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Best DD Job now?Follow

#227 Nov 30 2012 at 11:49 AM Rating: Decent
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rdmcandie wrote:
TybudX wrote:
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WAR may have the most potential, but good luck finding one who can actually hit that potential.


Good luck finding anybody who lives up to the potential of any of the jobs they play? Why do you people always feel the need to point out what is implied by human interaction? Do you really think somebody out there, even just one person, on the entire planet, thinks that the human race has the exact same reaction times and thought processes, like a bunch of penguins? Who's the bigger @#%^ here, the people you love to lambast for providing math, or you, for thinking everybody else is too stupid figure out the crap you spew?


Why so angry? I never once discounted the math, but there is no reason to take a job just because of its weapon if the person behind the character doesn't try to reach there full potential. It is why I would take an AH geared WAR over a R/M/E WAR, if that R/M/E war isn't dusting the AH war on the parse. I would rather have a guy who parses 5% less than the R/M/E guy, because when that guy gets his R/M/E he is going to demolish the other one.

Frankly Id rather surround myself with people who try to hit their potential, and even if they are limited in gear selection show that they have a head on their shoulders. It doesn't matter if you have an R/M/E if you can't play the job no amount of gear is going to save you. The player aspect is the most important aspect of the game, math is nice to prove a point, but at the end of the day it comes down 100% entirely to the person playing the game, and just because you have a nice weapon doesn't mean you are the best DD.

Is that elitest, sure it is, but you want to be the best DD, then you better learn how to play the game first.


What you are discounting is that this game is not that hard and ultimately the only differentiator is the hardest to obtain pieces. By the time you have a 99 R/M/E, you better be dusting others with the same "skill" if they can even be said to have that.

"Player skill > gear" is an excuse used by people who don't have the gear.

Are there exceptions? Sure.

Does this mean the exception should become the rule because Mr. Charity Case wants it to? No. (Although if you want to gimp yourself because one parse did not reveal a complete demolishing, by all means, gimp yourself...it is far easier to teach someone to play a FFXI "job" than to go from AH weapon to 99 R/M/E.)

Edited, Nov 30th 2012 12:50pm by TheBarrister
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#228 Nov 30 2012 at 11:57 AM Rating: Decent
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Byrthnoth wrote:
But if someone asks "What is the best DD job now (because I am trying to decide what I should gear)?" the answer isn't "Well, that depends who is playing the job!"

The answer is, "If you're pretty casual and don't want to build a R/M/E or a magian, Dark Knight. If you do want to build a R/M/E, a selection of these weapons/jobs."

If it's a bad player asking the question, then they're going to be a bad DD regardless which job they pick. I'd prefer to assume that they're competent and just answer the question, though.


I don't dispute that, I completely agree with using math to set the benchmarks. What I do not agree with is stating that someone with an R/M/E is explicitly better than someone without one. Since it was brought up earlier by someone stating that they would take the WAR with an AH weapon who parsed 2% less than the R/M/E WAR I am simply trying to state that math is not the end all be all.

The question of best DD job was answered by you, and I agree with your position, however I also agree with the fact that just having one of the top weapons associated with the specific jobs does not make you a top DD.

I too would take the AH weapon WAR who parsed only 2% less, because when/if that WAR ever got his R/M/E he is going to be a top DD. Stupid is a very hard thing to improve on, and all the gear in the game often does not help, id go with the guy who shows he obviously has the ability to hit the potential, and I am sure you would too. If some guy showed up to your legion group, and he sucked, would you bring him back next time? or find someone else that you have had experience with?
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#229 Nov 30 2012 at 12:05 PM Rating: Good
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What you are discounting is that this game is not that hard and ultimately the only differentiator is the hardest to obtain pieces. By the time you have a 99 R/M/E, you better be dusting others with the same "skill" if they can even be said to have that.


You should stop kidding yourself. Just because someone invests time doesn't mean they are actually good. Building a R/M/E really takes no skill at all, it takes time, you continually farm easy content like dynamis, or dreadfully easy content like abyssea and earn your tokens to get a weapon.

