other players. Note the popular posters and who they thing they are. Also note that the admins and moderators actually support those attitudes.

There are a few other threads in there with similar content.

Edited, May 9th 2012 11:52pm by saevellakshmi
#34 May 09 2012 at 7:05 PM Rating: Good
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So any person with a positive attitude, regardless of play time, gear, effort, and/or standards, is a casual player?
What happens when one of your "hardcore" players acknowledges someone with a positive attitude as one of the "cool kids"? Do they instantly become an ******* a hardcore player even if they want to be considered casual?

Are these are the only players out there that consider themselves hardcore? I really doubt it. All I see is a loud community. Obviously, the ones that speak the loudest receive all the attention.
#35 May 09 2012 at 7:13 PM Rating: Excellent
Let's not get into an argument about arrogant and condescending "elitist" players, because given how XI (and any other MMO for that matter) is concerned, those kinds of players will always exist. For most content nowadays, people are going to want good players for it, and will seek out what they feel warrants minimum requirements for a good player for those jobs they're seeking. That's why when they shout for melee jobs, they'll often shout for those jobs to have Empyrean weapons at the least, since it shouldn't (though sadly often is) be unreasonable to assume a player with an Empyrean weapon for their job will also have it properly geared, properly skilled up, and know how to play it.

Unfortunately nowadays, with how easy it is to get decent gear, you'll often run into circumstances of players joining events such as Voidwatch with gear that would suggest they know how to play their job properly, but their actual actions prove otherwise. Red Mages meleeing full time while ignoring staggers and the condition of their party, Rangers not even having half their weaponskills because, while they have Gandiva, their skill is barely 200, Dark Knights not bothering to cast Absorb spells when it's darkness Black Magic stagger, and the list goes on. It should never come down to a Dragoon to get an Extremely Vulnerable Great Katana stagger with a Hardwood Katana because the two Samurais in the group don't want to do anything but spam Shoha constantly, but I'll personally attest to having done that a number of times.

However, I disagree with the notion that being hardcore instantly makes you a self-centered, egotistical, elitist that will belittle anyone they come across that's not on their "level". I know of plenty of people that are extremely hardcore, yet are still generous, kind, considerate people. You can't collectively bunch people into a category when it's the mindset of an individual, not a group in general. If someone's going to be pretentious or condescending, they will be regardless of how hardcore they are play wise.



Edited, May 9th 2012 9:47pm by Vlorsutes
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#36 May 09 2012 at 11:23 PM Rating: Excellent
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In my opinion, the difference between 'hardcore' and 'casual' boils down to how much time you're willing to dedicate to playing the game. If you're putting in several hours in a session, perhaps several times a week (or even every day), whether you're working towards that Empyrean, Relic or Mythic weapon or not, you're effectively a 'hardcore' player. Those are the players who have invested a lot of time into trying to get the best items the game has to offer.

The casual players are ones who'll log in for a few moments to get a task or two done and then take a break. They're the type who want gear enough to get by, want to experience as much of the content as possible, but either don't have the time to dedicate or don't really feel the need to press themselves to be 'the best', just as long as they can perform their tasks adequately.

Incidentally, I consider myself to be a casual player. I don't have the time to spend, nor the inclination to work my schedule around trying to obtain certain items (read: logging in at specific hours of the day for weather effects or [Element]day), but I'd like enough gear to do my job adequately and the quests completed that enable me to work towards it.
#37 May 10 2012 at 6:35 AM Rating: Good
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Camiie wrote:
Dantedmc wrote:
Some fights actually do require well geared players for example Botulus Rex and Bismarck. You aren't going to win without some emps/relics (or relevant magian weapons).


Then those fights are obviously overtuned in difficulty. I realize Emps aren't necessarily hard to make as even I am very close to a level 90 one, but they and their relic and mythic brethren should always be luxuries and not requirements..

QFT!

