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FINAL FANTASY XI 2012 Roadmap Follow

#52 Apr 26 2012 at 10:47 AM Rating: Good
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catwho wrote:
akaTulkas wrote:
Lonix wrote:
it seems people will just not be happy unless they got a new expansion - with new areas (not revamped/copied/pasted etc etc). And people just dont seem to realise that takes months and months - its all a lot of work.


I don't think anyone actuallly expects an expansion to show up in a month or two. They could make an announcement at Vanafest that they are planning an expansion or series of addons targeted for release next year and I'd be thrilled. At least we'd know its in the works.

The dissatisfaction I have is we're level 99 now. It would be nice to have a level 99 playground. I don't get raising the level cap just to play old content adjusted for the new level. And honestly given how SE setup neonyzul I'm not holding my breath for limbus 2.0, salvage 2.0, etc.

I am looking forward to details on the new dungeon crawl system. Play as a monster - yeah I just don't know what to make of that.


I'm hoping "play as a monster" will be a means of incorporating some PVP aspects without it being a free for all slugfest. There is currently the ability to put on a costume, including the one Assault where you smear yourself with the ooze and become a Mamool Ja at the cost of a mild poison, but the disguise wears off if you attack anyone or cast anything.

I wouldn't mind donning a Yagudo costume and going all Feather Storm on someone's *** in an arena.



Edited, Apr 26th 2012 10:36am by catwho


I'm hoping it's actually a queue system to play as "the" monster. For example, you login and register to be a Botulus Rex. Then the next time someone spawns it, you get a 1 minute notice that you will be transported there. You select "Yes" and then get to play as Rex against an alliance of 18, choosing the moves you will do with each tp, and the magic you will use, etc.

I've even thought it would be fun to chose droprates, but that would be abused.
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#53 Apr 26 2012 at 11:53 AM Rating: Good
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I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.
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#54 Apr 26 2012 at 11:59 AM Rating: Excellent
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Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for. For years everyone complained about updates occurring too sparingly, about how the game should be updated to more modern graphical standards, about old content getting stale, about the drop system, etc, etc. Now that they're addressing all this, everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.

I think the biggest issue is that, aside from the UI stuff, the entirety of this roadmap is either smallscale **** that wouldn't even take up half of the normal version updates anyone who's been playing since before abyssea is used to, stupid fixes for **** that should have been fixed years ago, and instead might get fixed in a few months, or promised level ups and rehashes of old content we've already done a thousand times. The only people who are excited about this **** are people who haven't been around long enough to realize how little there is on this roadmap, and people who are still in denial about the current state of the game Smiley: glare
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Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#55 Apr 26 2012 at 1:38 PM Rating: Decent
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Stuff that wouldn't even take up half of the normal version updates before Abyssea? Have we forgotten the number of craptastic updates the game got in the WoTG era? Your garden-variety WoTG update amounted to a few new missions in a 3-year long dragged-out story, job fixes, and Campaign adjustments.

Honestly, the amount of stuff in this EIGHT month roadmap (barring any further big announcements at Vana'fest) is about acceptable. The one big new event, Dungeon Crawling, looks to be on the scale of a Voidwatch-type event because you can see from the timeline it will be introduced in parts. That combined with "expansions" of 3 older events, new job abilities, and new UI tweaks is more than I would have expected to see in 2008-2009.

To some people, I think the most egregious thing about the new roadmap is that it didn't come with a Youtube clip with Moogles with bugles announcing a new expansion or add-on. I don't fault it for not being that, since the jury is still out till Vana'fest on that stuff.
#56 Apr 26 2012 at 2:05 PM Rating: Good
I'll wait for Vana'fest. I'm not impressed by any of this.

And I say this as a player that really misses Vana'diel. I was heartbroken to see all this stuff. It seems they're adding a lot of fluff, but no meat.
#57 Apr 26 2012 at 2:30 PM Rating: Default
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akaTulkas wrote:
[quote=Lonix]it seems people will just not be happy unless they got a new expansion - with new areas (not revamped/copied/pasted etc etc). And people just dont seem to realise that takes months and months - its all a lot of work.



