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FINAL FANTASY XI 2012 Roadmap Follow

#127 May 02 2012 at 8:37 AM Rating: Excellent
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Camiie wrote:
If my LS-mates and other friends want to come along for seals or items they're always welcome whether they have one of the chosen jobs or not. If you don't feel the same way then I dare say you're the one who's doing it wrong. Said it before and I'll say it again. Why play an MMO if you want to be exclusionary and anti-social


Hit the nail on the head Camile. Essentially exactly what Abyssea did for me personally, was allow me to have more flexibility with friends. I would encourage them to come as something they've "wanted" to attend as, but people are so torn apart and scarred by the game that they are afraid to. They would literally express to us what they wanted to attend as, then come as something else because they were afraid they wouldn't be "as useful as possible". When we finally got people to let their guard down and just have fun, things got a lot more interesting. Sure, seals didn't come int he abundance they normally would, but when you can kill 4-6 hours just ******** around having fun with different tactics, you end up with a surprising amount of seals & items that you never expected to obtain. In the end, we almost always came out ahead with a "lets enjoy ourselves first" policy.

It's not to say that sometimes coming as a well-fit job isn't a good idea, I mean I played WHM now and again even though I didn't love it, just to help a couple friends out. I'd attend as a mage to help proc even though I wasn't thrilled about it. But to "expect" that someone will attend as those roles every single time you go do something together is foolish. You aren't friends with "the WHM" like when this game first came out. People now have several jobs capped and geared. You are now friends with "the person" who happens to have one of his jobs as a WHM.
#128 May 02 2012 at 8:49 AM Rating: Excellent
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If someone was truly a friend of yours they would be considerate enough to level one of the jobs needed in Abyssea. It has nothing to do with being anti-social.


lol, wow.
#129REDACTED, Posted: May 02 2012 at 9:55 AM, Rating: Sub-Default, (Expand Post) Don't really see what is so "wow" about it. For example my friend and I were using thf and sch. We realized that we needed nin for red procs and whm for better healing. So he leveled nin and I leveled whm. Obviously if he didn't level nin I would still be his friend, but he understood that we needed a red proc job so he did. With it being so easy to level up today I saw no problem in leveling a new job and neither did he.
#130 May 02 2012 at 10:07 AM Rating: Excellent
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Dantedmc wrote:
Fynlar wrote:
Dantedmc wrote:
If someone was truly a friend of yours they would be considerate enough to level one of the jobs needed in Abyssea. It has nothing to do with being anti-social.
lol, wow.
Don't really see what is so "wow" about it. For example my friend and I were using thf and sch. We realized that we needed nin for red procs and whm for better healing. So he leveled nin and I leveled whm. Obviously if he didn't level nin I would still be his friend, but he understood that we needed a red proc job so he did. With it being so easy to level up today I saw no problem in leveling a new job and neither did he.
That has more to do with the type of people you hang out with and the goals of your group. Usually two people in my linkshell (in case someone goes missing for a day/week) will level a job if it's beneficial to the group just so that we do events quickly and not deal with outsiders. My group thinks like yours- we don't like wasting time and we want to try to stay within our own group. Since not everyone thinks that way, different groups will have different attitudes towards what jobs they level and use.

So it's not "because they're my friends, they level useful jobs", it's really "because we see eye-to-eye (and thus friends), we level jobs when necessary".

Edited, May 2nd 2012 11:07am by xypin
#131 May 02 2012 at 10:11 AM Rating: Excellent
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Dantedmc wrote:
svylons wrote:
It amazes me how you can say it was both just as exclusive as old content, and yet it was too easy to blow through and obtain gear.

It definitely was exclusive. The fact that whm was the only healer (pre-cure update) should be proof enough. Even now sch and rdm lack whm procs.

Take away the WHM exclusive procs and WHM would have still been the only/preferred healer. That wasn't an Abbysea exclusivity problem. That was an SE "main healing working as intended" problem.
#132 May 02 2012 at 10:39 AM Rating: Good
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Dantedmc wrote:
Abyssea is just as exclusive as every other event in the game.


Seriously? Its as exclusive as you want to make it.