These weapons are not some glorified status symbol of ability, they are symbols of "I put in X time and got my reward" they are not hard to obtain, just time consuming.

And I would hold greater respect for an AH WAR who parses anywhere close to an R/M/E WAR, and denying that this does not take place on a daily basis is blatant ignorance, id wager less than 10% of R/M/E weapon holders can actually poses the skill set to hit the mathematical potential. That leaves a large portion of the population who are replaceable, and that includes by folks with AH or equivalent items.

You can call it gimp, but I will call it an investment, because when those "gimp" AH players who parse as well as those elite R/M/E folks get an R/M/E, they will blow them away because they actually know what the @#%^ they are doing.

Edited, Nov 30th 2012 1:05pm by rdmcandie
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#230 Nov 30 2012 at 12:34 PM Rating: Excellent
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AlexFitz wrote:
Vlorsutes said..
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Monk, however, falls short primarily due to it not being a two-handed job, and partially suffers from the same issues that plague single-handed/dual wielding jobs from being competitive in "end game" fights anymore (by "end game" I mean Legion more than anything).


So are you trying to tell me in terms of DD endgame.. my MNK is a bit lower on the tottom pole..? [img]http://i.imgur.com/gl0Bn.gif[/img] And if so , by how many damage points in terms of maybe over a course of 10 min.. ?

| WAR, DRK, SAM
|
| DRG
|
| <--- MONK ..? [img]http://i.imgur.com/caN1c.gif[/img]
|
| Some other job


Mnk and 1-hander jobs cap Ratio at 2.0, whereas 2-handers cap at 2.25. This starts having a serious impact once you're fighting high-level mobs. A level 120 mob has 1.05 level correction, so the absolute max cRatio you can reach on mnk/1-hander is 0.95, while 2-handers cap at 1.20. That means 2-handed jobs have a 26% higher damage potential, based -solely- on their max cRatio.

The other issue is accuracy. Aside from the weaker dex:acc conversion, 2-hander jobs with 99 relics get 40 accuracy from the weapon, whereas 1-handers and H2H get 40 attack. That 40 attack is definitely nice, but is likely to leave you at maybe a 75% hit rate, even when using pizza, against the highest level targets. Madrigal is needed to reach cap.

As best I can figure, max potential for mnk is about on par with max potential for drg (drg is maybe 5% ahead, actually, unless the mnk is also getting Haste Samba), though it takes more outside buffs to reach that max for mnk. Meanwhile, max potential drk is about 25% ahead of max potential drg.

Other 1-handed jobs aren't exactly a 'bad' choice compared to mnk; for example, nin's max is only about 5% behind mnk's. [Edit: Actually, that's with Kikoku; with Kannagi, nin is tied to slightly ahead] Aside from the top 3 jobs (drk, war, sam), most other jobs actually tend to have fairly similar max potentials, and could probably be considered roughly equally desirable. Drg stands out as needing fewer outside buffs (particularly accuracy) when approaching its max, plus Angon utility, making it more desirable than mnk in the general sense.

The real issue, however, is the rather substantial gap between the top three jobs and everyone else, which means nobody gives any real thought towards any of the other options.


Edited, Nov 30th 2012 12:45pm by Kinematics
#231 Nov 30 2012 at 1:49 PM Rating: Decent
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rdmcandie wrote:
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What you are discounting is that this game is not that hard and ultimately the only differentiator is the hardest to obtain pieces. By the time you have a 99 R/M/E, you better be dusting others with the same "skill" if they can even be said to have that.


You should stop kidding yourself. Just because someone invests time doesn't mean they are actually good. Building a R/M/E really takes no skill at all, it takes time, you continually farm easy content like dynamis, or dreadfully easy content like abyssea and earn your tokens to get a weapon.

These weapons are not some glorified status symbol of ability, they are symbols of "I put in X time and got my reward" they are not hard to obtain, just time consuming.

And I would hold greater respect for an AH WAR who parses anywhere close to an R/M/E WAR, and denying that this does not take place on a daily basis is blatant ignorance, id wager less than 10% of R/M/E weapon holders can actually poses the skill set to hit the mathematical potential. That leaves a large portion of the population who are replaceable, and that includes by folks with AH or equivalent items.

