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Best DD Job now?Follow

#127 Apr 24 2012 at 8:53 PM Rating: Excellent
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The best DD is someone that is not brain dead and can follow directions. Having the best gear/job does little if you don't know how to use, it's like giving a F-22 to a cave man..
#128 Apr 25 2012 at 4:10 AM Rating: Good
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TheBarrister wrote:
Lady Jinte wrote:
TybudX wrote:
To be fair, I'm pretty sure any thread about anything on any forum involving the people posting here would have devolved into a melee RDM discussion eventually.

that's the addendum. The actual law is Mellowy's law, where in any thread at all on any forum can and will be turned into mellowy ******** about smn. If he doesn't do it first, then it'll get turned into a DD rdm thread, and that's only because the thfs seem to have completely given up, otherwise they'd be #2.


Thf is not even close in QQ powa to RDM.

Well maybe, but if you take out Lobi it's no contest.

But you're right that some of us have given up.

This is why I lawl at the use of the word "balance".

It's not so much that thf had more QQ power, as that there was someone wrangling rdms and keeping their QQ mostly contained to their forum for along time, but yea, I was mostly referencing lobi, Smiley: laugh

Banalaty wrote:
Best DD is a meaningless question without 2 parameters.

1: Mob type/event/situation. What situation is being considered? VW? EP Dynamis? No brd? Solo? Wtf are you killing.

2: assumed equipment level. Best dd assuming best gear MRE? The strongest dd with MRE is not the same as best dd using ah gear. You need to determine what level of proficiency you assume in any comparison.

'Best dd' title is useless and futile to discuss without parameters and you all are silly for even engaging in this waste of time as if anyone would actually 'win' such an undefined trophy. Narrow the focus and talks can get real or waste your time bashing your heads together thinking you won't get a headache.

This is pretty much the point I was trying to make, I was just being more round about with it.
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#129 Apr 26 2012 at 10:44 AM Rating: Good
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Saevellakshmi, you're linking your FFXIAH item sets wrong. You're giving people links to the page to edit the item set, which no one can see except you. At the top of your page to edit the item set, it gives you the URL for the general public. It's a very similar URL except it doesn't have "/members" in it.

Here's the correct link for the one you've been trying to share:
http://www.ffxiah.com/item-sets/257172

Also... I'm very jealous of the gear RDM can wear for melee... here's my WHM TP set:
http://www.ffxiah.com/item-sets/149320
Not much that can be improved on it either, sadly. Could do DW Redingote if it wasn't so hideously ugly. Could also do Ghillie+1 instead of Evergreen Earring, I suppose. Maybe Ziel Charm, Prudence Torque, or Inquisitor's Chain for a neck piece. There's really nothing else to be had, though.

P.S. I had a friend who's better at melee damage formulas than me (Rya) do the math on the Hasty Pinion. Assuming you have 25% haste, the last 1% is rarely, if ever, worth STP-5.

Edited, Apr 26th 2012 9:59am by Pergatory
#130 Apr 26 2012 at 12:02 PM Rating: Decent
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Pergatory wrote:
P.S. I had a friend who's better at melee damage formulas than me (Rya) do the math on the Hasty Pinion. Assuming you have 25% haste, the last 1% is rarely, if ever, worth STP-5.

That's the feeling I got from looking at it, too. I didn't bother to math it out because it felt like it wouldn't be worth the time, but I figured I'd point it out because my experience in discussions like this is, "If I don't include a comment on it, someone's going to yell at me for not including it, so I might as well acknowledge its existence, if nothing else"
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Reiterpallasch wrote:
Glitterhands wrote:
Am I the only one who clicked on this thread expecting actual baby photos [of Jinte]? o.O

Except if it were baby photos, it would be like looking at before and afters of Michael Jackson. Only instead of turning into a white guy, he changes into a chick!
#132REDACTED, Posted: Oct 27 2012 at 8:45 AM, Rating: Sub-Default, (Expand Post) how about the best Damage Dealer in the MOST situations..
#133 Oct 27 2012 at 8:59 AM Rating: Decent
lrn2datestamp
Also there is no answer to your question. "Most" is subjective, as will be any answer to it. It's like asking what Halloween candy is the best.


