I know your probably not gonna read this but its getting old seeing so many of these threads pop up lately. Below is a lot of stuff you will want to know about.
1. Important Websites to know:
* BG: End game stuff
* ffxiah: Auction house stuff
* Campsitetarus: Camp sites for anywhere pre abyssea.
* Official Forums: This is where they announce new stuff and you can give your feedback. Be warned though there is a massive amount of players on this board that are subpar to put it nicely.
* FFXI wiki: The most complete wiki for 11, though Alla and BG do have wikis as well.
* If your on PC google windower.
All of these sites are important for any FFXI player to know. Almost all players use all of these sites during there adventure and they are invaluable for progressing in this game. As a general note be sure to remember that a lot of information available on Alla/BG/Wiki is from when we were at various level caps, so take some of the stated difficulties with a grain of salt.
2. Important FFXI related stuff.
* Road Map Is it to late to come back?? Hell no its not. This a road map for the next year or so on new stuff.
* Verified by Visa/ Mastercard secured list: This is a list is a bit old but is probably still current of banks that are and aren't VV and MCS.
* Bypassing 3d secure: If your bank isnt appropriate this is how you get past it.
* Firefox: If your playing this game your going to want this internet browser with No script and adblock plugins installed. Remember to please whitelist Alla, they screen their ads.
* Security Token: If your serious about sticking with 11 or are wanting to play 14 when it stops sucking, your gonna want to have one of these. Their are in-game bonuses in both games for owning one, though 11s is best as its more storage for all your rock salt and flint stones.
3. General answers to stuff about stuff for new players.
* FFXI is not dead.
* Its not to late to start from scratch since FFXI is not dead.
* The server merge is coming in the next Version update, character creation on worlds involved is prohibited till after the merge.
* End game currently as of 4/11/11 is pretty much strictly abyssea and magian. Dynamis is pretty much dead (though that will change during the upcoming version update), along with Limbus, sky, sea, KSNM, BCNM, ZNM, VNM, Einherjar, Nyzul isle, and Salvage.
With that being said, there still are groups of people doing all of these events and camping the old HNMs. So if your interested in any of those you can still find players doing it in various quantities.
* Levels 1-30 are pretty much a solo fest. Dont expect a party till 20 or so when you can hit qufim. Once you hit 30, you will need to own the abyssea exspansions. Leeching exp in abyssea is the fastest and least painful way of leveling your job. You can still level outside of abyssea and I implore you to do that since you will need to cap your skills anyway.
* Making gil is pretty easy.
1. Join an exp alliance in abyssea.
2. Wait 3-6 hours.
3. ???
4. Profit
Npcing cruor and dominion notes stuff can make you a lot of gil very easily.
* Every job can solo.
* FFXI is not dead.
* Dont forget signet/sigil/sanction when in appropriate areas.
* Crafting isnt worth leveling really at this day in age unless you have
a lot of $$$ and are bored. SE as of lately is moving towards the synergy system as well which is mildly complex.
4. General answers to stuff about stuff for Returning players.
* You pretty much have to buy all of the Abyssea expansions.
* Your old gear is pretty much garbage, but dont toss it. With the version updating pending you will be able to augment it so it wont suck as bad.
* Getting new gear is very easy. Do you have a DD job preferably NIN/THF/WAR/MNK and a friend with WHM? Then if you answered yes then you can pretty much tackle all of abyssea.
* Gil is easy to make.
5. Abyssea Quick Guide
* Get all you confluxes, wiki has maps for you.
* There are 3 types of weaknesses in Abyssea. They are indicated by a grellow (green/yellowish) !!, a Blue !!, or a Red !!. These weaknesses prevent the mob from doing the following for about 30 seconds for the first proc. Generally you only proc each weakness once, as abusing the weakness causes the effect to diminish and lowers the percentage of what the weakness causes.
Red freezes the enemey. (Grants 99% drop rate of Key items/Abyssites/Atmas)
Blue prevents TP moves. (Large increase of rare drop percentages)
Grellow prevents casting (Opens extra slots for basic items to drop, ie AF3 seals)
None of these can be triggered while the NM is casting or readying a tp move or during a TP that an effect from another weakness trigger is active ( you cant proc yellow for example while the freeze effect of the red proc is still active) . Certain monsteres attacks are counted as TP moves so be careful.
Red procs are governed by 13 established elemental weaponskills.
Blue procs are governed by what time of day it is which corresponds to a certain damage type.
Grellow procs are governed by what element the day of the week is. Prior/current/Future elements of the current day can all by triggers.
You can find the list of all the spells and WS needed to proc on wiki.
I'm sure no one is going read any of this, but who cares least I tried.
Edited, Apr 11th 2011 9:30am by Alobont
Edited, Apr 11th 2011 9:30am by Alobont