You can call it gimp, but I will call it an investment, because when those "gimp" AH players who parse as well as those elite R/M/E folks get an R/M/E, they will blow them away because they actually know what the @#%^ they are doing.

Edited, Nov 30th 2012 1:05pm by rdmcandie


I agree with you that these weapons are not some glorified status symbol of ability. They are a symbol of time put into a job.

Where we disagree is that I believe it takes less time to master a job's level 99 concepts than it does to get these weapons yourself.

Where we also disagree is that if an AH WAR is parsing anywhere close to an 99 R/M/E WAR, there is probably a logical explanation besides: "Most 99 R/M/E are idiots so most of the time I'll chose the AH guy". It's far more likely that the 99 R/M/E player is AFK on auto-attack than because they somewhere were a blithering idiot that managed to do nothing but invest the time getting a level 99 R/M/E without learning simple aspects of their job.

This game is really not that complicated.
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#232 Nov 30 2012 at 4:35 PM Rating: Good
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Kinematics wrote:
AlexFitz wrote:
Vlorsutes said..
Quote:
Monk, however, falls short primarily due to it not being a two-handed job, and partially suffers from the same issues that plague single-handed/dual wielding jobs from being competitive in "end game" fights anymore (by "end game" I mean Legion more than anything).


So are you trying to tell me in terms of DD endgame.. my MNK is a bit lower on the tottom pole..? [img]http://i.imgur.com/gl0Bn.gif[/img] And if so , by how many damage points in terms of maybe over a course of 10 min.. ?

| WAR, DRK, SAM
|
| DRG
|
| <--- MONK ..? [img]http://i.imgur.com/caN1c.gif[/img]
|
| Some other job


Mnk and 1-hander jobs cap Ratio at 2.0, whereas 2-handers cap at 2.25. This starts having a serious impact once you're fighting high-level mobs. A level 120 mob has 1.05 level correction, so the absolute max cRatio you can reach on mnk/1-hander is 0.95, while 2-handers cap at 1.20. That means 2-handed jobs have a 26% higher damage potential, based -solely- on their max cRatio.

The other issue is accuracy. Aside from the weaker dex:acc conversion, 2-hander jobs with 99 relics get 40 accuracy from the weapon, whereas 1-handers and H2H get 40 attack. That 40 attack is definitely nice, but is likely to leave you at maybe a 75% hit rate, even when using pizza, against the highest level targets. Madrigal is needed to reach cap.

As best I can figure, max potential for mnk is about on par with max potential for drg (drg is maybe 5% ahead, actually, unless the mnk is also getting Haste Samba), though it takes more outside buffs to reach that max for mnk. Meanwhile, max potential drk is about 25% ahead of max potential drg.

Other 1-handed jobs aren't exactly a 'bad' choice compared to mnk; for example, nin's max is only about 5% behind mnk's. [Edit: Actually, that's with Kikoku; with Kannagi, nin is tied to slightly ahead] Aside from the top 3 jobs (drk, war, sam), most other jobs actually tend to have fairly similar max potentials, and could probably be considered roughly equally desirable. Drg stands out as needing fewer outside buffs (particularly accuracy) when approaching its max, plus Angon utility, making it more desirable than mnk in the general sense.

The real issue, however, is the rather substantial gap between the top three jobs and everyone else, which means nobody gives any real thought towards any of the other options.


Edited, Nov 30th 2012 12:45pm by Kinematics


Why does Monk benefit from haste Samba at all?

(480+51)*.2 = 106
(280+51)*(1-x) = 106
X = 68% Haste
43.75% from Magic, 25% from equipment, Monk shouldn't benefit at all unless they're swapping pieces of gear out?
#233 Nov 30 2012 at 5:01 PM Rating: Excellent
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Byrthnoth wrote:
Why does Monk benefit from haste Samba at all?

(480+51)*.2 = 106
(280+51)*(1-x) = 106
X = 68% Haste
43.75% from Magic, 25% from equipment, Monk shouldn't benefit at all unless they're swapping pieces of gear out?