These sorts of weapons should never be REQUIRED for run-of-the-mill group-based content (and I count Aby in that since the content doesn't require alliances for the most part) and they should only be HIGHLY DESIRABLE on the large, set-piece 'boss fights' in such as DL (of old), PW, AV and the like.


Edited, May 10th 2012 8:37am by Kragorn
#38 May 11 2012 at 8:43 AM Rating: Good
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Kragorn wrote:
Camiie wrote:
Dantedmc wrote:
Some fights actually do require well geared players for example Botulus Rex and Bismarck. You aren't going to win without some emps/relics (or relevant magian weapons).


Then those fights are obviously overtuned in difficulty. I realize Emps aren't necessarily hard to make as even I am very close to a level 90 one, but they and their relic and mythic brethren should always be luxuries and not requirements..

QFT!

These sorts of weapons should never be REQUIRED for run-of-the-mill group-based content (and I count Aby in that since the content doesn't require alliances for the most part) and they should only be HIGHLY DESIRABLE on the large, set-piece 'boss fights' in such as DL (of old), PW, AV and the like.


Agreed. If there are fights that can't possibly be won without legendary class weapons, then yeah the difficulty is skewed too high for those fights unless they are some post-endgame ultimate boss specifically designed and advertised as a hardcores only challenge. Bismarck and Rex are not that. They're plopped in the middle of everything else with no indication that they're for hardcores only until after a wipe and wasting of time, stones, and other resources.

Requiring a certain level of gear to be competitive I have no issue with, but requiring emps/relics/mythics is a step too far. People here can poo poo the difficulty or lack thereof all they want, but to act as if someone is not serious about their job if they don't have one is utterly preposterous. For SE to create ordinary content with these in mind is just design failure. Have some special fights somewhere for the hardcore folks to test their mettle on, but don't just plop them in the same place as content intended for all. It's confusing and leads to the ill feelings we're seeing here.

And you know what this comes from someone who has a 90 Empyrean now (thanks to all my friends!) and who has been helping and is glad to help her friends obtain them as well. I still don't think content should be geared around those who have them. The vast majority of content should be accessible to the vast majority of players. Right now, the most recently released content seems to cater to the vast minority instead. Should they have stuff to do? Of course! There should be a percentage of the game set aside for them, and it's not like they can't do all the "normal" content as well. I think at some point though, the hardcores do need to accept that the game isn't going to always be able to keep up with them. That's just the drawback of being exceptional. You get it done faster and better than everyone else and you'll get bored quicker. There's only so much that can be done about that.
#39 May 11 2012 at 9:04 AM Rating: Decent
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Camiie wrote:
The vast majority of content should be accessible to the vast majority of players.

Isn't that the case? We're talking about 5 or so battles in the entire game that are justifiably looking for more hardcore players. Rex / Morta / Bismark / Provenance / Kalastrax / Neo-Nyzul, those are the names I've heard. However, half of those fights can be done with casual players as long as they bring a couple of hardcores to do the damage if the rest of the group can nail procs. Really of all those things, Provenance & Neo-Nyzul are the only ones people are justified in outright turning away casual players in my eyes. That's hardly a large portion of current endgame content.

saevellakshmi wrote:
The fault with your about statement is that you assumed R/M/E was "the best" for all DD's, their not, FAR from it. There are five super DD jobs right now, MNK, WAR, DRG, SAM, DRG, out of those five only MNK and WAR get epically amazing Emps, and even then it's not that weapon but the weapon skill that is amazing.