Months.. Its been a year... Last year when they released the 2012 road map people thought they would release news of a expansion. Look at the past and when they released expansions... How long has it been since the last expansion, Let face it there will never be another, the development crew has moved on and it is easier to just add new trials. We will see another server merge before we see another expansion, the user base is shrinking and they are not bring in new blood.


Dungeon Crawling probably is nothing more than moblin maze mongers.


I am afraid Abyssea broke this game and there is no going back.

Edited, Apr 26th 2012 4:36pm by Nashred
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#58 Apr 26 2012 at 2:33 PM Rating: Decent
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UltKnightGrover wrote:
I'll wait for Vana'fest. I'm not impressed by any of this.

And I say this as a player that really misses Vana'diel. I was heartbroken to see all this stuff. It seems they're adding a lot of fluff, but no meat.


Exactly...
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#59 Apr 26 2012 at 2:37 PM Rating: Good
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Chewzer wrote:
I'm just curious: What could possibly make you guys happy?

This is exactly what the playerbase asked for.


There are a handful of relatively minor things on this list that I have asked for or wanted. I like getting new pets for BST and SMN. I like the idea of new things I can merit. I like the idea of improving Guard/Parry. I like being able to call my NPC in more places. I like the idea of improving the UI.

I don't want rehashed events. I don't want Neo-Salvage or Neo-Limbus or Neo-Anything. I want something fresh and new and exciting and accessible. I did Salvage, Limbus, Nyzul, Dynamis, and Einherjar time and time again when they were new. I'm sorry that them dressing up old content for a higher level cap doesn't excite me. I beg your forgiveness!

I can't get too excited for dungeon crawl because I know nothing about it. I'm reserving judgement, but the past few events SE have released haven't appealed to me so i can't help but be a bit wary. Again, I'm terribly sorry.

Quote:
For years everyone complained about updates occurring too sparingly,


I don't know yet that this has or will change.

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about how the game should be updated to more modern graphical standards,


They're doing the UI, but I haven't seen anything about graphical updates.

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about old content getting stale,


It is and they continue to rehash it.

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about the drop system, etc, etc.


I don't see drop systems addressed here. I see adjustments, but that could be anything.

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Now that they're addressing all this


But they aren't addressing all the things you listed.

Quote:
everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.


They should be able to do both. They simply choose not to make the resources and manpower available to do so. You can make excuses for them all you like, but that's the bottom line.
#60 Apr 26 2012 at 3:39 PM Rating: Good
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Poltergeist27 wrote:
Stuff that wouldn't even take up half of the normal version updates before Abyssea? Have we forgotten the number of craptastic updates the game got in the WoTG era? Your garden-variety WoTG update amounted to a few new missions in a 3-year long dragged-out story, job fixes, and Campaign adjustments.
Exactly the point I was trying to make, and it was way before WoTG. How long did it take to finish ToAU, and what did we get for updates in those couple years? A few job ability changes and ZNM. Woohoo! >.>
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Fynlar wrote:
Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#61 Apr 26 2012 at 3:39 PM Rating: Good
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Camiie wrote:
Chewzer wrote:
For years everyone complained about updates occurring too sparingly,
I don't know yet that this has or will change.
You don't consider monthly updates (that actually have content instead of a few adjustments to Job Abilities) to be more frequent than every 6+ months like we had before?
Camiie wrote:
Chewzer wrote:
about how the game should be updated to more modern graphical standards,
They're doing the UI, but I haven't seen anything about graphical updates.
You don't consider name icons, log font, character font, status icons, log size adjustment, increased window/background resolution options, log size resolution (before unchangeable even via Windower), and future updates like split log to be graphical updates???
Camiie wrote:
Chewzer wrote:
about old content getting stale,
It is and they continue to rehash it.
I'll give you this, but it's still something we asked for. How else to improve top-notch gear from the past that we worked so hard for? Once Limbus/Salvage/etc gear was outclassed by 75+ gear, the community raged that our endgame gear would become obsolete. Expanding on the event from which it was obtained was the obvious way to add a new challenge in order to achieve that.
Camiie wrote:
Chewzer wrote:
about the drop system, etc, etc.
I don't see drop systems addressed here. I see adjustments, but that could be anything.
It was already addressed. Voidwatch was based around our complaints about the drop system. They tried to come up with a better system, and everyone hated it, and they just recently tried to adjust it more with Providence to meet those complaints. Is it perfect? No. But it's all a direct response to exactly what we were complaining about. They're trying.
Camiie wrote:
Chewzer wrote:
Now that they're addressing all this
But they aren't addressing all the things you listed.
I believe I just explained my view on this in the above.
Camiie wrote:
Chewzer wrote:
everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.