When a friend and I were working on our 90 Ukons we duo farmed the tiger and manticore for all the hides we needed on dnc and war. When it came time for our group runs we could just dbox everyone pops and not waste time farming. I can't think of a comparable goal the two of us could have duo'd pre-abyssea.
#133 May 02 2012 at 11:40 AM Rating: Excellent
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I think the only class that really got "hurt" was Bard, and as much as it sucks to be a relic bard who isn't as essential (still super useful though) in Abyssea as they are outside Abyssea, every single bard I knew was happy to be freed of the burden of bard for every single event. Every. Single. One.


A lot of people never even knew I had black mage at 75, let alone warrior or thief. Smiley: lol

I still get to come BRD when we've got a group with at least five people in it. So I'm still getting use out of my Ghorn, but I'm not trapped exclusively on that one job forever and ever.
#134 May 02 2012 at 12:38 PM Rating: Excellent
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I still get sad any time I see someone imply BRD is useless in Abyssea. There is no atma combo that replaces double march.
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#135 May 02 2012 at 1:00 PM Rating: Default
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Dantedmc wrote:
FUJILIVES wrote:
He introduced an expansion that revolutionized the way we played FFXI, and solved almost every single major complaint of the game's mechanics in an extremely robust and well maintained way. They revived a good 6 jobs that no one could realistically play in any form of endgame and made them fun to play at all times. I think the only class that really got "hurt" was Bard, and as much as it sucks to be a relic bard who isn't as essential (still super useful though) in Abyssea as they are outside Abyssea, every single bard I knew was happy to be freed of the burden of bard for every single event. Every. Single. One.


Abyssea is just as exclusive as every other event in the game. If you aren't a War, Nin, Whm, Blm, Blu, Thf, or Mnk for anything other than xp have fun leveling one of those jobs to get into party. Abyssea was fun for some time, but it got old really fast. After 3 atmas everything was way to easy. Not to mention how quick it was to blow through and obtain gear. The only thing imo that abyssea did really well was allow faster levels and allow progress towards obtaining gear.



a big part of the reason Abyssea became to easy and got old fast because they continued to raise the level cap making abyssea which is the newest expansion a joke and feel way to easy. It was also recycled areas, included crap quest, etc.

Edited, May 2nd 2012 3:00pm by Nashred
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#136 May 02 2012 at 5:21 PM Rating: Good
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Don't really see what is so "wow" about it.


Of course you wouldn't. That's why I said it for you.

What you said is the kind of statement that people may look back on 10 or so years afterward and reflect about how idiotic they sounded.

Edited, May 2nd 2012 7:24pm by Fynlar
#137 May 03 2012 at 6:35 AM Rating: Good
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Least... Interesting... Roadmap... Ever!

I'm not even complaining about "No Expansions! No New Zones! No New Jobs! QQQQQQ" There's nothing in there which makes me excited. And oh look, new pup attachments in six months, when from the last set I only use Disruptor.

Seriously, the only slightly interesting thing is "New Dungeon Crawl System", which will probably be either dominated by gearhounds who will sap all the fun out of it by spamming the same fights for 0.1% drop rate gear and nobody new can get clears or reach the final battle without a weekly static, or it will be so hard that you have to have six (or 18) people with empy stuff just to finish within the time limit.

And I am also concerned that with the awesome success of Pankration and MMM, this has a good chance of being crap. Or if it is successful, then people will do nothing else, compare with today how it seems these days that too many people want to do nothing but grind full sets AF3+2 for six or more jobs. (Actually MMM was kind of fun until the marbles nerf, at which point it was just too much effort to collect runes. And we all know how relic-threateningly OP those marbles weren't.)

I've already been feeling a bit bored with XI lately, and this does nothing to change my plan to suspend at the end of next month.

ManifestOfKujata wrote:
catwho wrote:
How to play FFXI from a couch on your PC:

1. Any PC with an HDMI out
2. Wireless USB keyboard, mouse
3. Wireless USB controller
4. Space on the couch to set these components when not in use

Nothing like FFXI on a 40" 1080p television at HD resolutions to make the game all shiny again.
I have done this on a 46" TV. The only thing that kills it for me is the unbelievably small text. Is there any current way to increase text size?
I use a 37" TV from the couch five feet away. The new resolution options would help inside FFXI, but my problem is that I can't read anything on the screen before I start FFXI, so I simply have my PC set to 720p mode.