The answer is Peppermint Patties btw.
#134REDACTED, Posted: Oct 27 2012 at 10:51 AM, Rating: Sub-Default, (Expand Post) No, because if you were to ask "What Halloween Candy has the most Calories?" Youd know the answer
#135 Oct 27 2012 at 11:17 AM Rating: Good
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This site was much better when this thread was buried.
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#136 Oct 27 2012 at 1:07 PM Rating: Excellent
MNK.

/thread
#138 Oct 27 2012 at 2:38 PM Rating: Decent
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Geomancer. oh wait, never mind, they aren't even out yet....but I just had to be a smart ***, carry on....

#139 Oct 27 2012 at 11:09 PM Rating: Good
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Your mom.
#140 Oct 28 2012 at 5:29 AM Rating: Excellent
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This whole "who's the best DD on paper" argument reminds me of my old LS. We used to farm sky a lot, and people were getting burned out, but I noticed something a lot of you are taking for granted.

I was usually BLM. I won't go as far to say it was boring, but I definitely wasn't as engaged as I could have been. But then I leveled NIN, and took that to sky farming sessions. It was new, I was engaging quickly, using my JA's, counting shadows, weaponskilling on time, doing everything I could to play the job to the best of my ability. I loved BLM then, it was my main, and I had good gear for the time. My NIN was fairly new, and I was missing some key pieces, (Byakko's in particular) but my contribution was relatively greater on NIN, not because of gear, but simply because of my level of focus.

Paper can show you a lot of things, but it can't show you the intangibles. Like that Taru melee who goes out of his way to maximize every bit of hp he has, by putting a few pieces of hp gear here and there on the top lines of his macro, so that his pdt/mdt set, weaponskill set, tp set, utsusemi set etc, all have nearly the same hp so not much is wasted. Or how about that Galka mage, that casts non skill dependent buffs in his max mp set before switching over to skill/potency.

TL;DR Theoretical arguments can only take you so far. Just like everything else in life, the human factor must be accounted for. I'll take the guy that's engaged, and taking his role seriously (with sensible gear), over the elite who half asses it, thinking he wins just by showing up.
#141 Oct 28 2012 at 10:25 AM Rating: Decent
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Fermion wrote:

TL;DR Theoretical arguments can only take you so far. Just like everything else in life, the human factor must be accounted for. I'll take the guy that's engaged, and taking his role seriously (with sensible gear), over the elite who half asses it, thinking he wins just by showing up.


An elite who half asses it, isn't elite.

Theory approaches reality far more than the kumbayah's give it credit for.
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#142 Oct 28 2012 at 11:09 AM Rating: Excellent
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Whether you're skilled or terrible, you're going to see improved results from upgrading to a mathematically superior build.

If DRK > RNG, it doesn't mean that every DRK is better than every RNG, or that you should always choose DRK over RNG, it just means that the same amount of effort and skill gets you more power as DRK than RNG.

Incidentally, in any situation where you actually have both the time and buffs to reach your maximum potential, every DD is so gloriously overpowered that this discussion is rendered irrelevant.
#143 Oct 28 2012 at 12:47 PM Rating: Good
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Quote:
An elite who half asses it, isn't elite.


Based on my definition of an elite, as an mmo player with well over a decade of active experience, it's simply someone with elite gear, it's never had anything to do with ability. That's been the generally accepted understanding for as long as I can remember. And we all know that everyone with elite gear is just such an awesome player right? But whatever, I'm sure you wouldn't be trying to play the semantics game just to "win".

Quote:
Theory approaches reality far more than the kumbayah's give it credit for.


Take this example:

Player A is a solid player, who doesn't have all of the latest greatest gear. Lets say he's 5% below optimum, but he's very engaged and paying attention.

Player B is an elite (my definition). He thinks so much of himself, that he's in /t laughing with his elite buddies about how he's going to destroy Player A.

The mob is popped, Player A is on it, he has an <stnpc> macro waiting to go, and he engages as fast as his connection allows. Player B on the other hand doesn't notice immediately, and it takes him an extra second to engage. Who wins?