Make up your minds people.
They should be able to do both. They simply choose not to make the resources and manpower available to do so. You can make excuses for them all you like, but that's the bottom line.
Choose not to put more resources into it? This is a game that's over 10 years old. By MMORPG standards I'm confident in saying that they're doing a pretty damned wonderful job of keeping this game going, giving it's age.

Edited, Apr 26th 2012 4:40pm by Chewzer
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Chew is being a lot more level-headed regarding the whole issue, which is strange because he's probably drunk.
#62 Apr 26 2012 at 3:49 PM Rating: Excellent
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I dearly miss the days when the release of new missions would be the most exciting part of the update.

I stopped playing after the last Add-on Scenario, and was sorely hoping they would add some sort of new story content in this road map. Hell it didn't even have to be a full blown expansion. Just a full scale elaborate mission line, that would last a few weeks.

What are their storyboard and Cutscene staff even doing right now?
#63 Apr 26 2012 at 5:13 PM Rating: Decent
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Chewzer wrote:
You don't consider name icons, log font, character font, status icons, log size adjustment, increased window/background resolution options, log size resolution (before unchangeable even via Windower), and future updates like split log to be graphical updates???
No, I do not. Just like in that snippet you posted, that's all entirely down to the UI, and has no direct impact on your character, the world or anything significant. Dressing up the user interface is fine too, but isn't terribly necessary since it's already fairly clean-cut in my opinion. Dressing up the character models and areas would be a significant overhaul, but would be far more work than they're likely to see a return on so it's not going to happen.

Besides, 10 years worth of content is going to be difficult to overhaul the graphics on for any MMO.

Chewzer wrote:
]It was already addressed. Voidwatch was based around our complaints about the drop system. They tried to come up with a better system, and everyone hated it, and they just recently tried to adjust it more with Providence to meet those complaints. Is it perfect? No. But it's all a direct response to exactly what we were complaining about. They're trying.
Unsuccessfully. While I respect the idea behind the Voidwatch drop system, leaving no way to transfer items from people who don't need it to someone who does and giving us truly diabolical drop rates for them in the first place was poorly thought out.

Chewzer wrote:
everybody seems to think they should halt everything to start building an entire new expansion. If they did, I'd bet every dollar I have that while they were designing it, everybody would complain about how the devs aren't doing anything.
This is a pointless statement, and a ridiculous one. There were plentiful good content updates prior to the release of Treasure's of Aht Urghan as well as the run up to Wings of the Goddess. Yeah, there was also Pankration... but they can't get everything right first time. Arguing that they wouldn't release updates, or would be unable to is either due to mis-management of their time or under-staffing. Given the age of the game, I'd argue it's probably a bit of both.

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This is a game that's over 10 years old. By MMORPG standards I'm confident in saying that they're doing a pretty damned wonderful job of keeping this game going, giving it's age.
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...

I don't think anyone is arguing that they're sitting on their laurels, but compared to the updates of yesteryear, it does seem rather wanting. Lots of tweaks and minor adjustments, but very little with actual weight. I honestly don't care if my UI looks like the fairy godmother zapped it with her wand, or if it looks like it was churned out of a buffalo's bowels as long as it does the job it's intended for. I can't get excited over the new 2hrs knowing they share the same timer, and there's so little information on the rest that it's hard to be excited for that either.