Glitterhands wrote:
Some of those additions excite me, others bore me. I've never really gotten on well with Voidwatch due to the crappy drop system and complete lack of group invites for the lower tier stuff so I never actually get my Abyssite upgraded, I just tag along with others for the items (read: junk) and cruor. Those cells are apparently supposed to do something, but as of yet I've had no discernible results from them so I consider them merely placebos.
Wait, you can get into a VW fight without having the tier? (Oh, you don't get the clear? Never mind, I'm only in it for the warps.) Hang around Jeuno more and watch the FFXIAH shouts. It's hard to find a PUG when you're already doing something else. On Sylph, there are random tier shouts all the time. I've done nothing but VW PUG and have finished through T1 Jeuno, and had to pass on T2 because it was getting late. Sure, it's a minor commitment of at least 3 hours to get six fights done, but if I chill and wait, something will show up.

saevellakshmi wrote:
I how many people realize this game is still using DirectX 8 for it's graphics rendering. Most modern cards don't even properly support it anymore and it's being emulated in DX9 instead. They need to update the graphics code to DX9 at a minimum, maybe even 10/11 if they can swing it. This doesn't require texture / resources updates, those can stay the same, going to DX9 alone would vastly improve the game's appearance. Lighting / shadows and special effects would look so much better in DX9.
They tried that once. We eneded up with XIV instead.

louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame
Oh yeah, that'll work. How many PUPs use sharpshot to solo? And if you're not solo, why do you need TH when someone else can bring it? On second thought, it's so relatively useless that I wouldn't be surprised to see SE do just that.

What I really expect would be a TH attachment, but you have to keep up maneuvers to get more than TH1. But which maneuver will be either one you don't need for your current setup (like ice maneuvers for Soulsoother) or it'll be a maneuver that causes it to spam something else like crazy (like light maneuvers for Soulsoother). What would be really cool is one that gives TH based on how many maneuvers of any type you have up, TH0-3 or TH1-4. (4 maneuvers is only momentary, so not sure if they could make that give one extra)
#138 May 03 2012 at 8:28 AM Rating: Excellent
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Nashred wrote:

a big part of the reason Abyssea became to easy and got old fast because they continued to raise the level cap making abyssea which is the newest expansion a joke and feel way to easy. It was also recycled areas, included crap quest, etc.


Compared to year 8 of Sky, Year 8 of Dynamis, Year 5 of Limbus and Year 4 of Salvage and Einhejar feeling so new, fresh and challenging, amirite?

I swear I'm like the memory police around here everytime I see one of these trollbait posts talking about how Abyssea was so easy. It's not like afk'ing for 29 minutes and 30 seconds for 6 hours in a row every day in DA/BD and the other moldy events that we only had access to for 2-4 times the length that Abyssea has been out were really that great.
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#139 May 03 2012 at 9:27 AM Rating: Good
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Aby was successful in another way too, it gave a large number of players a good reason to buy and subscribe with extra accounts, no content before or after Abyssea did that. They took a game with a pretty much static playerbase and increased subs by making many players willingly and happily pay for 2-3 accounts.

Edited, May 2nd 2012 4:13am by Runespider

Yep, how many "I am new" threads popped up here since Abyss - TONS!

I know a good amount of players who quit and only one of them quit as a result of Abyss/content of XI (the others because of the CC issues, XIV, family or simply been playing too much XI). I my self have seen updates and thought "Nothing" I dont stick around for the hope of those updates I stick around simply because its XI.

Numbers dont seem to be at a point where SE have to even consider another server merge, I am sure if numbers were actually dropping that fast SE would be fast acting - some of the updates show that they are wanting to release new life in to XI.

Strange thing is, when getting in to XI originally you needed massive amount of patience - lets face it the 50s were a NIGHTMARE (back before the EXP changes that resorted in to hacked servers), now all of a sudden some people dont seem to have any. Its just those "Doomsayers" who say XI is dieing/numbers dropping.

Only have to look at WoW and every other MMO that lasted for as long as XI (and Longer) to know long time MMOs struggle regardless. Numbers on WoW are dropping like flies - again I know three of them and two have just quit. Worse thing is no one has suggested WHAT type of new content should be released, just that "I hate this update"............
#140 May 03 2012 at 10:43 AM Rating: Excellent
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Lonix wrote:
[Only have to look at WoW and every other MMO that lasted for as long as XI (and Longer) to know long time MMOs struggle regardless. Numbers on WoW are dropping like flies - again I know three of them and two have just quit. Worse thing is no one has suggested WHAT type of new content should be released, just that "I hate this update"............