Eh, because I was being lazy and only dealing with 99 relics, so had Spharai in place. Spharai needs slightly more haste to fully cap. All I checked was whether DPS changed when I added Samba.

Optimizing for Vere, though, shows that I made a mistake in using Spharai as a basic comparison. Vere ends up almost 25% ahead of Spharai when pushed to the max limit. However it also requires a higher def down effect in order to be fully effective. At 10% def down, Vere is 15% ahead of Spharai; At 20% def down, Vere is 25% ahead of Spharai; if the mobs have significant crit evasion, the lead drops down to less than 10% (8% for my quick check).

So there's more variability there, with mnk pushing ahead of drg more than I initially figured. However it's a bit more difficult to make sure it's viable on the support side.
#234 Nov 30 2012 at 5:07 PM Rating: Decent
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Where we disagree is that I believe it takes less time to master a job's level 99 concepts than it does to get these weapons yourself.


This is where I gotta disagree with you. I'm constantly running into DD's who have good gear / macro sets but haven't mastered the timing required in super high haste situations (zergs). The single biggest problem I see DD's using is they wait for the WS animation to finish before going back to TP set and end up spending an attack round or two in WS gear. The second biggest problem is they don't anticipate when their TP will be at 100 and wait till they see the bar fill up. In high haste situations if your waiting that long then chances are your TP is higher then 100 when you hit your WS macro.
#235 Nov 30 2012 at 5:16 PM Rating: Decent
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saevellakshmi wrote:
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Where we disagree is that I believe it takes less time to master a job's level 99 concepts than it does to get these weapons yourself.


This is where I gotta disagree with you. I'm constantly running into DD's who have good gear / macro sets but haven't mastered the timing required in super high haste situations (zergs). The single biggest problem I see DD's using is they wait for the WS animation to finish before going back to TP set and end up spending an attack round or two in WS gear. The second biggest problem is they don't anticipate when their TP will be at 100 and wait till they see the bar fill up. In high haste situations if your waiting that long then chances are your TP is higher then 100 when you hit your WS macro.


I agree that even many 90 Empy weapon holders (not just 85 ones) who are top 3 DD do this. However, I run into this less frequently with 90 R/M/E DRK/SAM/WAR than I do with AH weapon holders. I have counted the times I've seen that happen with a 99 R/M/E holder of these jobs and it's zero. So my disagreement is that if you are going to go with a general rule of thumb, generally 99 R/M/E will be the wiser choice than AH holders. Therefore, it's retarded to choose AH weapon holders over 99 R/M/E most of the time because in one situation out of 1,000 an AH guy came close (within 5%) of a 99 R/M/E holder.

It is far easier to write a sentence: "Hit your WS macro 1.5 seconds before you fill up to 100 TP and watch that bar" a few times for 99 R/M/E weapon holder (among the other basic job functions such as gearing for task) than it is for a AH weapon holder to acquire 200,000,000 + gil, buy the materials for a 99 R/M/E and get the other parts of that accomplished. One takes a lot less time. That's really all there is to it.

You all can keep arguing the exception exists. I agree to that. The rule exists far more often.
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#236 Nov 30 2012 at 5:30 PM Rating: Decent
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So my disagreement is that if you are going to go with a general rule of thumb, generally 99 R/M/E will be the wiser choice than AH holders. Therefore, it's retarded to choose AH weapon holders over 99 R/M/E most of the time because in one situation out of 1,000 an AH guy came close (within 5%) of a 99 R/M/E holder.


<.<

Maybe you have me confused with RDD, I never made the statement to ever accept AH over 99 R/M/E, only that I knew several 99 R/E holders who didn't know about those about items. I've had to correct them and demonstrate how much of an effect those two issues have in high haste situations.
#237 Nov 30 2012 at 6:50 PM Rating: Good
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You shouldn't need 200,000,000 + gil to be able to play top content. That's asinine. Crikes, I play games for fun, not as a second job. People are really out of line to expect that. And the developers are really out of line to create content that leads players to expect that. Maybe for 1 ultimate epeen fight or something, sure, require that, but for multiple events? It should be doable with reasonable to obtain gear and weapons.