Still, at least there's Cait Sith. If there's one thing worth looking forward to, it's an expansion to Summoner's ********

Edited, Apr 26th 2012 7:14pm by Glitterhands
#64 Apr 26 2012 at 5:35 PM Rating: Excellent
Glitterhands wrote:
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...
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#65 Apr 26 2012 at 5:55 PM Rating: Good
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Chewzer wrote:
[]You don't consider monthly updates (that actually have content instead of a few adjustments to Job Abilities) to be more frequent than every 6+ months like we had before?


They don't seem very content rich to me. They're doing more updates, but not necessarily better updates.

Quote:
You don't consider name icons, log font, character font, status icons, log size adjustment, increased window/background resolution options, log size resolution (before unchangeable even via Windower), and future updates like split log to be graphical updates???


That's the UI. Graphical updates include improved textures, higher poly counts, better lighting and water effects. I'm talking about the actual game graphics. Improved menus is not improved graphics to me.

Quote:
I'll give you this, but it's still something we asked for. How else to improve top-notch gear from the past that we worked so hard for? Once Limbus/Salvage/etc gear was outclassed by 75+ gear, the community raged that our endgame gear would become obsolete. Expanding on the event from which it was obtained was the obvious way to add a new challenge in order to achieve that.


You may have asked for such things, but I prefer to move on from old content.

Quote:
It was already addressed. Voidwatch was based around our complaints about the drop system. They tried to come up with a better system, and everyone hated it, and they just recently tried to adjust it more with Providence to meet those complaints. Is it perfect? No. But it's all a direct response to exactly what we were complaining about. They're trying.[


Trying isn't good enough. FFXI doesn't give me credit for trying. In most cases it doesn't even give me credit for winning. Why should I cut the devs any more slack than they're willing to cut me? That's an odd way to look at it I guess, but what the heck?

Quote:
Choose not to put more resources into it? This is a game that's over 10 years old. By MMORPG standards I'm confident in saying that they're doing a pretty damned wonderful job of keeping this game going, giving it's age.


Oh please, they're Square Enix not "Five Guys in a Garage Games." Yes it is a choice how much they put into it, and they're choosing to operate with a skeleton crew led by a proven MMO failure of a leader who's only still there because of the Japanese corporate mentality of demoting rather than firing losers.
As for the age of the game Everquest says hello. WoW is no spring chicken as it's only 2 years younger than FFXI and it has no shortage of support from its devs.
#66 Apr 26 2012 at 8:45 PM Rating: Decent
catwho wrote:
I dunno, man. My fondest memories of the game, in retrospect, was just after ToAU was released. Everything was fresh and new and exciting. I suited up WHM, tossed on sneak and invis, and explored every inch of Wajoam Woodlands and Bhaflau Thickets (or what was accessible, anyway.) That first boat ride to Aht Urghan was downright magical. People were gleefully shouting out locations of NPCs that started cutscenes, sold maps and goodies, or had interesting tidbits about the history of the place.

It took us about a week before we settled down into the meat and potatoes of the expansion, which at the time was Assaults and Besiged. But that first week was just amazing.

New zones make the world of Vana'diel a more tangible place.



I posted that post 10 minutes before i had to leave so let me expand on my line of thinking on this one without a time limit. While I agree that feeling great at the begining of expansion where everyrthing fresh and new but think about it. Given our current exp situation the only way to keep players in a new zone for a great deal of time is to have GoV from the get go and that means their dungeons would only be used consistently after launch. The new central city hub would only be used after that new area smell wears off to get to the new areas if there an incentive for it.

What I am saying is that once the dust settles on a traditional expansion. What's to keep us there? If it's new end game content what's to stop them from just releasing end game content with new battlefields in our existing world to reach the same effect?

A mini expansion with 3 new areas each with the whole map in mind to be an end game challenge would be a much better bet in my opinion. If you think about it name one expansion mini or otherwise that has shown the staying power of abyssea. They hit so many of the right notes with abyssea series of mini expansions the only one they really missed was a proper storyline and ACTUAL new zones. Where as a new expansion would loose it's new area appeal in less then 2 weeks.