Well, while I don't want a total rehash, I'd like to see something that is as fun and accessible as Abyssea was. I'd like to travel to new lands full of excitement and deep storylines of political intrigue and warring factions that aren't connected to Odin or the Zilart. I want epic missions and cutscenes. I want quests with actual useful rewards. I want jump-in-and-play battle systems similar to Campaign. I want training grounds for skill-ups. I want events with points systems that don't rely on pathetic drop rates and filler loot.

I dunno, I'm not an idea person. I don't know art but I know what I like. I can only give general suggestions of things I enjoyed and I'd like to see implemented into new areas, events, and battle systems. Maybe that's not what you're looking for, but it's a start.
#141 May 03 2012 at 1:01 PM Rating: Decent
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Camiie wrote:
Lonix wrote:
[Only have to look at WoW and every other MMO that lasted for as long as XI (and Longer) to know long time MMOs struggle regardless. Numbers on WoW are dropping like flies - again I know three of them and two have just quit. Worse thing is no one has suggested WHAT type of new content should be released, just that "I hate this update"............


Well, while I don't want a total rehash, I'd like to see something that is as fun and accessible as Abyssea was. I'd like to travel to new lands full of excitement and deep storylines of political intrigue and warring factions that aren't connected to Odin or the Zilart. I want epic missions and cutscenes. I want quests with actual useful rewards. I want jump-in-and-play battle systems similar to Campaign. I want training grounds for skill-ups. I want events with points systems that don't rely on pathetic drop rates and filler loot.

I dunno, I'm not an idea person. I don't know art but I know what I like. I can only give general suggestions of things I enjoyed and I'd like to see implemented into new areas, events, and battle systems. Maybe that's not what you're looking for, but it's a start.


Seconded. I want what Camiie suggested too. To give the developers some suggestions, here are a few:

-Introduce 2-4 new jobs related to the Far East and Samurai. Everyone playing FF games is somewhat of a Japanophile. Those who aren't still enjoy a good story. Japan folklore has good stories. You could even tie it into some of the existing Japanese mythology like Genbu, Kirin, Byakko, Suzaku, Seiryu. You would also probably delight your Japanese fan base.

-Bring us to the Far East

-Through introduction of these jobs and "training" we could participate in massive battles that give regular small rewards (think: cruor, exp, some small gil, and NPCable/AHable/low level crafting items). People would also play it if there is a chance, but a small one (as long as there is a chance) that you could get best in class items like a VW body.



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#142 May 03 2012 at 1:39 PM Rating: Excellent
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-Introduce 2-4 new jobs


Good god no. FFXI is already having big trouble keeping 20 jobs relevant and you'd want to add more?

Everything else you said I agree with but whatever they do, no more new jobs. Instead overhaul / redesign the jobs that already exist, several of them are in bad need of a redesign.

Edited, May 3rd 2012 7:46pm by saevellakshmi
#143 May 03 2012 at 6:58 PM Rating: Good
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Dantedmc wrote:
If someone was truly a friend of yours they would be considerate enough to level one of the jobs needed in Abyssea. It has nothing to do with being anti-social.

What.

No seriously, what? If someone was truly your friend, they would be considerate enough to take away from their free time to level, learn, and gear a job they probably don't want to level to you get sh*t from an event that, even if they didn't level the job, you will still get a thousand times faster than you would grinding old endgame, because abyssea drop rates are like candy compared to it? You really didn't put much thought into that, did you? Smiley: laugh Talk about a stupidly selfish viewpoint...

I mean, it's one thing if someone levels a job to be useful to their LS/group of friends of their own will, especially because it's more likely that they'll enjoy the job if they do it voluntarily, but don't @#%^ing try to guilt people into it or vilify them by calling them a bad friend for not doing it. That's @#%^ing stupid.

Seriha wrote:
I still get sad any time I see someone imply BRD is useless in Abyssea. There is no atma combo that replaces double march.