There should be more of a point at which there is a declining returns on ridiculous amounts of effort time, but it seems like it is opposite. The game shouldn't punish people for not playing like a full time job. I'm okay with there being some edge but 20+ per cent is way out of line. 2% more base damage and a shiny glow? Sure! Yeah go ahead - farm 300,000 iron giant farts for that, I don't care.

But having that much spread between a weapon that a casual but good player can obtain and a weapon that you need to spend all your year's allocation of vacation time doing mind numbingly boring things to obtain? (no thanks)

I might think differently if getting one of these weapons actually took some kind of skill but all it takes is the ability to do repetitive, mind-numbing tasks over and over and over and over and over again.

So, it is a little grating to have folks assume you're an idiot because you don't have one. Some of us just have other stuff to do. If we're at cap and have some decent weapons/armor we should be able to log in and play 98% of the content -at release- with minimal effort (not wait until it's outdated)

Extreme maybe? I don't know. But this game has enough problems as it is without continuing down this path of dividing the casual/hardcore playerbase so much. I mean it really doesn't encourage people to resub for new content if they know that they will be snubbed by people if they want to do it because they didn't feel like logging in daily to farm dynamis for endless months... it's like "oh yey, new content, I can't wait to do that 8 months from now!"

I'm ranting here but one of the reasons I like to play casually is because I get bored doing the same thing over and over, so making it so I have no choice but to do old content over and over if I ever want to play new content is a good way of discouraging players like me to give the company money.

I'd rather have a lot of different content that (at least at the lower tiers) is welcoming to casual players. So anyone can start to farm any content, instead of having to go through some torturous labyrinth of repetitiveness for content you may not want to do at all to even get in the gate. That way if you want to start your R/EX journey with legion instead of farming abyssea seals, why the ffff not? The amount of content at any one tier should more closely follow the actual percentage of players on that tier.

1% of content for the 1%.

80% of content for the 80% etc.

Edited, Nov 30th 2012 5:00pm by Olorinus
#238 Nov 30 2012 at 9:33 PM Rating: Good
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Quote:
I believe it takes less time to master a job's level 99 concepts than it does to get these weapons yourself.

Considering this has been true of the game pretty much since relic weapons came out, I can only imagine how awful it is now. Gawd... what kind of people even still play this game?
#239REDACTED, Posted: Nov 30 2012 at 11:33 PM, Rating: Sub-Default, (Expand Post) A rag War/drk is the best damage dealer period for melee.
#240 Dec 01 2012 at 1:42 AM Rating: Good
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kimjongil76 wrote:
A rag War/drk is the best damage dealer period for melee.

A BLm is best hard nuker, while a Sch can Destroy anything with DoT the best.

Any other job, falls second or lower.

Period.


Thanks for finally weighing in, champ. I'm sure everyone will come to an agreement now that you've clarified things.
#241 Dec 01 2012 at 5:52 AM Rating: Excellent
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Quote:
You shouldn't need 200,000,000 + gil to be able to play top content. That's asinine. Crikes, I play games for fun, not as a second job. People are really out of line to expect that. And the developers are really out of line to create content that leads players to expect that. Maybe for 1 ultimate epeen fight or something, sure, require that, but for multiple events? It should be doable with reasonable to obtain gear and weapons.


I agree that current event requirements are a bit ... extreme. SE figured they could artificially extend content life by making it super hard, they listened to all those asshats on the OF who complained about wanting "more challenging content" or "for skill to mean something". Well SE, being who they are, did exactly that. The results were the EXACT same people complaining about "its to easy" choosing to use the least difficult / easiest method possibly (method with highest chance of success). You can't please those people, they will always ***** about stuff being "too easy" while simultaneously searching for the easiest method to beat it.

Anyhow content should be designed around the 80~95% of the games players, not the 1~5%. That will ensure maximum enjoyment is obtained by the most people and thus generate the highest subscriptions.
#242 Dec 01 2012 at 6:14 AM Rating: Excellent
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Best DD job to have in your party?