I had several ideas involving areas people mentioned the most and I like to share one as an example. A 3 series mini expansions involving the mithran homeland to the far south. Accessed by Khazam by a not so traditional chocobo caravan through the jungle. The 3 mini expansion would feature 2 outer areas and 1 inner area. Each outer area would feature a mithran tribe similar to that fund in khazam. You will have to challenge their warriors, however they will not fight you until you are proven worthy by defeating various nms in their region. Once you defeat the warrioes you can challenge the head chieftain. Once you cleared both outer areas you will gain access to the inner areas with a more expansive town but similar challenges. Once you gained the respect of cheftains it will unlock shops and various quest barred previously. Explaining more about the area and their society. Once all areas are cleared in each mini expansion you gain access to main city where the... Good lord I forgot what their ruler title is,, Can be found. The whole city is completely hostile. You must defeat your way up the ranks of her army and challenge her to finally gain the respect of mithras everywhere.(at this point you will get a key item that makes any mithra enemy non aggressive.) The nm system would work similarly to how it did in the first expansion of abyssea.(in terms of tiers)

Anyways I think this would be a better route then releasing a completely new expansion where most areas only serve as exp spots.
#67 Apr 26 2012 at 10:00 PM Rating: Default
so far on this roadmap it look great but you can put some new things like skill up for weapons you can do it in some area that are easy maybe hard that we can get good skill up. ok as for case point on the monster they are good but you can do better and more like have some choice. it will be great on the roadmap to have maintance what day etc. for every thing us i don't think there more to do on that part just little things here and there. as for me telling some us about the game it like not that much that what it have. for me i would play it and that all
#68 Apr 26 2012 at 10:53 PM Rating: Excellent
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There are ways to make zones useful beyond EXP or the occasional NM. Need a minimalist example? Cruor. Everyone can get it. Every mob in Abyssea drops it. No, not everyone will get it in the same amounts, but it can later be converted to rewards not arbitrarily locked by cooldown timers, JP midnights, or whatever. Stock these "vendors" with enough goods to keep people playing even after they get their directly desired goods and you're off to a good start. And just because it's something anyone can do at their own pace, for the love all that's holy, don't make the actual rewards ****. That is part of what kills an event before it's even figured out. The community needs less worrying about what the other guy's wearing and more having fun getting everyone the things they want to wear.

Things can get more complex from there. I'm not particularly keen on Lax's idea, as it introduces disparity between those who complete content and those who haven't (especially when introducing non-aggro mechanics). The whole gating areas behind certain requirements was also one of the more poorly received aspects of CoP, much as some try to justify it as motivation to partake in the missions. But really, one objective I'd take in making new zones more interesting is making them more dynamic. Campaign could be perceived as a baby step in this mechanic, but its biggest flaws are stagnation (one objective point) and the weekly tally reliance.
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#69 Apr 26 2012 at 11:47 PM Rating: Decent
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Quote:
As for the age of the game Everquest says hello. WoW is no spring chicken as it's only 2 years younger than FFXI and it has no shortage of support from its devs.


If FFXI had 10mil+ users, I'm sure it would be getting a lot more attention from SE, so it's a relatively moot point to compare WoW and Blizzard to nearly any other MMO at this point. The massive income that Blizzard makes from the game justifies the attention it receives from its developers.

(Though honestly, even the 'attention' point is arguable from a WoW player's standpoint. I'd much rather have a 2012 roadmap that looks like SE's as opposed to 'Rip off Farmville, add to game, rip off Pokemon, add to game, add pandas, break every class again')
#70 Apr 27 2012 at 12:35 AM Rating: Good
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Montsegurnephcreep wrote:
Glitterhands wrote:
Your argument is invalid. Point in case: Blizzard's World of Warcraft. Still releasing updates and expansions, and even OLDER than Final Fantasy XI. When in Rome...


WoW isn't older than FFXI...