The fact that you have DRK (and I'm assuming Resolution) and did not put DRK on your "super DD" list has made me severely question your judgment. DRK is a beast right now. I have a Hoarfrost Blade DRK, and outparse relic/empy WARs, MNKs, TP Bonus SAMs, etc. Just further emphasizes your point that r/m/e weapons are not always the ultimate. I've been saying that from the very start as well. If you are competitive with r/m/e DDs then all you have to do is send a /tell to the person who's shouting for r/m/e only and explain the situation, and they will probably take you. I've gotten my DRK into several "r/m/e only" groups that way. It's never a hard & fast rule despite what people may say, you just have to convince them you are an exception to the rule, which shouldn't be hard if you ARE an exception such as GS DRK, or Magian SAM. When people ask for "r/m/e only" in my experience they're not really looking for r/m/e only, but looking to avoid newbs from asking to join. That's it. They're just raising the bar for entry. Can't blame them either, I've gotten some real idiots in my shout groups and no leader wants to have their run dragged down by people who don't know their procs, don't have temp items, try to run back to town mid-run to grab more voidstones, can't deal sufficient damage, don't have weapons skilled up, etc. The checklist is too long to go through with every single person, so they just take the easy way out. Who can blame them? Put yourself in their shoes.

Most of the groups I see shouting for r/m/e only are 16/18 people. What that tells me is that they've picked up as many casual players as they can already, and they need a couple heavy hitters to ensure victory. I hardly think that's unreasonable.

Edited, May 11th 2012 8:13am by Pergatory
#40 May 13 2012 at 8:00 AM Rating: Excellent
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Pergatory wrote:
saevellakshmi wrote:
The fault with your about statement is that you assumed R/M/E was "the best" for all DD's, their not, FAR from it. There are five super DD jobs right now, MNK, WAR, DRG, SAM, DRG, out of those five only MNK and WAR get epically amazing Emps, and even then it's not that weapon but the weapon skill that is amazing.

The fact that you have DRK (and I'm assuming Resolution) and did not put DRK on your "super DD" list has made me severely question your judgment.

The fact that you didn't notice that he put DRG in there twice, an obvious typo, yet wrote that much of a rant about it, has made me severely question your self-confidence about being a DRK.
#41 May 14 2012 at 3:08 PM Rating: Decent
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Camiie wrote:

Agreed. If there are fights that can't possibly be won without legendary class weapons, then yeah the difficulty is skewed too high for those fights unless they are some post-endgame ultimate boss specifically designed and advertised as a hardcores only challenge. Bismarck and Rex are not that. They're plopped in the middle of everything else with no indication that they're for hardcores only until after a wipe and wasting of time, stones, and other resources.


Er, actually, I always viewed them as more "hardcore" monsters specifically because they are shunted off to optional quest paths. You don't even need to kill Ig-Alima or Botulus Rex to progress in the story, and they each have a "special" quest associated with them. Bismarck and Morta are the "ultimate" bosses of ToAU and CoP Voidwatch, and you also don't need to kill them to progress in the central branch. I have to believe these were conscious decisions on SE's part...

Yes, Kalasutrax is a c@$#block mob for casuals but it gets torn apart like a paper tiger if you have TWO+ good stunners. And I've seen some more casual players in my LS do very well on Prov Watcher as long as they are supplemented with great melee and stunners.



Edited, May 14th 2012 5:13pm by Poltergeist27
#42 May 14 2012 at 3:29 PM Rating: Good
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Quote:
This leaves Relics and Emps vs the OaT (DRG / DRK) and TP Bonus (SAM) magians. The OaT for DRK / DRG pretty much crush's their Emp, crush's as completely obliterates,.


Out of curiosity, what is the activation rate on OaT lance and great sword? I took a look at the weapons and from an untrained eye they look like they have similar potential to an empyrean. Can someone enlighten me as to how the breakdown favors the OaT weapons so heavily? This isn't a troll either. I'm legitimately curious as to why the weapons differ so much.
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#43 May 14 2012 at 5:27 PM Rating: Good
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Was under the impression they were similar to Joyeuse in that respect, maybe a little less, but don't quote me on that. At the very least, it would be safe to assume they beat the DA% equivalents even though OAT won't affect WS damage.

Quote:
Agreed. If there are fights that can't possibly be won without legendary class weapons, then yeah the difficulty is skewed too high for those fights unless they are some post-endgame ultimate boss specifically designed and advertised as a hardcores only challenge. Bismarck and Rex are not that. They're plopped in the middle of everything else with no indication that they're for hardcores only until after a wipe and wasting of time, stones, and other resources.