New example:

All things being equal, say the elite still has a 5% higher ceiling than Player A. In the grand scheme of things, they're both only DDs, and that 5% really doesn't mean much individually.

Let's say the mob has 150k hp and there are 6 DDs in this 1 minute zerg. 150,000 / 60 = 2,500 dps for the alliance.

That comes out to 416 dps per DD. 416 * .95 = 395 dps for Player A.

Substitute Player A for the elite means Player A will take 63s (5% longer) to do 25k. 25,000 / 395 = 63s. But, it's not like the rest of the party disappears for those final 3 seconds, and in .6s, the damage will be made up by the combined damage of the other DDs. So in all reality, you've lost about .6s making the change.

Make all the witty remarks you like, that doesn't change the fact that the contribution of a single DD in a zerg is really not as important as you're trying to make it seem.
#144 Oct 28 2012 at 3:53 PM Rating: Excellent
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Being the biggest, baddest DD has never been about winning, it's just the easiest form of epeen to measure. You can't really gloat about how hard you tanked a mob or how much you cured, and since the amount of damage taken varies, you can't even say you did a better job because you healed more.

DD potential has never been dreadfully relevant, it's just everyones favorite topic to brag and argue about.

It's also very easy to math, like determining which car would win a race in a straight line without air resistance or varying terrain.
#145 Oct 28 2012 at 4:54 PM Rating: Decent
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"Best DD" is a very situation decision. Zergs tend to favor jobs that have high damage ceilings, basically the ones that respond the best to buffs (WAR / DRK / MNK and sometimes DRG / SAM).

Damage output does matter, especially now that everything can kill you in 60s or less given the opportunity. It's become "kill it before it kills you", so the faster you can output damage the faster it's dead and the less chance it has of spamming it's JP button. For the support crew it's a bit harder to quantify but you can always tell the people who know their **** and the ones who played it only in abyssea and never bothered to gear it properly. I do track amount of HP cured, though a better estimate is how fast does the healer respond to hp damage. Better healers will be using lots of Curaga's and rarely will your HP be anywhere near 50% for more then a second or two. They'll be doing 25 Boost-STR spells, Accession Stoneskin and such prior to a fight (WHM/SCH). Your BRD / COR will be landing their buffs fast and also be helping out using their alternative abilities (status removing for BRD, WF damage for COR).

I always thank my support crew when their awesome, melee's can't do **** without a competent support crew. No matter how big bad / amazing a DD is, their nothing without their support. On the flip side, no amount of support can fix a mediocre DD. Which brings me to a point I need to make, being a melee is about more then swapping between TP and WS macros. There is a level of focus that is needed to time everything, especially when your so buffed that your time between WS's is down to 7s or less on average. They need to learn to anticipate their TP gain so to hit the TP macro the moment it's at 100 and then to immediately (before WS animation finish's) be spamming their TP macro to get back into TP gear. Need to have macros for various JA's and need to know how to best use those JA's, not only for themselves but for their melee party (BR / Savagery Warcry / Circles / ect..). Running as many parses as I do, it becomes easy to spot the melee's who put 110% effort into playing and those who put less then 100% yet have tons of nice gear.
#146 Oct 28 2012 at 5:06 PM Rating: Good
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catwho wrote:
MNK.

/thread

What she said.
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#147 Oct 29 2012 at 6:31 AM Rating: Excellent
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ep dynamis?

bst /endthread

...

Oh wait, not, keep arguring :P
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#148 Oct 29 2012 at 8:02 AM Rating: Decent
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You know, a DD is only as good as a person can make it. I've seen a MNK outparse everyone in a group, i've seen a DRK outparse everyone in a group and i've seen just about any other pure DD outparse everyone in a group at any one time.

If you have 5 diffirent people on 5 diffirent jobs who all put the exact same amount of crazy amounts of effort, time and gil into their job, sure, one job has to come out on top. Which job that is, is irrelevant, since no one has anything close to it.