My mistake then. I'd assumed it was slightly older due to the larger fanbase (And the fact that whenever anyone mentions MMO's, WoW is the only one that's ever brought up). However, I can still point out that Runescape saw a total HD makeover and has been around since 2001. Now if THAT doesn't make a case, then nothing will.
#71 Apr 27 2012 at 1:49 AM Rating: Decent
TheBarrister wrote:
catwho wrote:
akaTulkas wrote:
Lonix wrote:
it seems people will just not be happy unless they got a new expansion - with new areas (not revamped/copied/pasted etc etc). And people just dont seem to realise that takes months and months - its all a lot of work.


I don't think anyone actuallly expects an expansion to show up in a month or two. They could make an announcement at Vanafest that they are planning an expansion or series of addons targeted for release next year and I'd be thrilled. At least we'd know its in the works.

The dissatisfaction I have is we're level 99 now. It would be nice to have a level 99 playground. I don't get raising the level cap just to play old content adjusted for the new level. And honestly given how SE setup neonyzul I'm not holding my breath for limbus 2.0, salvage 2.0, etc.

I am looking forward to details on the new dungeon crawl system. Play as a monster - yeah I just don't know what to make of that.


I'm hoping "play as a monster" will be a means of incorporating some PVP aspects without it being a free for all slugfest. There is currently the ability to put on a costume, including the one Assault where you smear yourself with the ooze and become a Mamool Ja at the cost of a mild poison, but the disguise wears off if you attack anyone or cast anything.

I wouldn't mind donning a Yagudo costume and going all Feather Storm on someone's *** in an arena.



Edited, Apr 26th 2012 10:36am by catwho


I'm hoping it's actually a queue system to play as "the" monster. For example, you login and register to be a Botulus Rex. Then the next time someone spawns it, you get a 1 minute notice that you will be transported there. You select "Yes" and then get to play as Rex against an alliance of 18, choosing the moves you will do with each tp, and the magic you will use, etc.

I've even thought it would be fun to chose droprates, but that would be abused.

Can you imagine that?! I dont think it would be like that but still nice idea. Once provoke wears off just go straight for the BLMs/WHMs....... If it was with friends you know you would head straight for that "One" person ;) oh I so fancy an evil laugh right now.
#72 Apr 27 2012 at 2:29 AM Rating: Good
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Hmmm, after finishing reading the roadmap, i don't see anything there that will entice me to come back to the game, with POL demise, my account went inactive (yup, i'm one of those who didn't make the account transfer), again, but this time i'm going to leave it like that, i never liked the so called "end game" scene, and since almost everything they are adding lately to the game is end game related, there is nothing here for me, with all my friends gone, what's there to do... the last time i logged to the game was in early February, and what i did? i just was standing idle in Port Jeuno, looking at the shouts, gave a couple of teleports, then i started to run... i ran from there to Windurst... and it was... fun.

I warp back to Jeuno, went idle again for a while, then i just shut down the game...

I wanted to at least finish ToAU and Wings, but right now i don't care anymore.

Than you very much to all the people here at Alla, you are all great, peace :)
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#73 Apr 27 2012 at 2:37 AM Rating: Excellent
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I dunno, man. My fondest memories of the game, in retrospect, was just after ToAU was released. Everything was fresh and new and exciting. I suited up WHM, tossed on sneak and invis, and explored every inch of
Quote:
Wajoam Woodlands and Bhaflau Thickets (or what was accessible, anyway.) That first boat ride to Aht Urghan was downright magical. People were gleefully shouting out locations of NPCs that started cutscenes, sold maps and goodies, or had interesting tidbits about the history of the place.

It took us about a week before we settled down into the meat and potatoes of the expansion, which at the time was Assaults and Besiged. But that first week was just amazing.

New zones make the world of Vana'diel a more tangible place.

I remember reading the importer forums back in April 2003. Rise of the Zilart had the same sense of adventure. It was amazing reading about adventures into Kazham and Yuhtunga, early efforts to reach and beat the Avatars. Those early pics of the Avatar battles were amazing. Kam'lanaut looked stellar and then Sky and the Ark Angels were amazing. RotZ & ToAU were the easy formula for winning over the fans, CoP was the hard formula (it did win over those who got deep enough into it). I remember how the fanbase eager checked the ToAU website every week/day for new additions of content and how they slowly unfolded everything. First BLU, then COR, then WTF out of left field PUP, and inbetween the various new monsters and zones. The roadmap to revitalization is right there before them, but this is SE- they believe the road to success lies through failure.