To be fair, Bard is useless in abyssea because all the fights are either easy enough that you don't want double march because it'll kill the thing faster than you can proc it for drops, or it's so outrageously hard that the only real reasonable way to kill it without an army of r/m/e users is to just brew it, which is pretty much a near instant win button, march or no march. That relegates bard to exp haste *****, and yea, that sounds like a lot of fun, especially since you'd have to be running a bard rotation to make sure to hit every melee that isn't afk, and half of them won't have the accuracy to hit sh*t anyway. So what's left? Threnody Procs. I love bards, and have played with the idea of leveling it a few times myself, but honestly, unless the bard is the Tarutaru Incarnation of the Old Spice Man wearing a Voyager's Sallet (If you know which taru I'm talking about, you're a mother@#%^ing boss.) there's not a lot of value they add to an abyssea set up when compared to other jobs...

Elwynbelwyn wrote:
Least... Interesting... Roadmap... Ever!

I'm not even complaining about "No Expansions! No New Zones! No New Jobs! QQQQQQ" There's nothing in there which makes me excited. And oh look, new pup attachments in six months, when from the last set I only use Disruptor.

Barrage Turbine, Viv-valve, Barrier Module, and Percolator would like a word with you. They'd like to know whether you forgot how amazing(Barrage Turbine/vivi-valve)/Useful(Barrier Module/Percolator) they are, or whether you might just not be as good at (read: suck) at pup as you think. Hell, Power Cooler isn't bad either, for Soulsoother outside of abyssea, and I make pretty good use of Heat Capacitor when I'm soloing. I'll give you Galvanizer, though. That sh*t's about as useful as Reactive Shield.

Elwynbelwyn wrote:
louispv wrote:
I'm putting my money on a bounty shot attachment for the sharpshot frame
Oh yeah, that'll work. How many PUPs use sharpshot to solo? And if you're not solo, why do you need TH when someone else can bring it? On second thought, it's so relatively useless that I wouldn't be surprised to see SE do just that.

What I really expect would be a TH attachment, but you have to keep up maneuvers to get more than TH1. But which maneuver will be either one you don't need for your current setup (like ice maneuvers for Soulsoother) or it'll be a maneuver that causes it to spam something else like crazy (like light maneuvers for Soulsoother). What would be really cool is one that gives TH based on how many maneuvers of any type you have up, TH0-3 or TH1-4. (4 maneuvers is only momentary, so not sure if they could make that give one extra)


Or, instead of a treasure hunter attachment, they could give us an attachment that actually does something. Why the @#%^ would I waste any of my attachment slots on placebo hunter? On ANY puppet? This nonsense about wanting a TH attachment needs to stop...

Edited, May 3rd 2012 7:59pm by Jinte
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#144 May 03 2012 at 6:59 PM Rating: Default
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2-4 new Jobs, in 1 expansion? No.As I see it, there's only openings for 4 more jobs in FFXI: Geomancer, Chemist, Berserker, Time Mage. Years ago I outlined how each could function in FFXI (too lazy to dig up the post). I think the ideal model for FFXI would be 4 new expansions over the next few years, 1 every 1-1.5 years (only if they can devote to it the same level of attention ToAU on back had), each with a new direction (Far East, South, West, North), each with 1 new job. That would be the ideal balance. Probably best to start with Geomancer to jumpstart people's interest again as Geomancer was the 2nd most request job years ago (behind Blue Mage). Far South is probably the direction people are most interested in, followed by the Far East.
#145 May 03 2012 at 7:53 PM Rating: Excellent
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#146 May 03 2012 at 8:10 PM Rating: Good
Lady Jinte wrote:

That said, I completely agree with wanting to see the four far regions; except the far east, because I really don't give a @#%^ and I don't understand why everyone has such a massive goddamn hardon for the japanese gaming company to introduce a virtual japan into the westernized fantasy world that is vanadiel. I realize that a lot of people are just japanophiles, but seriously, Japanese mythology has been done to death so @#%^ing hard so many @#%^ing times, and they've set up such diverse and potentially amazing foundations for other mythologies in the far north (Norse/Germanic/Slavic mythologies), Far south (they've set the mithran homeland up to easily work with any or all of indonesian, indian, african, and central/south american mythologies), and the far west (seems to lean towards the world's various shamanistic mythologies, such as the huge variety of North American myths), of which only norse mythology has been done a great deal, while the others are pretty much universally ignored despite being as or even more intense/dramatic/drawing as Japanese Mythology.