Bard

Because having someone that boosts your entire party's attack speed by 25%, as well as can cast haste on you from his subjob is going to make your output 40% better than before. Or can give you 250+ attack on a whim. It can make even a mediocre DD party good, and a superb DD party unbeatable.

Instead of putting all your time into super-mega relic #3, invest your time in recruiting and upgrading a bard friend. Ofcourse that would go against the whole principle of e-peen slinging since it would no longer be your performance, but a team effort.
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#243 Dec 01 2012 at 1:34 PM Rating: Excellent
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Sure is circa 2008 bard love in here now!
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#244 Dec 01 2012 at 1:36 PM Rating: Good
Smiley: inlove
#245 Dec 01 2012 at 2:44 PM Rating: Decent
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Erecia wrote:
Sure is circa 2008 bard love in here now!


IDK about you but I absolutely love my back line support crew. The most powerful DD in the game, absolute best gear, perfectly made spellcast XML, perfectly played, becomes a weenie without a good support crew behind them. A crappy AH DD can be made passable with a godly support crew. If my support guys are awesome I make sure to compliment them, too little credit goes to those guys in this game.
#246 Dec 20 2012 at 10:12 PM Rating: Default
Kinematics wrote:
AlexFitz wrote:
Vlorsutes said..
Quote:
Monk, however, falls short primarily due to it not being a two-handed job, and partially suffers from the same issues that plague single-handed/dual wielding jobs from being competitive in "end game" fights anymore (by "end game" I mean Legion more than anything).


So are you trying to tell me in terms of DD endgame.. my MNK is a bit lower on the tottom pole..? [img]http://i.imgur.com/gl0Bn.gif[/img] And if so , by how many damage points in terms of maybe over a course of 10 min.. ?

| WAR, DRK, SAM
|
| DRG
|
| <--- MONK ..? [img]http://i.imgur.com/caN1c.gif[/img]
|
| Some other job


Mnk and 1-hander jobs cap Ratio at 2.0, whereas 2-handers cap at 2.25. This starts having a serious impact once you're fighting high-level mobs. A level 120 mob has 1.05 level correction, so the absolute max cRatio you can reach on mnk/1-hander is 0.95, while 2-handers cap at 1.20. That means 2-handed jobs have a 26% higher damage potential, based -solely- on their max cRatio.

The other issue is accuracy. Aside from the weaker dex:acc conversion, 2-hander jobs with 99 relics get 40 accuracy from the weapon, whereas 1-handers and H2H get 40 attack. That 40 attack is definitely nice, but is likely to leave you at maybe a 75% hit rate, even when using pizza, against the highest level targets. Madrigal is needed to reach cap.

As best I can figure, max potential for mnk is about on par with max potential for drg (drg is maybe 5% ahead, actually, unless the mnk is also getting Haste Samba), though it takes more outside buffs to reach that max for mnk. Meanwhile, max potential drk is about 25% ahead of max potential drg.

Other 1-handed jobs aren't exactly a 'bad' choice compared to mnk; for example, nin's max is only about 5% behind mnk's. [Edit: Actually, that's with Kikoku; with Kannagi, nin is tied to slightly ahead] Aside from the top 3 jobs (drk, war, sam), most other jobs actually tend to have fairly similar max potentials, and could probably be considered roughly equally desirable. Drg stands out as needing fewer outside buffs (particularly accuracy) when approaching its max, plus Angon utility, making it more desirable than mnk in the general sense.

The real issue, however, is the rather substantial gap between the top three jobs and everyone else, which means nobody gives any real thought towards any of the other options.


Edited, Nov 30th 2012 12:45pm by Kinematics


Few Questions

1 - You said " A level 120 mob has 1.05 level correction, so the absolute max cRatio you can reach on mnk/1-hander is 0.95, while 2-handers cap at 1.20 " , Do you mean per hit? If per hit, wouldn't a monk crit more then a 2 handed Dark knight because of how slow a DRK hits, and how fast+Amount of times a monk will hit by the time drk hits once? Even with those ratios?

2 - Accuracy, shouldn't be a problem for Monks because of their Focus Dodge ability, right?

3 - Im also wondering this if you can answer it, which will do more damage in most situations endgame, MNK or PUP?