It's kinda funny how when talking about melee RDM, Almace was pretty much get it or GTFO. While I never once discouraged people from chasing it, I always took issue with the assumption that everyone had one or had easy access to one. From a community perspective, this is a dangerous mentality to be introducing for any job. For a developer to turn around and embrace that philosophy through certain events is highly questionable. Perhaps on some level, the larger issue is SE's recent fondness for time restrictions worsening since Abyssea without a means to add more time in places like Neo Nyzul, Legion, or even VW.

I also still read the official boards from time to time, and it's painful seeing people defend the current Merit WS limitations. I'd love to grab some of them by the scruff of the neck and be like, "Dude, you're confusing customization with SE wanting to keep EXP important post-75." Imagine an early FFXI where the only people who EXPed at 75 were those who needed to recap buffers. Parties would be short. You'd probably be looking at a lot of PLDs, THFs, and NINs between tanking jobs and sac pullers. In SE's twisted little mind, I can see them thinking people would've constantly been dropping and shuffling their merit choices around as situations demanded. And hey, they might've happened if all merit choices were created equal, but that most definitely wasn't the case. Small tangent aside, some people are so concerned with a mythical sense of balance that chasing it just hurts everyone. Touching on RDM again, I have no trouble saying its melee game is better today than it was at 75, but it's unlikely in anyone's top 15 on the job spread. I find that problematic when you consider what the subjob system does and doesn't do for the job, but be it RDM or the merit system, I want people to have choices and not be scorned for making them.

Instead, people would rather twist that desire into seeking gimmes, handouts, entitlement, or whatever antagonizing buzz word to defend poor design choices.
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#44 May 15 2012 at 6:54 AM Rating: Good
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Quote:

Was under the impression they were similar to Joyeuse in that respect, maybe a little less, but don't quote me on that. At the very least, it would be safe to assume they beat the DA% equivalents even though OAT won't affect WS damage.


I thought this would be the case. In that case forgive me if I'm being ignorant, but I still don't understand why the OaT lance and polearm are so powerful that they "crush" their empyrean counterparts. You summed up my problem understanding this which boils down to these two points

-----OaT weapons have a similar DoT as the empyrean weapons (lower base damage but should proc two attacks about half the time, and empyrean aftermath is ODD 30% at 100% tp for 30 seconds. 40% activation at 200% tp for 30 seconds, and 50% activation at 300% to for 90 seconds)
-----OaT weapons build tp a lot faster than their empyrean counterparts, but even if you're using the merit weaponskill their base damage is lower so the weaponskill damage will be cut down accordingly.

I would like to know what data supports the OaT weapons over empyrean rather than simply being told they're better. I'm not saying they're NOT mind you, but from someone with no firsthand experience I'd like to know why. What events was this statement based off of and against what types of players. I would think that in voidwatch an empyrean should crush an OaT simply because voidwatch relies heavily on proccing the mob and refilling temp items, and that means dadeulous wings. An empyrean lance or great sword player participating in voidwatch can still merit the same weaponskills to level 5, so I would assume the tp wings would more than compensate for any offsets in OaT tp gain, and since D wings give 300% TP they enable a level 3 empyrean aftermath right from the start (ODD 50% activation rate for 90 seconds). On the flipside if we were looking at farming generics I would think the weapons should come out very close.

There is also quite a difference in power between the lvl 99 empyreans and the lvl 90 versions. I understand the 1500 metal plates is brutal, but if he was saying that the lvl 99 OaT crushes a lvl 90 empyrean counterpart then the statement revolves around a weapon nine levels higher than the other. I still don't think it would crush the empy as badly as he says, but logically a lvl 99 weapon typically has higher potential than a lvl 90 weapon because it's, well... nine levels higher.