When I envision the far east, I personally envision it in a medieval japan style landscape with random parts of it literally falling apart and looks like the promies do.That could be interesting. However, Personally, I rather an abyssea style mini expansion where the maps were based in tavnazia.
#147 May 03 2012 at 8:18 PM Rating: Excellent
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I bet SE wants to add jobs, but can't think of any unique classes, and that is probably why we're getting the Fight as a Monster! event. Want a new job? How about 50+?

Also, new jobs don't add new life to a game- they give bored players something to do for 3-4 months.
#148 May 03 2012 at 8:33 PM Rating: Good
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Laxedrane the Irrelevant wrote:
Lady Jinte wrote:

That said, I completely agree with wanting to see the four far regions; except the far east, because I really don't give a @#%^ and I don't understand why everyone has such a massive goddamn hardon for the japanese gaming company to introduce a virtual japan into the westernized fantasy world that is vanadiel. I realize that a lot of people are just japanophiles, but seriously, Japanese mythology has been done to death so @#%^ing hard so many @#%^ing times, and they've set up such diverse and potentially amazing foundations for other mythologies in the far north (Norse/Germanic/Slavic mythologies), Far south (they've set the mithran homeland up to easily work with any or all of indonesian, indian, african, and central/south american mythologies), and the far west (seems to lean towards the world's various shamanistic mythologies, such as the huge variety of North American myths), of which only norse mythology has been done a great deal, while the others are pretty much universally ignored despite being as or even more intense/dramatic/drawing as Japanese Mythology.



When I envision the far east, I personally envision it in a medieval japan style landscape with random parts of it literally falling apart and looks like the promies do.That could be interesting. However, Personally, I rather an abyssea style mini expansion where the maps were based in tavnazia.


Don't get me wrong, I'm really interested in the story of the far east that they've set up, especially the mikado, but I'm far, far more interested in the other continents, because there's only so much they can do with japanese mythology, and all of it has already been done at least 10 times before.

xypin wrote:
I bet SE wants to add jobs, but can't think of any unique classes, and that is probably why we're getting the Fight as a Monster! event. Want a new job? How about 50+?

Also, new jobs don't add new life to a game- they give bored players something to do for 3-4 months.

Except that monsters use the same job system we do, they just don't have job abilities. The only thing they have that we don't are their TP moves, better HP/MP, and the fact that their "weapon" is their body (usually. Ignoring non-mnk beastmen, and about half of the undead mobs, anyway) Smiley: laugh

Depending on how they set it up, play as a monster will either be amusing for a few days, or entertaining for a few weeks until everyone gets bored of it. Just like every other gimmick system they've added. Also seconded on the new jobs comment.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#149 May 03 2012 at 8:36 PM Rating: Good
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Lady Jinte wrote:
The only thing they have that we don't [have] are their TP moves
Isn't that all a new job would be at this point anyway? Replace "tp moves" with "unique ja/spells"

Edited, May 3rd 2012 9:36pm by xypin
#150 May 03 2012 at 11:03 PM Rating: Decent
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I'll give you Galvanizer, though. That sh*t's about as useful as Reactive Shield.

Hey! I got tons of use out of it! You can get skill-ups off the counters. It's completely useless to me now that I'm capped, though.
Quote:
Oh yeah, that'll work. How many PUPs use sharpshot to solo? And if you're not solo, why do you need TH when someone else can bring it? On second thought, it's so relatively useless that I wouldn't be surprised to see SE do just that.

What I really expect would be a TH attachment, but you have to keep up maneuvers to get more than TH1. But which maneuver will be either one you don't need for your current setup (like ice maneuvers for Soulsoother) or it'll be a maneuver that causes it to spam something else like crazy (like light maneuvers for Soulsoother). What would be really cool is one that gives TH based on how many maneuvers of any type you have up, TH0-3 or TH1-4. (4 maneuvers is only momentary, so not sure if they could make that give one extra)


Ed Zachery.

Edited, May 4th 2012 1:04am by louispv
#151 May 04 2012 at 7:49 AM Rating: Excellent
About the only unique area of abilities left for further exploration would be a job that specializes in throwing stuff, as a counterpoint to ranger. Chemist could equip ranged slot potions for buffs, making them the RNG equivalent of a WHM - throwing gil at your party to heal them, instead of throwing gil at a monster to damage them.

I.E. nobody would do it because why waste money on items, even cheap ones, when you have a job that already does it for MP?
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