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Months.. Its been a year... Last year when they released the 2012 road map people thought they would release news of a expansion. Look at the past and when they released expansions... How long has it been since the last expansion, Let face it there will never be another, the development crew has moved on and it is easier to just add new trials. We will see another server merge before we see another expansion, the user base is shrinking and they are not bring in new blood.

The decline started with the quasi-dereliction of FFXI by the dev team. They ran FFXI on a skeleton crew and after about 4 years of the number of players holding roughly steady, it started to decline. In 2009 it felt like there was no one on the other side of the servers, just some dev team members strolling in 3 times a year to upload content then leave, content that was often delayed and updates that were very insubstantial or majorly broke some things (like Enfeebling Magic). When they created Abyssea & the Trial of the Magians, things reinvigorated, it felt like more people were returning, but now they're back to something inbetween 2009 & 2010 where they are adding more content than at that low point, but it's kind of like going around in circles. SE brought this on themselves and why make an expansion?- Because FFXI is still their online flagship! FFXIV has been an epic failure and they hope v2.0 will save its reputation but virtually no one in the MMO field thinks it will succeed and many former FFXIV players don't think it will either. The point is they're losing FFXI to a slow death from neglect (this is rocking chair content) and if they lose FFXI, SE will have lost their entire MMORPG venture. FFXI still brings in pure, unadulterated profit. FFXI may have even been a bigger cash cow than FFVII. Not supporting FFXI over the past 3 years has been mindboggling.

People know this is SE and don't expect another expansion but they're trying to tell SE they want another expansion, the game needs another expansion because they like FFXI and want it to continue and continue strong.

#74 Apr 27 2012 at 5:04 AM Rating: Good
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2,890 posts
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That's the UI. Graphical updates include improved textures, higher poly counts, better lighting and water effects. I'm talking about the actual game graphics. Improved menus is not improved graphics to me.


This pretty much. Updating the UI to something every modern MMO already has isn't new, its the dev's finally taking off the ****** hat for once.

I how many people realize this game is still using DirectX 8 for it's graphics rendering. Most modern cards don't even properly support it anymore and it's being emulated in DX9 instead. They need to update the graphics code to DX9 at a minimum, maybe even 10/11 if they can swing it. This doesn't require texture / resources updates, those can stay the same, going to DX9 alone would vastly improve the game's appearance. Lighting / shadows and special effects would look so much better in DX9.
#75 Apr 27 2012 at 5:30 AM Rating: Excellent
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701 posts
ArkUniverse wrote:
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As for the age of the game Everquest says hello. WoW is no spring chicken as it's only 2 years younger than FFXI and it has no shortage of support from its devs.


If FFXI had 10mil+ users, I'm sure it would be getting a lot more attention from SE, so it's a relatively moot point to compare WoW and Blizzard to nearly any other MMO at this point. The massive income that Blizzard makes from the game justifies the attention it receives from its developers.


The argument was about age.

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(Though honestly, even the 'attention' point is arguable from a WoW player's standpoint. I'd much rather have a 2012 roadmap that looks like SE's as opposed to 'Rip off Farmville, add to game, rip off Pokemon, add to game, add pandas, break every class again')


SE ripped off Pokemon years ago and will probably be doing so again with "Play as a Monster." FFXI has had gardening since the game's inception so adding gardening to WoW doesn't seem like such a bad thing to me. If you're going to rag on Blizzard for adding these things you need to rag on SE for having them as well. As for adding pandas at least they get a new race and areas. And breaking every class? People who play FFXI have no business complaining about the job balance of other games. It don't get much worse than it is here.
#76REDACTED, Posted: Apr 27 2012 at 5:58 AM, Rating: Sub-Default, (Expand Post) Many people want new areas. But I say BS. Lets take a look at WOTG. I can recall six new areas that were added and people rarely went their or did anything for years.
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