Thanks in advance
#247 Dec 20 2012 at 11:40 PM Rating: Excellent
AlexFitz wrote:
Kinematics wrote:
AlexFitz wrote:
Vlorsutes said..
Quote:
Monk, however, falls short primarily due to it not being a two-handed job, and partially suffers from the same issues that plague single-handed/dual wielding jobs from being competitive in "end game" fights anymore (by "end game" I mean Legion more than anything).


So are you trying to tell me in terms of DD endgame.. my MNK is a bit lower on the tottom pole..? User Image And if so , by how many damage points in terms of maybe over a course of 10 min.. ?

| WAR, DRK, SAM
|
| DRG
|
| <--- MONK ..? User Image
|
| Some other job


Mnk and 1-hander jobs cap Ratio at 2.0, whereas 2-handers cap at 2.25. This starts having a serious impact once you're fighting high-level mobs. A level 120 mob has 1.05 level correction, so the absolute max cRatio you can reach on mnk/1-hander is 0.95, while 2-handers cap at 1.20. That means 2-handed jobs have a 26% higher damage potential, based -solely- on their max cRatio.

The other issue is accuracy. Aside from the weaker dex:acc conversion, 2-hander jobs with 99 relics get 40 accuracy from the weapon, whereas 1-handers and H2H get 40 attack. That 40 attack is definitely nice, but is likely to leave you at maybe a 75% hit rate, even when using pizza, against the highest level targets. Madrigal is needed to reach cap.

As best I can figure, max potential for mnk is about on par with max potential for drg (drg is maybe 5% ahead, actually, unless the mnk is also getting Haste Samba), though it takes more outside buffs to reach that max for mnk. Meanwhile, max potential drk is about 25% ahead of max potential drg.

Other 1-handed jobs aren't exactly a 'bad' choice compared to mnk; for example, nin's max is only about 5% behind mnk's. [Edit: Actually, that's with Kikoku; with Kannagi, nin is tied to slightly ahead] Aside from the top 3 jobs (drk, war, sam), most other jobs actually tend to have fairly similar max potentials, and could probably be considered roughly equally desirable. Drg stands out as needing fewer outside buffs (particularly accuracy) when approaching its max, plus Angon utility, making it more desirable than mnk in the general sense.

The real issue, however, is the rather substantial gap between the top three jobs and everyone else, which means nobody gives any real thought towards any of the other options.


Edited, Nov 30th 2012 12:45pm by Kinematics


Few Questions

1 - You said " A level 120 mob has 1.05 level correction, so the absolute max cRatio you can reach on mnk/1-hander is 0.95, while 2-handers cap at 1.20 " , Do you mean per hit? If per hit, wouldn't a monk crit more then a 2 handed Dark knight because of how slow a DRK hits, and how fast+Amount of times a monk will hit by the time drk hits once? Even with those ratios?

2 - Accuracy, shouldn't be a problem for Monks because of their Focus Dodge ability, right?

3 - Im also wondering this if you can answer it, which will do more damage in most situations endgame, MNK or PUP?

Thanks in advance


1) cRatio is a term used to mean "corrected level ratio", not critical hit ratio. It's calculated by taking the monster's level against yours and then factoring in what kind of weapon used. Given the significant difference in cRatio for a h2h and a two-handed weapon, a two-handed weapon is going to have a higher damage potential. Then take into account that the Dark Knight will likely have Last Resort + Haste + Marches and capped haste gear, and the attack speed for the Dark Knight is going to be considerable, closing the gap on the Monk's attack speed.

2) No, even with Focus, Accuracy is going to be a big issue. In areas like Legion, two-handed weapon jobs, for the aforementioned reasons (the cRatio for higher level content) , are going to be the primary jobs brought as far as meleeing, and even they have to gear more for accuracy, despite having significant accuracy boosts in one form or another (Accuracy traits, Aggressor, Diabolic Eye, Acc from relic weapons, etc). Monk, having far less accuracy to work with, would be far behind accuracy wise.

3) That's tough to say. It's going to depend on weapons, buffs, how well the automaton stays alive, etc.
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