Rhongomiant lvl 99 -- damage 159, delay 492
Rhongomiant lvl 90 -- damage 132, delay 492
OaT Sixgill lvl 99 -- Damage 119, delay 492
Stingray +2 (lvl 90) -- damage 105, delay 492

Caladbolg lvl 99 -- damage 132 delay 430
Caladbolg lvl 90 -- damage 120 delay 430
OaT Kauriraris lvl 99 -- damage 110, delay 456
Kalavejs +2 (lvl 90) -- damage 98, delay 456

And yes I understand that fSTR plays a part in base damage calculations, so high strength affects each weapon accordingly which does side with the OaT's DoT. Anyway, sorry for the length of this post. Again, if I'm not understanding something I just want some clarification. From what I can tell, the difference between a lvl 90 empy and a 99 OaT appears very similar, and the lvl 99 empyrean looks straight up better than the 99 OaT, even if it does mean vastly larger commitment to obtain.

Edited, May 15th 2012 8:59am by Melphina
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#45 May 15 2012 at 11:20 AM Rating: Decent
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Seriha wrote:
Touching on RDM again, I have no trouble saying its melee game is better today than it was at 75, but it's unlikely in anyone's top 15 on the job spread. I find that problematic when you consider what the subjob system does and doesn't do for the job, but be it RDM or the merit system, I want people to have choices and not be scorned for making them.


You're right, RDM should be in folks top 15. In fact, it should be exactly #15 in melee, since Bard, White Mage, Summoner, Scholar and Black Mage should not melee as well but all other jobs should melee better.
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#46 May 15 2012 at 3:54 PM Rating: Good
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I thought this would be the case. In that case forgive me if I'm being ignorant, but I still don't understand why the OaT lance and polearm are so powerful that they "crush" their empyrean counterparts. You summed up my problem understanding this which boils down to these two points


It's pretty much a result of the new WS. Resolution and Stardriver are just plain better than their Empyrean counterparts. The Emp GS also makes it a bit harder to x-hit with its lower delay.



Quote:
You're right, RDM should be in folks top 15. In fact, it should be exactly #15 in melee, since Bard, White Mage, Summoner, Scholar and Black Mage should not melee as well but all other jobs should melee better.


While my primary intent wasn't to introduce some kind of pecking order, the more prevalent issue was that a RDM opting to gear and sub for melee would never really be considered an acceptable choice, even if was super pimped RDM vs. Gimp WAR on /search. As a job meant to emphasize flexibility, the lack of that choice being present is a problem. Basically, what the community perceives in the loss from not backlining and subbing WHM or SCH is not made up for by light melee and presently questionable utility when just killing **** faster is usually the MO.

The fun part is attempting to address that usually gets met with fears of breaking balance with a side people reveling in RDM being knocked down a peg from the old days. I'm more of the mind to say the job wasn't as good as people hyped and some of the issues of yesteryear are finally being realized, but hey, see a few people cheese the AI and a few game mechanics, and everyone else in the job should suffer. More accurately, it's better to say RDM has grown very little while other jobs like WHM and BLU have grown substantially, respectively dwarfing the class a healer or hybrid. I hope I won't have to clarify on why BLM or SCH beats them as a nuker, the latter also being a superior healer between recent adjustments to both cures and regens.

Mechanics to better synergize the job's mixed aspects could be added to create a unique and desired class, but good luck getting some out of their old habits of thinking, including the "If you want to do X, play job Y..." mentality that covers the few I mentioned above.
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#47 May 15 2012 at 5:34 PM Rating: Good
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Quote:

It's pretty much a result of the new WS. Resolution and Stardriver are just plain better than their Empyrean counterparts. The Emp GS also makes it a bit harder to x-hit with its lower delay.