Sometimes the best person you find in your group is a WAR, another time it's a SAM, it could just as well be a DRK, COR, RNG, or anything. There simply isnt an "end-all-be-all" job, as much as people want it to be so, or think it is so. All jobs have pro's and con's, diffirent playing styles and completely diffirent weapons.

In the end it really does just come down to how you want your playing style to be or what weapon you want to use. Oh, and ofcourse if you have crazy amounts of gil and time to boost your one job.
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#149 Oct 29 2012 at 10:00 AM Rating: Good
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Half way through the second page I couldn't read anymore because things were getting too cyclical. However, it did remind me of something we did in WoW to mess with parsers years ago.

I played with a wildly eccentric rogue (think hybrid between DRK damage and THF play style in ffxi) who went by the in-game-name Bodes, and he was one who would vigilantly push for the Top Damage spot every event. In WoW, it's very common and practical to use damage metering tools, and it's widely accepted as a simple way of seeing overall effectiveness of a group of players, but in almost every case, the "top damage" spots were not the best players, but instead the ones who were willing to "do things wrong" just for the sake of inflating those numbers, weather this means staying in the fire a little longer to get more swings, letting an enemy charm you where, while charmed, your damage is 100x what it normally is while killing your own party members, or becoming a living bomb just for the sake of that giant A.O.E explosion adding into your final tally. A few of us had multiple characters with different job classes, and we'd even have a sort of pact to keep one another alive as a higher priority over the "lesser" members of our guild (wow version of linkshell). Don't get me wrong, we all had fun doing these things, and we were good enough to win even with those... alternative methods... but it definitely wasn't the most "right", most "beneficial" or "sportsmanlike" method of playing.

Bodes was genuinely frustrated whenever he didn't place in first slot, and some events were designed to very largely favor a certain job / class or damage type (enemies who can only be damaged by fire, bosses who's scripted way to be fought involved a mage stealing their super powerful buffs that made their damage go 'way' up etc). Generally we'd rotate who placed first depending what gear we found that week, what new rotation we could come up with, or what 'strange thing' we could exploit in each event, however, there was a period where a couple weeks or so straight where Bodes kept placing third or fourth in the ranks (at the end of the raid, those few % difference could represent millions of points of damage, so even though it was only a small %, it added up quickly). We needed to get him out of that slump because it was really getting to him, and our casting jobs (mages / warlocks) were getting really overly cocky (largely because the fights in those instances pretty much required those jobs to win, and melee were a non-factor).

At the time I was a marks/survival hybrid Hunter, far and away the best build of a hunter for maximum damage output at the time (sustained 40-50% crit was ridiculously easy to achieve). For those of you that don't know, Hunter is sort of like an FFXI Ranger job if FFXI's Ranger was given full strength BST pets. But, as a marksman/survival hunter, my pet was only a fraction of my damage, and I could easily go an entire event without it and place in the top few % (back then, this was out of 25-40 people, depending on the event). My point is my pet was not my core damage, but if parsed, it would produce a few % worth of overall raid damage which, at the end of a long event, is really a hell of a lot of damage.

To get Bodes out of his rut, We decided to have some fun and circumvent the system a bit. Parsers often ignore pets because they don't fall under the "character name" of the person dealing damage, so even though often times job+pet can out parse most 'job' only classes, it's also often ignored, and in some cases even outright declared as insignificant and unimportant (these FFXI posts I'm seeing seem to do that as well). We decided to name a bird pet I was using at the time "Bodes", and set it to spam an ability called screech (a really low damage attack that acts as an attack-power debuff to the enemy, that made a delightfully ear piercing sound non stop) just because we thought it would annoy people more that way (... sorry, wow has a tendency to bring out the worst in all of us). At the end of the raid, for the first time in weeks, Bodes was #1 by a good margin, and a surprisingly large % of his damage came from an ability that was tracked as "screech". We had successfully fooled the damage meters into adding my pet's (my very weak pet mind you, since I had not set up my job for pet damage) into Bodes' damage, and that small margin was enough to take him from fifth/sixth to first with some to spare. He eventually gave it up when at the end of the event our leader was questioning why he died twice as much as anyone else (as an unanticipated side effect, all my pet deaths counted as his, lol). When it was all said and done, we were pretty surprised to see how much damage came only from that crappy "screech" ability.