I understand this. The great sword in particular is a really impressive weaponskill. The OaT weapons are designed to improve tp gain and spam weaponskills, of which the merit skills are very strong. However while the OaT weapons build tp faster, they're also more wasteful with that extra tp in that they over-TP more often,as has always been the case with OaT weapons. Ignoring the fact that if you're subbing warrior when an OaT proc and DA proc simultaneously one of the procs is wasted, the objective of the OaT weapons is to build tp to 100% faster and spam it. Using a 4 hit build as an example under two different conditions

--After two hits have landed you need two more to ws. Half of the time OaT will kick in and you can ws, the other half you will swing only once. If you swing once it won't matter if you swing once or twice the next round... you're going to have enough tp regardless. An OaT activation will result in over TPing
--After 3 hits you only need one more to weaponskill. Half of the time you swing once, resulting in an efficient ws rate. The other half you swing twice and over TP that weaponskill, resulting in wasted tp.

There is no exact way to measure the amount of tp multi proccing weapons waste. There are more factors than just the last hit to break the 100% for weaponskill (mainly the preceding hits in the run to 100%), but OaT do waste some of the extra tp they feed, which has always made them counterproductive in my book. Now the only OaT weapons I ever used were daggers, so a polearm or great sword may be completely different. I believe I understand what you're saying though. Because resolution is better than torcleaver an OaT spamming resolution great sword will outperform an empyrean resolution spamming great sword. But is the difference really so large that the OaT crushes the empyrean? What margin of difference do the two weapon paths actually have in their performance gap?

Edited, May 15th 2012 7:35pm by Melphina
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#48 May 15 2012 at 5:50 PM Rating: Decent
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Ok a few things...

Quote:
The fact that you have DRK (and I'm assuming Resolution) and did not put DRK on your "super DD" list has made me severely question your judgment.


Ok take the pants off your head. I listed DRG twice and meant DRK, it was obviously a type because I also mentioned Resolution + OaT GSWD being better then it's Emp counterpart.

To Mel

Quote:
I thought this would be the case. In that case forgive me if I'm being ignorant, but I still don't understand why the OaT lance and polearm are so powerful that they "crush" their empyrean counterparts. You summed up my problem understanding this which boils down to these two points


This is because Res and SD both have 100% WSC which is 66% more then a 60% WSC weapon skill would have. 100 * .85 = 85, 100 * .85 * 605 = 51, 85/51 = 66.6%. Their WSC is so large that the base DMG on the weapon itself becomes the minor component of the WS. The OaT weapons have a 45% proc rate @99 (I'm fairly positive their rates got raised at 95). There is even an argument for the OaT GAXE + Upheaval if someone doesn't have R/M/E.

Polearm
DMG: 110 Delay: 501

Great Sword
DMG: 104 Delay: 480

At 200 STR they each get +170 DMG from their WSC. Suddenly a 30 lower base DMG doesn't look like much when your talking 170 from WSC and another 15~20 from fSTR. These weapons also proc their add attacks like crazy, both DRG and DRK do not have native DA and only get some from /WAR and various gear, thus the impact from DA is lessened.

In short, the OaT weapons completely beat the Emps for GSWD and PLM because of how often they proc which allows for more spamming of those two weapon skills. Torcleaver / CT both fall behind Res / SD for damage. Emps get beat in DPS, WS rate and WS strength (for their special WS) when compared to the OaT counterparts (GSWD / PLM) especially when you considering that getting an emp to 95 and 99 is ridiculously expensive. HMP is 110K now, that's 165M just for the 95. The 99 items are about 400~500K each for another 27M. The 99 OaT weapons are ... riftsand @5K and mirrors at 15~20K, basically dirt cheap. Thus you got a weapon that is more difficult to obtain, more expensive to upgrade and puts out less damage then someone that is easier to obtain and cheaper to upgrade.

Finally on ODD, ODD works for MNK, BLU, NIN, THF and other jobs that rely on melee hits for their damage source. For SAM / DRK / DRG and even WAR to an extent, ODD is by far the lowest contributor to your damage. SAM is looking at 90/10 ~ 85/15 WS/Melee split, DRK and DRG are at 70/30 along with WAR. This is why both DRG and DRK are better off going /WAR to fast paced zerg-it-now fights then /SAM, the burst damage on their weapon skills for that first 3min is more important then Hasso / Medi / sTP. These jobs are all about pumping out as many high powered WS's as possible.

-Edit-

Just saw this,
Quote:
There is no exact way to measure the amount of tp multi proccing weapons waste.


Yes there is, it's been gone over already. For every time a hit brings you over TP there is just as many times as it will bring you right at 100 TP. Most will have 5-hit builds, this includes one "hit" from your WS then 4 melee hits remaining. You can have two OaT procs happen back to back (and at 45% that happens often) which brings you to a "3-hit", you can also have no hits happen which then your at a regular 4-hit. There is a 20.25% chance of having back to back procs without counting DA (which only raise's that number). There is a 21.6% chance of having no procs in the first three swings, again without factoring DA (which lowers that number). Ultimately once you put in DA the chance of you having no procs ends up less then having back to back procs thus the weapon on average lowers your "to hit" by at least one swing. This gets even crazier once you consider Misers + Discipline, it basically turns into WS -> swing swing -> WS -> swing swing -> WS. DRK rides SE during the first 60s, those OaT's count for SE hits, another reason why Res (5~6hit) kicks Torcleavers (1~2 hit) butt. DRG's jumps can proc OaT hits for additional TP, this lets a DRG do WS -> Jump -> Swing -> WS -> Swing Jump -> WS - swing swing > WS, with liberal use of Dusty Wings in the mix.

Moten's got a nice spreadsheet you can look up and it lays it out nicely. OaT + WS Spam is the way to go with DRG and DRK, SAM is slightly different boat though and WAR's Ukkos' is Jesus OMG good.

Edited, May 16th 2012 12:06am by saevellakshmi

Edited, May 21st 2012 6:53am by saevellakshmi
#49 May 15 2012 at 6:37 PM Rating: Good
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Very well. That answers my questions sufficiently. I'm so used to 1 hander's DoT sourced damage it's hard to relate to 2 hander mechanics, even though I have some experience firsthand with them now. That's a solid explanation and I was able to follow along with all the points. It's only a shame you're limited to just three ws fully merited. I understand the whole customization deal, but it would have been nice if they at least gave us five weaponskills to max out. 25 points in ws merits instead of just 15 would have been nice, but that has no bearing on this discussion since we've included their presence.

Edited, May 15th 2012 8:38pm by Melphina
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#50 May 16 2012 at 4:23 AM Rating: Default
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Melphina wrote:
Very well. That answers my questions sufficiently. I'm so used to 1 hander's DoT sourced damage it's hard to relate to 2 hander mechanics, even though I have some experience firsthand with them now. That's a solid explanation and I was able to follow along with all the points. It's only a shame you're limited to just three ws fully merited. I understand the whole customization deal, but it would have been nice if they at least gave us five weaponskills to max out. 25 points in ws merits instead of just 15 would have been nice, but that has no bearing on this discussion since we've included their presence.

Edited, May 15th 2012 8:38pm by Melphina


I agree I really want to try out a Ruinator build sometime. People tend to forget about it because it's Axe and the only people who "do" axe are BSTs.

Ruinator
4 hit (5 from DW)
1.0 fTP (copy ftp) so 1.2 per hit, 6.0 fTP total
100% STR WSC, same scaling as above.
With 200 STR your talking 170 DMG from WSC and another 14~16 from fSTR to go with the 76 DMG axe (Gibbous Axe is what I have).

Vs a monster with 120 VIT (16 fSTR (capped)) I get
262 base Damage
1572 if pDiff is 1.0
3144 if pDiff is 2.0 (capped 1H)
3301 if pDiff is 2.0 and get lucky on random 1.05.

This is without counting DA's. Also Ruinator has a 37.5% attack bonus on all hits, that's the same bonus that Shoha gets.

Ukko's would still be better, but would be fun to make people go O.o anyway.
#51REDACTED, Posted: May 19 2012 at 7:48 AM, Rating: Sub-Default, (Expand Post) IMO, hardcore or causal player really have nothing to do with the amount of time they spent in this game, nor having R/E/M weapons.
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