So, my point is that if you don't just up and "dismiss" pet damage, more often than not, equally geared, equally skilled pet-job players (+pet) vs standard-job players, will favor pet jobs if played well. But parses are only a part of the story... a small faction of the visible spectrum of pet jobs vs normal jobs. I've played many pet jobs, and was even a person who would 'only' play pet jobs for a while, just because I really liked the idea of having company, or at least the illusion of an ally, with me all the time when I played (I've come to the realization over the years that I solo far more than the average player). These days I'm not nearly as stubborn in that regard and I've grown to love nearly all forms of jobs the MMO spectrum has to offer, though I do find myself pushing away from the caster classes as I get tired of the whole 'mp dependency' / 'try not to get interrupted' thing (a byproduct of many WoW arenas and too many years of FFXI's BLM I suppose). Having this wide array in my history gives me a much broader view than most, and I can say without a doubt, doing things "with a normal alliance" is just easier to control and understand. There are some enemies that, even though they get "parsed" the same, aren't as easy to kill with a pet-centric group because things like spike-damage potential rely on twitch abilities of the player during small windows of opportunity that just can't translate into a "pet" properly, and since the 'master' will almost always undoubtedly do 'less' damage than it's non-pet-job alternative, those (often essential) windows become more difficult, and put more weight on your non-pet-job teammates shoulders.

All of that being said, In FFXI, I've seen players that are great at pet jobs, great as stand-alone 'normal' jobs, and people who can play the 'master of none' hybrid roles with such finesse they make the people around them who play distinct min-max roles look... terrible. One thing stands out as an absolute truth in FFXI, a truth that does not carry over into the "WoW" space. While it's true that a parser isn't the "be-all-end-all" determining factor of success in either scenario, it's pretty much a necessity in WoW to determine where your problems are and how to fix them. FFXI is NOTHING like that in any way shape or form. In FFXI parsers mean almost nothing, since there are so many varied abilities that you can depend on that 'dont' directly inflect damage, it's always, without a doubt, going to favor one of a few direct-damage jobs with relic/mythic/etc weapons, not because they are 'better' at the job, but because they only have one role to fill and will never offer up anything outside of that role. There's a reason "pet-centric" linkshells exist in FFXI, and they see a great deal of success in what they do, but to say they play 'like everyone else' is not ever going to be true, as they frequently use completely alternative methods to achieve victory that "standard" game-play doesn't allow. WoW has gotten much better with pet job integration over the years, but FFXI will never catch up I'm afraid, so the "throw pets at it" tactic is just easier.

My point is, A melee will love a bard because they will boost a Melee's damage and end-of-the-day parse. But the general populous won't love a pet-job even if they offer up just as much overall benneficial damage increase for two reasons:

1) The pet is an additional liability that S/E imposes far too much restraint on (long recall for wyverns, entirely crazy gear requirements for puppets, retardedly high perpetuation requirements to even consider SMN viable on top of limiting MP pool etc).

2) Often times you aren't directly helping them feel better about themselves, while also "seemingly" doling less damage yourself on a per-hit basis. The never-ending conflict you see in all MMO's : The Warrior wants to feel bigger and hit harder. Plain and simple.

Edit: Found this image in with some old saved wow pictures. I had left it on melee only so his damage was inflated more, but turned on screech for a trash pull just to see how it faired. Once we realized it added in, we left that ability on, wish I had a picture of the end-results (even had a seperate addon that showed specifically how much my pet output was independantly, so I believe we figured it somewhere between 4-5% of his overall damage, which is WAY less than the % of pet damage BST/PUP/SMN has in FFXI - just to give a rough idea). Click Here to see an image to prove this is not false. Note I was still second despite us messing around and my pet damage not counting towards my own damage


Edited, Oct 29th 2012 4:06pm by FUJILIVES
#151 Oct 30 2012 at 10:43 AM Rating: Decent
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I'm going to treat that post by Fujilives like an underpaid TA. tl;dr, 10/10 points on your homework.
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